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Architect Of Terror
Architect Of Terror
By volatiledove
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Innovation | 91 | 3.76 | | |
| Theme | 117 | 4.00 | | |
| Mood | 117 | 3.81 | | |
| Overall | 128 | 3.77 | | |
| Fun | 207 | 3.52 | | |
| Graphics | 618 | 3.19 | | |
| Coolness | 1627 | 40 | | |
Comments
rongon
2015-08-24 21:12
Wow! Just wow.
When yellow guys turned to gray and stopped moving, I got chills.
I like the color representation and not using some complex models. Makes you focus on the essence.
Crowd implementation is great, did you use some library for it? I guess the source could be nice :)
nwdg
2015-08-25 09:23
Wow. No words to explain how much I liked it. Simple but meaningfull, that's a thing I appreciate. And yes, yellow turning gray and stopping moving is amazing, chills.
muush
2015-08-25 09:31
Very compelling. Really good idea
I've always liked minimalistic story telling. Great concept and great execution.
@Rongon no, just the Unity physics engine (Rigidbody component), and quite simple movement rules (like for example "red go to yellow position") causing interesting mayhem!
tmpxyz
2015-08-25 17:00
very good, I crashed into every other blocks to make them yellow, expected them to make some interesting moves when there's no red left.
Simple yet powerful, great work.
So deep..., and so real.
Great entry!
jk5000
2015-08-26 07:38
WEIRD
Creepy and mean. Mac build works.
Great job with the crowd behavior, crazy how much personality and life you managed to put into each agent even though they're just blocks!
Watching the crowd behavior unfold was 'entertaining' and it was impressive how you chose to tackle the theme.
Some things with basic readability I struggled with though, e.g. blue blocks turn red when I stand close which i interpreted as me turning them to my side. But why would they turn blue when I collided with them after this? Why would some blocks turn yellow when I run into them, but not others? And what was the purpose of standing on the podium and have the crowd gather around and listen to me (or did it not have any significance mechanically)?
Overall I got how the theme and mechanics related to each other and watching the red blocks push the yellow ones into the prison felt like a powerful moment. The unclarity of the mechanics i mentioned above made the whole experience a bit more confusing than necessary though.
Good job!
g_o
2015-09-01 11:24
Very minimal in its design yet it complements it. Just like in Thomas Was Alone.
Amazing experience, the way you start to feel your power when the red guys do as you say, the way you start punching blue ones for no reason. This is truely well thought and well executed. Brilliant!
g_o
2015-09-01 11:28
Forgot to mention: I L O V E the AI here.
When you get close to blue ones some get scared and turn into blue within seconds. I also like how the game communicates with you without saying anything except the two "speeches" you make.
mykaelos
2015-09-01 19:44
Wow. This game is an example of how to tell a story with gameplay. The colored cubes were perfect for explaining what was going on without needing to make complex models. The flocking AI was also fantastic.
This is the kind of deep game that I wanted to see out of this theme. Well done!