Foon → Ludum Dare Explorer → Users → mickanio
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 33 | You are the Monster | The Beast Is Within You | compo | 241 | 3.43 | 3.19 | 3.86 | 3.69 | 2.18 | 2.33 | 3.21 | 69 |
This was creepy and thought provoking.
Really great fire and explosion graphics! I couldn't get past level 7 : ( not enough humans for me to stomp. Maybe its because i destroyed all buildings?
This was a cool way to render graphics. Good jorb : )
That was awesome. Played through the whole thing. Last level was a awesome. Progression of difficulty was great.
This was really good, and thanks so much for the post-mortem. I'm wondering how to add graphics to my game - I wonder how different art styles such as pixel art speak to the theme and the perceived 'seriousness' of a topic. It's also very interesting to try and model a real world situation into game rules. I think a debate about the rules themselves is part of what is really interesting - for example, how successful you are if you only take 'bad' people on your boat.
couldn't run on Mac : ( here is some error info:
Dyld Error Message:
Library not loaded: @executable_path/../Frameworks/SDL.framework/Versions/A/SDL
Referenced from: /Users/USER/Downloads/*/flash_gorman.app/Contents/MacOS/flash_gorman
Reason: image not found
Awesome animations! Loved the music too. I really liked how the monster walked. Felt real good : )
I think you accomplished your task. I really like this writing! Graphics were great too. Awesome way to make something within the constraints of 48h. My one (hopefully constructive) criticism: I didn't like the line "enough to break the glass utterly" - if i'm getting it right. Other than that I thought the writing was spot on!
Wasn't working for me on Mac : ( (version 10.10.4)
The animations and characters are awesome. Would love to see this on a bigger field with some ability to upgrade monsters and such : )
This is really solid. It feels incredibly tight design-wise. You chose the perfect scope for this project and executed on it really well. It's a really good take on a clicker (incremental) game. I think it's totally worth expanding on. Only (hopefully constructive) criticism is that it was hard to see the cops - it was kind of frustrating. I don't think it would take away from the game to make them a little easier to see among the crowd. Maybe they flash when they shoot, instead of the whole screen flashing?
w00T! great game! i love the grunting sounds
I love this monster.
Awesome game! Really good exploration of that single mechanic in such a short amount of time. I played it all the way through : )
Great job introducing the mechanic slowly and ramping up. Love the graphics too.
Love the graphics and the leg physics.
Love those wavy arm guys!
I laughed a lot at the sounds
Haha - I love how loud the menu is when it comes up. I've come to love the sasquatch.
Very nice artistic rendering of Kim Jong Un. I thought the "Event" meters were buttons. Would be cool if when they filled up you got to click them and it made something satisfying happen.
Very nice work.
Awesome game! Would love to have more control over my ability to find heroes - feels a touch too chancy if you know what i mean. Great job!
This is a cool idea - sort of DOTA-like. I've never seen a game with this exact mechanic before.