OPERATOR 42 by TravisChen 2015-05-04T21:29:00
You could work on design a little, but it's freakin' good and we laughed like hell on Skype rating your game, so great job!
Foon → Ludum Dare Explorer → Users → justthestudio
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 33 | You are the Monster | Birthday Monster | jam | 291 | 3.50 | 3.50 | 3.20 | 4.08 | 4.13 | 3.95 | 3.05 | 63 | ||
| 2015 | 32 | An Unconventional Weapon | walkin' talkin' | jam | 531 | 3.20 | 2.88 | 3.56 | 3.96 | 4.42 | 3.52 | 2.92 | 3.45 | 46 |
You could work on design a little, but it's freakin' good and we laughed like hell on Skype rating your game, so great job!
OMG Nice one!
Really really fun and enjoyable gameplay, pretty big word database. Graphics and sound could be better, but overall experience is for 4 stars! ;)
We won't rate your entry, cause it isn't quite playable yet. Anyway, we love the idea and style and we can't wait for the release!
It was really fun, thanks!
Speed of the game should be increased, but overall experience is nice ;)
Best fun evah. Audio is simply amazing. We never had that much fun killing enemies. Is soundtrack by any chance available for download? :)
Wow! I was really surprised. At first look it seemed awkward, maybe beacuse of poor graphic design. Despite that, gameplay and idea was fantastic, and I seriously enjoyed playing it. Well done!
sadly the camera scrolling doesn't work on web version, so we can't see the whole game
Not really sophisticated graphics and UI seemed pretty awkward. AI behaved crazy sometimes, controls weren't very responsive, but I really liked the idea.
We love communist space and design!
I'm not really sure what was going on, pretty chaotic
Game setting has great potential. It's in an early stage, but it definitely could be something in the future.
That reversing sound made me laugh so hard! I love this entry since the first screenshot on LD blog. It has not only very funny and well theme-matched concept, but also surprising nice gameplay. But as you said in description - playing on gamepad is the only option if you care about your clients. [T]
At first glance I thought "hey, these guys are trying to copy a success of similar game which won LD once" but after a while I was like "OMG THIS IS FANTASTIC!". Good work, really good work. The level of polish, audio-visual details and "juice" you put in this game in such a short time... I'm amazed. I'm curious about post-jam version :) [T]
As someone said, I couldn't finish the tutorial, because it didn't want to close the message box until I started the day. Very funny game, Towe Defense-like, even though it becomes a bit too easy if you pass first 2 days.
Amazing approach to the theme - it's not so obvious and touching real everyday problems. Even though I haven't found any outcomes and endings, the short time limit was very good choice. It wouldn't be so fun and moody if I could "fix" every problem every day.
I was anticipating this game when I saw your art mash-up on LD blog page - your visuals are quite cool. I wish you had more time to make it more playable game. Also, I found targeting humans really strange. I often don't kill somebody I was sure he is in the targeting circle. [T]
It definitely lacks a lot o polish (some UI indicators, explanation, win/lose conditions etc.) but the game concept is something I really appreciate. It's like traditional-lane defender mixed with Tetris and transformed in something more symmetric - the fact you're not only defending like in similar generic lane-defenders, but also attacking and trying match shapes makes me anticipating the final, more playable version.
This is the most moody and beautiful entry I've already seen in this LD. Wow. Even when I thought at first "there's not going to be much gameplay" I was wrong - you managed to make simple but still fun mechanics, which match the mood of the game. [T]
@orange08 I tried to reproduce this error, but me and my friend just downloaded zip file, extracted launched and everything worked. BUT when I tried to launch a game without extracting zip file I got an error you are writing about. Are you sure you extracted everything? We will still investigate a problem.
Game has very nice graphics and cool, smooth animation. It's a little repetetive though, and gameplay is little clunky, though. But I believe that future versions will be more polished :)
Like Klappermann, I found it a bit not balanced - I was mainly using monster cards. I couldn't at first understand how attack/defence/hp works but I feel it has a potential. Also, emojis are always cool. :)
BTW - I can tap and activate enemy cards, is it intentional or bug?