FoonLudum Dare ExplorerLD31 → Synthetic Nano-Organic Web-Manipulating Agent Network

Synthetic Nano-Organic Web-Manipulating Agent Network

By zncatlaw

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CategoryRankScoreCount
Coolness373
Graphics1484.05
Mood2403.42
Humor2493.14
Innovation3583.26
Overall3753.35
Theme3793.68
Audio4032.97
Fun6072.91

Comments

rono 2014-12-09 03:58

Looks great! Like really great! Took me a second to figure out who to send where, but then I got a hang of it.

indieindio 2014-12-09 04:29

nice !

http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=46736 check out our game

javadocmd 2014-12-09 22:35

Cute concept and well executed! There's a lot that's unexplained but you do get the hang of it after the first try, so that's not a huge impediment. I loved the little things the crew runs around saying. :)

Perhaps some audio clues would have helped with the gameplay -- a warning when a new system breaks or is corrupted, for instance. Otherwise you're just kind of randomly scanning the whole ship looking for problems and you miss out on some of the ambience.

I would like more strategic depth to the game -- maybe patterns in the system damage/infection, or systems get worse the longer you leave them broken. If any of those sorts of mechanics are present I wasn't able to notice them in the chaos.

leaghorn 2014-12-10 04:29

Really interesting. Awesome graphics.
I get some error in game that force closes the game.
attempt to index field UI or something like that

tcarter 2014-12-10 04:40

I loved the graphics! It seemed like there were so many messages happening at the same time that I didn't know what to do.

phocker 2014-12-10 04:45

Nice, but I just could not figure out how to play it - maybe a short tutorial would be nice. Adding it to my play again list.

p1x3lruckus 2014-12-10 04:46

Really really hard, well done, but hard. It was hard to tell what the different icons meant, and there was a lot happening on screen every moment, but I suppose that was purposeful. Good art and the music was alright, but I think sound effects and some particles would of made it much easier to tell what events were happening and where the player should be paying attention..

bmacintosh 2014-12-10 04:46

There was so much going on here, I think it captured the feeling well. It also took me a round to figure out what the heck was going on, but I got it. During my second game I took my hand off the mouse for several minutes but didn't lose.

If the art is all from OGA and RPGMaker you should opt out of the art category.

zncatlaw 2014-12-10 05:15

@JavadocMD, @BMacIntosh, @p1x3lruckus: thank you all so much! Great feedback!

To the folks saying audio cues would be nice: yes, definitely that is on our list. I wish I'd been able to/thought of just taking an hour to grab a bunch of noise from bfxr and plugging that in. Would have been great.

To the folks who love the graphics/how crowded the game feels: I'm so glad you got it! The game feels crowded and hectic, like a space-ship under the constant strain of an ignorant crew. That's for sure what we were going for (I was saying "juicy" but I think crowded/busy is probably more accurate).

More strategic depth: YES YES YES! We literally only worked on the gameplay programming for about 6 - 12 hours... the rest of the time was all graphics and basic game engine stuff like pathing. @clang, our game designer, has a great vision for this project, and the three of us will probably touch this up in January.

I'm making trello cards for all the feedback, so please keep it coming: peers are the best playtesters.

zncatlaw 2014-12-10 05:17

@BMacIntosh, hadn't thought of that... the art and sound are all arranged by @clang, and there is no category for "level design". Maybe opting out of sound/music would be a good idea, since "mood" covers what we did with that, but I would like to believe that the art of arranging tiles into a functional whole is at least as worthy of praise as the art of arranging individual pixels into a whole.

I'm glad for the feedback though!

aflatminerstudios 2014-12-10 06:26

Artwork and crew sayings are excellent. A key as to what repairs looked like would have been helpful. I saw a lightning bolt, a scream face, and exclamation point...but didn't know what they meant ever! Would help my initial confusion. Still, great job!

zeronsix 2014-12-10 09:45

Something that looks like SS13 is already awesome! I definately had some fun playing this game.
P.S. Why does the game crash when I press Space?

jjevil 2014-12-10 16:46

Good looking game here.

ali312 2014-12-10 16:52

Awesome graphics!
A bit confusing with all those messages
But the game looks very solid

zncatlaw 2014-12-10 17:34

A ha ha, @ZeronSix yes the game crashes if you push space or enter. That's a feature! #wontfix

d3garcia 2014-12-10 17:39

Excellent game! couldnt find instructions but thats alright I guess. Awesome job

5k0d 2014-12-11 17:06

nice graphics and pretty good idea but some indicators for damaged stuff would be helpful

gemberkoekje 2014-12-11 17:11

This was... too complicated for me. I had no idea what I was doing, or how this game should be played. It looked good, and it seemed functional, but a bit more guidance or at least a bit less hectic start with a bit of a tutorial would've been nice. Also, the sounds seemed a bit loud, but that might've been me.

miziziziz 2014-12-11 21:17

Pretty cool little game; is it possible to win?
I was really confused at first, but I figured out the controls eventually and managed to stay operational for a while. Eventually the music stopped playing.
the artistic side is very well put together

gaspard_ 2014-12-12 12:52

I liked the crazy music, too sad it didn't loop :(
On one play, I was wondering if you can survive for ever after a while, and then my asplode!
Cool music!

lasty 2014-12-13 07:34

There's never enough engineers!

Nicely executed, interesting idea. Could have done with a bit more feedback (but I understand time constraints in these jams). Took me a few goes to figure out what the hell I was doing.

vinull 2014-12-13 15:51

Reminds me a lot of FTL - I spent a good bit of time playing (the song stops after a bit) and though everything is in chaos I never lost the ship or a room. Can that happen? Would be cool in a later version to have to control more of the crew and keep the stations manned.

2014-12-13 20:54

Hi! I'm one of the people that made this. I'm sad the music didn't loop too. Sadly, that's a weird bug I wasn't able to solve in the down-to-the-wire panic. Will totally be fixed in the post-jam version, though, along with plenty of other wonderful fixed/new/better things!

Thanks everyone for playing!

semdog 2014-12-14 13:22

Daaaamn, those graphics are impressive :o and everything else as well! Here, take my five stars :)

peterthehe 2014-12-14 18:04

Great graphics and audio. Gets intense at points :3

(PS. I've fixed a Linux build for Coded Universe if you wanna check it out :) )

nassi 2014-12-18 00:14

I had no idea what I was supposed to do, and when I finally tought I figured it out I started doing even worse than before! Managed to survive quite a long time, too bad the broadcast system of the ship went silent (the song didn't loop) so the atmosphere was somewhat lacking for the most part. Cool idea and the execution is also passable given that it's a jam game!

jupiter_hadley 2014-12-21 22:58

Bit confusing to play in a minute, but cool game! I Included it in part 14 of my Ludum Dare 31 compilation video series, if you would like to check it out :) http://youtu.be/3dnkCRJktbw

voxel 2014-12-22 13:17

Excellent presentation. Some in-game audio would have been nice, but you can't have everything in a jam game, right? Quite chaotic, and I really liked the in-room representation of problems on the screens etc.