The items, that change everything by Dock Frankenstein 2019-10-16T11:36:33Z ♥ 0
An escape-theme game implemented with minimalistic style
Foon → Ludum Dare Explorer → Users → tmpxyz
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 54 | Limited Space | Wizard Block | jam | 748 | 3.39 | 3.52 | 3.04 | 2.25 | 2.70 | ||||||
| 2019 | 45 | Start with nothing | Upward! | jam | 978 | 2.93 | 2.74 | 3.41 | 2.50 | 2.21 | 1.72 | 2.35 | ||||
| 2017 | 40 | The more you have, the worse it is | Kingdom Savior | jam | 415 | 3.60 | 3.75 | 3.52 | 3.62 | 3.53 | 3.48 | 2.98 | 3.40 | |||
| 2017 | 39 | Running out of Power | Clone Colony | jam | 478 | 3.28 | 2.85 | 2.96 | 2.87 | |||||||
| 2016 | 37 | One room | Truth with Propaganda | jam | ||||||||||||
| 2016 | 36 | Ancient Technology | MistIslands | jam | ||||||||||||
| 2016 | 35 | Shapeshift | BattleMath | jam | 139 | 3.74 | 3.72 | 4.00 | 3.74 | 3.67 | 3.78 | 3.74 | 3.61 | 73 | ||
| 2015 | 33 | You are the Monster | Hammer Destroyer | jam | 864 | 2.82 | 2.92 | 2.74 | 3.33 | 3.00 | 2.53 | 71 | ||||
| 2015 | 32 | An Unconventional Weapon | Dog Bulldozer | jam | 474 | 3.27 | 3.06 | 3.33 | 3.78 | 3.57 | 3.21 | 2.88 | 3.00 | 92 | ||
| 2014 | 31 | Entire Game on One Screen | Detective vs Killers | jam | 315 | 3.42 | 2.98 | 3.81 | 3.30 | 2.94 | 3.18 | 2.63 | 3.21 | 75 | ||
| 2014 | 30 | Connected Worlds | Universal Gravitation | compo | 471 | 3.29 | 3.25 | 3.28 | 2.60 | 2.79 | 2.47 | 2.90 | 3.27 | 86 |
tmpxyz leaves an average of 40.0 feedback comments each event.
An escape-theme game implemented with minimalistic style
That's an interesting idea of assembling cars on the fly.
An easy improvement is to add simple sfx for jump and stomp
The idea is really interesting, the difficulty is well balanced too.
A very solid megaman platformer, amazing to finish it in a compo.
An interesting approach of platformer
The idea is cool, it would be better if there's a single-player mission.
A clever idea, and this might be more interesting with some other extra elements
A solid well implemented game
Life game is fun, it would be better if there's some goal for players to finish
The AI would fall into endless loop, but it's still fun to watch them play
great entry, I've never really thought of how world of goo is implemented, this is really inspiring.
This is a well implemented game, great job.
The download link is invalid
This game can run in Chrome, but I cannot move with mouse. I can attack or restart with keyboard, but there's no response when I move or click mouse.
This is very good game, very well polished.
I hate cats more after playing this. :D
Great artstyle, great job.
A quite good hit'em up game, well implemented and high quality art assets. Nice job!
This is a game with a thought, and a mechanism well implemented to support it.
The core mechanism is good, it would be a lot better if there is more variations added to the core mechanism.
It's really horrifying to have so much to reply on messager.
It's a great job to invent and implement a new card game in such short span!
Very impressive to have this done in a compo;
Simple and fun, very polished and well implemented, just great.
It's a ball called cat, lol.
This is fun and crazy!
An unique entry and well implemented, the timelimit is a little too tight at the start.
Nice entry in a short weekend, I prefer WSAD but mouse move is okay too.
High quality. A chaotic fun experience.
The artwork is great, you should put some sound effect and BGM to get things heated up too.
To the other players, you could overlap the two planes and control them together, this would make things a lot easier.
Things start to get interesting when SWAT shows up.
If there's something that we could spend the tons of gold on, that would be amazing.
Solid game, the difficulty is just fine, the balancing mechanism is well implemented.
Funny game, it's an interesting idea to fart away the pursurers.
The chasers are not posing a serious threat though, I would recommend to make some chasers to do a tackle towards player when get near to make player more aware of the surrondings.
Nicely done, the art assets are high quality, the downtime of waiting for bandits to come up is a little long between waves. I would recommend:
* make the enemy bullets slower and increase the density, * make the villagers to run slower and they could be knocked out by bullets but player could help them up.
An interesting idea, would be better if the keystrokes are not that dense, so that I can spare some attention to the crazy fans.
There's something wrong in the UI.
Is it supposed to be some description on the card? The words are too small I cannot tell anything on it.
It's a good try to make a new card game during this short timespan though.
The rotation speed is a little too low though, the scene is kinda dark, IMO it would be better if in a 3rd person perspective than a first person view.
The black background makes it hard to feel if I'm moving or not, I would recommend to add a galaxy background texture.
Interesting coop design. I've never thought of putting these two games together. Good idea.
You made a point in the game, but it would be better if you can make it more playable, like add some extra control or obstacle to allow players to stay more in control
The sound effects are really good.The shooting feels quite satisfying.
AI Path-finding could use a little more work, or it's on purpose left that way? Anyway it has made the game not that hard in a good manner.
I cannot start the 32bit win version, but the 64bit win version is okay.
Is there some requirement on the Java version? my jre is 1.8.
The game mechanics is a little confusing, maybe it's because I stayed up whole night. :)
Nice graphic & atomsphere. The gameplay is challenging and interesting, almost make into top20 in the leaderboard.
Some suggestion:
1. Add some feedback of being attack, at the first several run, it feels my HP just drains up without I ever notice it. You could add some fx or simple HUD text to notify player that they're hit. 2. Too hard to see the archer's arrow or tell which is archer, this reduces the incentive for player to raise skill; 3. The package 188MB is kinda too big.
A good concept. Though I suggest slow down the tank and not bump it up & down, it feels things move too fast and hard to aim right now.
This is a nice idea. You've marked some interesting conflicts in this game, the mechanics is a little too simple though. You could expand this idea with more complex mechanics.
Nice entry. You could devote some more work to the basic physx control, for a platformer game, the current status of the control feedback feels too floaty, the force you apply on the player seems too high, it makes kinda too difficult to apply precise control.
The basic concept is good. The spaceship model is good, but the sun should have more work.
Also it could use some improvements on the details:
* Make everything slower, players are just blindly pushed around by enemies currently; * Make weapons matter, should kill the enemy with 0.5s laser, also make the collision reduce player HP; * Make player fly through slow swarm / Make player evade quick collision
This feels like a good adventure game, though it doesn't explain why the mobile phone is taken as the timer.
The graphics is nice, the BGM is good but could use a better one fit the scene.
Interesting entry, for the other players, be sure to make it fullscreen or you might accidentally click outside the screen area.
This is really a great entry, it reminds of the cave story, I think you guys could make it a extended version of this game.
Weird, I was stuck at the start, cannot move, no enemy incoming. Can only rotate light with mouse.
Interesting shooter game, nice retro visual style.
interesting game, I would suggest give it a clearer visual and make the step slower, it's hard for the first-time player to follow the time speed.
Oh, this game is fun.
It might be better If we could visualize and move the units on the map.
This is interesting shooter, but the player is invincible?
Impressive retro style graphics, remember me of the first Doom.
Restarting takes a little too much time.
The running is quite smooth;
A nice shoot'em up,
I would suggest to lower the difficulty a bit, the second wave is a little too difficult already.
Very well implemented design, the puzzles are well designed too.
The art is great, the enemy is too aggresive and sabotaging the wires all the time.
A simple visual novel, it's interesting you put a minigame inside the visual novel.
It would be more interesting if the minigame makes some difference at all.
I like music game, there's a little sound desync at the start, but it's okay later on.
There're too few levels and it seems there's not too much need for player to control, the player token just move on its own, and the branch is very few.
It's a good game made in a short time, the basic mechanics design is solid, you could improve the overall game a lot with some minor polishing.
The atomsphere is great, it would be better to add some sfx to the upgrade.
This is a special entry, but the presentation is a little too confusing. I didn't get what I'm doing until read g_o's comment above.
Anyway it's an unique approach to an unique theme.
It's a good design idea to herd cat instead of sheep, but it'd be better to make the kitties act more cute, like more authentic meow voices, and some more cat-like action ( wash-face/rolling/climbing/ etc)
Smooth action, stylish graphics.
However the gameplay is a liitle too luck-dependent, too many times it's not about twitch skill or strategy, it's just the incoming obstacles cannot be avoided, such frequent helplessness is not preferred within good design.
Beautiful scene setting, nice BGM, intense battle.
I would suggest some extra super power for the player;
A simple design & implementation, but there's a nice design idea within, the random tile is well designed, it would be better if there's some "wild card" or "special power" to add some spice;
A solid racing game in a short timespan, nicely done!
A typing game with a new concept, nice implementation.
This game is great, it grants you great and uncontrollable power and tell you not to kill people with it.
The story board is simple but convey the ideas well. it feels intense seeing people running away while you shouting 'I don't want to kill anybody'.
And it features double endings, it would be much better if there's a boss fight, maybe against self.
Nice game concept, good implementation.
The startup cutscene looks great, but the battle mechanisms are a little dull. I tried to slowtime with right-click but nothing happened?
I hope the left/right can make the character strafe left/right, if the mouse is used to rotate the cam, then it felt kinda weird that the left/right cannot strafe.
A Peaceful and beautiful puzzle, clean color schemes and dynamic background, it's very smoothing to watch and listen to the BGM.
An interest puzzle game, it would be great to have some extra tricks.
It would be best to at least write the basic rules: It takes me several minutes to figure it out.
1. If you have 3 powerplants, the first one will provide 3 power, the second one 2 power, the third one 1 power; 2. The power is provided to nearby cells and cells connected by grid;
This is a very interesting idea, I hope to see the little timmy do more than walking to the power socket. It would be much more fun if it can interact with more things.
Windows anti-virus reported the exe is infested with virus >>
A very interesting idea. The movement is very well designed.
Solid implementation. nice work!
This's a cute game :D
Very interesting, good work.
Very interesting design. good game.
Mmm, it doesn't run on Win10...
This idea is brilliant!
A great entry for 72-hour jam.
That's interesting game, the animation and dialogs are fun to watch.
Love UFO, I hope it rotates in the mid-air.
It could be more funny if you add some sound effect like big truck parking when moving a block;
Also you could add some tension by adding a timer to make player work faster, and make them put block to specified place each time.
The 3D-retro style is really special, you can feel a mysterious interesting combination of ancient pixels and 3D smooth animation.
The camera tilting felt a little too fast, I'm not sure, if you're using physics to drive the camera, maybe add some more drag?
It's very simple to the core, hope to have some more stuff, like throw some drygrass on that?
Very interesting theme, I felt it might be more fun if changed to a 3D game.
Great theme and humor here.
I hardly came up with such fun combination.
Interesting game, but the control is too hard to grasp.
Wow, this is new!
A game could use Steam's matching services? I thought it was only accessible to published games.
I need to check how this works.
A very fun mix of story and puzzle
This game has a quite new mechanics.
But I felt that the cooldown is kinda too long that it's basically impossible to hold enemies for long after a while.
Or maybe I'm playing in a wrong way?
Amazingly high quality graphics!
I expected to fight a boss on collecting all 4 runes.
btw, it felt so evil to burn down all the natives and homes to crisp.
It would be a lot better if the contributed glyphs have more connectinos and meanings with the core gameplay!
The art style is quite great, remind me of the good old GBA games.
But the gameplay is a little long and repetitive. I didn't finish the first level as it takes too much time to wait and collect the ink bottles. Or maybe I misunderstood how to play the game?
This game has more depth than I thought.
It has a big chance to confuse players at start, but after grasping the rules here, you could find some interesting challenges inside
interesting game, it would be better to have more interactive content.
Is the word-puzzle the end? Just to make sure.
A peaceful game, I love watching those small people running around.
It would be better to see them walk between the city hall and the workplace.
The BGM and sfx is very soothing, but the level is just too short.
A nice simple game, but why are those wolves falling from the sky :D
really beautiful game,
Maybe I really suck at puzzle game, but I really have no idea how to match the photo with the scene at the first photo.
Cool design, hard game, only get to the third level.
Would it be better if player can control horizontal movement?
Fantastic graphics,
Is it how blacksmith work? I've never seen that before.
Seriously, ElderScroll should include this to let players to craft their own weapons.
Also need to set materials and carving some details on the blade.
The story seems interesting, but I cannot tell the results of my decisions.
And the font are too small, I have to gaze on the screen.
The sea graphics effect looks nice.
The jump control is really unique, is it a bug or a feature?
An unique art-style, nice job
Lovely tori, the physics of the arrow bouncing on wall is good. it would be better to let it bounce on the ground one time than directly stop
After 72 hours coding, I would skip a low-level programming language.
Just kidding, this's a nice programming game.
The flyingJet is cool.
By the way, you should set the moving platform's update timing to FixedUpdate, so the player won't jitter when the platform is moving downward.
I've not rewind a cassette for a long time... Ancient tech.
Quite fun to play with, the bears are deadly but once you get the pattern they're no danger any more.
It could be better to use RNG to decide results, and allow players to throw water/food to increase chance to lure bears away.
It's a very interesting setup, never seen a point-n-click game to touch this subject.
Good graphics & sfx, but there're too few levels.
Nice try, the camshake effect is good.
Great shooter game, the AI is well designed, and the background story is quite interesting too.
A lovely board game, hope there're more mechanics and content
A nice simple game, what're those enemies, ancient human?
It would be more fun if there're guns and more kinds of aliens
This is a cool party game :D
Ha, it's an interesting little adventure.
A nicely done space fighter game.
Interesting idea :)
Kind of confused of what I'm doing...
The battle core is quite good, you could tweak it a little to make it more challenging and fun
Cool idea!
I would suggest to add some helpers to help player locate himself, and the lighting is a little dark.
A very cool design.
If you intend to extend the game, I suggest to upgrade the molding mechanism to add free molding and calculate the effect based on the shape player created.
interesting game
Interesting game.Though I think it might be better to make target objects smaller, so the rolling could be more smooth.
I thought in the end the cube would consume the little girl, or the cat would turn a huge monster...
The idea is great, the pace is a little slow for me.
I like this, but from a 'game' perspective, this could only entertain a very small audience.
The solution makes me 'wow'.
But is this going to raise exception? I thought I would have to check the download length.
f(pl+rcv.download_chunk(cn), cn + len(" "), rcv)
It might add more strategy if there's some tile-type that could be used to counter wolves & dragons.
Like the wolf cannot pass water, etc.
So fun and hilarious, love it.
Lovely graphics!
Look simplistic, but a lot of fun to play.
Brilliant idea and execution!
Good pixel art, hope there's more gameplay include.
Very interesting game!
It's an interesting puzzle game.
Nicely executed idea. I would like it more if have a hires version.
Interesting game,
If the hitbox is smaller I would be able to graze the bullets.
Nice music, like it a lot.
Don't quite understand what I'm doing, but it looks interesting.
Could add more bizarre poses. :D
Hmm, thought might be able to reach the end...
Interesting story
Well implemented game.
Interesting levels.
Would be better if the W/D is strafe instead of turn around
Should make Gabe to see it :D
quite fun to play, simple and intense game.
Looks fun, but the link is wrong.
This should be what it is
http://gamejolt.com/games/bulletmorfer/141993
The physics mechanism is quite interesting to watch.
The graphics and theme are really cool, but the control and play are quite hard to grasp
The art style and colors are great, recommend use more effort on the mechanisms.
very interesting puzzler, expect more mechanism
It's very fun, well implemented game
It's unique game.
A Well-executed little game.
"Take the shape of the one killed by you" is a good concept, but the control could use some more improvement.
Quite interesting game :)
Nice music!
Quite a management game.
Quite a straight explanation of the theme. Simple fun action game.
The traps are some good ideas :)
Very nice style!
Very well polished game, great work.
The bard is really lovely, could we crush him more?
Hmm... cannot run...
java version "1.8.0_51"
Java(TM) SE Runtime Environment (build 1.8.0_51-b16)
Java HotSpot(TM) Client VM (build 25.51-b03, mixed mode)
Exception in thread "main" java.lang.UnsatisfiedLinkError: Expecting an absolute path of the library: /home/brendan/Deows\lwjgl.dll
at java.lang.Runtime.load0(Unknown Source)
at java.lang.System.load(Unknown Source)
at org.lwjgl.Sys$1.run(Sys.java:70)
at java.security.AccessController.doPrivileged(Native Method)
at org.lwjgl.Sys.doLoadLibrary(Sys.java:66)
at org.lwjgl.Sys.loadLibrary(Sys.java:96)
at org.lwjgl.Sys.<clinit>(Sys.java:117)
at org.lwjgl.opengl.Display.<clinit>(Display.java:135)
at gameenginebase.Main.initDisp(Main.java:43)
at gameenginebase.Main.main(Main.java:32)
Great art works!
Though I really cannot figure out how to win, every stat drops fast even if I made them go up.
This game is very well implemented, hope there're more mechanisms.
Great game, very well executed idea, very cool sfx & vfx.
Quite good style, and the visual has a good match with the beat.
Not the most beautiful nor the most innovative, but THE BEST, at least for now.
Really worth expanding to a full game.
Well done!
you've got good voice actor :)
interesting ideas!
Well implemented idea, nice work!
The motions are great, really a nice work!
Nice work :)
quite fun to play, it's a little repetitive after 200 as it's too easy to get invincible since that.
Quite interesting game!
A well-implemented big tentacles.
The visual style is quite good.
Really a Great work!
Quite good, could be polished more for post-comp version
Quite interesting game.
I thought this is a common idle game. I am pleasantly wrong.
Quite an innovative entry. the style is good.
nicely done, the visual style is great.
very good, the punch is a little small, but we could do with it as challenge.
very good, I crashed into every other blocks to make them yellow, expected them to make some interesting moves when there's no red left.
nicely done, the view range is a little small, hope could look from a higher position.
The visual is great, and have a style, though I didn't get what to do yet.
The art style is neat.
Upgrades, something to make next time.
Quite innovative, good work
nice work, though there're too few human even I have one hatred point.
nicely done, though it's really tiring to clicking F so many times.
The monster is within the heart!
The graphics is quite good, something to learn.
You made with BGE? wow, that's really an unconventional platform. I gave extra points for that :)
nicely done, it's not easy to make in a short time;
not too much a challenge for twist skill, but it's quite fun.
hard to comment, the topic is solid.
a fighting game + a detective game, hmm, it's new.
The shader is very well made, the levels are difficult but I managed to finish them :)
really great game, well designed mechanics and levels
Compact and solid design, well done!
I love mech, hope for more.
great graphics & sfx/bgm
Ridiculous fun!
lovely! great piece.
Kinda hard to throw small things, but throwing house is fun and effective.
really cute game
Really a pro's work
interesting sim game.
The BGM and sound and the timing is great! This game and style reminds me of "Cave Story+", I think this game has good potential.
nice work, well polished
quite fun, the constantly varying timeScale makes me 3D-dizzy;
Well polished work!
The control is a little hard, but it's fun.
very fun!
The floating block reminds me of the Bastion, well polished game!
Number is power. There's still great potential in this.
well polished work!
unusual but quite hard.
nice mood, not quite a conventional game.
the sound of fart...
I've similar feeling when sitting in a long-distance train.
It's great to see someone make it into a game.
@ironleonem has said all. The mechanics has potential, you might need to decide some good effects for each combination.
nice work!
very well polished game!
"ASCII game", this reminds me of old days. Good work.
weird, after starting the game, the game just froze. Is it anything about my java version?
The conversation is very fun to watch. the jumping is a little odd, the legs shake on the stones.
very stylish graphics, would be better if you texture the environment to fit your style
really a good game;
nice work!
quite good, but I can grab the alien but cannot kill them by throwing them;
very well executed idea, the movement is smooth and intuitive. but what about the theme?
very unique and innovative idea, and a well-chosen mechanic, well done!
If it's melee based attack, it will be more like hotline in spirit;
I was expecting a full blown when I dropped the bomb, and oh... that's unexpected;
The graphics is great, more mosquito would be more fun;
the modeling and graphics are great, though I expected a little more variable mechanics;
very interesting topic
simple and well done graphics, nice mechanics.
not quite sure what to do
This is an interesting puzzle game!
the atomsphere is great!
good idea, like it.
quite fun to play.
interesting, not quite a game though.
idle-style game, nice one.
Well, I can imagine how it feel if AR game is in boom in reality.
great work, hope the start part could be faster.
Music and mechanics are great!
The music is great!
I expected to build a new space colony... well, good graphics though.
The mechanics is great, like it.
beautiful graphics.
cookie clicker for the winter, nice work
the gameplay is simple, but you made a clear main point.
Simple and intense, nice work, great track also.
nice work! space exploration is great.
Hi, the game doesn't auto-start when I dbl-click the .jar pacakge, I need to manually input "java -jar pixelGladiator.jar" in console to get it started. I don't know if it's just me, if so, you might need to do something or people might have trouble running your game.
Great work!
Interesting game!
an clever idea and well executed
nicely done.
the gameplay is kind of too simple, but the implementation is sound.
This is done in 72 hours? You guys are really pro.
Clicking on the "begin the test" button, and nothing happens?
This games show what it would be like "rumors fly everywhere".
The character is always stuck by others though.
very stylish graphics,
I hope the real astronaut don't have to do this, too dangerous!
The idea is very good, need to improve it into a great mechanic for game
the start logo is well made, idea is good.
the simulation and joint are done well...
the idea is good, but it seems that the resolution is too big for my browser. and the rigidbody seems sleep when stay on platform, and when the platform disappear, the player doesn't drop down due to the sleep.
interesting game!
If not given multi-life, at least give some bombs~
Nice mechanic, I'm just want to make sure that, if the level is designed by hand or auto-generated?
nice game
good idea, but what about the theme?
The art has a good style. Wish I'm better at art.
great graphics. how many tris are there in one planet?
[rGine] Initializing...
[rGine] Loading game code...
[rGine] Initializing game...
Exception in thread "main" org.luaj.vm2.LuaError: vm error: org.luaj.vm2.LuaError: attempt to index ? (a nil value)
at org.luaj.vm2.lib.jse.JavaMethod.invokeMethod(Unknown Source)
at org.luaj.vm2.lib.jse.JavaMethod$Overload.invokeBestMethod(Unknown Source)
at org.luaj.vm2.lib.jse.JavaMethod$Overload.invoke(Unknown Source)
at main$init.call(main.lua:6)
at org.luaj.vm2.lib.ZeroArgFunction.invoke(Unknown Source)
at org.luaj.vm2.LuaValue.invoke(Unknown Source)
at hackingroelz.LuaEnv.invoke(LuaEnv.java:123)
at hackingroelz.Start.main(Start.java:53)
Caused by: org.luaj.vm2.LuaError: attempt to index ? (a nil value)
at org.luaj.vm2.LuaValue.error(Unknown Source)
at org.luaj.vm2.LuaValue.indexerror(Unknown Source)
at org.luaj.vm2.LuaValue.gettable(Unknown Source)
at org.luaj.vm2.LuaValue.get(Unknown Source)
at org.luaj.vm2.LuaValue.get(Unknown Source)
at hackingroelz.debug.Log.fatalError(Log.java:170)
at hackingroelz.gfx.Screen.createDisplay(Screen.java:70)
at hackingroelz.gfx.Screen.createDisplay(Screen.java:155)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:606)
... 8 more
nice game, hope to have more things to add
very fun to play!
great work, would like to see it expanded to full-title.
great story! like it!
great one
interesting topic. Could add more twists to make it better.
a fun game
I cannot understand how you come out with this idea :D
great artwork and BGM
I cannot input the ant's name and stuck there. This looks like quite interesting though
really difficult
nice artwork!
quite a style, almost crash my computer though :)
interesting board game!
Hope there're more musics, it's a little dull to have one BGM for a musical game.
Nice art
EL Psy Congroo?
very cute
As a Touhou-trained STG player, this is no big deal. :D
great one!!
The link is empty now?
Haha, great one. I knew someone will make the 2D/3D switch game. =)
great game, I cannot see the intro text clear at the start though, I think you may try not generating mipmap or use GUI texture type for that texture.
I cannot click the "continue" button in webplayer, I'm stuck at the starting screen.
great game!
Well, I feel the easiest method is to keep all individual digit and try merging them together, never calculate number > 10
nice bullet hell game
Nicely done!
The wireframe rendering looks quite interesting :)
Nice game!
yeah a little slow, indeed
Like the annex idea too.
The game fps becomes quite low whenever enemy shows up, no idea why.
lovely graphics
A controller game, great :)
It would be advantageous to stay at bottom, at least, when vs AI.
crashed when enter the third portal...
Interesting :), but the games lasts a long time after I reached time 0, is it intended ?
Hope there're more levels :)
LD54 — Limited Space (19)
Musk Vs Zuck for the GameJoy ( PLAY ON ITCH.IO LINK ) by Joymagine 2023-10-07T09:28:11Z ♥ 0
Thumb up for godot game, nice job. How would you say godot compared with unity/ue?
Neptune's Wake by feor 2023-10-05T01:47:36Z ♥ 1
Unique mechanics, it's very fun playing this game. More fun If there are some strategical resource on map or we could influence where to sink enemy tiles. Good job!
Booze & Row by Gonzo13 2023-10-04T16:09:51Z ♥ 1
Great art, animation and style. the movement and attack feedback could use some more work too.
The Fregstival by Honest Dan 2023-10-04T09:53:06Z ♥ 0
The graphics are great, but the defense towers are too few to protect the area.
Infinite Square Well by orangeoceans 2023-10-04T06:44:38Z ♥ 1
The dial mechanics is unique, it could be much better if you add some mechanics to give players hints to find meaningful positions, instead of roaming around.
Cosmic Frontiers by Anshul K 2023-10-04T05:02:35Z ♥ 0
Scored 126 when finished the game.
The mechanics looked simple at first, but I had some good times when playing it. It feels good when got firepower upgrade and sweep the enemies double fast, and intercept enemy projectile is an interesting part too.
I would suggest changing shooting from clicking to holding.
Lost Mage by Eliyud 2023-10-04T04:54:05Z ♥ 1
The graphics is great, it would be great if there's a goal in the game, like a boss or an exit.
CosmoTrasher by Prologi 2023-10-03T13:49:47Z ♥ 2
Solid core mechanics, and meaningful upgrades, easy control and huge space for skill improvement, well done
Tiny Tour by Bugord 2023-10-03T13:29:24Z ♥ 2
A compact and well polished game, the puzzles are well designed too.
Animal Teleporting by JamesW 2023-10-03T10:40:50Z ♥ 3
This little puzzle game is well polished, the levels are well designed too, the graphics and BGM are soothing to go with. This is a well entry for LD jam.
Greatest Sandwich by Fis 2023-10-03T10:25:59Z ♥ 3
The cooking instructions are a little vague, do I need to bake every ingredient?
Sunfarers by Tim Leach 2023-10-03T10:13:50Z ♥ 2
A well polished zen game, the difficulty is well balanced, the graphics and music are beautiful too.
Debugged by Back2Zero 2023-10-03T09:47:13Z ♥ 3
Well polished game. Hope the screen could be a little larger as it's hard to see the enemy with so limited sight.
Wearhouse by Arthur Souza 2023-10-03T09:14:44Z ♥ 1
Tht html version feels very heavy to control the movement, should adjust your input logic code. The packing mechanics is fun to play, but with the control difficulty it's hard to do things fast.
Sticktron 2077 by Stefan B. 2023-10-03T09:04:53Z ♥ 3
The main mechanics has potentials, I thought I could assemble a major battleship.
Electro Puzzler by Rhanzoc 2023-10-03T08:52:52Z ♥ 1
Nice puzzles, but it's too easy to grab the relay up and break the connections by mistakes.
Gold by Alexey Akulovich 2023-10-03T08:37:31Z ♥ 1
QTE part is a well twitch for this turn-based game, I feel it would be better if you could gradually raise the diffculty for QTE in a run before returning to chest, to force players to plan his route beforehand.
Space Ltd. by Telkan 2023-10-03T08:21:53Z ♥ 1
There're too few candidates!
High Tide Heist by Remus 2023-10-03T08:12:40Z ♥ 2
Hope to have something to fight back the pirates!