FoonLudum Dare ExplorerLD32 → Time Bomb

Time Bomb

By deozaan

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CategoryRankScoreCount
Mood1483.64
Theme2153.78
Innovation3153.39
Fun5433.00
Overall5583.17
Coolness171339

Comments

TaoPhoenix 2015-04-21 02:31

The graphics are stunning!!

hyoga-3d 2015-04-21 03:43

Nice art, but I have not certainty that you made all of it, that char is from asset store, but since you are not being evalluated in graphics its ok, Nice gameplay.

deozaan 2015-04-21 06:57

@TaoPhoenix: Thanks!

@Hyoga-3D: You are correct. Most of the art is from the Asset Store or other open art packs. That's why I submitted as a Jam entry and opted out of ratings for the graphics. (Same with the audio.)

seleb 2015-04-22 02:00

The time slow mechanic was cool, although it would have been nice if there was some more visual feedback when you came into contact with enemies and lost.

mildmojo 2015-04-23 04:08

A pacifist shooter; I like it. The time bubbles worked really well and those one-touch-kill robots were super creepy. I'm glad they stopped following you when you were out of sight. It took me a few tries to get through and I had to dig out a gamepad, but I made it. I really appreciate the control rebinding and inverted Y option; the stock settings didn't work well with a PS4 controller.

It would've been helpful if the robots made some noise to let you know when they were closing in behind you. Even just some soft whirring or something would've helped. It felt like the projectiles didn't collide with the enemies, either, just the floors (yay Quake rocket splashes). It'd be a little more satisfying if you could peg them in the chest to slow them down.

I wanted a little more environmental art for the teleporter. Maybe just a few shafts of light to show teleporter pads.

Cool idea, though, and you totally pulled it off.

aevek 2015-04-24 22:59

Really like the mechanic of only being able to slow time locally, instead of any kind of combat. Really cool take on the theme, great job.

boateye 2015-04-27 22:23

Maybe I'm thick, but i was unable to find anything to shoot/interact with aside from the orange self-destruct panel, and the blue panel in the room you started at. As such, i just booked it from the start zone, to the orange panel and back and i won. Not sure if this was intentional, but that's possible.

catwheel 2015-04-27 22:26

Graphics are great. I like the idea of the weapon. I think it would be really awesome to add puzzles to this game that you solve using the gun.

someone 2015-04-27 23:09

The time bubbles were really cool. Too bad the game doesn't really do much with the them. You can complete it easily without firing a shot.
It has the potential to be quite an interesting game if developed further.

waveformmodulations 2015-04-27 23:33

That robot was really scary, this ship looked really good. the style was cohesive, died many times.

lolshouse 2015-04-29 04:51

Got more fun once I realised I could rebind controls. Solid entry!

evergreen-games-ludum-dare 2015-04-29 05:18

pretty good! the time bubble gun was clever. even though you didn't make the graphics , they all seem to fit well together. sometimes i could run past the robots and sometimes they killed me.

jsmars 2015-04-29 06:32

Really nice graphics and those robots were scary as hell, I think the high tempo music and frozen screen did a lot of it, nice job!

tmpxyz 2015-04-29 15:22

The mechanics is great, some more interact-able object would be better.

robert_steiner 2015-04-29 17:13

All my FUN was killed by most terrible controls ever :) (it might be my fault that I play games on PC without console peripherals though)

One thing that bothered me was alarm sound when you're inside the time bubble - it should speed up, not slow down.

Technical note: since unity 5 was released, even in free edition you can create navigational meshes, so your AI does not walk into walls. Oh, and it seems that you forgot to loop the music - I had to go away and when I got back, music was gone.

kaiseangames 2015-04-29 17:26

I hoped for strafing :) Also, I wanted to shoot the balloons straight at the robots' feet, but I can't look down on keyboard. With better keyboard support, this game would ROCK.

I read your story and I'm glad you decided to participate in spite of lack of inspiration.

kaiseangames 2015-04-29 17:42

Me and my wife - we played together. I was moving with WASD, she was looking around with arrows. That's when you realize a gamepad would be nice.

guard13007 2015-04-29 21:08

Holy shit that was amazing! Very fun, and terrifying. Those robots are scary. I had to play many times to beat it.

justthestudio 2015-05-04 21:39

I got a mini heart attack while playing!

ogniok 2015-05-06 20:35

A good entry and a very nice idea, but the controls were awful! :D