D÷V÷S÷ON by pinkmonkeyhead 2015-08-26T17:59:00
Is a clone-idea from http://agar.io/
Foon → Ludum Dare Explorer → Users → andreymust19
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 42 | Running out of space | StopLitterSpace | jam | 2.18 | 2.21 | 2.71 | 2.14 | 2.06 | 2.64 | ||||
| 2017 | 38 | A Small World | HugeSpace 2 | compo | ||||||||||
| 2015 | 33 | You are the Monster | Over your dead body | compo | 3.03 | 2.68 | 2.63 | 2.30 | 76 |
Is a clone-idea from http://agar.io/
Very very nice. All on places.
Sweet dino.
Glitch controls, but it's been fun.
Fine.
Game is without ending? Just scoring?
Blood Moon authors, please, make Win32-build.
Hah! Why Unity3D for that 2D-game? Not Love2D? I'm dead while is loading.
Not bad. But problems with display of text.
Hello, devs! Please make Win32-build.
'Jump' not working for me. 'Space' button just plays sound.
Aaaa, .NET 4. Not accepted.
Error:
"G:\MiniGames\LD33\PONY.exe not an application Win32."
I have error after running 'monster-run.jar':
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Java Virtual Machine Launcher
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Could not find the main class: com.pianoman.game.Main. Program will exit.
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ОК
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Nice hand-maked sounds!
Freballs too weakly.
Hah! Is very humor.
Make 32-bit build for windows, please.
And don't include *.pdb files in build. They not need for players, just more space occupy.
Deal. Thx.
Thanks everybody for feedback. I'm glad, what game liked somebody.
Error after running:
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rubyw.exe - Entry point not found
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Entry point in procedure _gmtime64_s not found in library DLL msvcrt.dll.
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ОК
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Give me correct 'msvcrt.dll' please.
nice, anti "Party Hard"
nice, anti "Party Hard"
Sorry, can't play. 'Out of memory' message.
Very like Counter Strike. Oh, no - Desert Strike.
Brilliant game.
One note - i'm often missed from button "Tools" to button "End" when play with gamepad.
Your game crashed for me. WinXP.
I have message:
"The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings."
Oooo, that's funnily.
And proper voice acting!
Poison visual style, feel some Hotline Miami.
Made Win32-build, please
After running appear message:
"Entrance point in procedure ReleaseSRWLockExecute not found in library DLL KERNEL32.dll"
WinXP
Wooo, what a symbols mess! Very dynamic thing. I think better auto-scroll page up with every new line, to player hurry move down.
Exception thrown, see JavaScript console In console "out of memory". I have some about 1 GB free.
Firefox 52.5.0
Need chip-tune music and primary goal. Stations direction better keep on borders of window.
Movements controls better did: W - north, S - south, A - west, D - east, without depends from mouse position. Is more comfort. Good what dead bodies not clears after night. And think what need friendly fire. And maybe not bad make some dead zombies "still alive and dangerous" to sudden attack when you come close. Good idea with AI-survivors for support.
And... is jMonkey Engine?
Yeah, controls is just garbage. Learning to swin into open space!
Ooooo, that what me need. I long time thinking about 3D-game with tetris-packing stuff in boxes/cases, but not have idea good gameplay for that. Your variant more interest.
Pretty addict. Need more box types, and less heart-boxes (or increase 'skull'-time and decrease 'heart'-time). Pls, add some screenshots or GIF.
Unusual mix of tower defence, tetris and perimeter. Thx for new XP. Island too small by my opinion and enemy progression too fast.
Good idea with one-time step cells, but realisation not. Need think how to better apply that mechanic. I think better made puzzle with separate levels.
Good practice to my english. Brainfuck.
Interesting, but, errrrr, too many folders - i cannot serv all them. And some folders not to moving in parent folder when drag'n'drop them on '../' I think, better bind 'back to parent folder' on 'space' button, to more fast searching.
Great gameplay. Bug - if on landing point of spawned AI-enemy only 1 brick, he always fall down after landing. In that case need change his spawn-position or moving them left-right while falling. And AI often dash brick under himself and fall down.
Not, bad. But planet need growth some slower (it's happens too big very soon). And this planet not enough air atmosphere.
I cannot walk, player not react on WASD or other keys. It's a bug, or what i fix that?