Foon → Ludum Dare Explorer → Users → cdunham
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 54 | Limited Space | π₯ | Gone Fishin' | jam | 959 | 3.08 | 3.09 | 2.54 | 2.75 | 2.77 | 3.32 | 2.78 | 3.44 | |
| 2023 | 53 | Delivery | Squaregot Survivor | jam | 964 | 3.18 | 2.92 | 3.10 | 4.00 | 2.62 | 2.52 | 2.89 | |||
| 2023 | 52 | Harvest | Cadavers and Cards | extra | |||||||||||
| 2022 | 51 | Every 10 seconds | π₯ | Artifact Control | jam | 858 | 3.23 | 3.23 | 3.13 | 3.02 | 3.37 | 3.07 | |||
| 2022 | 50 | Delay the inevitable | π₯ | You Will Die | jam | 1332 | 2.77 | 2.34 | 2.31 | 3.39 | 3.32 | 3.15 | 3.22 | 2.92 | |
| 2021 | 49 | Unstable | π₯ | My Little Monster | jam | 999 | 3.32 | 3.08 | 3.08 | 3.58 | 3.58 | 3.19 | 3.50 | 3.48 | |
| 2021 | 48 | Deeper and deeper | π₯ | Coffin Drop | jam | 1445 | 3.20 | 2.98 | 3.25 | 3.14 | 3.30 | 3.19 | |||
| 2020 | 47 | Stuck in a loop | Vanishing Woods | jam | 1568 | 2.74 | 2.66 | 2.08 | 2.81 | 2.43 | |||||
| 2020 | 46 | Keep it alive | π₯ | Adrift | jam | 1534 | 3.35 | 3.57 | 3.01 | 3.07 | 3.12 | 2.56 | 2.90 | ||
| 2019 | 45 | Start with nothing | π₯ | Spooky Japes | jam | 1025 | 2.81 | 2.86 | 2.73 | 2.39 | 2.79 | 2.93 | 3.07 | 3.06 | |
| 2019 | 44 | Your life is currency | π₯ | HeartLess | jam | 306 | 3.68 | 3.60 | 3.41 | 4.27 | 2.50 | 3.45 | 2.81 | 3.28 | |
| 2018 | 43 | Sacrifices must be made | π₯ | Penance | jam | 902 | 2.91 | 2.82 | 2.64 | 2.75 | 2.70 | 2.67 | 2.51 | 2.70 | |
| 2017 | 38 | A Small World | Planet Cannon | jam | |||||||||||
| 2015 | 33 | You are the Monster | Labyrinth of the Minotaur | jam | 716 | 3.00 | 2.89 | 2.56 | 3.37 | 2.37 | 2.77 | 53 |
@mincrmatt12 Thanks for the suggestion :)
@BoskoSokolov Thanks, Im glad you like it :)
@Aaranos You probably found a bug, thanks for trying it out though :)
@airfrog It was kind of intentional since I don't know how to do 2D pathfinding yet. Im glad you liked it :)
@Andrew_Deem Thanks for trying it out :D
@hoqjed Oh, thats a weird bug XD And thanks, I figured I had to figure out a solution to pathfinding that wasn't too time consuming or complex. I was recommended to put the mini map in, but I guess I made it too good. Thanks for your input though, I hope you enjoyed the game! :)
@kaype Thanks :D
@rodobodolfo Glad you liked it! Also glad it wasnt too easy for you :)
I was stuck at 530 miles with no supplies and all of the events kept just taking more of my nonexistent supplies away. The music and art really set the mood of the game, but I feel like it'd be better if it was a shorter game with more unique events. Mine kept repeating events, the town name would just be different as 'progress' was made. All in all its a good jam game with good writing, sounds, and art.
I really liked this actually! Sure the gameplay couldn't be added in, but everything it does have seems pretty polished. I liked the dialogue and setups for everything. I was checking everywhere I could to see if there were some easter eggs or other hidden goodies around. I hope you participate next Ludum Dare and finish something, it would be great :thumbsup:
Awesome game! Very polished and well made. The exits/entrances of rooms are hard to see though since all the walls are black. Some sort of sprite indicating which parts lead to other areas would be cool. It'd also be nice to see some indication of the bosses health so the player knows if they're close to killing it or not.
Interesting game idea. I wish the claws would extend further or take less bunnies to operate. It might be helpful if there was a number that tells the player what their max weight can be. The meter for it looks cool, but for the last 5 minutes I played it was red, almost full but I could never tell just how much more full it could get before I start falling. The gameplay is nice and simple though, so you got that down.
Nice idea, there's some parts that could be tweaked and fixed though. The shooting works but its hard to aim since you can only go in four directions. The player would have an easier time aiming if the player had 8-directional movement and shot in whatever direction they moved last or the player aimed where the mouse was and could shoot wherever they wanted. It'd make shooting in the wrong direction happen a lot less and the player wouldn't accidentally shoot backwards if they're trying to shoot quickly. It might not work so well with the coop unless you add controller support in that case, but I think most engines keep it from being that hard to add in. Aside from clipping through the walls sometimes when grappling it all seems to work though :thumbsup:
Nice tunes, pretty interesting game concept. Sometimes when I would click nothing would happen and sometimes the shape I need to 'cut' to is bigger than the shape I am given. I would say adding an outline of what you're cutting would be good, but that might make it too easy. Either way its not bad for a game made in less than 3 days :thumbsup:
Fun to watch, wish there was more I could contribute to making goals. Maybe take control of one of the team members? Seems like the hard mode just gives my players worse stats and lets the AI trample them. I'm not sure if there's a way to win in hard mode or if I'm just bad. The base game is good though!
Decent little game. Has nice gameplay, though its kind of easy. I didn't get any additional weapons, though I'm not sure if that's on my part or because only the throwing knives were able to be implemented. Some basic sounds or animations(even sprite flipping so you know which way the character is facing) I feel would've added a lot to the overall feel and mood.
Cool game, though it just barely fits the theme. Cute music and sounds. The rotation makes the movement a little wonky, but it fits the style of the game overall. I would've added powerups or some obstacles that try to stop the player so that its not the same game every time.
I lost so many good men in my endeavors. They fought bravely and sacrificed themselves for the greater cause! I found a bug where I can click twice on the start menu to spawn 2 main players, not sure if anyone else has done that either. I enjoyed the game a lot though! Well made, fits the theme, has good music and sounds, the art is a little barebones but hey, I'm no artist either. It can be finished in a couple minutes and is pretty simple, but those don't take away from the experience.
Great compo game! The AI works surprisingly well, though the kids pathing to the pit of hell sometimes gets messed up. Its cool to watch the world change from all forests to massive villages with a thriving population to destruction when you can't sacrifice a kid in time and Satan gets pissed like a child when you take away their toy for 3 seconds. My only suggestion to making this better would be to add some more interactivity between the player and the NPCs on screen, maybe you can highlight kids with the mouse and click to specify which one you want to be sacrificed? Either way, good work!
Played for about 10 minutes before giving up, hard and semi-frustrating game but well made! The run animation is glorious and I like how you have to wait for the double jump to cool down, nice way to avoid spamming or having bugs with it. Good game, would play Phen game again :P
Feels a little weird that the player can only aim in 2 directions and has different speeds when moving horizontally or vertically. The dash button is handy for moving around, it about equalizes the vertical movement and lets me get around easier, but seems like it was just extra work when having the same speeds would've had the same outcome. Graphics look nice, but all the buildings make it seem crowded and they block your vision of both the other humans and the slimes(that's probably intentional to add difficulty, but if it was used less I feel it would've been more effective. I also felt like I was pressing the fire button a dozen times before even 1 bullet appeared.
Cool game, took me a few days to figure out how to start planting but once I figured out that the gameplay loop was the same the rest of the time. Plant seeds, water them, sleep, water seeds, sleep, water seeds sleep. I kept making sacrifices but I don't know if it did anything at all. Would've been nice to know how many crops I needed to win, I had 40 and had sacrificed 15 so I would've won if I knew I needed 50 at the end. Nice art and music though :thumbsup:
Nice take on the theme. Pretty solid controls, I only had 1 bug with throwing the little penguins where one would get stuck in a wall. Also, since you did make the game in 48 hours you're still in the compo, but since you didn't make all the audio by yourself within the 48 hours I would opt-out of the audio portion of the compo. Maybe if you uploaded a version of it without the music your friend made you could stay opted-in for it. Cool game though, all things considered :thumbsup:
I didn't win, but I got close both times I played! I like the different actions you can make the characters take, it adds a lot to the overall feel of the game. I wish it played more like a strategy game where you use the mouse to maneuver around the map and click and drag to select which character you want to move. In this I felt like the camera was fighting me more than working with me. Also there's a couple glitches where the characters fall through the floor when they die, your character gets stuck doing a task forever if they don't finish it by the time the next day rolls around, and a couple smaller things with how things move. I think you did a good job overall though!
I didn't win, but I got close both times I played! I like the different actions you can make the characters take, it adds a lot to the overall feel of the game. I wish it played more like a strategy game where you use the mouse to maneuver around the map and click and drag to select which character you want to move. In this I felt like the camera was fighting me more than working with me. Also there's a couple glitches where the characters fall through the floor when they die, your character gets stuck doing a task forever if they don't finish it by the time the next day rolls around, and a couple smaller things with how things move. I think you did a good job overall though!
I didn't win, but I got close both times I played! I like the different actions you can make the characters take, it adds a lot to the overall feel of the game. I wish it played more like a strategy game where you use the mouse to maneuver around the map and click and drag to select which character you want to move. In this I felt like the camera was fighting me more than working with me. Also there's a couple glitches where the characters fall through the floor when they die, your character gets stuck doing a task forever if they don't finish it by the time the next day rolls around, and a couple smaller things with how things move. I think you did a good job overall though!
Uhh, my thing wasn't supposed to post three times? And I can't delete them as far as I can see :sweat: Sorry about that...
Very nice art, but the gameplay is confusing. I'm not sure when I'm collecting stuff or when I'm spawning more bees or when I'm getting hurt. Seems like damage happens when you get close to something but there's no indication onscreen for what's hurting me. I know I'm supposed to collect more resources to make more bees but I tried back at the main spot and it doesn't do anything even after a few minutes.
Really nice art and music! The game mechanics fit in so well together in this, making you worry about how to rotate the next item being dropped while making you rush to push stuff out of the way to make room for it. My only gripes were when I had to move things that were big and hard to fit in just right into where I wanted them to go, but that's probably me just being bad and not precise enough at pushing and pulling other objects.
Awesome game! Great art and solid gameplay. My only problem with it is that I have to move in the direction I want to shoot, which tends to make me fly straight into the enemy as they're shooting. Its not my preferred way of combat but it does make the game more difficult, so I can't really complain.
Over 771,000 Bloops are now dead. They lived good lives but went out with an explosion and in a blaze of glory. Interesting take on the theme! Game is surprisingly enjoyable despite the gameplay consisting of spamming the left mouse button. An indicator showing when a Bloop is about to get sick would help it feel less random and give players a chance to think about their next action before detonating Bloops.
Fits the theme well! Has decent platforming and some frustrating levels. Just a heads up, I would opt-out of the audio portion of voting if you didn't make the sounds yourself(it even asks you to do that when you submit.) Nice entry overall though!
@aevek The way Unity is set up the left shift is also mapped to the middle mouse button, so either one works. I know the help screen should stay a little longer, I just got irritated looking at it every time I tested the game so I made it shorter than I should've.
@boyturnedrobot You use the blood to buy items from the shopkeepers, you probably killed them right off the bat :sweat_smile: You don't need to buy anything to win, just find the Demon Lord and beat him. Also the movements probably got stuck because it was the web version, if you middle click in it it sometimes keeps your last keyboard press. Everything works fine in the downloadable version but we figured a webgl build would be easier for people to play
@jonathan-lorenz On chrome? Every time I tested it, it was on chrome and it was fine on my end. Maybe it was adblock or an antivirus messing with it? WebGL builds do break a lot though, so its mostly there so more people can access it and work less to try it out :sweat_smile: Either way, thanks for playing it!
Fun game! Nice level designs, makes you think about where each guy needs to be before you start moving them. A couple physics bugs are inevitable in a platforming jam game, but the levels are so short and accessible that they don't really matter. Also had nice sounds and decent graphics
There's a lot going on in this game, but that's not necessarily good if the player doesn't understand any of it. The help page doesn't tell the player how to play, just gives the backstory of the game. Lack of WASD movement made it harder to aim(I'm assuming most players are right-handed and aim with their right hand and move with their left) I like the variety of weapons that the player can 'spawn' with, but if I hit R in the first room more players spawn and I can control all of them? And they can hurt eachother on top of that. The setup and gameplay is nice though, the room variations are a cool touch and add replayability to it.
Even with all the help text the game is still confusing. Scrolling with the mouse takes a long time to get the dials where I want it to be. The overall design and idea of the game is great though, and implemented fairly well. If there was more time I would suggest doing a full blown(no pun intended) tutorial so the player has a definitive idea of what they're doing before being thrust into the game.
Quirky little game, I had fun playing it! Getting used to the crane was hard, but it wasn't too frustrating once I took it slowly. Instead of making the game have set 'loads', I think it would be better to take a level-based approach. That way you can add different walls and obstacles that the player has to maneuver the chicks around in order to drop them in their pens. If you feel that wouldn't work for your game, I would also suggest a timer or score system(besides just the number of chicks correctly placed). These would give the player more satisfaction when they finally manage to get the chicks in their correct spots. I like how unique this game idea is though and feel you've done a good job with implementing it all :thumbsup:
Me and another player spent about 10 minutes stealing each others bales of straw trying to finish our last effigy. Somehow managed to yoink enough of his away and put them on my side quick enough to make most of the shape. Other players would randomly come up and take or burn my straw. Nice use of the theme and a good implementation of multiplayer. I probably got too emotional over people burning my effigys prematurely. 8/10 would sacrifice to Cthulhu again :thumbsup:
Sounds and music are nice and the game seems well put together. I like your level designs, though they seem a bit long. If there were a couple checkpoints spread throughout the levels they would be much better in my opinion. The decision of which part of the ship to lose is impactful and well designed. I also liked the different enemy types introduced throughout the levels. Overall a good jam game :thumbsup:
Really good use of the theme. I like how parts of the game can be completed without sacrificing yourself, so its not just strictly puzzle-based. Finished at 3:59 and was happy that there weren't any frustratingly hard platforming parts.
Fun but I can't beat that damned AI! It'd be nice if there were a smart and dumb version of the computer so that its more accessible to the players that aren't good at this type of game. Even making it so a friend can play locally would add a lot, I feel. Still great though, so good job :thumbsup:
Awesome game! I love the accuracy mechanic, makes the player have to think on their feet for each wave. Had a slight bug where if I got really close to the pen the wolves wouldn't attack me(in later rounds they push eachother close enough to attack though.) The shotgun is well balanced, you can't get it until there's enough wolves to make it useful for and its spread is very helpful. Choosing between breeding sheep or having them make you money is cool too, rather than having a currency you can earn you force the player to have to choose how they earn: immediately by selling a sheep, after a round by not breeding them, or a few rounds in the future by breeding for a couple rounds and raking in money all at once.
Pretty impressive for your first Ludum Dare! The AI seems to spawn pretty fast and they're able to corner the player pretty easily. It'd be nice if there was a way to deter them or make it easier to avoid them somehow. Also the player being a one hit kill makes the game pretty hard.
Good looking game, I don't really feel like the cards sacrifice much though. I give up one bad card for another and their effects are luck based anyway. You mostly sit and watch things happen, and the repeating cards lend it a small replay value.
Cool idea, very slow game. The music sets the tone pretty well. When a battle starts I set it to heavy attack then wait a 3-10 minutes for the battle to finish. I like the random events that happen when you're moving around the map, but the main exciting points in the game should be the battles. Maybe if the enemy had different tactics or strategies that the player has to find out the best counter for, or if the player had attacks that did noticeably different things it'd be more captivating.
Cool game, fits the theme well too! I would make the spawning faster or make more spawn at once so that the player finds the different options quicker, since it sometimes takes a while for the right guy to spawn and in later rounds you need several people to sacrifice. I noticed that if two people are walking past eachother and you click on them it sacrifices them both instead of picking one or just the guy in front. This usually ends with the player losing the game since they only wanted one of them to be sacrificed.
Cool game! I like how the rocket jump is a core feature in the platforming, it adds a challenge to some of the later jumps. I could cheat the physics system though by spamming spacebar real quick to get massive height in a jump. Some good level design was done in such a short time, so good job!
For some reason I had to reload like 3 times before I could do anything rather than move, but it was good once it started working! Those poor hobos never knew what hit em... It'd be cool if the player had more than one weapon, or some other mechanic going on besides just shooting. Restoring health somehow would've been good too.
Good take on the theme, and well implemented too! I would add a little cooldown for the weapon so it doesn't always fire like crazy. It would be cool if you could charge your shots and fire a really big bullet. The enemies get pretty hard to hit once they get really small, I would recommend either making them more dangerous as they get smaller(either faster, do more damage, or split off into several small dudes) or giving them between 3 and 5 set sizes so that they don't get too hard to see in the game. Overall great job though!
Cool game, fits the theme well. I didn't realize you could rotate until after I beat it actually(there's no victory screen or anything which I think should be added to the end), though rotating seems to make the game harder? Switching the rotation to aim at the mouse position would make it easier to control(also WASD controls too instead of just arrow keys.) My strategy was to just eject the fat people immediately and hug the walls while boosting more and more near the end. Ram those damn asteroids outta here.
From reading the other comments apparently there is an end section, I probably sped right through it though lol
Some text at the beginning saying what your goal is would've been super helpful, I didn't know I was training myself for my career so I did a bunch of random stuff and lost. You can also glitch the game by pressing x and selecting an option quickly and redoing that a bunch, by the end I got to day -18. Overall decent game though for how long it took to make though!
Decent game and implementation of the theme. Glad you put in the checkpoints very frequently, the game would've been much more frustrating without that. It would help if there were some shadows below the player or the camera were tilted toward the ground a bit more so the player knows where they're jumping more. Also different obstacles or mechanics would've added more challenge to the game, such as swinging pendulums or moving platforms or something just to mix things up. Also adding some simple animations would make all the characters feel much more alive, even if its just some simple rotations added using the animator in Unity.
I had problems opening it too, not sure why. My laptop makes a sound but there's no indication of it ever opening the game? If you can fix it and let me know I'll gladly play it! It looks pretty fun from the screenshots.
@hdugmag I've been able to play all the other jam games fine, even other Unreal games load fine so I'm not sure what could be causing the problem. And the sound is the default windows notification sound.
Really liked it! The gameplay forces you to mix things up as you try to get more powerups and stop the cultists from getting their own, making the player have to play tug-of-war to try to stay one step ahead of them. I wish all the powerups were randomized instead of being set for every room, I feel like if some of the powerups were more balanced out it would make for sum really fun combinations. The way its set up now it feels like the player has to get the powerup in every wave, then sacrifice it right after so the enemies don't become too powerful. Another thing that kind of annoyed me was that if I got a weapon powerup it would override my current weapon. Giving the player the ability to switch between weapons would be really cool. Also the enemy gets crazy in some of the later waves and end up cornering the player to the point where they can't move, and players probably don't like being stuck like that.
Cool game! Really hard but fun to play. My troops don't try too hard to defend me when enemies try to overwhelm me, they mostly just sit by unless I tell them to go somewhere. I would make it easier for the player to get back health too, since they can hardly avoid taking damage from even the weakest guys.
Really cool idea, seems pretty polished for a jam game! You might not have had time for levels, but the gameplay seems to be all there. Stacking the bodies up seems to be pretty difficult for me, but I can't imagine there being an easy way to show where you're gonna put the body in relation to ones already on the floor or how the other bodies are going to react to it. Also the spawn messed up for a while where I would spawn right above the enemies and I kept on dying until I managed to bounce off one of my dead bodies and avoid the enemies. Maybe if the player had some iframes immediately when they spawned that could be avoided. Congrats on your first Ludum Dare by the way!
Cool idea and a good implementation of the theme. I'm not sure if its intentional or not but if I die my stuff stays sacrificed. I gave up my hat(died) then next run I had to do my boots(died) and then I didn't have anything to sacrifice so I just had to run? The camera on that run also didn't follow me once the boulder was released, so I couldn't see where I was going.
Really good compo game! Looks and plays well, and has a large amount of levels considering it was made in 48 hours. Found a bug where you can jump infinitely if there's a frozen guy on top of your character. I wish the knight had a purpose in the puzzles other than being fodder for the other two.
Pretty good for only starting two months ago! This game basically summarizes how I am every morning too! I would make the game harder and add more obstacles that stop the player from being able to constantly push the button. Some sort of visual indicator that the player is hovering over something they can click would be good too(maybe outline it, make it bigger while they're hovering, etc.) You're on the right track for getting better at making games though, the best thing to do is to keep making them, always trying to improve and looking at what other games do right and how they do so. Keep it up!
Pretty good game, though the gameplay can be improved in several ways. The combat works fine, but its 95% me strafing around the slimes hitting them and hoping a slime doesn't spawn right next to me and get me cornered. If the map were bigger this wouldn't be a problem. Having something to do besides hold the left mouse button would go a long way in making the player feel engaged in the combat. Progression through the waves isn't easy to notice either. I'm not sure if the wave has 10 slimes or 25. A counter that says how many enemies remain would help this. Giving the player iframes would also be good, since then they can take a hit and not have to worry about losing all their health if they stay too close to a slime.
Cool use of the theme, I would suggest putting some UI so the player can tell how close they are to dying of blood-loss. The art fits for the game, and you did a lot with the levels considering the time constraints.
@tomaszlukaszyk Maybe I just didn't see it the first time? I played on the web build, maybe it was just so small I didn't notice it.
Cool game! I like how I can understand how to play through its visuals rather than through only text. I experimented a little on the first couple rounds to see how it all worked. I would recommend a how to play in text form on the game page or this page just so in case other people don't have it click as quick for them. I feel like having text for actual events(pictures could work too) would add more depth to the game. A card could say "car accident" so the player has more context on the things they're trying to avoid. Their cards could have stuff like "got a promotion!" for the money category or something similar. Good job on the game though!
Fun yet challenging entry! Gameplay is solid and it fits the theme well. I tried a few times but couldn't make it past the first few levels. It is hard to aim at the enemies considering you have to get right in front of them to shoot. Maybe aiming at the mouse or having an upgrade that homes in on enemies would improve it a bit?
Cool game! Fits the theme well and was fun enough to have me replaying it a lot to try to find out what all the different sigils did. The music/sounds fit the atmosphere really well and add to the gameplay since you have to worry about where the enemies might come from. A few times though I did see that the enemies would walk through walls to the outside of the map to never return.
Enjoyable little game. I like the ships controls, though I seem to be invincible? Also no collisions with ships put me off at first and the bullets really fill the screen up after a while. Adding different, smaller upgrades to the ship like speed upgrades, turn speed, shot speed, more hp, etc might've felt more rewarding in my opinion. All in all a complete, fun jam game though!
Love the aesthetic of this game! The art and music set a very good mood and enhance the gameplay. I do think its a little strange that the player can only move in 1 direction at a time, makes it harder to avoid the enemies and get in a position to shoot them. I feel like having omnidirectional movement and letting the player aim that way or even at the mouse would improve the gameplay a lot. Also adding another enemy variant or additional upgrades would allow for more replayability. Great game all around though!
Looks amazing and has a great tone to it, the point is just to find and connect 4 green nodes I guess? There's nothing challenging the player or fitting it into the theme from what I could tell. Doesn't really feel like a game to me because of that, maybe if there were obstacles or a clearer goal in mind?
Interesting story, definitely fits the theme! I'm not sure if my smaller choices, like designing spaceships, matter with the main ones though. Seems like a lot of content for being a jam game, so good job!
Unique yet disturbing game. Has a dark tone but the items add a lot of story to the player. Not sure if the items are random but I like the idea of you getting them every once in a while after you give up some of your body parts! Surprised you got this much done considering how little time you had to finish it, so good job!
@mindfungus I like increasing my max hand and then drawing a bunch of cards at once. If I get a firestorm(10 damage) from that I use double damage and then attack, doing a lot of damage. Other than that I like stealing cards from the enemies hand so their forced to draw more, dealing damage to themselves. Glad you liked it!
Cool idea, I think the text at the bottom goes too fast. I was trying to read it and find out what to do but it kept skipping and I was left clicking on random spots for a long time hoping things would happen. I guess I'm taking care of patients in a hospital, making sure they go to the bathroom and get rest and whatnot? A full on tutorial is probably too much to ask for during LD but if you put the goal or other controls on the LD page or the games page it'd probably help a bunch.
Cool idea, though there were a limited number of unique cards. Letting the player choose which cards they want to pick is a nice feature, but the fact that they can choose none at all with just the slight penalty of -2 years is a shame. Giving the player more meaningful/impactful options would be a good improvement, like 'guarded the princess' or 'defended a village.' Nice entry all around though.
Challenging but fun game! I like having to juggle collecting enough blood to upgrade with being stealthy and avoiding the cops. Their view range does seem to be rather large though, I usually can't even see them yet they know when I attack someone. It would probably help if there was some indicator of whether certain cops are after you or not. Still though, nice execution of the theme!
Great entry! I like how much variety there is with the weapons and enemies considering how quick you made it. The music and story are nice too! Good job!
Pretty difficult game with simple mechanics. Sounds and music fit the game well too! The enemies build up pretty quick and I didn't last long, but it was enjoyable! I'd recommend powerups or other ways for the player to gain health back since once you take a few shots you basically have to wait for death.
Nice little game, I like how many different weapons and armor are packed in! For a little variety I would suggest adding different types of enemies, maybe ranged or something(though the tightly packed rooms might be why you didn't do that.) I get why there's no pathfinding but watching the enemies walk into the walls still gets to me lol I would do the same thing though, so I'll say good job on adding a lot of rooms and getting all the text to work.
Love the dystopian vibe and the possibilities of where the story could go. Short for now, but it gives the player a taste of what the next chapters would be like and introduces the concept and world well. Good job :thumbsup:
Nice entry! I like the idea and the main gameplay mechanics, but they could've been implemented in a more user-friendly way. The jumping seems slow and drawn out, and while not bad necessarily I think giving the player more controllable jumps would've made the game more interesting. Allowing the player to move the coin left and right would help them to better avoid the enemies too. I feel like a lot of people are going to mention this, but the upgrades are way too expensive. I do like how there's a bank system where your money can accumulate between rounds, but if they earn $3 a round and can't upgrade until $150 then hardly any players are ever going to see the upgrades. The game fits the theme well and does everything else pretty well though, so good job on that :thumbsup:
Kinda weird starting off since I wasn't sure if I was playing it right. I like the idea of sacrificing people to increase my religions popularity. Could use some clearer rules, but its short enough that you get the hang of it after a minute. I spread Satanism to the world pretty quick though :thumbsup:
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Interesting game concept. The how to play could've been more clear on what the difference between binding and just eating the worm things is. The upgrades are kind of helpful, but the fact that so many enemies spawn so quickly makes it feel like most of the upgrades don't help at all. Sure, I can shoot fast but that doesn't matter if there's 15 guys in my way when I'm trying to eat or bind paralyzed ones.
Cool idea, really well executed! My best score was 10 but it was really hard to get that high. I had a problem where I would destroy a crate and another would spawn right on top of it, essentially killing me every time. I think a bigger play field would help with this a lot and make the game easier to get a decent score in.
Cool idea, and impressive when you had to fight with your own engine the whole way. The AI is a little too good at stopping me, I was only able to get like 2 items to my cave and then they were too crowded at the gate to let me take anything else. If there was more than one way to leave their village that'd probably help a lot, especially if the AI janks out and crowds the other entrance. Nice job all in all though!
Feels really polished for a compo game, great job! Very hard game but I like trying to control multiple squads at the same time, though I mostly just put them in the same spot to take on groups of enemies together. One thing that would've been helpful is seeing what stats the different squads have so I know which ones to send into battle. Having the weapon icon next to the squad name does help a lot but having the commanders health somewhere at all times would also help me not send them on a suicide mission lol And I feel the enemies health should be shown too so I know if I'm actually doing a significant amount of damage or not. Pretty fun to play this one though, so thanks!
Really unique game for the jam! Hard puzzles that really make you think. I don't know if the solutions are simple or not, but it would help to have a few more easy levels that only take a step or 2 so the player doesn't feel overwhelmed and confused too soon.
I like what you did with the theme, and the puzzles were cool, if complicated. I'm really glad the icons light up green when you have the pieces line up right, I got stuck a lot and once I figured that out it was less of a puzzle and more of me just trying every combination. Don't get me wrong, I would've tried to finish the puzzle on my own but I probably would've gotten frustrated and not finished the game. The way the constellations light up at the end is really cool so I wanted to see those through to the end. Nice work!
Really cool game! I love how many puzzles are thrown in there and how a lot of them are built upon from early mechanics but get more complex with the hookshot. The rainy aesthetic is really nice too :thumbsup:
Great entry! Love the design and feel the game has! The way you implemented the theme was clever too. Its pretty hard to make a 3D game in 3 days, let alone with a lot of content, so good job on that
Lol didn't expect to be fighting sentient waffles today but here we are. Fits the theme well enough but its frustrating to have to stand still while holding the forks to attack. I think being able to collect them and fire them at will would be better, maybe having a cap of how many the player could hold at once.
Great game! I love all the different weapons and how many unique enemies there are! Its a really hard game though, I died like 5 times and had to get lucky finding health upgrades. I managed to beat one boss and then died another like 5 times in the second area.
Really fun gameplay in this one! Right when I was thinking about how I wanted it to be brighter I got the nightvision. Right when I thought the enemies could attack me from too far away I got the acog to attack from farther away. I got these upgrades right when I wanted them, but once I did the game felt a little easy. I could just camp out of the enemies range and snipe them. It didn't take much away from the experience though since I enjoyed the gunplay and getting more useful items as I went along. The game is good enough on its own, but some other cool useful stuff to add if you ever wanted to would be like a radar to see where enemies are, some body armor so they can take more hits, and maybe like... grenades or something to let the player have fun with? Just some suggestions, the games good by itself though so good work!
@itsbamboo Thanks for playing! Glad you liked it :smile:
@itsbamboo Oh yeah, we know. Just worked on this game all weekend so now most of us have to catch up on school stuff now. We'll play plenty of games soon enough!
@smileyface That's fair, scaring someones pretty much completely random. The other costumes increase your chances of scaring people though. There's really no challenge to the game though lol
@artyom-volkov Yeah, I was mostly focused on getting the AI working and setting up the basic mechanics. We didn't have enough time to add any goals or actual obstacles in there sadly
@velvetlobster Glad you liked it! None of us have ever heard of Tibia though π
@nickykendy Glad you could experience Halloween in some way!
@antti-haavikko You have some good points in there, but a lot of what you say we should do we just honestly didn't have time for. I was fiddling with getting the AI to work right until pretty late into the jam. The scare button was like the last thing I added and without a real goal it may not feel quite right but implementing anything meaningful and engaging that late in the jam wasn't really possible. I do appreciate all your feedback though and hope you at least enjoyed the experience!
@gigahood Ill definitely check it out when I have a chance! Thanks for playing ours!
@antti-haavikko 2 programmers, 2 artists, and an audio guy. Most of us had to work all weekend though so we didnβt really have time to do a lot. We didnβt even pick our game idea until like 8 hours in so we didnβt start until really late that first night.
For your first LD game, and a compo game at that, you should be proud that you got something playable! I like how you have to maneuver around the slimes so you can get a sword to attack with. It makes for a bit of a puzzle in an otherwise hack and slash game. Keep up the good work :thumbsup:
Kept having a bug where I would eat an apple of 1 color but I would change into a different one. It happens when I pick up an apple and eat it immediately, it probably doesn't update which apple the player has soon enough. Also sometimes when I would jump up and hit the bottom of a block it would just kill me. Other than those happening a couple times the game was good! The neutral color of the character looks too much like the yellow to me though, it probably would've been better to have the default color be something entirely different than the colors you can turn into, like red or green maybe. The puzzles were good, though some of them require the player to die like 4 times so they can see what colors they have to turn into and in which order. I think letting them cycle through which apple they have on top would improve the game a bit, but the puzzles are kinda based around the player picking them up in a certain order. Overall I enjoyed the game though!
Simple but well made! It implements the theme well while also being appropriate for the season. Having the weeds as an obstacle that you have to deal with and plan around is very clever, it feels really hard to get rid of them and they extend the games playtime by a good amount.
Short yet sweet game. Everything works as it should and the controls feel nice, if a little floaty(you're a ghost though so it kinda makes sense.) It'd be nice if there was some extra challenge, like if the player had less time to use the shield or if the evil pumpkin knocks the pumpkins back a few times(a la Ganondorf does in Ocarina of Time.) Throwing in a weaker enemy or 2 so the player can get used to the controls and practice a bit might help too, if only by making the game marginally longer
Pretty decent platformer, though Unity's default physics make things feel a little weird. It'd help if the tutorial made more sense, I died a few times before figuring it out. Maybe say something like 'Hover over the red block to stop the falling block from destroying platforms, hover over the blue block to stop the platforms from phasing out.' Also the spikes on the platforms don't seem to do anything. Nice job implementing a scoreboard during a jam, even though the web build doesn't support it.
Great game, the world needs more pizza delivery simulators! Reminds me of the minigame in Spiderman2, only you're a regular guy in this one. I like how you can get upgrades to help with your deliveries, but the game seems way too easy. Maybe if the player had to get collect more money or there were some obstacles they have to avoid while doing their deliveries it'd be more challenging. As it is I still had around the full amount of time left since the timer replenishes whenever you deliver a pizza.
Cool idea, very meta. I got stuck early on the programming part, I wish there was an easier method for people to solve it or even just have the solution there so players don't have to worry too much about thinking too much.
@cybersoftuk Dang, that was actually what I was thinking to do but I forgot the syntax for how to do it lol
Very short but I like what you managed to do! With more levels I can see this being pretty good. Its nice to see another Halloween themed game from this jam too!
Very short yet unique for an LD game! I like how you can interact with the text and that the game has secrets that players can find if they choose to. Otherwise its just a short chill story game.
Simple yet fun! I like how you can shrink planets by hitting them with the things that orbit around you. And having to maneuver around bigger planets and trying to get other ones to stick on you just right makes it pretty fun and adds a good challenge :thumbsup:
@shieldgenerator7 Uhhh, looks like 13,938
Cool demo for a game, and its Halloween themed too :thumbsup: Feels a little stuttery since you have to wait for all the enemies to finish moving even if you can't see them on the screen. Having a wait/do nothing for a turn option would've helped a lot, I ended up getting hit more than a few times because the I had to move towards the enemy to progress. I like how the player can see the enemies line of sight at all times, it helps for planning out what route to take. Seemed pretty short but it was a good demo!
Very fun and a very cool idea, gets really frustrating when you actually try to pick stuff up. It adds a lot of challenge to not be able to control where you go most of the time and not being able to brake that well. It'd be helpful to have some indicator of where the big ship is so the player doesn't get lost. If I wanted to chase after a part of cargo I'd have to mentally keep check, but hitting anything would spin me around and I'd never be able to find my way back
Really enjoyed playing this! Ended up stealing a ton only to get caught in the end, guess that's karma though. There's a lot of different choices for who to steal from and what to steal, so great job with that!
Cool idea and well executed! Has a very good mood, and the art and audio really suit it. The combat was simple but worked well enough, though sometimes it was tricky to get the counters just right. All in all a really enjoyable game though, good job!
Interesting idea and it fits with the theme well enough. The platforming itself and maneuvering around enemies is pretty basic, but there seems to be a lot to the levels and where the player can go. Encouraging exploration is good, hopefully the player doesn't get too lost in the darkness though.
Cool idea, I like how making your ship is like a game in itself. You can try to be as precise as you want but getting the pieces you want to fit just right is almost impossible, and the ship usually looks pretty ridiculous by the time you launch it.
Loving the Doom vibes here, fun game even though it has nothing to do with the theme. It's pretty easy to die unexpectedly so it'd probably be helpful to have some kind of noise play when the player gets hurt(I focus on where I'm shooting so the player flashing red isn't something I see a lot). Having another weapon or 2 for variety would also be a good addition!
I enjoyed the concept but the game seemed pretty... empty to me. The enemies probably don't spawn a lot at first just to make it easy on the player, but I just fought all the enemies head on and didn't have to worry about it much. I did enjoy collecting materials, but the options were a bit scarce. There are multiple enemy types though, so I did appreciate the work that went into them! For a compo game it was enjoyable :thumbsup:
Cool game! I like how many different items and players are thrown in despite it being made in 3 days. The gameplay loop alone is pretty entertaining though!
Nice little game, didn't really have any trouble completing it. Having a more variable jump(the longer you press the button the longer you jump, if you just press it real quick you'll do a small jump) would probably help with the gameplay feel. I think it'd be nice if the music just played one time and didn't reset each time you died, it makes it feel a little stale if you die a lot. I like the design of the level where you can go to certain areas or skip them to just get to the end quicker. Overall it was a nice game :thumbsup:
Once I got into it it was pretty fun! Enemies started coming in waves and I was trying to gather supplies to craft better weapons and items. Sadly crashed after about 20 minutes but was good while it lasted.
Cool game, though the gameplay could be improved if there was more than just the one attack you could do. If there were more clothes you could get that added even more to the gameplay that'd be even better!
Cool use of the theme! My only problem was I had a little trouble figuring out what the rules were for what I could launch to. I played the most up to date version and everything worked fine :thumbsup:
I got lost a whole lot and it said I died a lot from seemingly nothing? Nice concept for a game, a little weird in execution. I guess the player just has to memorize the entire labyrinth through trial and error? I don't know if its the same every time or if it keeps getting randomized. Just very confusing all around. The text is enjoyable and I like how the combat is implemented, though it'd be nice to know what I was fighting or how I'm faring against it. The text speed-up option is a nice addition for it the player has too much repeated text
Great game! Feels like the most complete jam game I've played. I love the art style and interactions between the characters. The only thing I'd want added is either a skip through text option or a checkpoint system, since if you die you have to start from the beginning and go through everything all over again.
Great game! The random weapons add a lot of variety to the game, even if there's only a couple enemy variations. All the particle effects make it look really nice and the sounds fit in perfectly. Nice work!
Can't really judge too much of the game if nobody else is playing it, but I walked around for a bit in my own hosted match. I'd say as long as you learned something during the jam then you succeeded! Trying to learn an entire new engine during a jam is arduous task, even in a game jam.
Great game! Reminded me of Nintendogs, which I haven't played in like a decade. I feel like you cheated to get over 600 points in that gif though XD I just wish there was a way to see how much longer each day was. I was constantly worrying that I'd lose my dog before the end of each day.
Cool game! I love how you can play Nickelback music XD Some of the interaction with objects/NPCs wasn't perfect, but there's a lot that works great in this! I can see how it can be expanded upon by having more things to keep track of(make sure there are games for people to play like darts, beer pong, or Smash or something.) I do feel like guests lose interest way too fast and bail but it makes the game difficult at least.
Very nice looking game with a cool concept. Very intensive on my laptop so it lagged like hell the whole time, but I still managed to play it! It was kind of hard to see where each of the plants was at first. I imagine terraforming is pretty hard to implement, so good job!
Really cool game! I like the resource management you have to do and how you have to keep track of several things going on for each level, though it doesn't feel particularly hard. Having to keep track of the shoelaces too so the player doesn't trip is a nice extra touch to make things a little harder.
Lol very dramatic game! Felt just like a sports anime. My keyboard is weird so I wish I could play with WASD instead of arrows, but I can't really complain about that. Nice work!
Cool game, procedural levels and the score system make it very replayable! If there was more time I'd say adding different obstacles for harder levels would be really cool! As it is though its very nice.
Cool idea for a game and the main mechanics work well. Having more items or events happen would make it a lot more fun, but I get that time constraints messed with the plans you had for this. The text was actually pretty small for me and I couldn't figure out how to get the game to go fullscreen so I had a little trouble seeing some things.
Awesome entry! I like all the little details and the voice acting is great! I only had problems with piloting the ship; driving and turning the ship felt really slow.
Great game! I'm surprised by how much time I spent trying to beat it XD My first run I failed miserably, but I got the hang of the game after that. I had a lot of fun playing it!
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Neat little game. I like the idea of having to play as the support character rather than just fighting things. It felt like an escort mission without any real stakes since you can just revive the human whenever they die. Being able to stun the enemies is nice since you can't actually attack.
Neat little game. The main mechanic was really cool and the level design was good. For a compo I can't really think of anything that can be improved. Good job!
Interesting game, though I wish the movement was WASD and not clicking. I found myself many many times clicking on a spot to move and it queues it up with actions I either didn't want to do or did on accident. Having to go back and grab the scanner each time you need to see whats wrong makes it frustrating having the actions queue up like that. I ended up guessing what was wrong with each alien to save time on each level.
Good work for not having used Unity in a while! Multitasking both characters at the same time was really hard. Wish the shoot button wasn't shift so sticky keys didn't get activated a bunch. At least I could hold shift the whole time and just focus on the other keys, but it made the game a little harder.
Pretty fun game! I liked the mood and environment it set up. Having to keep track of how much energy you were using added to the tension, but I think it would've been better if the recharge stations had limited uses.
Cool little wave defense game. I like how the objective isn't to protect yourself, but to keep the ship from getting damaged. Having a way to heal or adding a little more variety to the shooting or enemies would improve it a lot. Nice work!
Unique puzzle game that really makes you have to plan how to avoid enemies. I wish their lines of sight were visible so I could plan my way around them easier, but the game is solid as is.
Cool idea to set up a turn-based game like this! The UI and card effects look really nice too. I just wish there more card options, the player sees all the options within the first 20 seconds of playing. Having random fuel cards or health ones would probably add a good bit to the game. Good job overall though!
Nice little simple game. Its really impressive that you made this with just one object and are doing the art by using vectors. It felt like everything fit and worked together.
Pretty challenging puzzle game. Seems to have a mini tutorial then ramps up in difficulty. I think having some smaller levels to introduce new mechanics would've been better for pacing the player. Still enjoyed it though!
Looked nice and had a really good mood! Ended up getting lost a lot and took me a few rooms to figure out I just had to keep moving and find an exit. Some of the lights had some wonky physics and the dogs head clipped through walls more than a few times, but it didn't detract from the game much. Good work!
Nice work! Enjoyed wandering around the maze looking for things, but the game was overall too easy. Enemies seemed to have decent pathfinding, something people don't usually try to set up during a jam. They moved very slow though, so I could run around the maze for a good while before having to worry about them. Setting up more obstacles around the map would've been interesting and added more tension so the player worries about getting back to heal in time. Overall though an enjoyable entry.
Cool idea but hard to actually play. I couldn't select my units half the time so most of them stayed in the same spot until the sun scorched them. It'd help if there was some indicator of who was selected(highlight the sprite or something.) Having those random homing enemies that the player can't stop at all made it kind of frustrating when I could actually move a couple guys to the right side of the screen. I'm not sure if there's a way to stop them or get rid of them but if there is then it should be said somewhere.
Cool little game, easy to understand and play. My only gripe is that its pretty luck based on whether or not it spawns the seeds that you need(or at least it feels that way.) I feel like I would enjoy it more if there was a way the player had access to all the different seeds but had limited planting spots or something to make sure its still balanced. I planted apples first in mine but the wait for them to grow was so long that I lost since I didn't get any carrots to sate Cthulhu until it was too late.
Really cool game! I like all the multitasking the player has to do, though since the buttons are next to eachother you can almost just spam those every few seconds. I like how the game doesn't throw it all at the player at once too, it eases them into each task so they can adjust before it adds more to get harder. Great job!
Very addicting! Juggling gets pretty hard when you get 4+ balls, but I kept the chain alive for a good bit! Didn't notice the powerups for a while even though the text was huge onscreen. Maybe having some indicator for when a powerup is about to expire would help the player not ruin their chains, but I should probably just get good.
Cool idea and a good use of the theme! I wish it wasn't so hard to find the boss rooms(the map helps but it only being available in the lab means I can't use it most of the time.) I just ran past all the regular enemies since they can't attack me unless I stand in the same place for too long. The actual game is fun and the art and sounds are good too. Your list of what to add would improve the game a lot, but getting all those levels set up probably ate up a lot of the jam time. Good work on the entry all around!
Love the setting and aesthetic. I had some issues with the camera angle tricking me into thinking I wasn't going to hit stuff a few times. I'd have liked to control the camera myself rather than trust it to not screw me over. It helps with the aesthetic but hurts when you're trying to avoid falling debris. Wish I could've used WASD instead of arrow keys too, but it was still a fun game for a while.
Definitely a unique game. It took me like 5 tries to get a seed where I could move slow enough to land on a planet. Really cool and chill atmospheric game. The speeding up and slowing down time works well for when you fly out of orbit. I feel like the seeds should generate more planets, because I'm seeing a lot of empty space even after trying 6 different seeds. Still a cool idea that is probably a lot harder to pull off than it seems!
Really cool game, and surprisingly challenging! Took me a good like... 5 tries before I could consistently beat heroes. I saw a couple bugs: spawning one tower but it costs 2, the heroes sometimes stop right when they spawn and never move, but those were pretty minor. I know its outside the scope of a jam but it would be cool to have a creative mode where the player has infinite money and it just spawns heroes infinitely after. It would be cool to see the different layouts people would make if they had unlimited funds(maybe there'd have to be a limit on the different objects they can place though so its not all fireballs and freeze towers.) Nice job though!
Ramming zombies is more fun than I thought it'd be. I'm not sure if the bars on the left do anything, they seem to be static for me. I like getting a bunch of gas and then speeding through the zombies at max speed. Adding some challenge to this would improve it, I think. Maybe you have a time limit and have to kill as many zombies as possible. Maybe the player has to hit checkpoints around the map whilst avoiding zombies. Maybe just add a score so the player has something they want to beat or get a lot of.
Really cool game! Great that it's not just a puzzle game and not just a music based game. The mix of both makes it very enjoyable. I didn't get through all the puzzles but it was fun exploring that and the sandbox mode for a bit. I'm awful at making any kind of music but an attempt was made StuckInALoopboxSandbox.png
More disturbing than I was expecting lol nice job though! Pretty challenging, though if you wanted to avoid that you could've added checkpoints or something. The gameplay is simple but works really well and is fun. Good work!
Really nice looking and sounding game. Needs more obstacles in the actual levels, once you get past your ghost there's nothing stopping the player from winning(expert map you just need to be careful in the beginning, really.) Maybe some boost pads or bumpers that the player has to keep an eye out for. The ghost feature is nice but its not really racing against yourself since you go faster every lap. Overall a great entry that has everything going for it. Good job!
Neat little game, could do with some more actual gameplay. Maybe letting the player move up and down or letting them loop to the other side of the screen would let you throw more asteroids in and have them do more dodging. Collected some coins but the shops prices are insane. Maybe have more coins and asteroids spawn the longer the player has survived or something.
I love everything about this lol from the voices to the music to the silly gameplay. Everything is so stereotypical Italian and its great lol Great work!
This is so dark so why am I laughing lol Somehow I managed to beat it on my 2nd try, and pretty quick at that! Weirdly fun for it being 4 buttons that don't do what I want half the time. Also anime girls in games is always a plus. StuckInALoopLD47.png
Nice puzzle game. Good art and nice chill music(though it gets repetitive.) I kept exploiting the iframes when you take damage to speed through a lot of the tougher sections lol but the levels were cool overall. I never felt like any of them were too challenging or hard to get through. Having a timer at the end for your total time is a nice touch, it makes the player want to go fast even though the game seems pretty casual. Adding a couple extra mechanics, like something that speeds up/slows down the rotation would be cool too and would allow for even more levels. Nice work!
Cool little puzzle game. Love the stock photos lol I thought there were ads on the itch page for a few seconds. There's really only one mechanic in this game which makes it impressive that there are so many different levels. The goals might be the same but having to plan it out more as you get further in the game is nice. Introducing more things that would've led to more puzzle variety would've been cool, but even without that there were a lot of levels for a game jam game. Great work overall!
I'm sure you can beat this but the colliders and jumping is so weird that I can only get about halfway before I end up looping. I tried about 20 or so times and couldn't even see the goal. Cool idea since you're trying to escape or beat the loop.
Really cool idea! My best strategy was to go left and have a few me's shooting at all the enemies as they slowly approach. I would love some different weapons or a couple levels with varying enemy spawns so the player has to plan out their routes more, but the game is great as it is! Also love the neon glow effect. Nice work!
Cool idea for a game(similar to the thing I made, so I respect the direction you went with it.) It had some decent combat for being 3D and melee based. I really like how you put the UI on the shield, kinda helps show the player that they should be using it for something. I mostly just swung and backed up from the melee enemies or dodged the arrows despite having the shield. The spawns for the crystals could be a little better so that people can have a somewhat long loop while it not being so long as to make them quit the game. Throwing a story in was a nice touch for a game jam(I'm awful at that and struggled to come up with just simple hints in mine.)
Cool use of the theme and a nice take on Breakout! It does get difficult pretty quickly. My main strategy was trying to aim the shots between the blocks so they'd bounce around inside and hit a bunch before flying out. Having something like powerups that make the balls do more damage or increase their speed or size would make things more interesting. Overall good entry!
Cool game! I got pretty close to finishing it(I think) Great job for doing it all on your own. It may not be tied to the theme much but that doesn't matter as long as you had fun doing it! Here's the part that I got stuck on. LD47Loop.png
Good attempt at a game. There's not much in terms of gameplay but most of it seems to work. Having different obstacles or looping the player but having more obstacles spawn each time would make it more interesting.
Cool use of the theme, but the gameplay is just meh. I like that there's 3 different types of gameplay, but I think having one good system is better than throwing in 3 weak ones. I was disappointed when I beat the game and tried again, hoping the loop would change or add something, anything. But the loops are exactly the same.
Cool game, I liked how the story was incorporated with the theme. After looping a long time I realized that I was dying of thirst(doesn't help that I can't make the screen bigger so I can hardly see anything.) After that I kept trying to not die but after about a dozen tries I gave up. Nice work overall!
Simple game but kinda fun. Wish there were more mechanics to play around with. As it is it takes less than 30 seconds to get all the way through and experience the whole game.
Cool game, fits well with the theme. I think having something like variable jumping would improve the feel of the game, the jumping feels a little clunky/slow. It reminds me of nyan cat for some reason XD The levels are cool and the mechanics in each add plenty of variation to the levels. I can see this being expanded and improved upon into a full game. Good job! Also, if you're starting off as a dev and want to start making friends then I recommend making a Twitter and posting some dev stuff on there. That's how I started years ago and I've met some great people!
Neat little game. Enjoyed the combat a bit at the beginning but having to kill bigger and bigger groups of enemies by going in circles around them got tiring pretty quick. Having to go through that huge map several times was kind of a chore, I feel like it would've been better if there was a minimap or an arrow that at least points to where the next exit/loop is. Having different guns or enemies would spice up the combat a bit, even if it was just one more gun and a stationary, projectile shooting enemy. Overall though good work!
Cool idea for a game, wish there was more to the different planets/systems than just a name and color. Having different events to explain why you lose/gain different resources would be cool. "Your ship got stuck in an asteroid field, you lost 15 health" or something along those lines. Still though, doing something procedural with enough content to make it really interesting is tough during a game jam. Nice work getting everything to work!
Really cool game, love the different mechanics. Wish there were more puzzles that let you play and run around. Having a quick restart level button would be cool too. This game feels like it should have fall damage, but I am very glad that it didn't lol great work though!
Fun little game. Took me a second to figure it out, but the concept is cool! Having more obstacles or something stopping you from making a reeeeeally long branch would be cool. Maybe not enemies, but if the player had a water gauge that they had to draw from to make more branches or something? Just an idea. I enjoyed playing though!
Great game! Really hard but the collisions feel forgiving for the most part, there's a couple times I got about an inch away from the wall but didn't die. Having a score or % to the bottom would be cool, since I have no idea how close I came to it. Really enjoyed playing though!
Great game! Love the atmosphere and the gameplay is interesting. The slow time mechanic and having to aim where the fish are moving is pretty fun. Having to avoid certain things too is a nice addition.
Nice little atmospheric game. Flying around was interesting once I figured how to adjust my ships trajectory just right. Took a bit to learn but felt a little wonky. When I fuel at a planet I end up sticking to it for a bit too long and it wastes a bunch of fuel leaving. Would be nice to have some story or something when you arrive on random planets, or have random events occur or something. The random planets are cool and keep it nice to look at though. The planet gravity is a nice mechanic. It'd probably help if there was some sort of number or something to see how heavy the gravity is for different planets. Nice work!
Interesting little simulator. Nice to just watch the ants do their own thing. Would've been nice to have a slider to change how many ants you want to spawn at once, having to spam the left mouse until you get to a nice number is tiring and takes a while. It would've also helped to know what the different ants do. Fighters obviously fight, but do workers dig deeper and scouts move around more? Or do the workers go above ground to get food? It's a little unclear.
Cool little downwell-esque game that fits the theme nicely. I tried to stay in one area between the platform spawns and hang out there for a while but eventually got caught by spikes. Glad there's no easy way to cheese this game(at least that I saw.) Would be nice to have more maneuverability or some way to prevent enemies from attacking, rather than only being able to dodge. An overall good jam game though!
Really cool game, love the take on the theme. The design of the balloon is really clever and I like how the enemies purposefully drop rocks onto it to weigh it down when you have the jewel. Only thing I wish was included was more UI, for the health and jetpack fuel specifically. It'd help to know how charged the jetpack is at any given moment so I can decide if I want to try to attack more enemies or recover on the ground for a few seconds. Being able to move the balloon left and right would also be pretty cool, but I get how that might mess with the gameplay and make it too complex. Still though, an overall great submission.
Cool idea for a game. The multitasking keeps things interesting throughout. I like how it keeps getting faster as you go along. I think I got decently far, too. LD48Deepur.png
@koboldskeep Once you left click on a dig spot you start interacting with it. When the bar is filled up all the way it should finish digging and leave a hole to put coffins in. Same thing when putting coffins into those holes. Hope this helps!
@animatrix1490 For some reason only the shovel interaction is slightly delayed at the end. Glad you figured it out though. Thank you both for playing!
@romanempire Thanks, glad you liked it!
@brainloaf-studio Glad you liked it! Had to spend some extra time making throwable items more fun to use. In hindsight, I probably should've added some UI to indicate what item you're closest to or something. Either that or make the pickup range for items much smaller. I thought it played better if the range was bigger though, it'd probably be frustrating for players when they try to grab items from too far away and fail.
@aaranos Fair enough, that was one thing that I was worried about. I didn't have much time to balance the game. Because of that it ramps up fairly quickly. To be fair though, as long as you don't die you can last a while.
@nikolaj Gotta dig a hole with a shovel, put the coffin in, then use the shovel to fill the hole. Hope this helps!
@asdehielo At first I was going to make it so they never resurrected, but then I would've had to make the map really big with lots of dig spots or make everywhere diggable, which I tried to do at first but gave up on. I really should've just made the resurrect really slow, but I didn't have time to balance out and test different spawn rates for things. Glad you liked it though!
@aquasheep3000 @ardorugus Glad you guys liked it, thanks for playing!
@hankworx Thanks for playing! Glad you enjoyed the throwing mechanic as much as I did! If I do expand it, I'll probably tweak the digging so people understand it easier lol
@morrilet Glad you liked it! I wanted the players to have to juggle items rather than just hold onto one of them the whole time. While you can just shoot the zombies forever, you won't get more points until you start burying them. I should've played around with the numbers and spawns a little better so difficulty ramped up at a better pace. Thanks for the feedback!
@hilkojj Yeah, sorry I have no clue how Linux builds for these things work. If I knew I'd make builds for all systems. Glad you like the idea!
@themightytrout Thanks for playing! Like I mentioned to someone else, we wanted to have money and a store for upgrades instead of just a score but there wasn't enough time to implement that whole thing. If there was time we could've done more polish, but I'm mostly happy with what we ended up with.
@ditam Thanks, glad you liked it!
@dan-mcalister Glad you liked it! If I had more time to balance I could've added some better balancing to the game, but I'm overall happy with what I ended up with.
@frompdx That's part of the challenge, having to manage your resources and juggle the items. Glad you liked the shooting though.
This game is a trip lol I was utterly confused the entire time I played it. Seemed like I was jumping between different realities where nothing ever made any sense. Fun to read random stuff for a bit, though none of it seemed that cohesive. The text flew by too fast more than a few times, so I couldn't even read all the text anyway. Cool, unique experience for this jam.
Cool idea for a game, feel like the player should have some way to be more aware of the enemy locations. Right now it feels like the player has to die about a dozen times in each level before memorizing where the enemies are and how to get around them. A radar could probably help this a lot, or you could give the player health rather than have them die instantly. Making more puzzles around having the enemies come into contact with walls could be cool though. Maybe have blocks that you can push around or something to mix things up. Overall a nice submission though.
Cool idea for a game, wish there was more to the puzzles. Maybe some enemies or obstacles that stop the player from moving around the map as easily. Managed to beat the game in like 8 minutes while having a little fun with the mini bug.
Really cool game! Maneuvering around enemies feels pretty good and there's a decent amount of levels. Wish there were some puzzles so its not just go around the enemy or shoot them to stop them. The scrap adds a nice, optional touch though. Nice work!
Cool game! Felt slow on my first run because I was dumb and forgot you can buy upgrades. Having less, more powerful upgrades would probably make it feel better but I'd understand if you want the game to last longer and want the player to be cautious while playing. Adding a radar or something to see where money spots are and avoid enemies would really make this feel better to play too.
Cool idea for a game, space gods are always interesting. Control scheme is a bit weird. Enter is a weird button to attack with. Gameplay is alright, gets repetitive when you only have 1 attack and the enemy doesn't change that significantly between levels. Having more variety in the enemies would be nice, but for a jam I get it.
Cool little compo game. Fits the theme well and has enough to the cards for the player to strategize. I only played against the AI, but I imagine playing versus an actual person is more fun. I didn't see some of the cards in the shop for some reason, like sieve and mine cart never showed up for me. It'd be nice if the player could buy any of the cards, and any amount of them, whenever they wanted. Other than that though the game was good!
Really cool game! Looks and plays well, though nothing feels like it changes much between levels. Especially after you get the tri-shot and no other upgrades happen after that(from what I can tell at least.) It'd be nice to have some more upgrades or even a different weapon maybe? I think that being able to move faster or run, shoot faster, have less spread on the weapon, or have a different weapon like an explosive or something would help the gameplay a lot. I tried the web version first but it crashed after the 3rd level. The downloadable version played fine though, and had faster loading like the page mentions. Good job overall!
Cool little game! Simple mechanics but it keeps you playing. Played it a bunch but only got around 21 digs deep. At a certain point I kept getting blocks that I couldn't break through. I probably just got unlucky. A jump mechanic would be helpful in case I get stuck on a dead-end path.
@brainloaf-studio Really? Could've sworn I tried up, space, w and so on. I just played it again and it was because I was holding the dig button :/ I got to 25 this time though!
Interesting concept, reminds me a lot of the game Uncanny Valley both in terms of mood and visuals. Does what it sets out to do even if its just walking around reading notes. Being able to stop reading text at any point by moving would be nice, I accidentally reread some notes more than a few times and it makes me sit through it every time. Overall a nice game though.
Nice little game. Player movement feels kinda weird and the shooting is really slow. Being able to shoot faster and having the asteroids have maybe a few hits to blow them up would feel nicer. It would also be nice to get some feedback when an asteroid is destroyed. An explosion animation for them could add some good feel to the game. Overall a nice game though, good work for your second game jam!
Cool idea for a game, doing an rts for a game jam sounds like a ton of work. I can see lots of room to improve and add to the game. For starters, I waited for my barracks to spawn melee units but didn't see them pop up anywhere. I think their spawn time is just too long maybe? Instead of them I ended up spamming all of the archery towers, they seem to be pretty powerful. I think money is probably an important thing to add so the player can't throw towers all over the map as much as they want. Besides that, having the enemies attack the player area in the middle would add some challenge to the game. Having a win condition is nice for a jam game though, so nice work!
Cool little wave based shmup. I like the streak mechanic for upgrades, it helps the player feel like not taking damage is important in more than one way. Feels a bit easy once you build up a few streaks in the beginning. I'd ramp up the difficulty faster or make the waves spawn faster to help balance it out a bit. Would be nice to be able to choose between some options for the upgrades, I ended up getting health a lot but I was never taking damage so it didn't do much. Nice work overall!
Great game! Surprised it only took me 2 tries to beat. Had a small bug where my floors enemies were chasing me but neither of us could hit each other. Oh yeah, another person mentioned not being able to switch weapons and after picking up the level 2 versions of them I figured you're just supposed to have a single weapon at a time? Being able to switch between them would be cool. Other than that though I enjoyed everything about it!
Nice idea for a game, I feel it could've been executed better. There seemed to be no punishment for killing enemies accidentally. The movement felt way too slow, and I think having WASD controls would've felt better for an underwater game. Some of the enemies felt unavoidable, which made it frustrating when you wanted to avoid killing anything. I like the messages spread throughout the levels, it added some nice lore to the game and helped its mood a bit. Good work overall.
Satanic games are always good. I hugged the wall and ran past all the enemies, seems like they always spawn in the middle of the path and don't start attacking until just after I pass them. It makes the game pretty cheesable, but its still nice. Couldn't tell if just 1 hit could kill me or if I had health, so some more UI would've been helpful.
Nice atmospheric platformer. Definitely needs a button to manually reset the level, gets annoying to have to wait until your character falls down and plays the YOU DIED clip. Gave up after dying about 100 times, but it was fun for a while. Precision platformer mixed with a dark game can lead to some confusion on where to go sometimes, but you mostly guide the player in the right direction, so good work with that.
Short and sweet little puzzle game. Easy to learn yet still a unique enough idea that fits well with the theme. There were only a couple mechanics, but it played really well. Good work!
Cool game, love the aesthetic. Plays well too! The 2-player mode adds some replayability(or would, if I had someone to play with.) Having more checkpoints in the levels would be really helpful, having to replay parts a lot got frustrating.
Cool game, I like the mix of 2D "platformer" and turn-based movement. Enemies and levels seem pretty basic, but they're randomized enough to be interesting for a bit.
Nice game, simple enough that I got what I was supposed to do within a minute. The help menu is really helpful despite just being a few images and having no words. I can see where this can be expanded upon too, so good work!
Nice little puzzle game. Got through it pretty quickly but it was pretty enjoyable. Having the crown system for doing less moves was a nice touch.
Really enjoyable game. Love all the different kinds of potions you can make, and the flavor text is fun. Not sure what you can add to the gameplay to make it more interesting, maybe the play has to grab the ingredients from different rooms or something? Or interacting with the potion while its being made, but its solid enough on its own. Nice work!
Nice use of the theme. Wish there was a way to reset the current level when you accidentally mess things up and objects fall off-screen. Otherwise cool game and the random generated items keep things interesting.
Nice little game, not sure what the identify actions are supposed to do though. Seems like most monsters take fire damage, some a little poison, and nearly none take earth damage. I tried different actions to see what they were weak against but couldn't really figure it out. Maybe having an explanation on that or a more obvious way of telling would be nice.
I think I won, but I'm not really sure how? I set up a few planets with some buildings and then let a couple turns run by and then I was back in the menu. I think I get what was going on for the most part, but I thought that I had to control a fleet on the screen and send them to different planets to conquer them or something and I don't think that's what was happening at all. I get that its also pretty hard to teach people how to play your game, especially if it's for a game jam and you're on a time crunch. I thought it was a cool thing to do though!
Nice looking game, fits the theme well. I like how the idea is simple but the levels add more shapes as you go to steadily increase difficulty. You can cheese the levels a lot by throwing stuff into the air and catching it right before the timer goes out, but I prefer that than having to hold all the objects still for a long time.
Extremely difficult game, yet fun enough to have me trying for a bit too long lol Thank god there are actually checkpoints in it.
@nillard Thanks for playing! I patched some stuff that didn't work quite right, like the shower. Should be easier to play and understand now.
@thatanonoword @weaselswithyourmoney Thanks for playing! We were planning on doing a minigame to turn the electricity back on but there wasn't time to put that in. Also the blackout would stop the player from performing certain actions, but we also didn't have time for that.
@chasen-nesbitt @defectivemelon @sarah Glad you liked it! Thanks for playing!
@oillen The monster demands random foods and it takes away more hunger if you give it to him. Other demands get worse because you have to balance his different needs and not just spam food or other things at him. The shower button was changed at the last second to be more like a lever and its not perfect, but it does its job.
Cool game! Love how the map is different depending on the players sanity level. Gameplay is otherwise simple but it gets the job done. Since bullets can go through walls you can cheese a lot of the enemies but there's not much you can do about that since they don't have advanced pathfinding. All around though good work!
Great game! Love the games where you have to multitask and manage multiple systems. Looks great, is easy to understand how to play, and has some replay value.
It seems like I always play your jam games and I always really enjoy them. I'm glad I can at least read some of the Japanese(kanji is hard, okay). The gameplay is solid and the music and art are great like they usually are. Nice work!
Cool game idea! I like how it goes back and forth with being creepy and cute lol Sometimes the physics are a bit funky but it works well overall.
Great game! Took me like 4 tries to figure out how to get it working right, but after that it was pretty fun. I just kept buying the climate control machines and spammed those and the big trees on a planet. Then I farmed the colonists until I had enough money to go to the next planet. Having a random galaxy every time would've been really cool, but I get that time constraints exist lol
Great game! Love the little puzzles. The dialogue disappears a bit too fast for me to read though. I see lots of room for expansion for this one!
Nice little platformer. Its a cool idea, but I would've liked to see it used in different ways. The visual in the top left for the gravity is a nice touch. Having some variety in the gravity changes and orbiting speed would be cool too.
Great entry! Love the optional bits that make each level more challenging, and having 2 different gameplay systems that complement each other is cool. Really challenging game and has lots of neat levels too.
Cool idea, but I feel like I'm at the mercy of RNG to get any kind of score. Either I'm real bad at the game or you can't really fix the glass after it starts to tilt at all. My best scores were from just holding the mouse in the middle of the screen.
Nice little platformer, the story and atmosphere really add to it. The games not too difficult so the player can read as the story plays out.
Cool idea for a game, wish I had more options to mess around with stuff. Unless I'm missing what I use the money, sword, and leek on then all I can do is the piano and hack the teleprompter. Still though, seems like there's a lot of dialogue in this and possibly some replay value.
Very good game, fits the theme perfectly XD love all the little minigames and the dialogue is great!
Cool game, though I have my gripes with it. I was fine mostly fine with the enemies going through walls since there's not much time to set up pathfinding during a jam. Though if the enemies can walk through walls then my bullets should also go through the walls to be able to stop them. I would've also liked some more advanced upgrades, rather than just damage increases. Different firing modes for the weapon would add to the replayability as well. Overall nice work though!
Nice twist on the tetris formula. I thought I just had to keep any blocks from falling off of the side, having to make a stable "building" is a better idea.
Neat little game. Everything seems like it works as intended and its fun to try to beat your record.
Cool game! Like the different monsters and having to maneuver based on who you're playing as. The bombs were kinda weird, I wasn't sure how big the radius was and whether I was getting hurt by it or not. Having some explosion animation or sprite would help that a lot. Was pretty short and sweet otherwise.
Cool idea! I had a similar thing going on mine, where you have to juggle different tasks at the same time. Wish there was an option to start with all 4 of the bars activated at the same time for those that keep replaying. Having to wait for them to show up is good for teaching people how to play the game though. Nice work!
Cool game, I think I got the gist of how to play it but it's still not easy to stay alive. Maybe it'd be easier if there was some way to see all of what's happening at once. I feel like I don't get enough advance warning about the battery levels. By the time I start hearing "battery low" I basically don't have enough time to make more stuff to fix it. I could also be reading the comms system completely wrong, too.
Hard game but fun. The controls make it hard to stack in a way that I want and add to the chaos. The setup for the game is unique and makes it more fun. Though I had a bug where I couldn't drop the blocks that I picked up, and it happened more than once.
Tried to juggle keyboard and controller in an attempt to play this. Cool concept, didn't know what the hell I was doing the entire time. Not sure if the potions are random or certain recipes make certain things, maybe some UI to show what potions I am making would be helpful. Even a simple test room where you can experiment and learn the game would help a lot.
Very difficult game. Simple concept that's executed fairly well. But it feels a bit hard to control and kinda floaty. Having the rotation snap to 90 or 45 degrees would make it easier to control how/where you place your blocks. Nice work overall!
Nice little game, I enjoyed playing it. Noticed a few bugs like certain cards not working or my cards disappearing. Overall though the gameplay is nice. Good work!
Nice little game! Adding more difficulty as you go up is a really nice addition. I couldn't just spam the same moves over and over, which makes the gameplay more interesting. Giving the player the ability to dodge and jump would've been nice too though.
Cool game, well executed too! My only problem with it is that deflecting the apples feels like it has to be weirdly timed sometimes. Maybe I have to be facing it directly rather than at an angle but there were times where I definitely should've deflected them but I got hit instead. Everything else about it feels and plays well. Having the floor crumble and come back later for a higher score was a great addition!
Cool game, I like the idea of defending guys from a never ending onslaught of foes. Plays well and is easy to learn. The radar/minimap is a nice touch too. Having multiple endings is impressive, given the time frame of the jam. Nice work!
Great game! Love the worldbuilding and exploring around you can do. Tricky trying to keep the right materials and follow the light along. Full of helpful tips and text to help the player along. Seems pretty polished too, nice work!
Ahh, I love when my coffee demons come out and try to kill me. Had a fun time playing this one, nice job! Game was pretty straightforward, took about 20 seconds to find out what I needed to do without any real prompts, so good work on that too.
Nice idea for a game, would've liked to see it fleshed out a bit more. Having more interactablity with the map, whether it be with events or some dialogue would've added a lot to the game. Adding some indicators or healthbars for enemies would've helped with the combat too. Also having a restart button would help, since you have to reload the tab every time you want to replay(as far as I'm aware.) Nice submission overall though, just needs some polish that we don't have much time for in this jam.
@claytonrumley Thanks for playing! Yeah, we were planning on having different triggers for the dragon and events that the player had to overcome to help the villagers live. There's no "winning" in this version though, as we didn't have enough time to do it all. Not sure what caused the dragon to bug out though :thinking:
@janku @realtanhen @jelch @digitaldude555 @ksimaster @someone Thanks for playing! We fixed some stuff that you guys mentioned, and we'll probably add more in soon. We'll take the ratings off of whichever version you guys want, but if you want to come back and play more once its more finished that's cool too :smile:
@adrenallen The plan is to make a somewhat complete version, so hopefully we can work on that soon! We got too ambitious in this one, but I want at least some of the stuff that we planned to be put in eventually.
Cool game! Even though I only had a few tools to explore with, it was enjoyable to run around. The water physics are pretty impressive too, for it being made during a jam. Looking forward to what you make next!
Cool little game, fits the theme well. Wish the hit boxes on the meteors fit their sizes better, but the game is fun regardless. The stuff you didn't have time to add would've all improved the game, but its still good for being done in such a short amount of time. Nice work!
Nice little simulation game. Goes a bit slow, would be nice to fast forward through some of the parts so the player isn't waiting for things to happen. Having more interactivity with the creatures would be nice too. Overall a neat game though
Cool take on the theme! Simple interactions, but some nice dialogue in there. Short but sweet game.
Simple game, wish there was more than just pushing the button. Having some sort of difficulty setting or randomizing the amount of buttons that get added or where they're at each new round would add a lot to the game, I feel. It is fully functioning and entertaining enough though, so good work!
Cool game! I like how both of us went to games where you control and influence your units :p My units all ran off and I got overwhelmed by like 25 slugs lol the bombs could only keep them back for so long.
Simple game but pretty addicting. Felt like maybe it was too easy, maybe having a couple enemy types with different health or speeds would be a cool way to mix things up. Overall though it was cool, and the music was jammin'.
I really like this game, but it's way too stressful for me lol I was throwing out customers incorrect orders by the end of it. I guess every 10 seconds is a standard too high for me to meet on the minimum wage I earn.
Cool game! I enjoyed the jetpack mechanics and the lava screwing me up constantly. The environment changing constantly and the enemies thrown in make it really chaotic. I also liked that you used the Pico8 engine, don't see many of those. Nice work!
Neat little game, took me too long to realize the level was restarting every 10 seconds. I thought something was chasing me the whole time. I escaped though, and that's what matters.
@chilleh Thanks for playing, dude! The rats are my favorite lol glad you liked it, I'll give your game a try when I have some time.
@notnasiul Thanks for playing! Glad you enjoyed it!
@animawish @khaotom @rinkuji @baylock @rsninjadev @eroaxe @sheol @jk5000 @asfdfdfd @lepoulet Thanks for playing, everyone!
Very relaxing game. Art and audio mix very nicely and give it a nice mood. Wish I had more patience for games that just let me relax, but it was a nice experience and a good change of pace from the other jam games that make you rush and overwhelm you with the theme.
Very cool game. Love how the tables turn every 10 seconds and the hunter becomes the hunted. Also like how the map changes to give both players some cover so its fair to both sides. The AI messed up a few times and just ran into me instead of running away, but there's not much you can do about that. It'd be cool if there were some powerups that helped out either side and add some more variety to the levels, but overall the game felt very complete for a jam game. Nice work!
Took me forever, but I beat it! Hard to get the hang of making vehicles quickly, but it was a lot of fun and there was a lot of variation. Good work!
Oh god, I didn't expect this to be that difficult lol enjoyable game with a cool mechanic. Does everything it needs to do and has some cute art. Nice work!
Cute little game. The things we let our cats do is crazy lol must be protected at all costs.
Despite it being about the story, I enjoyed messing around with the movement and stars for a good bit of it. Nice little narrative game that I wasn't expecting to come from a jam. Good work!
Cute little game. Enjoyed it but felt the gameplay needed something more. Controls felt a little weird and I think having more obstacles in the game would make it more fun. Overall though nice work!
Really fun game! Love the different types of enemies and upgrades, adds lots of replayability.
Interesting take on the genre, even though there's only a few types of turrets they add a lot to the players strategy and how they move around the map. Wyrm mode is pretty cool, and the cheats are a nice bonus for players to mess around with. Nice job!
Nice little highscore game, don't think I've seen any other games in raylib so that's cool
Making the enemies more visible or have more humanlike sprites would be nice, but I get that time constraints are hard to work around. Overall though I enjoyed playing!
Neat little game. Description makes it sound VERY dark, not sure why they had to be babies. Seems a little buggy, as I have to grab the babies even after they jump out of the body. Nice setup for a game though, could have huge levels with dozens of demons hiding and the player has to find the ones that blend into the crowds.
Really cool idea for the theme, implementation was pretty good too. I fished until I won lol seems like that's the most lucrative thing to do. It would be cool if the map was a bit bigger and/or the players spawn was random to encourage doing different tasks for each new run. I can see this being a full game with little minigames for each task the player can do. Good work!
Cool little game once I figured it out. Would've made it more interesting to have more obstacles or be timed on how fast you can deliver people their orders. Maybe have a highscore system of something? Nice work though
Cool game, simple to learn and builds up difficulty without being too crazy. The delivery boy deserves a raise
Nice game, cool for doing it without an engine. Very hard to survive once enough zombies spawn and surround the player. Having more weapon options would be cool, along with maybe a sprint mechanic or a roll or something to help the player avoid the zombies better. Good work though!
I only got like 48 poops, but it was decently fun. I like how there are a variety of people that can show up with different ways to avoid the poop.
Very good game, liked having to juggle bringing the souls back while also wanting to carry more to earn more xp. The souls being dropped rather than health was less frustrating than having a regular health bar, and the enemies coming back to life adds a lot to the gameplay loop if the player gets too greedy. Overall very good, well executed game!
@wadlo Thanks for playing! Yeah, I wish I had thrown in some elevator music or something lol and I'm glad you figured it out without looking at the how to play!
@blue-pin-studio Glad you liked it! I do it like 4 times a week for work, it can get pretty stressful. But thankfully we're not always doing it alone.
@dexort Thanks for the feedback! The cart is supposed to be harder to control, but easier to manage since you move faster and can store a lot more bags on it. I'm not much of an artist so I can't do much about the sprites, but the interface was the best I could manage in 3 days.
@graphicedit Thanks for playing, I'm glad you liked it!
@veralos Thanks for playing! Yeah, Unity random color is pretty ugly, I probably should've just made like 6 or 7 random colors manually and shuffled between those. Glad you liked the honking sound that haunts my coworkers' and my nightmares.
@stagyl Ahh, I get why you would think that. Everything here works basically the same way it does at my work, I didn't have to come up with anything on my own lol the only thing I didn't add was having to avoid cars while crossing the street to give out orders.
@adjo Glad you liked them! I messed around with the speed a bit, it was originally much slower so I'm glad its close to what's desired.
@pegasys Thanks for the feedback! Dang, wish I knew a fix for that during the jam, I think I had some similar things happen while testing but I wasn't sure how to deal with it.
@e-polygon @wave-propagation @nizanth-p @lereveur Thank you all for playing!
@pkenney Thanks for all the feedback! Most of the stuff in the game is basically what I do for my job, so if it feels unrewarding or slow or fast in some parts its pretty much reflected in real life too lol I could've tweaked the arrival times for guests and made things more hectic, but balancing the different difficulties in the right ways would've taken too long for the jam. Instead, I opted to make different difficulties have a different number of bags per order, which doesn't add too much to the pacing but it does make things harder/more frustrating on the player.
@knatt Thanks for playing! Escape would've been great for closing menus, wish I thought of that.
Pretty good game, I liked having to juggle organizing the boxes and having to be careful driving.
Cool trading game, it would be nice to have a map to see where the different ports are instead of just hoping you'll come across one. Maybe having something like cargo that goes bad over time or having obstacles in the water would add some challenge to the gameplay. Quests to deliver certain cargo to certain ports would also be cool
Cool idea for a game, wish there was some way for the player to customize how their box person was made. Throwing together a bunch of box arms for faster, more numerous attacks or something would be really fun. Being able to use different attacks other than the punch, or having a blocking mechanic would be nice
Nice little game, didn't end up finding out where I was supposed to go but it was nice trying to weave my way through the trees without getting hit. Didn't really feel a sense of urgency or that I was delivering anything except for the timer in the corner.
Cool game, I had fun playing it! I like the riddles, even though they're fairly easy. I thought I'd die in the last round, but surviving wasn't that hard. You could afford to make the game harder if some health or powerups spawned randomly in the arena too. The enemy variety isn't bad, even though they all just try to do contact damage to the player. Story and art direction were great, in my opinion. Good work!
Cool game! Wish there was a way to zoom out the map a bit so I could plan where I need to build my tracks next so I don't waste any money. Besides that it's pretty fun and enjoyable.
Really cool atmosphere and audio. Not much gameplay, but it was still enjoyable.
Nice little game, good job making it in the Blender engine. It'd be nice if there were more meaningful obstacles, like spikes that make it harder to turn or stop the car completely. The ramps and stuff are a nice touch, so good job!
Pretty good game, especially for your first time. Even though there were only 3 enemy types, it felt like there was variety. Wish I could keep my aim to be the last location I was moving, rather than the character look down when you stop moving. Attacks going through walls and being able to run past enemies made the game pretty easy. Knowing what way you had to go or having a map would be a nice addition. Also locking the player in rooms until all enemies are defeated could add some extra challenge and tension. A couple more sounds for attacks would also go a long way, but the music was pretty decent and added enough to the experience. Overall good work, and I enjoyed playing it!
Cool little puzzle game. Also didn't realize until a few levels in that all I had to spell each time was Victory. I never realized there was an undo button, but the levels are usually not that long to make restarts annoying. More levels with different words to spell would definitely be cool, like Baba Is You or something. Nice work!
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Cool little game, liked having to dodge cars to grab the pizza. I also think that health would've been better than getting one-shotted. Maybe the player already has pizza and if they hit a car it gets damaged. Then the less you get hit the better score you get for delivering it. Overall nice job for your first jam!
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Great game, had a lot of fun playing it! Polished mechanics and good puzzle design
Pretty fun game, had trouble thinking up what combos to make on the spot. Enjoyed how the difficulty ramped up when more pieces were on the board
Awesome game, cool idea and lots of fun
I tried to play it but my controller never worked no matter what I did and keyboard doesn't let you rotate the ship around. Please let me know if either of those gets fixed so I can try it out!
@stvup Thanks, glad you liked it!
@thunnus Glad you enjoyed it!
@kitira Wow, you caught a lot! Hope you liked it! I would do an end game screen but I mostly just wanted players to enjoy at their own pace and finish when they wanted. I fixed the sea bass actually, thanks for noticing the bug.
@genroa If I had more time I would've made the inventory really small and let the player sell their catches and buy upgrades, but I wanted to make sure everything else worked in the game before then and it was too late by the end. I fixed the sea bass bug though, thanks for catching it!
@addaellis lol glad you liked my bad jokes. You can hit each spot more than once on each pass, yeah, but if 2 green parts overlap sometimes it messes things up a little
@greenpig I'm planning on doing a post Ludum Dare version with more things to catch, a score system, win condition, and different fishing icons depending on how rare the catch
@porgiepie I'll add a score system and some more stuff in a post Ludum Dare version :smile:
@rusya-ink Glad you caught them! I was planning on having the player sell their catches and buy stuff but it didn't make it into the jam version and would've made it less relaxing and calm, I feel.
@ahbee-studio-nex-us You can drag items you don't want out of the inventory and it'll trash them for you
@raphiell lol its a reference to another game actually, and is not just water
@nick-baggett Glad you liked it! There's a bug where if 2 green meters overlap it won't register as hitting. Wish I could fix it easily
@logan-core @rumiaobsessed @bergeronimo Thanks for playing! Hope you liked it!
@kankje Not in the Ludum Dare version, no :sweat_smile: Hope you liked it though!
@lincolnsalles @soup-and-sandwich-games @freeworld Thanks for playing :smile:
@mallykm Glad you liked it, that means a lot :smile:
@bloodbane Glad you liked it!
@japayne There was a plan for selling the catches but I didn't have enough time :sweat_smile: glad you liked it though!
@flying-dog-fish Thanks for playing! I fixed some of that stuff and added more content in an update
@draekdude There's something like that if you catch one of each kind of fish. Thanks!
@scarytreegames Not sure what you mean by more pleasant...
@borjan1peovski That's a cool idea. Thanks for playing!
Cool game! I like how you made something that worked for both of the game jams you were doing. The game also feels polished and complete for being just 48 hours!
Cool game. Its always fun making a sequel to something you did before for a jam, so nice work!
Nice retro game, has some nice audio and plays well :thumbsup:
Pretty fun game, frustrating trying to get pieces where you want them to go though. The realistic physics is a cool idea and the gameplay fits in well with the theme
Fun, polished game. It'd be cool if the circle had some variable change that depended on how big the players multiplier was. Some powerups or incentive for the player to move around the circle more would be cool too. Great work though!
Nice little game. The duvet pull events really add to the difficulty. I enjoyed the rhythm-like gameplay. Nice work!
Cool game, I like how much you did with the roguelike parts in such a small amount of time. I had fun playing, nice work!
Really cool game, implements the theme well. I was just getting the hang of things and then I fell off the map lol the car movement feels really nice, nice job.
Great game, it was fun figuring out what the different file types did. Including an endless mode was cool too. Good job!
Very short game, seems like there's plenty of space to me in that box though. Having more levels to flesh out the idea and mechanics would be cool.
Cool game, movement feels a little clunky. Controls feel a little weird, I can move with numpad 4, 8, 6, and 2 but if I'm moving with those then I should also be able to move diagonally with 7, 9, 1, and 3 but that's not set up. Shooting anywhere but left and right is very difficult and I end up running right into obstacles when I do so. Endless mode was difficult but the regular levels ramped up difficulty nicely.
Great game! Enjoyed collecting all my pikmin and making them do various tasks lol I also enjoyed the cutscene in the beginning. Nice work!
Cool little game. Once you figure out what you're doing its not that hard. Nice work
Cool game, the time limit really adds to the stress. I'd like a mode where there's no limit and the player try to fit as many pieces on a big board as they can. Good work!
Good take on the theme, but like everyone else says it starts off too difficult. The space between obstacles seems too small most of the time and there's no way for the player to avoid hitting walls. Having like... a shooting or laser mechanic to get rid of obstacles would be cool. Overall though the game looks good and has some nice audio. Good work!
Neat little game. There should probably also be a turn limit so the player can't just wait 10 minutes to get the gem they've waiting for. Overall it was good though, nice work!
Neat little game. Short and sweet, I ended up escaping!
Oh god, I didn't expect the game to be hard lol it was fun though! The players move entirely too fast sometimes and way too slow other times. Not sure if that was on purpose or just part of Unity's default rigidbody setup. Good work though overall!
Really cool game, just the right amount of difficulty in my opinion. Checkpoints are integrated well and the tutorial is simple yet effective. Nice work!
Neat game, making them crash together was pretty fun lol Having different levels with different kinds of planets of various sizes and positions would be cool.
Neat little game, gets very repetitive. I can spam into the darkness and hit spiders 9 times out of 10.
Cool concept, was confused at what was harmful and what was helpful to me until my 3rd try. Wasn't sure if the green or red parts were harmful until I ran right into them. Maybe having a visual cue on the barrier when the player picks up each key would better show they're making progress. I think instead of a dash, which I wouldn't use in a bullet hell with limited space, there should be a slow bullets mechanic or something that lets the player avoid taking damage briefly to help them maneuver better. Overall though nice work!
Cool game, nice twist on the theme that makes for interesting puzzles. I could definitely see this being expanded upon with more levels and mechanics.
Cool game, wish the puzzles were more fleshed out. Interacting with the statue works but you have to click it like 50 times to make sure.