flygamer101 2015-08-24 13:07
Nice little turn based game. not too shabby, but it could use a little work. I didn' know how to move until after the dialogue.
Foon → Ludum Dare Explorer → LD33 → Too Late, Too Bitter
By jackdegree
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2 | 87 | ||
| Mood | 211 | 3.38 | ||
| Graphics | 544 | 2.93 | ||
| Innovation | 628 | 2.74 | ||
| Overall | 669 | 2.91 | ||
| Theme | 701 | 2.98 | ||
| Fun | 833 | 2.41 |
Nice little turn based game. not too shabby, but it could use a little work. I didn' know how to move until after the dialogue.
Nice work on the stained glass! I've made a black-n-white game myself, but the color elude me, and you seem to be really good. Also - decent writing. I guess, #2 from your goals also went alright. :)
Ah, I think I understand what makes you the monster in here.
Nice and moody!
Thanks for the feedback! Yeah, the whole player control and animation could do some improving :-) I'll add something in the description for future players.
@Filecreation @aprotasenya Thank you :)
I think you accomplished your task. I really like this writing! Graphics were great too. Awesome way to make something within the constraints of 48h. My one (hopefully constructive) criticism: I didn't like the line "enough to break the glass utterly" - if i'm getting it right. Other than that I thought the writing was spot on!
@mickanio haha well if that's your only criticism, I'm quite happy! I'm not sure what you don't like in that line though? Is the word 'utterly too pedantic ^^?
Cool little game. Took me a minute to see that I had to hit enter to pick up the hammer but I finally found my way out :) Good job I enjoyed it!
Not bad. But problems with display of text.
@andreymust19 hm, sorry you experienced that. If you could send me a screenshot of what you are referring to one of those days, I'd appreciate :) (you can just send it to my twitter, @chesnaisa)
Great writing. It really helps setting the mood of the game. And nice work on those stain glasses too.
the interaction prompt (press enter to pick up hammer) was reaaaally faint for me. wasted some time looking for the hammer.
i really enjoyed the art of the windows, and the story of breaking out.
good, and memorable :)
S
I wish this game was longer, as soon as I was getting into it it finished.
The main room doesn’t need to be so big. I know you said you didn’t want to put vanities in it but a little bit of furniture would have been nice.
I really liked just having the small window.
@increpare I'm glad you enjoyed it! I'll update the build to make the prompt lighter, wouldn't want anyone else getting frustrated on this.
@MrDave – yes, making the room smaller is on my 'improvements' list. This was my first time making a 2d game with graphics so I learned a lot about the dangers of not scaling things properly! As for the length, I just didn't have that much time to write more, but I'd like to make it (just a bit) longer too!
Really liked the dialog and how many lines where presented at each object. It reminded me of the dialog in dark souls. I also really liked the story and how it fit the jam theme. Controls could use some work but good job.
Loved the game, the amount of detail you put in... was really cool!
I found the interface a bit awkward: maybe would have preferred a single interact key that would sometimes give a choice about what to do?
I didn't realise enter was a used key until I read the description below.
@Draknek hm yes, maybe I should explore that. I was also thinking of letter the player try to swing the hammer and display some message to say that it's useless, unless they're in a place where it has an effect?
As someone who practises & appreciates similar ancient knowledge, it broke me to break the glass. I guess now I'm "free" :/
It's very fun, but too short, it ended right when I was starting to get into it!
@n42k you're not the first one to make that comment. Maybe in my post-compo version I'll make it possible to break the glass and not leave yet, maybe even break all the glasses. I don't know.
Not bad. I liked the inevitability of using the hammer to smash the works of art. The jerky movement was a little jarring, but it works to the game's advantage. Good work :)
I really liked this game! The story you tell is compelling ,saying much more with the words it doesn't say, then with the words it does.
I would've loved a little bit of ambient background music, and maybe a crashing sfx when I smashed something :D.
Great work, keep on going!
@veoviscoll12 @Jod thanks guys! Yes, I've got a lit of improvements I'd like to make for a final release, and sound effects are definitely part of it!
I actually didn't realize it was top down at first, due to the initial player placement and wall color choice, the wall actually looks like the floor in a platformer! The story is interesting and the descriptions are nicely written. I played through multiple times to see if there was a different outcome.
The top-down perspective is interesting, particularly since you can see the sides of all four walls and yet the character appears in a totally different, head-on perspective. Ultimately, this unconventional viewpoint works well for a game that seems to examine the allure of the fragment, whether a fraction of a sentence removed from its context by ellipses or a shard of glass fused into a stained-glass window. My instinct, as a player, was to attempt to fuse these textual fragments into a cohesive narrative, but ultimately, like the game's stained-glass windows, any cohesion was brittle and easily fractured by the slightest touch.
Controls aren't very smooth, but the idea is great, and I kinda felt bad