Foon → Ludum Dare Explorer → Users → nili
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 33 | You are the Monster | Insurgency Strike | compo | 410 | 3.19 | 2.94 | 3.03 | 3.06 | 3.00 | 2.71 | 1.83 | 3.00 | 69 | ||
| 2012 | 24 | Evolution | Evolution is exciting | compo | 734 | 2.00 | 1.41 | 3.00 | 3.50 | 1.71 | 1.47 | 46 | ||||
| 2011 | 22 | Alone | You wake up alone | compo | 365 | 2.66 | 2.18 | 1.79 | 3.59 | 2.52 | 2.88 | 2.44 | 3.43 | 2.57 | 71 |
I was pleasantly surprised to find these box-people and their world very emotionally engaging.
I love it.
Interesting and well executed idea. I liked playing it.
Are other guests occasionally mimicking your movements? Sometimes i got that feeling.
I like this game.
XP progress feels slow when you've completed a few levels (but is good in the beginning, forcing you to find a good composition of attackers.)
Cool! Very satisfying gameplay.
Cool! Is there any information about your language? (Aspel?)
Crashed when i attempted to use the mouse wheel.
Couldn't figure out any way to make projectile attacks go any direction but leftwards.
Beautiful game. Satisfying gameplay, but i wish there was some more challenge to it.
I played it alone. Aiming two beams is an interesting challenge, but ultimately the increasing rate of attackers makes you feel powerless. Overall, i enjoyed it.
The results screen is a nice touch ^_^
Love it.
Satisfying gameplay with a nice twist of making the victims feel like individuals.
Love it.
Finding the prisoners felt like luck, but chasing and crushing them was entertaining. I like it!
Lovely game. So beautiful.
I have not yet been able to find a strategy other than relying on luck, though.
You have to discover it pretty early, but it took a while to figure out that wall-jumping was a possibility.
I got the feeling that since failure wasn't instant after touching a laser, there was some way of avoiding capture, but i couldn't figure it out.
Still, i kind of liked it.
I love the intro, the sound and the atmosphere.
I wish the dodging part was more interesting, and i feel restarting at level 1 on failure is a bit harsh.
I can not figure out how to complete the first level. There seems only to be an indestructible door at the end.
I like the atmosphere and the music.
I wish there was more challenge, destruction feedback and a higher pace.
I found the movement relative to direction a bit disorienting. There were several interesting features that i did not discover on my first playthrough.
Still, i found it engaging.
I like the twisting of incentives against morality, but would like a bit more subtlety to it.
This game is captivating.
I can't figure out what i'm supposed to do, what i should avoid doing, and what limits my ability to attack.
Still, i like the experience a lot.
Exit positioning is not optimal. It is a quick and dirty solution to make sure the player can find it without adding instructions.
Fire by mouse button was a default that I left in. Should probably remove that unless i have mouse aim.
The cannon auto-aiming, like other things, is unfortunately not working as intended.
The graphics deserve more work, I agree. I only focused an getting a real 3d model of the helicopter.
I like your idea about a button for first-person camera.
Thanks for your comments!