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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201534Two Button Controls / GrowingOSHIYA! PUSH!jam3373.513.383.753.523.713.803.843.4694
201533You are the MonsterThe Mammoth: A Cave Paintingjam174.243.563.873.924.594.164.52100

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by inbetweengames

LD33 — You are the Monster

That Cow Game by nomand 2015-08-30T15:58:00

Very nice atmosphere, shame you didn't have time for sounds! The role reversal was simple but effective, and very well executed.

As there isn't much game here it doesn't really hold up on its own, but I could totally see it being a powerful "Soylent green is people!" kind of moment in the context of a larger game.

Was trying to find out if I could interact with the world somehow, like using buttons to operate some of the machinery or so, too bad I couldn't - think it would've added a lot!

Good job!

Primer by alvivar 2015-08-29T16:25:00

Love the mechanic! Please finish it!

Unsolicited by dukope 2015-09-02T13:03:00

GLORY TO TIGHT SCREWS COLLECTION AGENCY.

Hans Gaertner by Qaterknan 2015-08-27T23:36:00

Wow. Incredibly brave choice for a setting. Really captures the moment.

Sewer Monster City by bitslap 2015-08-29T07:22:00

Looks great but it took me some time to figure out the controls. The game is also very unforgiving.

Shadow by someone 2015-09-02T08:40:00

Munching up ships has never been so soothing.

Stomp This City by HeavyMetalKid 2015-08-28T23:18:00

Destroying things is always fun! The particles from the fire and the smoke were so large they would frequently make it hard to tell what was going on. Also felt the game could benefit from having some kind of special move, especially as the enemy tanks arrived. Well done!

A Shadow In The Night by tripleVisionGames 2015-08-29T10:17:00

Wow that was a lot of levels to go through!
Really fun gameplay mechanics and great theme!

I AM THE SUN by primaerfunktion 2015-08-28T16:53:00

That was very disturbing. I liked it a lot.

B(L)OB by Nikteddy92 2015-08-30T09:30:00

Really impressive entry for the amount of time you had to do it in! Once I got a handle on what to do it was really fun going around and munching up as many things as possible. Some more feedback about what increased mass and density would make it easier to understand and probably even more rewarding as well!
Anyway great work for something put together in 12 hours.
That's just cray, mkay? :)

Brood by SecondDimension 2015-09-12T20:38:00

That was really fun! A bit hard to play with the touch pad so I'll have to try again later with a proper mouse. My poor babies! °o_o°

The Monster In Me by echokain 2015-08-26T16:22:00

Grim, and really suspensful - I love it!

But: I didn't think of myself as the monster. I did all the right good nice things. Which obviously turned out awfully. But I'm monster-free!

SQUISH PUNY FLESHBAGS by yajiv 2015-08-29T17:28:00

Great game!

The input scheme you used was pretty genius and fit perfectly with playing as an eight armed creature!

Art and audio was also really well done but didn't really get why all the enemies were so completely different from each other (the fast guys in space suits as well as the tough vikings which took two hits to kill), like why are some of them from the future and some of them from the past?

My only gripe gameplay wise was that it was pretty effective to just mash the keys, I would suggest thinking about ways to make each hit matter more so I wouldn't be able to get away with just spamming all the keys.

Overall great entry!

Takodemon by Split82 2015-08-28T22:40:00

That was very interesting! Could be a fun local multiplayer game in there somewhere as well! :)

Separated by rxi 2015-08-28T17:09:00

The fireflies were my only friends. :(

The Howl by pereubu 2015-08-29T21:07:00

Amazingly atmospheric.. I love this intimate feeling of loneliness.. lost in the blizzard, wind howls around me.. is it only wind?.. shall I follow the white rabbit or not? .. suddenly I spotted tracks in the snow.. too large for the rabbit... larger even than human footsteps...
human vs nature.

I love that minimalistic art style also. Great idea with using limited color palette. The only thing which feels a little bit off are those circular snow flakes :) (everything else is sharp, reminding me of paper cut-outs)

Thank you for this submission! :)

Horrifying Human Hunter by Moist 2015-08-29T17:39:00

Solid game!

Controls and basic mechanics of moving around, pouncing the enemies and stealth felt great!

Music would've added a lot, otherwise mood was pretty nice as well! Really felt like a monster sneaking through the night and eating the innocent bypassers.

I really missed having some kind of dodge move to avoid the projectiles of the enemies. Also, I found in order to not get damaged it would be best to split up the larger groups and then take out the enemies one by one but the size of the playing field was a bit too small for this to work out as they would always be able to flee. Maybe this was intentional but I felt it would've been more fun if the game let me do it!

Overall I think the biggest thing that holds the game back is that there isn't much feeling of me being able to play skilfully or master the game more as i play, I would just sneak up on enemies from behind and spam space. I think it's almost there though, would just think about adding some more abilities or ways the player can influence the result (e.g. dodge move if you happen to be spotted and want to avoid a projectile, or a way to take out multiple enemies in one hit if you sneak up on them in just the right way or something like that).

Well done!

Primary objective by Aurel Bílý 2015-08-27T06:56:00

This really took me back to playing old adventure games!
Love the art style and audio, but couldn't make it past the hoverbike puzzle - just like old times! ;)

Something deep by General 2015-08-27T17:43:00

A tentacle management game! Great use of the theme!

Delivery! by the31 2015-08-29T17:49:00

Haha, didn't see that ending coming!

Good job for 9 hours!

Controls felt satisfying and cool, but the car was sooo easy to tumble over, the tuning of it felt more appropriate for a crashderby style game than something where you carefully have to drive over platforms. Thank god for the 'reset' feature that would put me back on the ground again, otherwise it would've felt unplayable.

Well done!

Pinky's Nightmare by zenmumbler 2015-09-05T11:15:00

At first I thought you really need an indicator showing the direction the player's facing, but after playing it was actually pretty intuitive. Couldn't find any keys and often just got stomped as soon as I got into a room and had to start over. Nice use of the theme though.

Architect Of Terror by Volatile Dove 2015-08-29T18:01:00

Great job with the crowd behavior, crazy how much personality and life you managed to put into each agent even though they're just blocks!

Watching the crowd behavior unfold was 'entertaining' and it was impressive how you chose to tackle the theme.

Some things with basic readability I struggled with though, e.g. blue blocks turn red when I stand close which i interpreted as me turning them to my side. But why would they turn blue when I collided with them after this? Why would some blocks turn yellow when I run into them, but not others? And what was the purpose of standing on the podium and have the crowd gather around and listen to me (or did it not have any significance mechanically)?

Overall I got how the theme and mechanics related to each other and watching the red blocks push the yellow ones into the prison felt like a powerful moment. The unclarity of the mechanics i mentioned above made the whole experience a bit more confusing than necessary though.

Good job!

They Call Us Monsters by TakeNapEveryday 2015-08-27T16:11:00

Great beginning! But I do want to know what happens next...

Monster Frogger by ryan0788 2015-08-27T23:15:00

Found it so satisfying destroying stuff I would sometimes hang back in the beginning and jump on everything - nice work on cam shake, particle and SFX, makes it really satisfying!

One thing that I think would really improve the experience would be to have the logs and cars and everything spawn already out on the rivers/roads as I would frequently have to wait for them to appear.

Upgrades like the tongue as well as the randomly generated levels added a lot of replay value.

I also really dig the music!

Great work!

Micromancer by radmars 2015-08-30T13:09:00

Wow that was really fun! Rise my minions! RIZE!
MuuuhahahaahahahaMUUHAHAHAHAHAHAAAAHAAAAHHAAAA!

Munchy Crunchy Trolly Woahly! by OxyOxspring 2015-08-27T16:58:00

A surprisingly tense mechanic and game! But with something so simple, a tutorial would be good: it took a while to get the hang of it and I had to come back here and check the description.

Monstrocity by JaviCepa 2015-08-30T01:43:00

Really gargantuan LD entry! ;) Thanks!
Graphic is great in its minimalism but the game shines in audio category - really cool idea with monster's voice depending on its size. Also love that music is such a contrast...

happy destroying (mankind) everyone! :)

Stallman Quest by n42k 2015-08-29T18:12:00

The music was great! Laughed out loud when I finished the first level and heard the Skype song in the next one!

The subway intro was nice and lent a cool Groundhog day type of feeling every time I restarted.

Dying from using a windows computer was funny but felt pretty unfair at the same time!

Being able to talk to the scientists/workers or whatever they were to make them follow and stay worked well enough as a mechanic but took me a while to figure out that's what they did as they used the same exclamation mark as the guards that would actually kill me when they saw me instead of following.

Solid entry, nice presentation but overall the mechanics were a bit too simplistic to keep me engaged for a longer period of time.

Well done!

The Skullcatcher by CrownCity 2015-08-30T12:43:00

That was really cute! But you made me kill a bunch of kittens! YOU ARE THE MONSTER! >;)

Totem by Ian MacLarty 2015-08-28T12:02:00

my island sinks
i am alone
i walk through the ocean
i find a new island of stone like me
there are others there and they are cruel
i dont hurt them i just want to find a home
there is no home for me here
i walk back into the ocean

i return
why should they have this
i wipe the stone clean of them
my island rises
i have a home
i am the monster after all

Cataphilla by Pomb 2015-08-29T21:51:00

That was very interesting. Somewhat of a synaesthetic experience in a way like Rez or Vib Ribbon. I'm not sure I got the entire point of the game rules but I got the experience that was somewhat like playing a trippy softdrink commercial. :)
Could totally see that being played at a party on big projectors or made into a bigger game. Nicely done!

A Bad Wolf King is Hard to Feed by McFunkypants 2015-08-28T12:25:00

Beautiful and confusing, enchanting all around!

I'm not sure I understood fully what I was supposed to do, but that didn't really matter. I was just enjoying life in this beautiful place you created. :)

Robo Monster Hunt by faemir 2015-08-30T00:55:00

Really fun experience! Always glad to see other Unreal developers ;) Nice visuals (especially those cool trees and the hut!).

Don't know about keyboard - can only recommend playing it with a controller - works great.

btw. also got crash around 5th level (first rain level).. but after restarting the game - all was fine (rain shader/ particle emitter/ ppfx?)

Road To Hell by Hyoga-3D 2015-08-28T16:26:00

That's a cool endless driver with great visual representation. I found the motor sound a bit monotone especially since the speed did change that would be a great opportunity to show off how powerful your car is.
I also expected more standard lane bound controls but the more freeform driving also made it interesting.
Could easily be polished up into something you could release for mobile. DO IT!

And Stay out! by sebb 2015-08-29T22:48:00

Nice little game. Well polished. Cool soundtrack.
Same as above - totally see it working with touch controls (better)..
Thanks for submitting it! :)

You are the cosmos by sam1373 2015-08-29T17:06:00

Nice game! I think the fundamental problem for me was that the base mechanic of getting energy was to just wait for it to regenerate. Would suggest thinking about ways you could make this an interesting activity for the player.

All the power ups you could buy were very fun to use and felt like each of them had their own unique way of messing with the humans.

Great job!

Don't get caught in focus by local minimum 2015-08-27T16:41:00

Interesting mechanic! But I fear it didn't quite have the tutorial it needed. It's a nice balance: loneliness vs being spotted. But I always just died of loneliness...

Within by Andrew Deem 2015-08-27T17:09:00

Really touching, personal entry. The mood and writing are really spot-on. The ending implied that there was more than one way it could've gone, but as far as I could tell there was only one way to progress through each screen.

Anyway, love the way the puzzles and story/analogy are tied together. Games that nail that are my favourite.

Monster Date by Lady Beardo 2015-08-26T13:08:00

Took a few tries, but I'm going home with Frankenstein <3

Path of a Psychopath by eemmbbeerr 2015-08-27T21:59:00

"Thank you. Now go away."

Killer game over line!

No Credit, No Problem! by Razoric 2015-09-03T11:12:00

Nicely made game, certainly pushed the same paperwork buttons as Papers, Please. Not sure Hugh G. Rection was really necessary, but there you go. A bit heavy handed with the moralizing too: I didn't really identify with the character's whining about the job.

BIG BAD WOLF by allinlabs 2015-08-29T07:12:00

Love the rendering style!

Oranges In Love With My Fly by ViliX64 2015-09-02T13:40:00

Really awesome in the mood stakes. Love the surrealism. And the audio is very effective. The gameplay is pretty crazy, and I didn't get how it ties in with the story. Could also do with some explanation of why you're getting these fruit and things to the end, and why you need 4 of them. And also some feedback for when you actually succeed in getting one to the end.

V8000 AD by DanteDouglas 2015-08-29T06:08:00

That was furious! Love the vibe, gameplay and style!

Delicious Cortex by deepnight 2015-08-29T06:45:00

Fun, spooky and cute! Couldn't make it past the purgatory.
Luuuuuuuuuuuuuuuuuuuuduuuuuuuuuuuuuuuuuuuuuuuuuum! [¬º-°]¬

Monster Cube - MIQ by andreiichim 2015-08-28T17:33:00

That was fun! You should keep on working on this! DO IT!

Sucker Punch by Shaw 2015-08-28T22:01:00

That was fun!

INSIDIAE by FistBumpGames 2015-08-27T22:50:00

Really creepy atmosphere! But I'm a fast reader, and I have to say that not being able to skip through the dialogues faster was a bit frustrating. People read at different paces!

Hero Mate by Lancelot Gao 2015-08-28T12:40:00

Very nice gameplay focused interpretation of the theme based of classical Mario tropes and perfectly executed as well.. but don't me I'm just the squishy purple monster. *sigh*

Totally Fine, allright? by barigorokarl 2015-08-29T21:32:00

"I don't wanna do a quickstep" :))) Space truck driver?
It was cool idea with random thoughts/ subtitles (sometimes pretty dark) leaving player to put together random bits of main character's story/past.

Moonlight by amy742 2015-08-28T23:02:00

I woke up naked in the woods today.
There was blood and guts everywhere.
Again.

Mobs, Inc. by Pietro Ferrantelli 2015-08-28T22:10:00

Dojo of Death with RPG mechanics and quirky humor! Stellar!

Intergalactic Love Machine by Slothmachine 2015-08-29T15:52:00

DEATH BY SNU-SNU!

Adula by conormn 2015-08-27T16:30:00

Really awesome! I love the style and the animation of the monster movement is great. So's the ship.

Of course the only criticism is the length! There wasn't enough time to listen to the whole of the music track (also awesome). I really hope you have the time to expand on it, just 4-5 more screens would really flesh it out.

Also, the time-pressure mechanic is really nice, and keeps with the setting.

Monster Break Out by careless 2015-08-27T17:54:00

Solid entry. Especially like that failure isn't a hard reset! Might not be so realistic that they left that naked guard there but at least they replaced the lock!

The Troll's Toll by baykush_figtree 2015-08-29T16:36:00

A fine troll tale this all was
some sounds seemed to be missing
but overall the thing most crass
was the sad play's troubling ending.

Cel by Alexbrainbox 2015-08-27T09:02:00

This is really good! Totally can see how this would work as a mobile game to play while commuting or something!
I think may be you could have still integrated the theme somehow by adding narration or backstory to the puzzles, since this already has a kind of calm labratory vibe to it but ultimately the game is probably better for not having included any of that. May be fluffy little juicy monsters? IDK.
Anway really like the calm style of this and the infographic look that really helped me understand the game even though I'm gloriously hung over from 3 days of jamming and partying. :)
Really nice work and again I think you should think about further developing and selling this as a mobile game somehow! Let us know if you do!

You are the Dragon by bwpdsigns 2015-08-26T12:51:00

Nice concept - but I feel like the core gameplay isn't really proven yet. There's no way I could find to determine what the 'correct' attack is, nor even if there is such a thing of it's just random. That might be the next stage for development: feedback for the player on why a particular attack against this enemy worked out well or badly.

Stealth Yeti by cottontrek 2015-08-29T23:31:00

Soooo cute! "Roar"! :)
Great LD entry.. Outstanding animations and creature design. Really fun to run/ jump through the walls (destruction of which is also cool and pretty rewarding :))
Not very forgiving but fun to play.
Thank you for your entry! :)

Lady Bug by dickpoelen 2015-08-30T14:43:00

This is funnnnnn! Unforgiving but once it works (i.e. you get more skilled) - it's super rewarding.. actually even dying feels rewarding - with this awesome splatters! :)
Love the graphics with it's minimalistic approach (cool color palette choice), music complements it nicely..
You are onto something and I would love to see it as a full release.
Great submission! Thanks! :)

Mr. Yeti's Fast Food by Balzaque 2015-08-30T17:12:00

That was lots of fun! But damm those trees! I'M HUNGRY! :D

Monster Detective by popcorn897 2015-08-27T18:06:00

Great concept! But surely if I am the monster, then I did it?

Camp Starvation by Double Zero One Zero 2015-08-28T22:58:00

Day 14 - Everybody has died scavenging for food a long time ago. I have lots of supplies and I think I can just eat that one bug over and over. May be I have been alone for too long and am just imagining things. May be I should just eat the bullet next.

Monsterhythm by danialias 2015-08-25T16:33:00

Game is nails! Addictive though...I fear my record is not very impressive: 7.8 seconds...

My planet needs me! by reiknight 2015-08-27T16:15:00

I had trouble getting past the bed. Maybe the failure is a bit too unforgiving? A small timer where you can escape if you run/hide quickly enough would be a good way to encourage people not to give up too fase.

Beware the Experiment by Wevel 2015-08-26T13:28:00

Hooray for destruction!

The blue guys didn't seem to do anything though unfortunately :(

Would've been nice to know exactly what kind of monster I was though. I just felt like some guy on a rampage.

Soup by JoshDBB 2015-08-29T06:57:00

That was very innovative and mesmerizing!

Your Are The Slime! by Andrew Patton 2015-08-26T13:14:00

Nice concept: but unfortunately a couple of issues that hindered my enjoyment:

- when behind a tree, you can't see what's happening
- I ate a human by a hut, which made me grow, but then it seemed I was stuck inside the hut and couldn't move any more

The humans could do with a bit of pathfinding too, as they basically just shot their own houses.

Mashing spacebar was a surprisingly fun way to eat though! om nom nom

A Heart between Parts by LeafThief 2015-08-28T17:45:00

That was beautiful! Just like old times! <3

Meet the Monsta by Schrodinger Games 2015-09-09T15:13:00

Fantastic style! Couldn't get the drumming mechanic to work though. Was playing in web.

Scream Hunter by puppetmaster 2015-09-01T20:46:00

I liked the concept of scaring people in their houses while they are asleep but still having to hide.
It seems to me that you could have done without the campaign map really, at least I didn't far enough to the point where it would have been meaningful. Probably would have been better to just focus all your development time on the scare in the house part which is where all the fun is anyway. Couldn't figure out how to get past the last door in the second house but had fun trying! :)

Player Rush by Hot Box Games 2015-09-07T08:00:00

Beautiful game! Being able to move diagonally would be nice though...and didn't really feel like the raid boss with only one attack.

Grave by uheartbeast 2015-08-28T16:00:00

This needs to be extended into a bad to the bone arcade graveyard defending hero slaying brawler to rival the addictive properties of LUFTRAUSERS! Lots of potential for a really cool full game here! DO IT!

Trump Presents America® by uvwar 2015-08-26T12:55:00

Well that certainly woke me up...The imagery is truly terrifying. It is Dawn in America indeed.

A battle for the graveyard by Yamzho 2015-09-05T11:12:00

Pretty fun game, nice aesthetic. And hooray for procedural levels!

Chamberland by Ivan Sukhanov 2015-08-30T00:15:00

(You can use <space> to skip/ close dialogue windows)

UE4 also, huh? ;) I wish there were more projects like this done in Unreal...

Your game looks beautiful - with those conscious perspective distortions and handcrafted feel. Audio is veeery atmospheric and complements art a lot.
I think you have a great foundation to create something stunning. :)

Don't eat them! by mar3k 2015-08-27T16:44:00

Unfortunately I'm not able to start the game. I open the .exe but nothing happens, and there's nothing in Task Manager either. running win 7.

Otherworldly Stars by Sam Twidale 2015-08-30T01:21:00

What a interesting take on the theme! Pretty atmospheric - I could only imagine how great it would be with audio.
Beautiful graphics - Michael Bay approves ;) (*sparkle* *blaze* *shimmers)

DRUMSTER by SoulGame 2015-08-30T16:09:00

Haha! Love your approach to the theme :)
Outstanding audio and amazing pixel art! (especially animations and special effects were spot on).

I would suggest moving the "progress bar" somewhere else (i.e. bottom right corner). It's red circular thing (bottom of the thermometer-bar) close to red circular thing ('D' notes). I found myself confused at times (especially in the last level)...

Great entry! :)

Petit Monstre by LeoM 2015-08-29T06:13:00

You made me a kid again! That was magical! :)

Monster by SMASH BASH 2015-08-30T17:36:00

I like the reduced graphical style. Not sure whether the choices in the beginning had any effect but since I chose kill 1 to save a million I was expecting me to be the 1.
So I expected to be sacrificed for the greater good.
Not a huge fan of the flat out calling me monster besides the portal quote aspect but otherwise the speech synthesizing was most interesting when it seemed to fit the portrayed character like my suit computer.
Also most of the time I didn't realize how fast I was moving until I got to the chairs when I was like HOLY FUCK I'M FAST! Which is probably due to the lack of reference space with the reduced style. May be just upping the amount of quads per meter would fix that.
I also enjoyed the floaty jump because it gave me something to do while walking around. I imagined I was on Mars because of the colors somehow so I thought may be bunny hopping would make sense. Not sure whether it did but I enjoyed it anyway. If there would be one sound I could add it would probably be somekind of breathing inside my helmet.
Anyway very interesting entry, I think this could really go somewhere really cool with a bit more time. Cheers!

The Devil's Daughter by SinclairStrange 2015-08-25T10:45:00

PROFANITY LASER!
I'm sad to lose my weapons when going through the portal though...

Nimble by Lynx 2015-08-28T21:16:00

Hey David here from before,
really cool game, love that the gameplay is so simple & responsive. The art also does a really good job at supporting the theme and fantasy too.
I could totally see this being successful as a mobile game with swiping controls. :)
Cheers,
David

Monster can-can by nassi 2015-09-03T21:47:00

Space well and truly smashed.

Reflux by wavertron 2015-09-03T07:05:00

That was really fun - also making people puke is always a winner! :) From the gameplay side the fact that the immune system cell could turn back my converted green ones made it too hard for me to get passed the third level because stuff just got perpetually reverted.
I tried to kite them in a corner and then take over the level but that didn't work out. May be I missed something.
May be it would be better to find a setup that's more entropic/escalating somehow so level sessions have a more or less fixed play length and players don't feel as much like their progress is lost.
Besides that I think with some updated graphics and sounds (besides the puking which is perfect) this could be a really fun complete game. If it would be a tad slower it could work on touch devices too!
The minimap is a really nice touch but if you would need to save the screen space you could also put in directional indicators instead pointing to where the other cells are.
You should continue working on this! I like making people feel sick! ;)

Lovers on a Park Bench by peterthehe 2015-09-02T13:28:00

Great concept. Not sure exactly what my weapons are supposed to be though...

Monster System by freaknarf 2015-08-27T17:24:00

DESTROY ALL THE THINGS

Really fun game - Couldn't work out the down-button attack though...

MadMonsterMassacre [MMM] by AwesomeAlliterationAlliance 2015-08-26T13:04:00

1756 enemies!

Love the graphics. Wasn't sure what the third ability did though, i'm guessing some kind of defensive move for use when everything's on cooldown? The pacing seemed a bit slow to start with - i thought i'd seen everything and was about to quit, just when i saw that "big wave incoming". Then it got hard really fast! Pretty fun though, very satisfying to SMASH.

Cave Sweet Cave by scorched 2015-08-27T17:35:00

Neat little game with some great progression and core mechanics. The wind is a really nice touch!

Hero Stomp by Chadivision 2015-08-26T12:46:00

High score 11!

Great use of limited audio to give the game character. Maybe audio when they successfully steal treasure would be good, as that's the lose condition.

INHUMANOIDS by felipeberquo 2015-08-27T22:39:00

I love the screaming!

Music very appropriate too.

Couple of crashes but the fun makes up for it.

Kill It With Fire by StabAlarash 2015-08-29T22:37:00

Interesting approach to the theme! - monster misunderstood. Pretty polished game.
Really nice graphics - love your art style! (reminds me of "Don't Starve" - which is a good thing) :)

Shadows and Cats by MoreRPG Team 2015-08-26T16:07:00

Interesting concept. Found a massive cluster of people all in a circle and ate them all at once and went FLYING!

...outside the level bounds :)

KAIJU TYCOON by NoWandStudios 2015-08-31T15:03:00

I love that you can pet your cat! That is so awesome! Makes me feel like a Bond villain. I chose to believe that her name is monster. Now who's a good monster? Yes you are! That's you! (^˃ᆺ˂^)

TAG! You're it! by 01101101 2015-08-27T22:07:00

Awesome execution of a fun core mechanic! I love how such a simple control scheme is so much fun to play with. And the crazy children's faces, such passion, wow.

A bit of audio would really push it over the edge.

The Old One by Chris Olsen 2015-08-29T07:18:00

That was very interesting! Loved the style too!

WAYWARD by cowboycolor 2015-08-27T22:24:00

Great twist at the end: the camera jumping to the dead parent beast instead of you, as it had many times earlier before I'd worked out the hold-to-charge bow mechanic. Love the melancholy.

Power Lich by rattower 2015-09-03T10:35:00

Pretty fun game, balancing your army and such. A bit annoying when they got stuck on trees but I guess they are only mindless undead!

Snake Strike by steve 2015-08-31T16:59:00

Looks really awesome! You should consider taking it further!

The Sacrifice by foxboard 2015-08-30T10:59:00

PRAISE CHERNOBOG! Please don't sacrifice me on his altar..

AM I? by DruhinM 2015-09-02T13:17:00

A bit heavy-handed with the theme, perhaps, especially the "don't drink and drive" at the end. Also, the title implies that there's a way to decide not to be a monster, but I couldn't find one.

Could do with some feedback for taking damage and crashing. Wasn't sure what the difference between killing people and harassing girls was, to be honest.

Feed the Monster by humanatee_studios 2015-08-27T17:04:00

Great premise and looks like it'll be an interesting story - but I couldn't complete it because I kept getting a bug where if I opened my inventory ingame it wouldn't show up and the game would freeze :(

Also: I guess the rumble mechanic is telling you you need a drink. Great idea, but can be a bit much to have the controller constantly rumbling. Just slow pulses would probably be sufficient.

Mangiato by Acerio 2015-08-28T16:35:00

That was a lot of fun to play, loved the little dynamic narration and responsiveness. Best feature being the instant respawn because holy shit this was hard! :)
Still a lot of fun though, looking forward to a full version.

Pirate Snail by Sir Spiderlot 2015-08-30T15:04:00

I like the graphics and audio and the idea of being a pirate snail is pretty hilarious!

As the combat mechanics were so underdeveloped, I would consider just cutting them and focusing the game around what works - the traversal. Just moving around and seeing the slime trail was pretty fun, so I would focus on making that awesome. One example, just standing still and rotating on the spot felt very awkward, as you wouldn't actually rotate on the spot, it felt like the character mesh was offset from the invisible entity that was actually being controlled. If that issue would've been fixed instead of spending time on combat, I think you could've done a pretty solid platformer style game out of this.

Again, nice job on the graphics and audio!

Storm the Castle by MasterZenith 2015-08-30T15:19:00

Not holding back, so here goes :)

First off - way too many things happening way too fast. Your first order of business should be to work with the pacing and slowly introduce the player to the mechanics of the game, one by one and ideally explain how things work through a in game tutorial.

Second thing is readability in general is pretty bad. You have lots of units and options but it's really hard as a player to realize the difference between these units and why to use one over the other. Yes there is text there to explain but its hard to read it and especially when you have so much of it, you don't have time to figure out what all the UI elements are before you're dead.

Those are the two biggest issues.

My suggestion: scope down. A lot. try just having 1 or 2 units available, and 1 enemy type. Make them work really well. Create a proper UI where you can see, ideally with symbols or something that makes it obvious with a quick glance how much health, damage, cost etc. the unit has, the status of the game overall, where enemies are coming to attack etc. Work on introducing the player to how the game works slowly, give the player time to experiment and familiarize himself with the mechanics.

When you have a really strong, readable, playable and fun foundation, THEN you can think about adding more content. Now you have so much stuff in there, but the foundation isn't there - so it's all for nothing.

E.g. I had no idea about the whole monster points and summoning mechanics or even that I needed to get my units over to the other side. Yes you had a manual written down below the game but this isn't the 90s - noone reads that.

The Supper by jrhee 2015-08-29T23:53:00

Very cool game with its simple but effective mechanics.
Great post process effects and general feel of watching a silent film. Nice idea with dynamic camera zooming in..
Nice LD entry overall! Thanks :)

Henchman by sylvainAB 2015-08-27T23:05:00

Super nice graphics and atmosphere, love the little archaeologists and their speech bubbles - reminds me of the minions! The main character and its animations was also really well made, as well as the audio in general.

I really couldn't figure out the camera controls and I think the experience could be greatly improved with a camera which follows the character automatically.

I had trouble figuring out how to get past the archaeologists without being seen and dying and therefore I couldn't have a lot of fun playing it.

Also, the game would crash every time I died and it tried reloading the menu.

Overall - all the aesthetics are great but would love to see more work on functionality and playability next time. Well done!

I'm a Monster Rawr! by bakakyo 2015-08-30T14:55:00

OMG it's sooo KAWAII ^_^

The SFX when you start the game is great! Melted my heart.

Gameplay was simple but functional and surprisingly engaging. I found myself trying to save several people at once, expecting them to "conga line" behind me but was sad to see this wasn't possible. Would suggest thinking about how to add a second layer to the gameplay where the player could do something more risky that would reap bigger rewards, e.g. the aforementioned conga line which could allow you to save multiple characters at once, but the drawback could be slower movement speed or that they might have a higher chance to accidentally get shot by the police or something similar like this. Point is, I think the gameplay needs something more to spice things up!

Great job!

Excremonsters! by Ninja Garage 2015-09-03T11:15:00

Great atmosphere, but the game finishes so fast! Not really sure why I win...

IN 8 MINUTES GOD WILL TURN THIS PLACE TO GLASS by translulaith 2015-08-27T23:02:00

Very abstract. Intro text was very dark and goes a long way to getting you interested. But i'm afraid to say after 8 minutes the payoff was a little lacking...

Run Ogre, Run! by CrazyMinnowStudio 2015-08-29T22:02:00

Very polished game. Good graphics. Love the ogre animation! Audio is great also.
Although it's easy to miss - nice detail - those little achievements (i.e. "Pie Master!" or "Drunken Sailor" ;))

Overall Score: 983 (distance 443, score 540)

Me by jofra 2015-08-28T21:56:00

That was amazing! Love the art and simple storytelling!

Minion, I have to take a leak. by fistmaker 2015-08-31T04:24:00

That was fun! Couldn't make it past the first level though.

Fear me! by NidzaKornjaca 2015-08-27T16:24:00

Pretty fun puzzle - but I feel like a bit of a noob. I can't get past level 4. What am I missing? Guess i'd better look up a let's play...

Don't be hunted by afisicos 2015-08-29T20:45:00

Love the level build-up animation and pretty cool water shader. Nice and uncommon art style. Great submission! Thank you! :)

The Mammoth: A Cave Painting by inbetweengames 2015-08-28T16:04:00

No worries! Thanks for allowing us to pick your brain. :)

The Mammoth: A Cave Painting by inbetweengames 2015-08-31T12:14:00

Hey everybody - thanks for all your comments! I wrote a little thing about the question who the monster is at all in our game including some of the comments made here. Please have a look: http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=56968

Cheers,
David

The Mammoth: A Cave Painting by inbetweengames 2015-08-31T13:19:00

Correct link to the previously mentioned blog post:

http://ludumdare.com/compo/2015/08/31/so-whos-the-monster-in-the-mammoth-anyway/

Also thanks again all for the kind comments! :)

The Mammoth: A Cave Painting by inbetweengames 2015-09-01T12:56:00

Yeah noise filter would have been good. Realized too late and then there was no more time unfortunately. Next time we'll do it right the first time. ;)

The Mammoth: A Cave Painting by inbetweengames 2015-09-03T08:04:00

Thanks again for the kind comments everyone. We definitely focused more on the experience part of it starting with day 2. So some things are still a bit rough in places.
If we do a post-jam version we will take the feedback on board and make sure to circumvent the CTRL key issue somehow. ;)

Tales of the Memory Dragon by raducumiczzz 2015-09-02T13:21:00

Once you get the hang of it, pretty fun - but 3 lives is a bit overkill, with no way to regenerate them that I could find. Could do with some feedback like maybe the dragons actually eating the birds. Also not very colour blind friendly :(

I MUST REACH THE VILLAGE by wavegunner232 2015-08-27T17:58:00

Can destroy village, cannot stop running.

Out West by veoviscool12 2015-08-27T08:33:00

That was cool! Loved how you manage to draw me into the game just with the text! SHUT UP MA I'M WRITING A REVIEW! So yeah that was great and I could really identify with the cha.. WHAT IS IT MA? ... I'LL DO THAT LATER!
Anyway great stuff! Why can't I judge for humour on this?

Open the door and smile by Arnage 2015-09-02T08:43:00

Wow.

CHACON - THE ABDUCTOR OF PRINCESSES! by smogamer 2015-08-27T22:45:00

Love the music, hate the arrow shooting guys, they get me every time! I would consider putting some more distance between them and the wall so the player has more space to move around and dodge the arrows, at least for the first few so you get a feeling for it first

Who's the Monster! by TeamCosmitronique 2015-09-05T11:32:00

Pretty challenging, especially for the colour blind like me :( Also didn't really get some of the puzzles: refuses to stand next to green, but when i shuffled everyone wound up standing next to green at some point. Oh wait i get it the guy in green was the only one not standing next to green so it must've been him. Duh!

Cursed Hunter by DANGER 2015-08-30T15:13:00

Nice graphics (really love this washed out/ desaturated color palette). Animations are cool, game mechanics is interesting.
Can only imagine how some audio would make the entire experience deeper..
Thanks for your entry! :)

Dude, Stop by Patomkin 2015-09-03T09:51:00

Funny concept, though it took me a while to work out what to click on and drag. I first discovered that pressing X makes the level be "complete", which was a bit weird without understanding the actual mechanic.

GUILLOTINE by Ibai Aizpurua 2015-09-03T08:08:00

Is definately some promise, and looks great, but the difficulty curve is a bit steep. As people have mentioned, it's not obvious that in the chicken screen the platform with the hint is actually a platform. Then the screen with the platforms that teleport really requires some timing skill which I guess I just don't have. It also doesn't really seem to serve any purpose other than to be an obstacle.

Professor Chaos's "Mean Sardine Machine" by Mach60KAS 2015-09-03T07:22:00

That was hilarious! The music and writing worked really nicely. Felt like a good trippy cartoon show or a sequence from Day of the Tentacle!
Would also wish for more visual representation like pixel art adventure graphics and may be some feedback on how much AWKWARD ENERGY I'm collecting. Just for laughs. Sorry I'm just imagining this as a jam entry full of images of disbelief, fish, awkwardness and bad haircuts. ;)

Drain Reaction by AtomicWasteInc 2015-08-27T08:52:00

That was really fun! Simple gameplay but pretty deep already. Couldn't really get over the second wave after having to respawn on a bunch of cops. The only move that didn't seem to make much sense to me was to just repeatedly bite without holding, which was a lot of fun but yeah unfortunately I couldn't find a way how to make that part of my strategy. Did it a lot anyway because GNANG! GNANG! GNANG!
Besides I always wanted to a little Vampire since I was small and even though I didn't realize it at the time obivously a nuclear power plant is the best place to do it!
Thank you for allowing me to get that off my bucket list, I'll save the link to this game for later and see whether I can make it past the second wave. (Damm you cops!)

Caring Creature by stupidmindlessf 2015-08-25T10:30:00

I love puking on my babies!

Monstre de Coiffure by Patacorow 2015-08-28T22:24:00

That was so funny and good!

KaijuKrush by Sparrow 2015-08-29T07:35:00

That was fun! Couldn't make it past the last level!

Motherflipin' T-Rex! by mantis 2015-08-28T22:32:00

That was fun!

Collateral by mklee 2015-08-29T07:05:00

The human military killed more than me!
WHO'S THE MONSTER NOW!?!? (_)(_)(_)(_)(◉ื)

How cookies ruined my life. by Suese 2015-08-28T22:46:00

Funny and good gameplay too!

Slasher by Miltage 2015-09-01T21:02:00

This is a fun concept but I found the additional rule that you also have to scare them in the right order a bit too restrictive. Also is there a way to manipulate where they will go? I think this has potential to be extended into something that could be really fun if players had may be that one more tool at their hands besides hiding and attacking.
Also in all tries it was always http://tvtropes.org/pmwiki/pmwiki.php/Main/BlackDudeDiesFirst huh?

The Cauldron of Humanity by Lashiz121 2015-09-02T13:45:00

Wasn't really sure what the different types of minions did compared to each other. Some small in game tutorial hints would've been useful. Otherwise, need some nice satisfying death animations. Could be fun!

LD34 — Two Button Controls / Growing

Milgram by Kortuga 2015-12-21T06:47:00

Super creepy. Title is a bit of a spoiler though. Loved the colour blind assistance!

Double Kick Heroes by blackmagic 2015-12-18T15:09:00

That was great! Your UI did a good job at making the game feel familiar and explaining what to do! Good job!

Don't Mess With Totems by winesays 2015-12-19T03:45:00

Absolutely stunning graphics and great audio!
Gameplay is simple but works for most of the time.. apart from these unfair "dead end" moments - when you're not able to pass the thorns (i.e. they're growing on both opposite sides, one only slightly higher than the other). Would be great to have some rules there - allowing a player to pass obstacles. Maybe thorns could stick out more? (color -wise).

But all in all extremely polished, beautiful entry. Thank you! :)

Infinity Monkey Autocorrect by andyman404 2015-12-19T15:02:00

Interesting experience, especially if you mash the buttons quickly (I guess just like monkey would do) :)
Really amazed by how polished this entry is. Congrats! :)

Mobsferatu by CremaGames 2015-12-19T19:31:00

Wow! I am amazed how much you were able to pull off in only 3 days!
It looks great, it sounds great and all in all it's enjoyable experience with simple but effective game mechanic (i.e. not too hard).
Thanks and congratulations! <3

Slash Quest by Big Green Pillow ft Mgaia 2015-12-16T16:36:00

This is so great! But the fade out to white just means that it was all just a dream all along right? Is there a way to get hearts back? Besides really great entry, very polished and elegant! Super well done! Congrats!

Enliven by Patacorow 2015-12-21T07:33:00

Cute plant growing!

Concrete Jungle by Miltage 2015-12-21T07:23:00

Really impressive compo entry. Definitely one of the best I've seen. Though I suspect you didn't draw the banksy :)

KINAMI by SiENcE 2015-12-17T19:34:00

Veeeery soothing, moody audio-visual experience. Like it. Thanks :)

Golden Rush by juaxix 2015-12-15T22:41:00

Nice one! The controls were a bit strange but really managed to capture the feeling of controlling a fish! Camera was a bit frustrating and the portal like ue4 example rooms felt like a strange combination with the fish. Would have loved to be able to steer up and down and be in deeper waters! :)

Pete and the Beanstalk by SeriousCreeper 2015-12-18T15:49:00

That is really fun! Love how simple and responsive it is plus the music really sets the tone. Well done! :)

Rocks, maps, scissors by Split82 2015-12-21T07:09:00

Really great deck-building (deck-growing?) game. Using such a well-known concept as the basis for something with a lot of complexity is a great achievement.

Grow Heart by chr15m 2015-12-17T14:53:00

I like its simplicity and responsiveness. Would be great to have some losing condition - maybe timer (time pressure) or maybe that some of the rounded rectangles are deadly if you touch them..

PISTIL PISTOL: BOTANY BLAST II by HacksawUnit 2015-12-21T07:30:00

Pretty addictive, though as it seemed I can't lose, you can basically just spam the two buttons and enjoy the crazy :)

Tamagotchi Hell by Troyan 2015-12-15T22:09:00

Like the idea of mixing this type of gameplay into a tamagotchi! The music felt a bit subtle. Nice work!

Dog Gone Big! by HulkHandsome 2015-12-17T23:32:00

Good game, loved the story. Technically 6 buttons, but i liked how the story removed the buttons!

Voidbound by disdanes 2015-12-17T23:53:00

Interesting story of how lack of understanding causes hate.. or feeling of being betrayed. Somehow sad/ depressive.. Really enjoyed it! :]
I feel like a good voice over -> narration would push this title onto next level.
Cool sketchy art style with nice choice of colors and really great music! :)
Gameplay-wise nothing super original, but solid.
Thank you this entry!

Growees by NickZangus 2015-12-21T07:39:00

Very enticing to look at but not a game I've ever really enjoyed playing, and I don't really see how it fits into either theme.

rising bubble by bitowl 2015-12-17T13:33:00

Cool entry! Congrats :)

NGHGM by Stals 2015-12-16T16:48:00

That was fun but it seems like may be it could do with a fail condition. Even when I don't really pay attention and build myself in a corner I can still just release and get money. So overall there doesn't seem to be any way to lose or need to pay attention to the mechanics unfortunately.

Thogh - Growth by sorle 2015-12-17T23:23:00

The idea was good. Got a little repetitive though.

Ludum Vitae by Slothmachine 2015-12-21T07:17:00

Very relaxing. Could be expanded into a longer experience for sure!

Simultaneism by Bogden 2015-12-21T06:52:00

Oh wow. Really innovative. Great mindfuck game.

Parse The Sky by dustyroom 2015-12-21T06:58:00

I'm afraid the controls were just too hard for me. Pressing left or right alone just made the plane spin, but continue going along the same trajectory. Very pretty to watch though.

Slum Runner by Warboys 2015-12-17T23:58:00

A bit too much dialogue for me, would've been good to get it somehow integrated into the levels, so you can stay in the zone longer. Cool puzzle concept though for the theme!

Super Lefty Garden Fighty by hexagore 2015-12-18T16:00:00

This is really fun! :)

Reap by managore 2015-12-16T16:24:00

What an amazing world to get lost in!
Love the art style and map theme!

My Best (Magical) Friend! by spotco 2015-12-17T23:51:00

Can't run in chrome :(

Billy's Big Day by Kitty553 2015-12-17T23:45:00

Absolutely insane, loved it. Super difficult, but once you got the rhythm it was addictive. Crazy spinning is crazy.

Xtreme Crop Duster Simulator '82 by rjhelms 2015-12-17T20:58:00

Awww, C64.. was my first "computer". Awesome game which brings back memories. <3
I really liked your attention to detail - like those 4th wall screen artifacts - brilliant! Amazing entry! :)

Was wondering for a brief moment if left/right arrows wouldn't be a better option instead of up/down.. but than again - I guess you wanted to mimic an actual control yoke..

SupRunner by agilejoshua 2015-12-17T13:40:00

Score: 2849. Brilliant button mapping :D

bat story by maunovaha 2015-12-18T15:29:00

Haha! Awesome entry! Loved the ending ;)
Even with being limited to only two buttons you managed to pull it off - the game felt good. Well done :)

GROW by KaiseanGames 2015-12-27T18:17:00

A good beginning, but without a goal that I could see it feels pretty empty. I find it's a good idea to put in the win and lose conditions early on, then fill in the game in between!

Barber Chop by AngrySquirrels 2015-12-16T15:57:00

That was fun! At first I thought the stuff in the beard would be something to avoid or so, which was a little confusing. The feedback on cutting the beard is really nice, but does the holding the beard do anything?
Besides we should have gone with a falling icon kind of thing for our rhythm game as well probably. Nicely done!

Immortal Growth by Evergreen Games 2015-12-18T00:32:00

The art style and audio is cool.
Was struggling a little with understanding game mechanics (i.e. this shift of gameplay from level to level).. still was able to finish it :)
Would love to be able to move the Hero/Deity/God! (felt a little bit strange that it/I was sliding back and forth).
Btw.: What soft did you use for the main character animations?

BloatBlaster by the-arrival 2015-12-15T22:24:00

Great presentation but I didn't really get what I was supposed to do to play well in the game - like it says in the instructions - big things are slow and do big damage, small things are fast but less, shooting often means you spawn stuff so no matter what I do something bad negative is triggered. Would have been great to have something to do that would feel effective.

Ultimate Panda by bogely 2015-12-17T22:45:00

Addictive little gem! Love the art, especially those FX - swooshes + cool camera shakes. In the end I couldn't beat 58 points.. but tried.. and tried.. and tried.. :D
Thanks!

spin-circle by Modoc73 2015-12-18T00:07:00

Very simple yet addictive entry. Love this minimalistic graphics and nice audio. A lot of good feedback (i.e. appearing of new circles or getting multipliers).
Hi-Score: 80. :)
Thanks!

FLOW by Romixal 2015-12-14T22:58:00

A bit too subtle.

Gjallarhorn by NoWandStudios 2015-12-21T19:26:00

Val-hall-a of fame, very nice! :)

bud by ____ 2015-12-15T22:26:00

Loved the game boy style graphics!

2 button metroidvania by JaJ 2015-12-16T16:26:00

Amazing! Didn't expect this complexity with just two button controls. Great entry! Congrats!
Also found the secret ending.. :) (but was stuck for roughly 5 minutes trying to figure out how to double jump without having necessary skill unlocked..:/)

Grow Up! by sergear 2015-12-17T13:02:00

I like the graphics - that's one lovely color palette! :)
The game itself is quite frustrating at times since there is no way of avoiding some obstacles.. some collision issues here and there - but then again it pushes you to play more and try to get a "good draw" :)
Unfortunately didn't manage to get past Level 1 (but tried hard).

Also - you must be very brave people to use Comic Sans ;)

Solstand by bloomingbuds 2015-12-19T15:26:00

Great art style, audio and amazing amount of polish. Very atmospheric.
I am not sure if I understood gameplay mechanics.. Is there a good ending? Can you save people/ village?

Cave Swing by ajmalr 2015-12-18T15:55:00

Look at meeee! I aaam spiiider maaaan! Look at me swiiii-POK.

The Wild Flower's Song by NidzaKornjaca 2015-12-15T10:10:00

This is so wonderful. I.. I got something in my eye.

Hope by Vidinu 2015-12-18T00:02:00

Great use of the mousewheel! A very fun mechanic. Seemed a little unfair though when two bad dudes came at the same time on each end of the track, seems there was literally nothing that you could do...

OSHIYA! PUSH! by inbetweengames 2015-12-15T17:45:00

Oh noes! Is that getting trapped inside the train bug still in? We thought we fixed it. :( That gets on the post-jam list! :)

OSHIYA! PUSH! by inbetweengames 2015-12-16T15:22:00

Hey everybody, thanks for the comments! It's very helpful for us to know what works and what doesn't! Please keep them coming. :)

OSHIYA! PUSH! by inbetweengames 2015-12-17T09:09:00

Thanks for the feedback! It's much appreciated! :)

OSHIYA! PUSH! by inbetweengames 2015-12-19T23:34:00

Hey all,
thanks again for all the feedback, we take it to heart!
While we would love to do a proper post jam version to dramatically improve the game that would seem unsportsmanlike - so for now we just added a big text to PUSH when you should. ;)

May be we'll do that post jam version at some point. So keep the feedback coming so we know what we should include there!

Thanks again all,
inbetweengames

OSHIYA! PUSH! by inbetweengames 2015-12-22T08:45:00

Thanks all! Jingles would be great! :)

In other news we uploaded a Mac version as well!

Threads by sp3ctrum 2015-12-17T14:39:00

Nice visuals - pastel color palette and minimalism. I found watching this entropic behavior of the spheres somehow mesmerizing. Sometimes threads are getting really crazy :)
Btw. Binding some action with RMB brings Unity settings menu window (at least on my machine).

Bridge Balance by blohod 2015-12-18T19:35:00

What a tough balancing act! Only got to 4 logs myself, very tense!

Boxage 263 by swellbastion 2015-12-17T13:22:00

I also know the sound of dying pretty well.. and this staircase in the first level (!) will haunt me through my nightmares :)

2 Roll by lawendt 2015-12-17T13:55:00

Really cool entry. Love the art style (somewhat victorian; reminds me of Edward Gorey illustrations). Well polished. Conratulations :)

PS.: Was able to survive 57s.

Turbo Tram Drift by Drury 2015-12-16T16:17:00

Now here's a fellow train game! I also really like the vibe of the music. :)

Took me 1-2 plays to understand i also had to drift in order to slow down. Does being on the inner ideal line of a curve make you accelerate quicker? I guess the thing in the lower left is just a progress bar? Didn't make it to the end so far and got one game over that I didn't understand. Is there a time limit? Also managed to get the train thrown out of one of the curves which was fun! :)

You should add to this! Score and combos would be cool, definitely some sparks when you're grinding and sound effects. The idea of a chase on two train track is pretty fun!

Best game LD 34 2015 version 5 *possible sequal to slug simulator* by AntiMatterTape 2015-12-18T22:33:00

My favourite part is how well the screenshots on this page capture the key essence of the game. The bit when *SPOILER* Bob Ross shows up and shows the slug who's boss was probably the most exciting.

I'm really missing the difficulty from Slug simulator 1999 - Playable Teaser, though. That was a pretty hard challenge, but in this one, once you get past the Bob Ross section you're just too OP.

Fluffy Horde by publicidadeba 2015-12-23T22:34:00

Cool simplified version of Kingdom. A bit too much micromanagement for my taste though, would be good if the soldiers did a bit of walking on their own...

Infinitree by Spookyscaryskellies 2015-12-17T23:37:00

Game ended without any obvious reason: I'm sure I still had stamina. A game over screen showing your points would be nice.

Belly Smash by Drunkain 2015-12-16T15:15:00

We were interested since we also did a Japanese-themed game this Ludum...
Very polished entry with great graphics and audio. Fun! :)

Organ-izer by The Merge Conflicts 2015-12-15T22:16:00

You really succeeded in integrating the two button controls into lemmings style gameplay! Was really fun and awesome feedback, loved the death animations+sounds when they fell into the stomach acid :D

FloppySnake by zguerrero 2015-12-18T15:44:00

Sweet looking game! (i.e. this wispy smoke behind the snake!).
The beauty of abstraction.. I imagined that I am floating through the blood vessels - fighting viruses, bacteria or something... ;)

Astro Cat Saga by Astro Cat 2015-12-19T19:05:00

Interesting, polished entry.
I glitched couple of times through the corners of the square with the cat falling into infinity (thus dying).
Also the square rotation could be a little bit more responsive (i.e. faster movement, or without the lag after pressing a button).

Just Me and Only Me Against The World by adamgryu 2015-12-17T12:20:00

This is amazing!

A Shot in the Dark by thecatspajamas 2015-12-19T15:49:00

Cool entry - quite original, atmospheric, enjoyable experience.

The only thing which seemed a little bit off was 1st person FOV - it seemed that the distance to objects in FPP mode was way higher than in TPP mode (ojbects in FPP seemed to be further away than in TPP).

Shaving Day : The Shave After Tomorrow by gloim 2015-12-17T13:11:00

Funny little game.. some "losing conditions" would be nice (i.e. timer)
Made.. with.. Unreal Engine?! :)