cicanci 2015-08-24 14:54
Nice job!
Foon → Ludum Dare Explorer → LD33 → Moster Kings
By frondeus
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 381 | 3.14 | ||
| Graphics | 587 | 2.86 | ||
| Humor | 634 | 2.32 | ||
| Theme | 763 | 2.83 | ||
| Mood | 824 | 2.23 | ||
| Overall | 833 | 2.64 | ||
| Fun | 872 | 2.29 | ||
| Coolness | 1842 | 33 |
Nice job!
gj, man. Pretty interesting!
Cool idea
Pretty hard to remember which one is better against each other
A reset button or a win/lose condition would be nice
Good job!
The monsters are cool (and some of their animations are hilarious)
I feel proud to be a slavic demon.
The animations and characters are awesome. Would love to see this on a bigger field with some ability to upgrade monsters and such : )
It definitely lacks a lot o polish (some UI indicators, explanation, win/lose conditions etc.) but the game concept is something I really appreciate. It's like traditional-lane defender mixed with Tetris and transformed in something more symmetric - the fact you're not only defending like in similar generic lane-defenders, but also attacking and trying match shapes makes me anticipating the final, more playable version.
justthestudio has said everything :) The idea seems neat, but some feedback/explanations/help would be a great improvement!
I like the animations.
It could use some feedback when something is countering another enemy (special particle effects or something?). Would love to see stock of fighters (if there is any? ) in a list, or just more feedback on how the spawning is working. Maybe a "next" option to see what's coming up. Maybe just also display what they counter somehow?
The game pace seems a little slow too since the enemies just get backed up in a traffic jam waiting their turn. Faster fights and possibly having bonuses to appropriately stacking your side like Firemen behind melee guys (but I didn't feel like that was special at all)
Definitely impressive for just the weekend and innovative.
roughness and some bugs with win conditions aside, pretty good idea! It was kind of cool to see monsters battling it out. I never saw that king monster but that could be a cool end game mechanic. It's kind of like a simplified moba with some puzzle elements.
Interesting idea. ^^
Battle ends and the game don't, I don't know if that is a bug.