Heart Star by AdventureIslands 2014-08-26T14:07:00
very cute
Foon → Ludum Dare Explorer → Users → tmpxyz
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 54 | Limited Space | Wizard Block | jam | 748 | 3.38 | 3.51 | 3.03 | 2.25 | 2.69 | |||||
| 2019 | 45 | Start with nothing | Upward! | jam | 978 | 2.92 | 2.73 | 3.40 | 2.50 | 2.21 | 1.72 | 2.35 | |||
| 2017 | 40 | The more you have, the worse it is | Kingdom Savior | jam | 415 | 3.59 | 3.75 | 3.51 | 3.62 | 3.53 | 3.48 | 2.98 | 3.40 | ||
| 2017 | 39 | Running out of Power | Clone Colony | jam | 478 | 3.28 | 2.84 | 2.96 | 2.86 | ||||||
| 2016 | 37 | One room | Truth with Propaganda | jam | |||||||||||
| 2016 | 36 | Ancient Technology | MistIslands | jam | |||||||||||
| 2016 | 35 | Shapeshift | BattleMath | jam | 139 | 3.74 | 3.72 | 4.00 | 3.74 | 3.67 | 3.78 | 3.74 | 3.61 | 73 | |
| 2015 | 33 | You are the Monster | Hammer Destroyer | jam | 864 | 2.82 | 2.92 | 2.74 | 3.33 | 3.00 | 2.53 | 71 | |||
| 2015 | 32 | An Unconventional Weapon | Dog Bulldozer | jam | 474 | 3.27 | 3.06 | 3.33 | 3.78 | 3.57 | 3.21 | 2.88 | 3.00 | 92 | |
| 2014 | 31 | Entire Game on One Screen | Detective vs Killers | jam | 315 | 3.42 | 2.98 | 3.81 | 3.30 | 2.94 | 3.18 | 2.63 | 3.21 | 75 | |
| 2014 | 30 | Connected Worlds | Universal Gravitation | compo | 471 | 3.29 | 3.25 | 3.28 | 2.60 | 2.79 | 2.47 | 2.90 | 3.27 | 86 |
very cute
EL Psy Congroo?
Like the annex idea too.
The game fps becomes quite low whenever enemy shows up, no idea why.
The art has a good style. Wish I'm better at art.
The wireframe rendering looks quite interesting :)
Hope there're more levels :)
Nice art
Nicely done!
good idea, but what about the theme?
crashed when enter the third portal...
It would be advantageous to stay at bottom, at least, when vs AI.
great work, would like to see it expanded to full-title.
[rGine] Initializing...
[rGine] Loading game code...
[rGine] Initializing game...
Exception in thread "main" org.luaj.vm2.LuaError: vm error: org.luaj.vm2.LuaError: attempt to index ? (a nil value)
at org.luaj.vm2.lib.jse.JavaMethod.invokeMethod(Unknown Source)
at org.luaj.vm2.lib.jse.JavaMethod$Overload.invokeBestMethod(Unknown Source)
at org.luaj.vm2.lib.jse.JavaMethod$Overload.invoke(Unknown Source)
at main$init.call(main.lua:6)
at org.luaj.vm2.lib.ZeroArgFunction.invoke(Unknown Source)
at org.luaj.vm2.LuaValue.invoke(Unknown Source)
at hackingroelz.LuaEnv.invoke(LuaEnv.java:123)
at hackingroelz.Start.main(Start.java:53)
Caused by: org.luaj.vm2.LuaError: attempt to index ? (a nil value)
at org.luaj.vm2.LuaValue.error(Unknown Source)
at org.luaj.vm2.LuaValue.indexerror(Unknown Source)
at org.luaj.vm2.LuaValue.gettable(Unknown Source)
at org.luaj.vm2.LuaValue.get(Unknown Source)
at org.luaj.vm2.LuaValue.get(Unknown Source)
at hackingroelz.debug.Log.fatalError(Log.java:170)
at hackingroelz.gfx.Screen.createDisplay(Screen.java:70)
at hackingroelz.gfx.Screen.createDisplay(Screen.java:155)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:606)
... 8 more
great game!
Well, I feel the easiest method is to keep all individual digit and try merging them together, never calculate number > 10
great one!!
it's just too short, yelling for more.
great one
yeah a little slow, indeed
great story! like it!
Haha, great one. I knew someone will make the 2D/3D switch game. =)
great artwork and BGM
The link is empty now?
nice artwork!
interesting board game!
nice bullet hell game
I would suggest add a mode or button that could make the game start with hard mode.
a fun game
nice game, hope to have more things to add
As a Touhou-trained STG player, this is no big deal. :D
Hope there're more musics, it's a little dull to have one BGM for a musical game.
quite a style, almost crash my computer though :)
really difficult
nice game
Interesting :), but the games lasts a long time after I reached time 0, is it intended ?
I cannot input the ant's name and stuck there. This looks like quite interesting though
great game, I cannot see the intro text clear at the start though, I think you may try not generating mipmap or use GUI texture type for that texture.
I cannot understand how you come out with this idea :D
Last level? nope, it's not broken, webplayer cannot shutdown your page, so I can only tell you congratulations, the game is finished :)
@shico, try adjusting your camera before pressing RMB
@shico, thanks, I hope I had more time to make a few more levels :)
Hi, @IgIzzy, thanks for the report, I thought I disconnect any links when player hits the death volume, will double-check it again :)
@Gunn3rboi, yeah, i think I should wrap the area more closely, it seems that you guys can fly farther than I imagined :D
@Techblogogy, black/white, rect/circle, cube/sphere, basic blocks for all programmers' art. Adding some normal map will make them more lively :)
@Follett, which level? and you could try ResetLevel (backquote key)
I have just played again and jumped off many place to try locating the "hole" in death triggers, but I cannot find it really. :(
Thanks for all the advices people.
Now I'm working on a Post-LD version and will post here after 15 days. It will provide much more fun by then.
Haha, I had tried to be not that "portal" style, but when I came to black/white blocks, it automatically goes that way. Maybe it's because of the programmer's art, maybe it's just portal had given me quite an impression. :)
Hi, I've been working on the game this week.
I will try to upload a new polished post-compo version in two days.
And this one will have a cake :)
Just added the new post-compo version, a lot of new content is added.
New levels, new Big Boss, and a Cake!
interesting topic. Could add more twists to make it better.
I cannot click the "continue" button in webplayer, I'm stuck at the starting screen.
lovely graphics
A controller game, great :)
very fun to play!
Nice game!
great graphics. how many tris are there in one planet?
This is done in 72 hours? You guys are really pro.
interesting, not quite a game though.
interesting game!
the gameplay is simple, but you made a clear main point.
good idea, like it.
The music is great!
the gameplay is kind of too simple, but the implementation is sound.
idle-style game, nice one.
Nice mechanic, I'm just want to make sure that, if the level is designed by hand or auto-generated?
The idea is very good, need to improve it into a great mechanic for game
Simple and intense, nice work, great track also.
an clever idea and well executed
cookie clicker for the winter, nice work
Hi, the game doesn't auto-start when I dbl-click the .jar pacakge, I need to manually input "java -jar pixelGladiator.jar" in console to get it started. I don't know if it's just me, if so, you might need to do something or people might have trouble running your game.
great work, hope the start part could be faster.
This games show what it would be like "rumors fly everywhere".
The character is always stuck by others though.
Interesting game!
Clicking on the "begin the test" button, and nothing happens?
nice work! space exploration is great.
Hi @wilson,
A marked cell means where the killer *could* be.
If you inquire a killer, he will not mark any cell for you.
@RadStar: Hi, indeed if you observe it a little more closely, 3 actions are usually enough to make a guess, sometimes enough to 100% determine killer position =)
@gebirgsbaerbel: I agree that those elements could slower player a little, but without these things, there will be no mood and be just like minesweep. :)
@ljdp, yeah, killers move first then kill, so they're guaranteed to position near the corpse. I'll update the rules description.
@klianc09, thanks for your valuable feedback,according to the feedbacks, I'll update the game to adjust the starting action from 3 to 4. And after player clearing the game, they could play hardcore mode with only 3 actions.
There're many expandable/improvable places, I'll see if I can make it more interesting later.
updated, available actions in one turn is adjusted from 3=>4, now it feels easier, I think;
@dunin, you have a good chance to find out the killer before any victim appears in small map, if you have good luck, you can catch it in the first or second turn. :)
@lemmily Thanks for your feedback, though I don't find such situation of "1 for inquire"; the cost is mainly used to prevent people doing "crazy arrest test"; as for timer, 40sec is usually quite enough, it just keeps people from going absent minded.
@Flipskiz Thank you!
@mortus guessing is a valid strategy! As for the action counter, I should add some dynamic effect to make it more noticable.
Yeah, reached 53 votes! Thank you all for that, people.
the simulation and joint are done well...
beautiful graphics.
nicely done.
Well, I can imagine how it feel if AR game is in boom in reality.
the idea is good, but it seems that the resolution is too big for my browser. and the rigidbody seems sleep when stay on platform, and when the platform disappear, the player doesn't drop down due to the sleep.
I expected to build a new space colony... well, good graphics though.
very stylish graphics,
The mechanics is great, like it.
the atomsphere is great!
Great work!
If not given multi-life, at least give some bombs~
the start logo is well made, idea is good.
Music and mechanics are great!
quite fun to play.
I hope the real astronaut don't have to do this, too dangerous!
The conversation is very fun to watch. the jumping is a little odd, the legs shake on the stones.
simple and well done graphics, nice mechanics.
great graphics & sfx/bgm
well polished work!
Kinda hard to throw small things, but throwing house is fun and effective.
the sound of fart...
really great game, well designed mechanics and levels
If it's melee based attack, it will be more like hotline in spirit;
nice work!
unusual but quite hard.
The graphics is great, more mosquito would be more fun;
Well polished work!
quite good, but I can grab the alien but cannot kill them by throwing them;
nice mood, not quite a conventional game.
the modeling and graphics are great, though I expected a little more variable mechanics;
very well polished game!
interesting sim game.
The BGM and sound and the timing is great! This game and style reminds me of "Cave Story+", I think this game has good potential.
Really a pro's work
very interesting topic
Number is power. There's still great potential in this.
really cute game
not quite sure what to do
"ASCII game", this reminds me of old days. Good work.
nice work!
The shader is very well made, the levels are difficult but I managed to finish them :)
I love mech, hope for more.
quite fun, the constantly varying timeScale makes me 3D-dizzy;
The control is a little hard, but it's fun.
@Karai17, yeah, According to my original plan, there should be 3 kinds of enemies, one boss, a shopkeeper and the shopkeeper would be the big boss of the hidden level.
A mistake on time estimation and finally barely make to finish this lot.
@Andy Gainey, Great opinions, will try to fit them in when I grow it into a regular game.
really a good game;
very unique and innovative idea, and a well-chosen mechanic, well done!
I was expecting a full blown when I dropped the bomb, and oh... that's unexpected;
This is an interesting puzzle game!
Ridiculous fun!
nice work, well polished
very fun!
The floating block reminds me of the Bastion, well polished game!
lovely! great piece.
very well executed idea, the movement is smooth and intuitive. but what about the theme?
@ironleonem has said all. The mechanics has potential, you might need to decide some good effects for each combination.
very stylish graphics, would be better if you texture the environment to fit your style
Compact and solid design, well done!
I've similar feeling when sitting in a long-distance train.
It's great to see someone make it into a game.
weird, after starting the game, the game just froze. Is it anything about my java version?
The visual is great, and have a style, though I didn't get what to do yet.
nice work, though there're too few human even I have one hatred point.
very good, I crashed into every other blocks to make them yellow, expected them to make some interesting moves when there's no red left.
This game is very well implemented, hope there're more mechanisms.
A well-implemented big tentacles.
Quite interesting game.
The visual style is quite good.
You made with BGE? wow, that's really an unconventional platform. I gave extra points for that :)
nicely done, it's not easy to make in a short time;
The art style is neat.
a fighting game + a detective game, hmm, it's new.
very good, the punch is a little small, but we could do with it as challenge.
Really a Great work!
Great game, very well executed idea, very cool sfx & vfx.
Quite interesting game!
Not the most beautiful nor the most innovative, but THE BEST, at least for now.
Really worth expanding to a full game.
Well done!
Quite good, could be polished more for post-comp version
Nice work :)
Upgrades, something to make next time.
The graphics is quite good, something to learn.
@peterkirk the loading screen is snapshot from sceneView, had no time to PS off all the gizmos :)
@A_K_, I did run both, the windows version seems easier to stop at the loading screen, I'll update a new version to handle it.
@Rocketship then you lose so much fun to make all kinds of hammer moves! :D
I thought this is a common idle game. I am pleasantly wrong.
The motions are great, really a nice work!
nicely done, the visual style is great.
Quite good style, and the visual has a good match with the beat.
The bard is really lovely, could we crush him more?
you've got good voice actor :)
Quite an innovative entry. the style is good.
Well implemented idea, nice work!
Hmm... cannot run...
java version "1.8.0_51"
Java(TM) SE Runtime Environment (build 1.8.0_51-b16)
Java HotSpot(TM) Client VM (build 25.51-b03, mixed mode)
Exception in thread "main" java.lang.UnsatisfiedLinkError: Expecting an absolute path of the library: /home/brendan/Deows\lwjgl.dll
at java.lang.Runtime.load0(Unknown Source)
at java.lang.System.load(Unknown Source)
at org.lwjgl.Sys$1.run(Sys.java:70)
at java.security.AccessController.doPrivileged(Native Method)
at org.lwjgl.Sys.doLoadLibrary(Sys.java:66)
at org.lwjgl.Sys.loadLibrary(Sys.java:96)
at org.lwjgl.Sys.<clinit>(Sys.java:117)
at org.lwjgl.opengl.Display.<clinit>(Display.java:135)
at gameenginebase.Main.initDisp(Main.java:43)
at gameenginebase.Main.main(Main.java:32)
quite fun to play, it's a little repetitive after 200 as it's too easy to get invincible since that.
Very nice style!
Great art works!
Though I really cannot figure out how to win, every stat drops fast even if I made them go up.
not too much a challenge for twist skill, but it's quite fun.
nicely done, the view range is a little small, hope could look from a higher position.
Very well polished game, great work.
The traps are some good ideas :)
The monster is within the heart!
Quite innovative, good work
nicely done, though it's really tiring to clicking F so many times.
interesting ideas!
hard to comment, the topic is solid.
Brilliant idea and execution!
A very cool design.
If you intend to extend the game, I suggest to upgrade the molding mechanism to add free molding and calculate the effect based on the shape player created.
Nicely executed idea. I would like it more if have a hires version.
Cool idea!
I would suggest to add some helpers to help player locate himself, and the lighting is a little dark.
Interesting game.Though I think it might be better to make target objects smaller, so the rolling could be more smooth.
So fun and hilarious, love it.
quite fun to play, simple and intense game.
It's very fun, well implemented game
Nice music!
Interesting game,
If the hitbox is smaller I would be able to graze the bullets.
The idea is great, the pace is a little slow for me.
I thought in the end the cube would consume the little girl, or the cat would turn a huge monster...
Quite a management game.
I like this, but from a 'game' perspective, this could only entertain a very small audience.
The solution makes me 'wow'.
But is this going to raise exception? I thought I would have to check the download length.
f(pl+rcv.download_chunk(cn), cn + len(" "), rcv)
A Well-executed little game.
Look simplistic, but a lot of fun to play.
Interesting story
very interesting puzzler, expect more mechanism
Quite a straight explanation of the theme. Simple fun action game.
It's an interesting puzzle game.
Very interesting game!
Could add more bizarre poses. :D
The physics mechanism is quite interesting to watch.
Interesting levels.
Would be better if the W/D is strafe instead of turn around
Hmm, thought might be able to reach the end...
It's unique game.
It might add more strategy if there's some tile-type that could be used to counter wolves & dragons.
Like the wolf cannot pass water, etc.
Looks fun, but the link is wrong.
This should be what it is
http://gamejolt.com/games/bulletmorfer/141993
The sprites are good, it's quite weird to have this static background
The art style and colors are great, recommend use more effort on the mechanisms.
Good pixel art, hope there's more gameplay include.
Don't quite understand what I'm doing, but it looks interesting.
Nice music, like it a lot.
Lovely graphics!
"Take the shape of the one killed by you" is a good concept, but the control could use some more improvement.
interesting game
Quite interesting game :)
The graphics and theme are really cool, but the control and play are quite hard to grasp
Well implemented game.
Should make Gabe to see it :D
The battle core is quite good, you could tweak it a little to make it more challenging and fun
This idea is brilliant!
A great entry for 72-hour jam.
Interesting game, but the control is too hard to grasp.
The flyingJet is cool.
By the way, you should set the moving platform's update timing to FixedUpdate, so the player won't jitter when the platform is moving downward.
A nice simple game, what're those enemies, ancient human?
I think It would be better to make the tutorial UI disappear after starting game.
It would be more fun if there're guns and more kinds of aliens
The 3D-retro style is really special, you can feel a mysterious interesting combination of ancient pixels and 3D smooth animation.
The camera tilting felt a little too fast, I'm not sure, if you're using physics to drive the camera, maybe add some more drag?
Ha, it's an interesting little adventure.
Great theme and humor here.
I hardly came up with such fun combination.
Cool design, hard game, only get to the third level.
Would it be better if player can control horizontal movement?
This is a cool party game :D
Love UFO, I hope it rotates in the mid-air.
It could be more funny if you add some sound effect like big truck parking when moving a block;
Also you could add some tension by adding a timer to make player work faster, and make them put block to specified place each time.
An unique art-style, nice job
Wow, this is new!
A game could use Steam's matching services? I thought it was only accessible to published games.
I need to check how this works.
Good graphics & sfx, but there're too few levels.
interesting game, it would be better to have more interactive content.
Lovely tori, the physics of the arrow bouncing on wall is good. it would be better to let it bounce on the ground one time than directly stop
Very interesting theme, I felt it might be more fun if changed to a 3D game.
Nice try, the camshake effect is good.
The sea graphics effect looks nice.
I've not rewind a cassette for a long time... Ancient tech.
Interesting idea :)
really beautiful game,
Maybe I really suck at puzzle game, but I really have no idea how to match the photo with the scene at the first photo.
@dissonent, Yeah, I tried, but I cannot find the box in the photo. And I've tried many times to match it like in the example photo.
Could you make a gif showing how to do that?
@dissonent I got it. I always put the photo off before taking out camera. So silly of me.
The art style is quite great, remind me of the good old GBA games.
But the gameplay is a little long and repetitive. I didn't finish the first level as it takes too much time to wait and collect the ink bottles. Or maybe I misunderstood how to play the game?
The BGM and sfx is very soothing, but the level is just too short.
Is the word-puzzle the end? Just to make sure.
A very fun mix of story and puzzle
It's a very interesting setup, never seen a point-n-click game to touch this subject.
The story seems interesting, but I cannot tell the results of my decisions.
And the font are too small, I have to gaze on the screen.
That's interesting game, the animation and dialogs are fun to watch.
A nicely done space fighter game.
It would be a lot better if the contributed glyphs have more connectinos and meanings with the core gameplay!
Kind of confused of what I'm doing...
Fantastic graphics,
Is it how blacksmith work? I've never seen that before.
Seriously, ElderScroll should include this to let players to craft their own weapons.
Also need to set materials and carving some details on the blade.
It's very simple to the core, hope to have some more stuff, like throw some drygrass on that?
Amazingly high quality graphics!
I expected to fight a boss on collecting all 4 runes.
btw, it felt so evil to burn down all the natives and homes to crisp.
Quite fun to play with, the bears are deadly but once you get the pattern they're no danger any more.
It could be better to use RNG to decide results, and allow players to throw water/food to increase chance to lure bears away.
A lovely board game, hope there're more mechanics and content
A peaceful game, I love watching those small people running around.
It would be better to see them walk between the city hall and the workplace.
This game has a quite new mechanics.
But I felt that the cooldown is kinda too long that it's basically impossible to hold enemies for long after a while.
Or maybe I'm playing in a wrong way?
A nice simple game, but why are those wolves falling from the sky :D
The jump control is really unique, is it a bug or a feature?
Great shooter game, the AI is well designed, and the background story is quite interesting too.
This game has more depth than I thought.
It has a big chance to confuse players at start, but after grasping the rules here, you could find some interesting challenges inside
By the way, I didn't notice obvious effects from adjacent tiles, then what's the purpose of a 5x5 board?
After 72 hours coding, I would skip a low-level programming language.
Just kidding, this's a nice programming game.
Very well implemented design, the puzzles are well designed too.
The art is great, the enemy is too aggresive and sabotaging the wires all the time.
This is interesting shooter, but the player is invincible?
This is really a great entry, it reminds of the cave story, I think you guys could make it a extended version of this game.
A very interesting idea. The movement is very well designed.
An interest puzzle game, it would be great to have some extra tricks.
Windows anti-virus reported the exe is infested with virus >>
This is a special entry, but the presentation is a little too confusing. I didn't get what I'm doing until read g_o's comment above.
Anyway it's an unique approach to an unique theme.
It would be best to at least write the basic rules: It takes me several minutes to figure it out.
1. If you have 3 powerplants, the first one will provide 3 power, the second one 2 power, the third one 1 power; 2. The power is provided to nearby cells and cells connected by grid;
Nice entry. You could devote some more work to the basic physx control, for a platformer game, the current status of the control feedback feels too floaty, the force you apply on the player seems too high, it makes kinda too difficult to apply precise control.
Solid implementation. nice work!
A good concept. Though I suggest slow down the tank and not bump it up & down, it feels things move too fast and hard to aim right now.
@jason200101 Ah, I see, I'm using 7zip to highly compress/decompress it, it seems that the windows built-in unzip cannot handle the zip-pack under that algorithm, I've uploaded a new version to replace that. Thanks for reporting :smile:
Hi, @raaaahman, Thanks for the detailed feedback,
> -Power is always the limiting resource (which fits the theme indeed), while I’m stockpiling minerals. Maybe there could be a generator room where we can convert minerals into power.
In the original design there is a merchant in the command (as you can see the second slot in command center is gray-out), it's supposed to provide convert between resource and sell chips & weapons, the price is dependent on the clone's bargain attribute, basically a (6 - bargain_skill) mineral -> 1 power ratio. Well the bargain attribute is still there, but the trade mechanism is not implemented yet.
> Enemies hit hard, and them being able to play right after spawning make going for the hive a suicidal mission. And we don’t have ways to improve clones health, so they’re set to die.
Ah, you make a good point here, indeed my original idea is to make players to push forward with (base + barrier) combination. But the kamikaze enemy is not a good idea, should fix it.
> Rooms die in one hit, regardless of enemy strength and shield HP. > Range isn’t limited, you can pick which enemy you want regardless of the range stat.
Might be bug, I will check & fix them.
* Fixed a bug of hitting out-of-reach enemy; * Lower the AP cost for some work; * Raise the clone headcount limit * Give players some chips & weapons at the start; * Lower the enemy attack in the 2nd & 3rd waves;
I've added the trade mechanism in the 1.06 update, and player at start has one set of each weapon & each chip.
Now I think the game would be balanced for new players to beat (well, at least after they grab the idea)
Mmm, it doesn't run on Win10...
Very interesting design. good game.
A simple design & implementation, but there's a nice design idea within, the random tile is well designed, it would be better if there's some "wild card" or "special power" to add some spice;
I like music game, there's a little sound desync at the start, but it's okay later on.
There're too few levels and it seems there's not too much need for player to control, the player token just move on its own, and the branch is very few.
It's a good game made in a short time, the basic mechanics design is solid, you could improve the overall game a lot with some minor polishing.
Beautiful scene setting, nice BGM, intense battle.
I would suggest some extra super power for the player;
Oh, this game is fun.
It might be better If we could visualize and move the units on the map.
This game is great, it grants you great and uncontrollable power and tell you not to kill people with it.
The story board is simple but convey the ideas well. it feels intense seeing people running away while you shouting 'I don't want to kill anybody'.
And it features double endings, it would be much better if there's a boss fight, maybe against self.
Nice game concept, good implementation.
Interesting shooter game, nice retro visual style.
Interesting entry, for the other players, be sure to make it fullscreen or you might accidentally click outside the screen area.
This feels like a good adventure game, though it doesn't explain why the mobile phone is taken as the timer.
The graphics is nice, the BGM is good but could use a better one fit the scene.
The basic concept is good. The spaceship model is good, but the sun should have more work.
Also it could use some improvements on the details:
* Make everything slower, players are just blindly pushed around by enemies currently; * Make weapons matter, should kill the enemy with 0.5s laser, also make the collision reduce player HP; * Make player fly through slow swarm / Make player evade quick collision
This is a very interesting idea, I hope to see the little timmy do more than walking to the power socket. It would be much more fun if it can interact with more things.
Impressive retro style graphics, remember me of the first Doom.
Restarting takes a little too much time.
The running is quite smooth;
Smooth action, stylish graphics.
However the gameplay is a liitle too luck-dependent, too many times it's not about twitch skill or strategy, it's just the incoming obstacles cannot be avoided, such frequent helplessness is not preferred within good design.
A nice shoot'em up,
I would suggest to lower the difficulty a bit, the second wave is a little too difficult already.
Very interesting, good work.
The atomsphere is great, it would be better to add some sfx to the upgrade.
This is a nice idea. You've marked some interesting conflicts in this game, the mechanics is a little too simple though. You could expand this idea with more complex mechanics.
This's a cute game :D
Weird, I was stuck at the start, cannot move, no enemy incoming. Can only rotate light with mouse.
Nice graphic & atomsphere. The gameplay is challenging and interesting, almost make into top20 in the leaderboard.
Some suggestion:
1. Add some feedback of being attack, at the first several run, it feels my HP just drains up without I ever notice it. You could add some fx or simple HUD text to notify player that they're hit. 2. Too hard to see the archer's arrow or tell which is archer, this reduces the incentive for player to raise skill; 3. The package 188MB is kinda too big.
It's a good design idea to herd cat instead of sheep, but it'd be better to make the kitties act more cute, like more authentic meow voices, and some more cat-like action ( wash-face/rolling/climbing/ etc)
A Peaceful and beautiful puzzle, clean color schemes and dynamic background, it's very smoothing to watch and listen to the BGM.
A simple visual novel, it's interesting you put a minigame inside the visual novel.
It would be more interesting if the minigame makes some difference at all.
The startup cutscene looks great, but the battle mechanisms are a little dull. I tried to slowtime with right-click but nothing happened?
I hope the left/right can make the character strafe left/right, if the mouse is used to rotate the cam, then it felt kinda weird that the left/right cannot strafe.
A typing game with a new concept, nice implementation.
A solid racing game in a short timespan, nicely done!
interesting game, I would suggest give it a clearer visual and make the step slower, it's hard for the first-time player to follow the time speed.
I cannot start the 32bit win version, but the 64bit win version is okay.
Is there some requirement on the Java version? my jre is 1.8.
The game mechanics is a little confusing, maybe it's because I stayed up whole night. :)
There's something wrong in the UI.
Is it supposed to be some description on the card? The words are too small I cannot tell anything on it.
It's a good try to make a new card game during this short timespan though.
This is very good game, very well polished.
I hate cats more after playing this. :D
Simple and fun, very polished and well implemented, just great.
The sound effects are really good.The shooting feels quite satisfying.
AI Path-finding could use a little more work, or it's on purpose left that way? Anyway it has made the game not that hard in a good manner.
You made a point in the game, but it would be better if you can make it more playable, like add some extra control or obstacle to allow players to stay more in control
The core mechanism is good, it would be a lot better if there is more variations added to the core mechanism.
Solid game, the difficulty is just fine, the balancing mechanism is well implemented.
Very impressive to have this done in a compo;
This is fun and crazy!
The artwork is great, you should put some sound effect and BGM to get things heated up too.
To the other players, you could overlap the two planes and control them together, this would make things a lot easier.
A quite good hit'em up game, well implemented and high quality art assets. Nice job!
It's a great job to invent and implement a new card game in such short span!
High quality. A chaotic fun experience.
Things start to get interesting when SWAT shows up.
If there's something that we could spend the tons of gold on, that would be amazing.
The rotation speed is a little too low though, the scene is kinda dark, IMO it would be better if in a 3rd person perspective than a first person view.
Funny game, it's an interesting idea to fart away the pursurers.
The chasers are not posing a serious threat though, I would recommend to make some chasers to do a tackle towards player when get near to make player more aware of the surrondings.
Nicely done, the art assets are high quality, the downtime of waiting for bandits to come up is a little long between waves. I would recommend:
* make the enemy bullets slower and increase the density, * make the villagers to run slower and they could be knocked out by bullets but player could help them up.
This is a game with a thought, and a mechanism well implemented to support it.
Nice entry in a short weekend, I prefer WSAD but mouse move is okay too.
The black background makes it hard to feel if I'm moving or not, I would recommend to add a galaxy background texture.
Great artstyle, great job.
An unique entry and well implemented, the timelimit is a little too tight at the start.
It's a ball called cat, lol.
It's really horrifying to have so much to reply on messager.
An interesting idea, would be better if the keystrokes are not that dense, so that I can spare some attention to the crazy fans.
A very solid megaman platformer, amazing to finish it in a compo.
A solid well implemented game
The download link is invalid
The AI would fall into endless loop, but it's still fun to watch them play
An interesting approach of platformer
A clever idea, and this might be more interesting with some other extra elements
An escape-theme game implemented with minimalistic style
This game can run in Chrome, but I cannot move with mouse. I can attack or restart with keyboard, but there's no response when I move or click mouse.
The idea is really interesting, the difficulty is well balanced too.
That's an interesting idea of assembling cars on the fly.
Life game is fun, it would be better if there's some goal for players to finish
This is a well implemented game, great job.
An easy improvement is to add simple sfx for jump and stomp
great entry, I've never really thought of how world of goo is implemented, this is really inspiring.
The idea is cool, it would be better if there's a single-player mission.
@joymagine Hi, thanks for your reply, the color indicator is at the top-left corner, showing the potion you're holding right now.
The UI might be a little small on high res screen (2K), as I was working on a 1920*1080 notebook screen and all UI size are pixel-based.
And I've never encountered aim problems here with firefox/edge, could you tell me the browser and OS you're using?
@feor Thanks for your feedback. I've tried several runs on firefox again and not seen the bugs you mentioned, now i'm really doubting that if my browser is running a different version? I'm gonna get another pc to test later.
btw, I really like your "Neptune's Wake", it's one of the most fun games I've played in this jam so far.
Hope to have something to fight back the pirates!
The graphics are great, but the defense towers are too few to protect the area.
The cooking instructions are a little vague, do I need to bake every ingredient?
Tht html version feels very heavy to control the movement, should adjust your input logic code. The packing mechanics is fun to play, but with the control difficulty it's hard to do things fast.
QTE part is a well twitch for this turn-based game, I feel it would be better if you could gradually raise the diffculty for QTE in a run before returning to chest, to force players to plan his route beforehand.
Great art, animation and style. the movement and attack feedback could use some more work too.
Scored 126 when finished the game.
The mechanics looked simple at first, but I had some good times when playing it. It feels good when got firepower upgrade and sweep the enemies double fast, and intercept enemy projectile is an interesting part too.
I would suggest changing shooting from clicking to holding.
The main mechanics has potentials, I thought I could assemble a major battleship.
Unique mechanics, it's very fun playing this game. More fun If there are some strategical resource on map or we could influence where to sink enemy tiles. Good job!
Nice puzzles, but it's too easy to grab the relay up and break the connections by mistakes.
There're too few candidates!
Thumb up for godot game, nice job. How would you say godot compared with unity/ue?
Solid core mechanics, and meaningful upgrades, easy control and huge space for skill improvement, well done
This little puzzle game is well polished, the levels are well designed too, the graphics and BGM are soothing to go with. This is a well entry for LD jam.
The dial mechanics is unique, it could be much better if you add some mechanics to give players hints to find meaningful positions, instead of roaming around.