Mystic Castle by xerohuang 2014-04-28T11:00:00
Great, great game. Exactly the kind of game can become something much bigger, I love it.
Foon → Ludum Dare Explorer → Users → danialias
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 33 | You are the Monster | Monsterhythm | compo | 322 | 3.29 | 3.15 | 3.06 | 3.56 | 3.38 | 2.85 | 3.20 | 3.06 | 62 |
Great, great game. Exactly the kind of game can become something much bigger, I love it.
Great game! And a very nice use of the theme:). At the beginning it was a bit frustrating because everybody escaped and my dragon was starving, but then I discovered the stealth system :). As other people say, eating those thieves is very satisfying. Good job!
Because of the theme (and the developer), I was expecting (bad) consequences or some kind of side story, but instead I got fired because my incompetence :D. Still, except the mentioned selection boxes going out of the window, technically at a great level and it sets the mood nicely. Good job!
Apart from the obvious flaws (everything gets destroyed even without touching the screen :P, difficult to understand when you are receiving damage), the game could have potential with some balancing. Everybody loves to destroy things driving at high speed with a monster truck, put a bit of challenge on the equation and you will have a nice game :)
Ha, nice idle game. I like the idea of criticals and the random golden skulls explosions. Running on background...
Wow! Only wow. Top class, top score for this one. And exactly the kind of game I like. I wonder if with a fixed pattern of enemies, skilled people would be able to keep flying the whole stage, that would be great stuff for perfectionists and superplayers.
And the end... that made me say "wow" out loud :D. Thanks a lot for this! Keep on it!
Fun game! Probably same than the other comments, an animation on eating kids would be perfect, but anyways a great take on the theme and very fun to play. I'd love to play a full real-time tower defense game like this one :D. Congratulations!
Haha, that was nice. TIME WARP! Now I can try a different route (and hopefully anger Crowbeak to level 8 :D)
Nice take on the theme and fantastic mood (howling!). I find difficult to find myself in the map, the reference points are sparse and screen limits are invisible. Still, the feeling of being the leader of a wolf herd is really nice. With some extra additions (i.e. attack button for the leader, regroup, hunt other animals for food), it can become a nice sandbox :). Good job!
Love how the story escalated :D. Superb experience, great storytelling (a bit slow at the beginning, though) and neat execution. One of the best of the jam, without a doubt. Good job!
Cuteness overload! Very amusing how the poor monster is trying to avoid making mess while the humans are destroying everything.
Good job!
Hilarious game (That reverse sound! :D), and one of the best I played so far! Superb idea and great execution. Top score for this one!
I see, clever! Different ends for different actions, trying to get the "good end" is quite hard because you have to wait until the other guys uncover themselves. Basically, it's quite difficult to not become a monster :). A twin stick control would be great for a future version. Great job! Really liked this one.
One of my favourites! Hard, even in the Easy mode, but rewarding and very fun. And addictive! Lots of possible strategies to try and resources to manage. Great one!
Wow, very good one! Probably my highest rating so far. Waiting for the jam has been a good decision, it can compete easily against games made by groups. Congratulations!
Well, the graphics are nice. I'd play a game with this aesthetics, and the narrated background is a good idea as well. Maybe something in the scenery would help the players to keep going :)
Great puzzle, original and cute! The idea is top class, I bet it can be expanded in a bigger game. The hardest part was to find the correct rebound angle, but once you get it, that mechanics becomes fun as well. One of the best so far! Congratulations!
The intro :D. I didn't expect the game to be that "clean" after that. A classic stealth game, very polished and cute graphics. Quite difficult, the "knock" mechanic helps but you have to be really close to make it work. Kudos for the shooting style when they look at you :D. With some sound effects (knock, being discovered) it would improve quite a lot, but anyways, great entry overall. Good job!
Nice game! Nice concept, nice graphics (specially the carps). With a bit of polish it will become a charming little game. I would change the emeralds for something more chinese, though :). Good job!
Wow, winning felt nice :D. Cool game! Super-polished, with very nice mechanics (although "Timeout" is a bit confusing name, even after reading the instructions takes some time to understand the importance of the space button), and very fun to play. The AI worked nice for me, they were a though defenders and even scored a goal.
Overall, a great game! Good job!
Love this game! One of the best so far. The concept and the execution are great (art, sound and animation), and managing the lights and the sleep bar is a lot of fun. Great surprise inside the wall, by the way :)
Good job!
Thanks for all the comments! Really happy you liked it!
The game is purposely super-difficult :). But I would have liked to do it better, of course!
For example, the structure is too simple because my lack of experience with Pico-8 (my original idea was to put more magics per warrior and less speed). Also, I didn't have enough time to polish the pattern properly (steep start, weak middle).
Still, the pattern is always the same, so with enough time and practice is doable. I hope it can be rewarding for people with enough patience/time :)
Thanks for all the comments guys! Even somebody reach to the end, that was unexpected (and makes me really happy!)
I made a video showing the full pattern. If you are interested in checking my strategy to reach the end, here is it:
https://youtu.be/jQ8xv515iOE
What!? I'm third in the rank! :D Wait, it even have leaderboards! Wow.
Great game! Beautiful graphics and sound, nice concept (last boss on a MMO!) and really fun to play. It has been really satisfying to squash Sir Buttface and company. Good job!
Great game! All the actions are very rewarding (specially pluto-BAM!- and hitting people after running out of pamphlets :D) making it very fun to play. Very original take on the theme, and very satisfying overall. Good work!
Hey, good one here. Quite difficult (easier than real juggling, though) but I feel I can grasp it with some practice (10 points so far!) Good concept, great art, and fun to play. Very solid overall. Great entry!
Petting the cat while destroying cities is probably the best thing ever :D. Full of love and tiny details (nice to see Japan as the toughest city!). I'd love to see this expanded, with more strategy and management points. It's almost there, actually. Good job guys!
Concept is fun, growing after eating it's always nice. The execution and art could be better, only a bit could make marvels to this same idea. Keep working!
Wow! What to say! Probably the best so far. Fun to play, smart, and the best sounds effects ever :D. No, really, this is a very, very good one. If I have to say something, at the beginning I didn't realise I could go up using the grids. Apart from that, I'd love to play a full version of this and keep squashing those smalls soldiers :D. Congratulations!
Cute game! Kind of open Pacman, where you eat enemies to make them your allies :) Fun to play, although is hard to avoid shots from enemies later on. Music is very well done indeed, although not exactly fitting with the cute main character. Good job!
Nice mechanic! Fun to play, and it makes you to think before act. As others said, the "don't lose control" is a bit misleading, because you actually need to lose quite a lot of control to go through the levels. Maybe a "don't lose control completely!" would work better :). Simple, but nice graphics (I like the changing faces a lot), and smart concept. Impressive amount of screens for the limited time. Overall, very good entry. Good job!
Cute game indeed. Yes, stabbings, but cute ones. The jump made me smile, but it's quite difficult to control because of the speed. Also, an objective (kill X number, or reach the end of the screen) would be great, apart from the mentioned health bar. Anyways, good job!
Great mood, elegant art and touching way of telling a sad story! Although I guess it's a design decision, it was not easy to move around with the mammoth. Maybe a bit frustrating on that side, but overall a superb game. Congratulations!
Superb work! Very fun to play and enjoyable art. Squeezing Pico-8 to the limit!
Intro, mood, theme and humor, top class! Probably with a bit different control system it would be even funnier. Still, a refreshing one. Good job!