Together In Thousands by Os_Reboot 2014-12-17T08:35:00
Neat! I think it needs more feedback? I was winning all the time, so I guess I understood. I kind of liked not knowing, because it made me feel like a scientist doing research. In that case, though, I would have liked to be able to drop resources on any of the colonies, rather than just on mine.
LD33 — You are the Monster (43)
Gravity Snake by lessmilk 2015-09-14T20:19:00
There is something really satisfying about the core mechanic of crawling/climbing. I'm not sure what it would look like, but my heart tells me a Gravity Snake RPG or metroidvania would be really cool... hmm Gravity Snake: Gaiden!
Aww, from reading the comments I regret I played with the sound off (I'm in public and don't have headphones).
Slime Saga by Draknek 2015-09-14T20:03:00
Very lovely. I have so much trouble with the sticky games! If there is a type of logic puzzle that I always have a hard time with, it is the sticky ones.
Delicious Ships! by BaseCase 2015-09-14T19:51:00
Nice! Very cute Kraken. I found this quite satisfying. I was always able to think about the levels and make a plan in my head, and I never felt like I was just using a guess-and-check approach.
Once note is that sometimes there was too much traversal. You probably designed the level wanting the islands to look like islands, but the result is that sometimes I have to move a lot in order to navigate to a ship. If the islands had been just one or two tiles each, rather than having rather large islands, I bet you could have made all the same levels solvable in less moves. Not a big deal, but since jogging back and forth is not really part of your puzzle, why include lots of jogging back and forth, right? ^o^//
Mobs, Inc. by Pietro Ferrantelli 2015-09-14T04:56:00
HOLY HELL! That was amazing! Y'all just blew my mind.
No Credit, No Problem! by Razoric 2015-09-13T04:37:00
Loved the keyboard and ringing sounds, very nice sound design. The "PC" is also a really nice touch! This was a really together game. I just have one problem...
THE HANDBOOK SAID MUST HAVE INCOME __GREATER THAN__ $1000 BUT ROY BLANKENSHIP ONLY MAKES $250/WEEK ASSUMING 4 WEEKS/MONTH THAT'S NOT LEGIT!!! I DEMAND YOU REVOKE THIS WARNING!!!
This game is definitely the cream of the crop, BTW.
Goomba Simulator 2015 by LandoSystems 2015-09-13T04:13:00
I'm so glad I played this! Such an awesome and creepy vibe. I especially liked how, almost every step along the way it could have ended and still been a complete work. Like, if it had ended at the end of Chapter 1, I would have been satisfied with the experience. If it had ended after killing Mario once, I would have been happy. Even with just level F-F and a different ending I would have been happy. You all took it to the next level, turned it up to 11, as they say.
Did you ever play Super Plumber Bros? It was ZNCatLaw's entry in a previous dare, and I think you might enjoy it as it is also a radical deconstruction of Super Mario Bros. Basically, I consider our teams to be blood brothers now. Link:
http://gamejolt.com/games/platformer/super-plumber-bros/27754/
Melody Muncher by DDRKirby(ISQ) 2015-09-13T03:54:00
This is astounding, 5/5 in every category! This wasn't the most profound experience I had during LD, but it was certainly the most polished, most complete, and most fun.
Pac Ghost by zagony 2015-09-13T03:31:00
HA HA HA! The hunter has become the hunted, but who will survive! I think this could also be really neat with more than one player.
Pit of Despair by hijomo 2015-09-13T03:21:00
Oh this is so weird and awesome! Thanks! I love the crushing jaw action. A little blood splatter, and maybe a counter of how many people I devoured, would have been cool.
Under Full Moon by Minhir 2015-09-13T03:17:00
This is really beautiful, but the controls were a barrier for me. I really enjoyed the jumping across rooftops, but in some sequences it seems you must run as a human and that was not as much fun. Very nice entry, though!
On the Growth of Ludum Dare and the Selection of Themes by Crowbeak 2015-09-11T22:06:00
I rate this very highly! At first I was playing because I thought "pfft, what does this old-timer have to say about the theme! It's a great theme!" but you actually made a very nice, friendly, compelling game with lots of "team spirit" and stuff. Good job! You're a real Ludum Dareling!
Monster Discrimination Simulator by yokcos700 2015-09-11T21:55:00
Yup, very challenging and kind of cute. I found it didn't run very smoothly in Firefox. What was up with page up and down, was that just for looks?
Bop'em by Kaadmy 2015-09-11T21:46:00
Adorable! Ha ha, that was really cute. It asks an interesting question about level design. All these spikes and crushers and stuff, but who is operating them?
The Sacrifice by foxboard 2015-09-10T04:11:00
Holy crap! That was beautiful and amazing! Sound design was really great, minimalist and effective. I feel like you might have taken a page from Red Hook in terms of the overall feel. I really liked the procedural personalities of the potential sacrifices. This is one of my favorites overall.
They Look Like Ants by Tortoise 2015-09-10T03:44:00
Why is death a banana? This was fun!
Fly On The Wall by Apostrophe 2015-09-10T01:53:00
I like the idea, but I found the fly's controls kind of weird. I didn't really feel like I was directing the fly with the mouse, but more like just luring it places. Some in-game instructions would have been good too.
Ancient Storm: Legends of the League of Defence Heroes 2 by 3CGames 2015-09-10T01:43:00
Ha ha! Very clever and unusual. Games about games forever! Did you make some of the sound effects with your voice? Love that.
Separated by rxi 2015-09-08T23:17:00
Wow! This is amazing. The ending is really well done, too. It was so different in terms of the look and feel that it gave the scene real weight. This is probably my favourite game of the dare? Probably!
SPOILERS
I'm so glad I stayed till the end. I had a bad experience because the last villager had wandered into a corner somewhere, so for me it didn't feel like a gradual organic change in the villager's behaviour; rather it felt like a discrete switch had been flipped. I think it is possible some players did not experience the ending, not for lack of trying or patience, but because the last villager was just too hard to track down.
Monster - Your Worst Is Our Best by Ellian 2015-09-08T21:50:00
So much polish! I really like this entry, beautiful and amusing. Could be more challenging, but whatever!
Delicious Cortex by deepnight 2015-09-07T19:56:00
Absolutely amazing. I had a hard time believe that this was made in 48 hours, but then I watched your timelapse. This was super fun, gorgeous, and the sound design was very pleasing. For me, this is the winner. ^o^//
Some Knights Left by farwyler 2015-09-07T19:28:00
Absolutely amazing! You nailed the audio, with that charming bard voice and the positional sounding horse hooves. Amazing.
Aglæca by philomory 2015-09-07T19:16:00
Hello, I downloaded the OSX version and chose open from the context menu but the app did not open. Sorry! This looks awesome.
Hecatomb by FieroNZ 2015-09-07T06:45:00
Ha ha, yup. That took about 3 seconds to understand and then I played it a bunch. Good entry!
Mother Nature by ethankennerly 2015-09-07T06:36:00
This was rather stressful! Around level 9 it gets really tough. I was only able to make it to level 11. Who is the real monster, though!?
InkKat by cerity 2015-09-07T05:57:00
This was adorable! I'm so glad I played this. I'm a person who makes lots of meowing noises, so I feel well qualified to judge and I would say you are a virtuoso.
Out West by veoviscool12 2015-09-07T01:43:00
Very nice, loved the setting sun. Had a real sense of being pursued. Loved the mine!
Alice & August: A Love Story by nic 2015-09-07T01:29:00
The lack of animations made the long straight corridors very anxious. I actually liked this effect a lot, when paired with the music. At first I thought the maze was not respectful of my time, lacking any real mark of progress or milestones. At a certain point I realized that this must be intentional: the protagonist's existential crisis is mirrored by the player's own frustration at having to make their own meaning, despite the implicit promise the video game makes with us. I think a lot of the comments you've received about walking speed are motivated by this. Once the player realizes that the only feedback the game gives them is the rooms, she only wants to see more rooms and more quickly. I'm glad you made this, and I'm glad I had the patience for it! ^o^//
PS are there endings? I didn't find any. Do you have a twitter account, I would like to tweet at you.
PPS you should have opted out of the Fun category, but not the Graphics category, in my honest opinion. I rated this quite highly.
You must not by kerotan24 2015-09-07T01:07:00
Weiiiiiird. I loved the slightly chilling music, it gave the game a real edge. Also, the blurred figure of the running animation was very eerie and cool.
Impassioned Fowl by Nebulaic Toaster 2015-09-07T01:00:00
Ha ha ha, this was great! Loved it when the thought bubbles started to float around. This is a great mechanic because as it gets harder to click, I find myself more and more attracted to "kill everyone" or "ignore call from parents".
I Hunger by David Yates 2015-09-06T04:40:00
This was a solid game for sure. My first and second playthroughs were very rewarding, but what I experienced as a lack of real depth made the next three runs less compelling. Maybe if each decision added something to man's city, even if the description was just a sentence. I often felt like the "observe" link didn't give me enough back to warrant the extra click. Maybe just include the observations in the main body of text?
Anyway, altogether really nice!
Fear me! by NidzaKornjaca 2015-09-05T22:43:00
A very nice entry. Challenging, and it relies both on puzzle solving and quick reflexes.
Beautiful Winter by ManuSaiz 2015-09-04T20:53:00
I was able to consume a corps! Very nice music, graphics and mood. The protagonist moves slowly, but that's OK. What I couldn't figure out was how to locate corpses...
Windmills in the Sky by Fib 2015-09-04T06:06:00
Hey that was really great! I'm so glad I sat down and really learned how to play. I'll be sure to fire this up with a friend sometime ^o^//
Very pretty, and I loved the neutrals.
Corrupt Ground by LukeZaz 2015-09-04T05:46:00
This was interesting, but the lack of feedback made it difficult to appreciate. I think that's what everyone else is saying, so at least that's consistent! ^o^//
Trick Parade by SimonLarsen 2015-09-03T23:29:00
Amazing! You've done it again. I couldn't find the flashlight though...
Be THE Monster by eLLectron 2015-09-03T21:04:00
On Safari, I wasn't able to see any animations for the various attacks. For example, when the bomb exploded it would just flash and be gone. When I used the body shock ability, I didn't see any feedback, just a sound.
I thought this was interesting, but could have used a lot more polish to make the individual attacks feel better. The music was awesome, though, and the titlescreen really grabbed my attention.
The Monster Within by S0lll0s 2015-09-03T18:47:00
Strange! You didn't give any clues as to why the red ones are worth points, but I found out by experimenting. I like the mechanic, because it means you have to find red ones clumped together and then try to remember who was who. My highest human score was 160 : 90 I think.
I think this isn't very "fun" as it stands, but the mood is very well established and I think you could make it more engaging without too much work. Good job!
Ludum Dare 33: Monster by Valicitor 2015-08-26T23:18:00
Really nice graphics. The gameplay is simple, but I appreciate the dynamic you are creating.
The first time I played it, I was not drawn in enough. I didn't play long enough to feel like anything was "scarce". After reading the game's description I realized that there was a further mechanic; that of scarcity. When I played a second time, I resolved to play without eating humans until I felt compelled to do so by scarcity. That was much more interesting, because of course I was eventually eating primarily humans.
So my comment for future improvement would be:
- there should perhaps be something compelling me to want to continue playing, like a high-score or something that I am growing/building (a tech tree, a family, a garden: anything permanent). Maybe evolutions or customizations?
- there should be some initial barrier to prevent me from eating humans. Right now, eating humans is about as hard as eating fruit, so the transition doesn't feel scary. My first game I ate fruit, and then humans, without really noticing the difference. If lower health affected my ability to move, or jump, or just slowed me down somehow, that might be enough to encourage me to eat fruit as long as possible.
With that stuff, and the stealth and human encroachment that you mentioned, I feel this would be a very compelling experience.
I rate this game pretty highly, and I hope you go forward with it post jam.
Kill Click by Mubox 2015-08-26T16:13:00
Everything was blurry for me too. I love clickers and idle games!
Scabs by bitdecaygames 2015-08-26T15:38:00
When I tried to run it on OSX I got a JRELoadError.
The Fifth Apartment by The Fifth Apartment 2015-08-26T05:45:00
Simple amazing. Reminds me a little of Roman Polanski's "The Tenant" (especially the teeth).
I used to live on the seventh floor of an apartment in the 10th in Paris, and our neighbor was a strange old man. We never spoke to him, he was shy and avoided us (especially he would not look at my girlfriend). At night, usually quite late, we would hear him bellowing: he would yell in a language we couldn't understand, not angrily but more like someone very proud having an argument with God. I wonder what demons shared his apartment.
Also, I thought the music was interesting. The only people I ever saw playing that music were Rom buskers on the subway; so while it reminds us of "gay Paris", it is in some ways a very lonely song.
I agree with everyone else about the look of the game. I think this will easily be in the top 25 overall.
Primer by alvivar 2015-08-26T05:17:00
I'm such a fan of your work. To anyone reading this comment: go check out the rest of @matnesis's work on their itch.io page (http://t.co/vALe1sMFMd).
That having been said: nice demo! I like the feel of the teleport, the slow motion is nice. Can't wait to see the finished product. You should hide some secret platform way off to the left that the player can only get to by repeatedly teleporting. ^o^//
-=SPACE RAM=- by nicksantan 2015-08-25T05:46:00
I like the concept, but the balance seemed to be missing. Basically I reached a point where I could no longer meaningfully eat asteroids, but was also not yet able to eat small planets. I'm a patient person, so I figured I could just putz about eating dust until I got big enough to eat a planet... but then the game suddenly ended without apparent reason.
Never the less, the slow creeping out of the camera and the core mechanics are nice. I like the addition of the space ships, and of gravity.