Foon → Ludum Dare Explorer → Users → tehphen
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 43 | Sacrifices must be made | 👥 | Joemister | jam | 2.33 | 2.00 | 1.66 | 1.16 | 2.16 | 2.00 | 2.33 | 1.83 | ||
| 2018 | 41 | Combine 2 Incompatible Genres | 👥 | The Rambly Stareable | jam | ||||||||||
| 2017 | 40 | The more you have, the worse it is | 👥 | Dish Stack King | jam | 3.50 | 4.00 | 4.00 | 5.00 | 4.00 | 3.50 | 3.50 | 4.00 | ||
| 2017 | 39 | Running out of Power | Herkuel the Strong Arm | compo | 3.00 | 3.00 | 3.00 | 3.66 | 3.33 | 4.33 | 3.00 | ||||
| 2017 | 38 | A Small World | 👥 | LoneGalaxy | jam | 3.00 | 2.50 | 2.50 | 4.00 | 3.00 | |||||
| 2016 | 37 | One room | Nick Cage Adventure Quest for the One room | jam | 17 | ||||||||||
| 2016 | 36 | Ancient Technology | Ancient Fire | jam | |||||||||||
| 2015 | 33 | You are the Monster | Firebreathing Bonefish Game | jam | 977 | 2.65 | 2.65 | 2.62 | 3.08 | 2.15 | 2.36 | 52 |
Audio was out of this world! Controls were a bit hard at first, but I got a hang of it quickly.
A infinite chopper has never been so fun. Feels good to land on green, but I wish you can make it feel even better! Its a bit disappointing to miss a chop, so punishing!
Simple, effective! Graphics are VERY well polished.
Got lost a couple times but it was fun!
Holy crap! That ending track errire as hell! Nice job! The art is out of this world
Super polished! Hitboxes felt a bit weird when you were max promotion. But SUPER simple and SUPER fun none the less!
Dark. Moody. Scared the crap out me when that thing came and ate me!
Played a little slow in my browser, but I loved it!
Innovative, flashbacks of the ski-game that used to be on my school computer! Controls were a little icy (as if the yeti was a car..), but the awesome sounds and graphics kept me occupied.
controls were a little hard at first. But amazingly taticall when you get used to it! Animations were out of this world!
Great well executed! Animations feel like I'm in control of a demonic elevator!
Audio felt a bit unbalanced between the cheerful 'ding' and the demonic music.
Really fun! It was a bit hard to figure out when things would hurt you, or when they wouldn't. But I made it to the end!
Hard but challanging! I couldn't make it to the end but loved the concept!
Interesting take on the theme.
Amazing! Well done for the Compo. Hitboxes were fluid, and dodging hits felt good! I didn't quite understand the orbs though.. but they felt good to collect!
Great mix of lifts and bro-ness monster lifting.
LOVED The UI!! everything is so lively! Environment looked amazing! I can see a ton of your time went into that!
Whoa. Creepy as heck when they screamed!
OMG I was not expecting that. Nice!
Another C++ Windows Dev, hello friend!
Game becomes insane after 1000m!
Simple sounds, very bassy to show effect.
I love the mechanic of dodging spears! The arc in them makes it interesting choices to move around.
Whoa! Audio was a tad loud for me. But the game was absolutely a blast! I felt like a Real Trexstomping on tanks :). Wish I figured out how to live longer.
Graphics were super cute! I loved how random the adventure felt.
The key room was super hard though :(. This is great for your first 48h jam!! Hope you do more.
It was really neat moving the walls and floor to navigate the room!
Nice! It really emphasizes the magic of trading. I wish I could buy boots to make the king move faster. I can see where this can go, and can be very fun.
I gave it a try and it was was great! I can feel this can make a awesome puzzle/platformer or as a small mechanic in a larger platform. I felt like the rope got in the way of my jumping sometimes. Also I had to restart since I misread the controls. I got stuck in the room with the death platforms.
Fun game!
That music is wild! Its got a slow primal beat to it. I'd agree with a few other comments here that the title screen was a bit hard to read.
It took me 8-10 tries, but I finally escaped! I ran into a few issues with the boxes spawning ontop of enemies that are trapped in walls. The game is much harder when you don't spawn with batteries next to the starting point!
Art is cute, and its absolutely fun just running around wreaking havoc. Its slightly hard to find out what pleases who and why some things happen at times. But its a short little adventure to play though. Burning rabbits is the most satisfying thing in this game.
It was fun driving around. It felt like I was actually in a forklift/morgebot :)! I couldn't figure out how to get the coffins around the corner/avoid the obstacle past the first door, but I was impressed on how accurate the forklift controls were once you got used to not going so fast.
Love the game! It hits all the right ARPG spots and more.
I think a few things that would make the game a bit better is a bit more click feed-back when you move/where you are moving to. So its not perfect, but super impressive overall. The tunes and art are so bouncy and I love it all. Especially the tree tile/cube, just love it. I got lost a few times because I backtracked to spend my bones... I just had so many bones.
I couldn't figure out what the spell upgrade does... but I managed to solo a elephant by kiting it with one point of speed. It feels so wrong yet so right.