FoonLudum Dare ExplorerUsers → p1x3lruckus

p1x3lruckus

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201637One roomCabinousjam4693.303.003.183.592.953.232.433.7752
201635ShapeshiftSheepjam
201431Entire Game on One ScreenMechanismjam1823.643.563.543.763.723.062.313.3689

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by p1x3lruckus

LD31 — Entire Game on One Screen

Blobbit - A Disaffected Squirmy by Wampus 2014-12-09T04:54:00

Really good music is playing, but the screen is black so I can't play. But seriously, this music is amazing.

Terra by phaze0 2014-12-10T03:35:00

Overall a very interesting concept, It seems a very ambitious idea that you pulled off reasonably well, but the lack of audio and the few game mechanics didn't give it that much replayability. But I suppose the limited time has a large part to play in that. Overall a very impressive experiment.

ZedHead by dokidoki 2014-12-09T07:50:00

Like was stated earlier, the game is unoriginal, while technically everything works fine and the bonus round is a nice touch, the gameplay isn't exciting and is most exactly the same to hundreds of other games. But given that you didn't have much time it's a good effort.

Tiny Dungeon by Kortuga 2014-12-11T06:59:00

Fun, but it was really lacking audio, even if it was just a 'swoosh' when you use weapons or a quite sound when you or an enemy hear you moves, it was really lacking feedback. The graphics where simply and suited the retro style. Your obviously a god developer and you achieved a lot in the time, but I'de recommend this video, I know it helped me: [url]https://www.youtube.com/watch?v=Fy0aCDmgnxg[/url]
Other then that this game is amazing, like I could seriously get into this if there was more feedback.

kekrendipity by Geoege 2014-12-11T09:56:00

I had no idea what was happening, but I enjoyed it. A was already mentioned I don't see how it connects to the theme.

Your Screen is Mine! by D3zmodos 2014-12-11T10:05:00

Very clever, shame my screen has a really boring background. Only thing i'de suggest is better sound effects, they hurt my ears a bit.

Hit and Slide by timtipgames 2014-12-11T11:17:00

Really impressive to get multiplayer to work in such a short amount of time. couldn't get any multiplayer though cause Australia timezones

Circuit Breaker by swinestudios 2014-12-15T05:35:00

I'm on mac running 10.9.5 . Double clicking the .jar from desktop opened a window saying it could not open. Running the .jar from Terminal with java -jar returned the following exception
Exception in thread "main" java.lang.UnsatisfiedLinkError: Can't load library: /var/folders/jn/s4p6kdsd3xd8sftwdfggc4yc0000gn/T/libgdxBirdLab2/3741154320/liblwjgl.dylib
at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1817)
at java.lang.Runtime.load0(Runtime.java:809)
at java.lang.System.load(System.java:1083)
at org.lwjgl.Sys$1.run(Sys.java:70)
at java.security.AccessController.doPrivileged(Native Method)
at org.lwjgl.Sys.doLoadLibrary(Sys.java:66)
at org.lwjgl.Sys.loadLibrary(Sys.java:95)
at org.lwjgl.Sys.<clinit>(Sys.java:112)
at org.lwjgl.openal.AL.<clinit>(AL.java:59)
at com.badlogic.gdx.backends.openal.OpenALAudio.<init>(OpenALAudio.java:70)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.<init>(LwjglApplication.java:80)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.<init>(LwjglApplication.java:64)
at com.swinestudios.onescreen.Main.main(Main.java:15)

Lazy Hero by mybluecorners 2014-12-09T04:17:00

Very enjoyable experience, couldn't beat the princess though, also a monster spawned on the wall, but I could still reach it with the sword so it wasn't game breaking. Good job.

XenoD31 by LukuluK 2014-12-11T11:40:00

Pretty good, Audio would have helped a lot

Cosmic Commander by cjacobwade 2014-12-15T10:24:00

I'm not sure what to make of this, the graphics where nice and the gameplay was unique. But it was very hard to know what the commands did, I think it would of helped to just have a few notes on what buttons did, I finished it and I still wasn't sure if different coloured buttons you pressed would do anything different.

One screen Labyrinth by NaoisTheGuardian 2014-12-26T08:54:00

It was pretty fun, but like you said it would of been much better if there had been enemies and other challenges. Also I think it would of been better if as soon as you hit the green it would turn over, I died a few times because I was holding down the key and overshot. But I guess that might of been the point.

Atomic Space Vikings by AtomicVikings 2014-12-09T04:22:00

ehh... it's too big for my monitor, can you make one that's either resizable or smaller? IDK I guess it's after submission. Looks good though and I wish I could play.

Let There be Pixels by TnT 2014-12-09T03:52:00

It was an interesting idea and an original take on the theme, but the gameplay could use a bit more juice.

Yuki and Snow by Raiyumi 2014-12-11T11:37:00

I really sucked at this game, I couldn't figure out the combination. But anyway the music was great, the sound effects where cute, and the visuals where adorable. A very good experience.

Pixplorer by Nega Drive 2014-12-09T11:27:00

Fabulous game, fun to play, controls are a bit hard but eventually enjoyable, one of the best games I've seen on LD. Only real issue was the hitboxes, which like mention on the post are a little off. Other than that a great experience. I played a good half an hour, but couldn't finish because it's really hard, but fun.

Tiny's Adventure in TV Land by Kate Kligman 2014-12-09T03:43:00

It was very nice story, very simple but it was enjoyable to play.

The Barely Competent Thief by Vacso 2014-12-15T12:23:00

This game was really frustrating, there was no feedback from what was happening, sound effects even if they where from BFXR would of helped a lot, and adding particles to indicate damage would of helped clarify when you where being hit. Also if maybe once an officer damaged you it would freeze for a second or something, that way you could escape without just running in a straight line for a while.

Illuminated TD by leondryaso 2014-12-10T01:16:00

It was impressive for the time given, and it was cool how many features you managed to add like the upgrades and what not, but I think it needed more gameplay elements, all the enemy variety was shown early on and it was too easy to set up a winning set of towers in minutes. Still, impressive amount of features.

Heer Dunter by Satyre 2014-12-09T02:34:00

This was really hard for such a simple game, very well done for 8 hours. Very clever use of the theme.

SoundWaves by Thermite 2014-12-08T22:11:00

The audio and graphics where pretty good, controls where responsive and it felt good to shoot. The only problem I found is sometimes there'd be no enemies for 5-10 seconds, which really hurt the action.

BushCraft by lintfordpickle 2014-12-15T12:07:00

This is certainly an idea you could work from, and there is quite a lot of content for the time. I think the game could of benefitted from more audio and some music, and I think game play would be less tedious if the player moved faster.

PostFour : Reconstruction by monika 2014-12-15T13:11:00

Well I was playing in Safari so I couldn't rate the sound, and once all I had to do was remove interspecies trade I encounted a game breaking bug where the help would come up, but would refuse to go back down. I could switch to the treaty tab, but that couldn't be closed either. This really sucks because this game was really fun, and it was a nice puzzle wiggling trade routes to make people happy.
So despite the bugs this is honestly one of my favourite games so far, the amount of content in it was incredible. That being said I'm not sure how you justified the theme, the game played over many screens.

Run Bzzt, Run ! by Agram 2014-12-15T11:56:00

This game was a lot of fun, nice music, pixel art and sound effects. The only real complaints I had was the hitboxes, the game would often register a death when it looked like the player should be fine. Also this works perfectly fine on Safari on my computer, so I think you can add that to the list of working browsers!

Colosse Duty by Kerdelos 2014-12-09T11:55:00

There wasn't much of a game, the only challenge was rapidly tapping the attack button to kill the enemies, the crystals seemed unnecessary and just slowed progress down. Plus I don't see how you justify the connection to the theme at all. If there was more of a narrative with characters, then the lack of gameplay could be forgiven. As it is the graphics are really good for the time, and the art style is creative, but needs much more work.

Tree and Fairy by twelveplusplus 2014-12-08T13:03:00

I'm not sure if I was missing anything but it was really repetitive, the art was interesting but really needed more features to it.

I love you, no matter what! by Team-KwaKwa 2014-12-10T10:25:00

A nice idea with nice art, but the writing was a bit thin, I suppose it comes with being such a short game but I couldn't connect with the characters emotionally, but if it had more to it and maybe some progression, it would have had a much greater impact. But again, I suppose it comes down to the time limit. The art was very nice an it was the first LD game I've seen totally voice acted, music was gently and appropriate. Didn't find the ending either.

endless rules by dunin 2014-12-11T09:40:00

This was pretty tense to play, I couldn't beat it but had a lot of fun anyway, a very clever use of the theme. Only problem I found was having to refresh the window every time you die. But still, great game.

Defend the House by Enzo42 2014-12-13T10:23:00

Nice graphics, nice gameplay, very hard but that might just be me. Maybe could of used checkpoints, but I suppose the difficulty was very much purposeful.

Lady Bug Alert by lionroot 2014-12-08T22:18:00

It was fun to begin with, but then it felt a bit unfair, because if a large beam started centred at your location, it didn't feel like enough time to react. Also eventually it broke, just instantly saying I'd lost, wait a bit on the end then beep and say I lost again with 0 seconds, without showing any lights.

Daddy Ghoul by Maxom 2014-12-09T00:08:00

looks good but I'm on mac.

Fizz-X by Cheetoturkey 2014-12-08T21:27:00

This was pretty fun, very hard, and well executed. Couldn't get past the first boss though, maybe I just suck.

Organ Crush Saga by Teesquared 2014-12-11T11:58:00

The music is good, but it really wasn't the kind of game I'd usually play, so I sucked pretty hard.

Dread Keep by Frump 2014-12-09T04:01:00

Very nice aesthetic, but the gameplay wasn't very responsive, music was good and the animations and character/level design where impressive. Goodjob !

Treasure Quest by ruerob 2014-12-09T02:59:00

I'm on safari on mac with java 8 update 11, and it doesn't work for me.

Chromyrinth by Chris Delta 2014-12-09T02:49:00

Man I wish it was on mac, looks interesting

Snamwons Revenge by yodamaster 2014-12-11T01:09:00

This game is really fun, and a clever use of the theme. I can only think of two things I didn't like, the first was having to restart the whole thing once you died, I think the same puzzles aren't fun to do over and over. The second is shooting, maybe you just wanted it to be a test of how many things a player can keep track of, but I think it made it significantly easier and didn't add much being able to clear the way instead of thinking a way around it. All in all though this is one of the best uses of the theme I've seen yet and I highly recommend it

Kevin's uncommon story by Zimennik 2014-12-09T03:33:00

Fun and high production values, very rewarding puzzles, especially the last one. Impressive that you managed to get the time to make a level editor.

OJiJi by Xorboo 2014-12-09T02:17:00

how do donut?

Labyrinthian by BlackBulletIV 2014-12-11T00:57:00

I'm not sure if this is a bug or not but my torch doesn't do anything, it makes a sound but doesn't turn on.

Labyrinthian by BlackBulletIV 2014-12-11T05:48:00

I had just started up the OS X version, text appears on screen to press f to toggle the torch, then pressing f plays a sound but no light is generated. I can faintly make out the character on the screen and the rest of controls seems to work fine, but no torch.

Labyrinthian by BlackBulletIV 2014-12-11T06:47:00

Hmm, no none of those worked. I'm not familiar with the love engine but does it use openGL? Maybe a shader that makes the torch work is incompatible with my graphics card or something strange like that. Either way it seems most people can play it so I wouldn't worry about it.

Spaceship Jumpy Survival Thingy... Ish? by Norgesnerd 2014-12-11T01:18:00

Very frustrating, but for still pretty enjoyable, the music was great. But like was said earlier it wasn't all on one screen, but still good.

1 Screen by 6DownStudios 2014-12-09T05:03:00

Like watercress said, needs more content. Also, conflicting art styles really damages the aesthetic.

Runaway by kothead 2014-12-11T08:20:00

I like this game, I played it for at least 20 minutes, the audio while sounding odd at first added a huge amount of ambience, and the janky movement of the enemies somehow managed to make a black square frightening. A very good idea and high mood, also a pretty sweet use of the theme.

noname by red__hara 2014-12-11T01:45:00

A really nice use of the theme, but also really difficult, and had a good sense of confusion by having to search the screen for where the player will pop up, it's like one of those card match em' up games but with gameplay. Really good game.

I am Sigma by GeeItSomeLaldy 2014-12-08T22:44:00

Fun, but ridiculously hard, also I found wall jumping felt a little non responsive.

The Eternal Bee by palmar 2014-12-08T23:02:00

Wish it was on mac, looks interesting

Landscaped Confinement by MoonlightBomber 2014-12-15T11:45:00

An interesting read, and it's nice to see formats other then games being submitted. But perhaps a little user involvement could of greatly increased your connection with the character.

Alien Invasion by Majoolwip 2014-12-23T01:29:00

Amazing effects, especially for pure java, but I don't see how the game connects to the theme. Also the options didn't work on my computer, but I don't know if that was just my computer

Roomnesia by Headmade 2014-12-16T01:26:00

The graphics are nice and once you get used to the odd controls it's pretty fun, but yeah if only spiders.

Synthetic Nano-Organic Web-Manipulating Agent Network by ZNCatlaw 2014-12-10T04:46:00

Really really hard, well done, but hard. It was hard to tell what the different icons meant, and there was a lot happening on screen every moment, but I suppose that was purposeful. Good art and the music was alright, but I think sound effects and some particles would of made it much easier to tell what events were happening and where the player should be paying attention..

Aliens? On Stage? by Wolfgang_ 2014-12-09T03:39:00

Could see where you going with this, was really broken on my computer though.

Just a Little Screen Time by ppupae 2014-12-08T23:01:00

Very nice voice acting and graphics, but it's not a genre I play often so the puzzles made no sense to me, but that's probably more a fault with me then the game.

Elendow Dungeon by Elendow 2014-12-09T02:25:00

It is really pretty, but the controls didn't feel very natural, but the game was well made.

7 Days of War by error031 2014-12-09T00:16:00

Impressive for the time given, but was too arcady to be deep, and it was to serious to be arcady.

Space Navels by jkantzer 2014-12-23T02:31:00

There is a lot of content here, but the controls felt unresponsive and there was too much happening at once to keep track. Also I would of preferred if not all the weapons on a ship fired at once, maybe just the ones facing the cursor?

beheaded person steals heads by scnoobi 2014-12-11T08:36:00

This is a pretty fun game for such a silly idea, I think escaping cops was a little too easy though.

Forever Falling by danielilett 2014-12-08T22:33:00

Man I suck at this game, really hard but also quite gratifying, I think it would be better to not repeat the first levels when you die though, completing the same puzzles get's old fast. Good mechanics though

Perceptions by dgjames222 2014-12-09T04:46:00

Good concept, if you ironed out the bugs you mention and added more characters this would be pretty good. I see how you used the theme but I'm not sure how well it fitted. Still, good concept.

Spider Simulator by Stechas 2014-12-08T21:50:00

A very original idea. A big problem was that the game made it very hard to build any structure other then a vertical line, and gives no incentive two.

Color Arena by Prox 2014-12-09T11:33:00

I would have played it, it looks interesting, but I don't have a gamepad. I think in the future a keyboard option would greatly increase the number of people able to play the game, even if you think the experience is greatly lessoned.

Guiding Light by csaunders 2014-12-08T13:21:00

Damn this game was hard, but really pretty.

Sector 82 by Wayward 2014-12-09T12:12:00

This game is amazing, I really liked the story and the message behind it. I played it a few times and I had a good time. Very well executed, minimalist graphics and sound which worked with the console aesthetic. Very unique gameplay I would totally play a longer version. Keep it up :)

Houston, We've Got a Problem by MrBadIvan 2014-12-09T12:48:00

An interesting experience, but there really wasn't very many game mechanics, but I suppose you could say the whole game occurs on one screen, since after that theres no player interaction with the game. I enjoyed reading the log though. I'm assuming loss is inevitable? Or was there a win state I couldn't find?

FatCat by DevoNoel 2014-12-10T03:25:00

Pretty fun to play, but the sounds hurt my ears, so I just turned them off. The graphics where very minimalistic but thats not necessarily a bad thing.

Bunnyix by Damdoshi 2014-12-10T11:45:00

looks good, but can't play it because I don't have linux :(

Lone by BlueTheLemon 2014-12-09T04:38:00

Smooth looking game, lacks gameplay elements though, plus I think the difficulty is to high for the amount of gratification, it just makes it frustrating, if you made the character faster and the hearts hang around longer I think it would be much more enjoyable.

Orion by gilead 2014-12-08T22:25:00

I loved the audio so much, man I actually giggled at the first win, gameplay and graphics pretty good to.

Mechanism by p1x3lruckus 2014-12-08T22:27:00

It's already endless kinda, you can keep playing once the doors open, and it'll keep counting score.

Mechanism by p1x3lruckus 2014-12-11T08:42:00

Thanks everyone !
@Chaseed I have no idea, technically there is nothing stopping the player from winning by not moving, a block could even move the player into the door. But because of the number of things happening, and the plasmaballs bouncing around not confined to the grid, I would think the chances are millions to one. Also the collisions are a bit glitchy, so the player would fall off the block it's on a lot decreasing the chances of it moving up to the door significantly lowering it's chance of success.

Bernard's Tomb by anael 2014-12-13T10:35:00

Pretty impressive, I really liked the art style and the sound the little guys made while hopping around.

You Are Lost by farwyler 2014-12-12T00:36:00

The gameplay was brutal, but I'm not sure if there was meant to be audio, none played on my browser (Safari Mac OS X). Other then that the art was amazing and even without audio the game had heaps of mood.

Pail & Shovel by Junuxx 2014-12-11T07:28:00

This is a good idea, to be honest I didn't enjoy the gameplay that much but just the idea made me smile.

ROCKROCKET by Backterria 2014-12-09T03:16:00

looks good, can't play it cause I'm on mac. :(

If There Were More Space... {Not Completed} by bigkidnuke 2014-12-10T11:57:00

Dude this needs a little work, there isn't game here, I don't know if you made stuff and it broke, or if you didn't have time, but yeah, needs some content.

The Harrowing by K.Chplr 2014-12-11T11:52:00

It was very very very hard. I would say too hard but I get the feeling that was what you where intending. The music was incredible, I would of probably rage quit much earlier if it was't for how calming the music was. I'm still not sure if such high difficulty was good, but I still enjoyed the game a lot.

FergusonTV by FergusonTV 2014-12-09T04:26:00

This looks really interesting, wish I could play it, but I'm on mac.

Neon Killer by Wingy Mammoth 2014-12-11T01:10:00

man, this looks good, but windows only :(

gnoPortal by LostCodeStudios 2014-12-10T03:19:00

Overall very fun, and a good use of the theme. But gameplay was damaged as soon as you realise you can win 100% of the time by shooting a portal behind the other players paddle. But I guess that's easily fixed if you where to ever remake this.

Don't Fall by SeriousDeath 2014-12-11T08:28:00

Good game all around, I found some of the sound effects cute but some like the death sound was a bit... kitsch. In general though good use of the theme, good music and mostly good sound effects, with original game mechanics.

Ludum Bark Beams by CullenCoyote 2014-12-10T04:07:00

I really enjoyed playing this game, the dfficulty was satisfying, the graphics where simply but adequate and the harsh audio added to the mood. The only improvement I could make is more enemy variety, I think fighting only a few kinds of enemy got tiring, but still, a great little game.

pOp by UlydevSecondGame 2014-12-08T23:06:00

Controls are very hectic, which adds to the game imensely, if I could play it with someone else I'm sure it'd be a lot of fun, I guess loneliness is just the curse of multiplayer games in LD.

pOp by UlydevSecondGame 2014-12-09T02:08:00

Update: I played this with a friend, we had a good time.

Octorope by OctoTeam 2014-12-08T23:31:00

Has a good sense of humour, and fun mechanics, didn't get the octotrope.

Flashlight by Team Flashlight 2014-12-11T07:06:00

Simple, smooth game, I liked the ambience and the fact that it isn't one ghostie person, but a line starting from where the last one failed. Other then that gameplay was quite slow, simply hovering the mouse over several enemies at once isn't very fun for long.

Daedal by Rouquemoute 2014-12-12T23:50:00

An interesting game, but the controls felt really unnatural.

Dogs Peeing Everywhere by matt125 2014-12-09T02:46:00

Strange game, pretty fun though. Those dogs pee very far, in all directions too. The game has a simple idea and I think you stuck to it well, but very odd win condition. ;D

Myopia by Team Myopia 2014-12-10T03:55:00

Fun with good controls and a pleasing aesthetic. The only improvement I could think of would be to allow a little more leniency with the player and the edge of the screen. Also the theme wasn't really present, sure the player was always on the screen but the game itself was across many, but I guess fun and game mechanics go first. A good entry.

Spacebank Heist by BoxedMeatRevolution 2014-12-14T03:25:00

Pretty cool, played this for like 20 minutes, would play again if there were more. The highscores were a bit weird, some showed up blank. Otherwise fantastic game.

Seven Lightyears of Bad Luck by kirbytails7 2014-12-11T08:53:00

Pretty good game, with pretty unique gameplay, but like was stated earlier having aiming and shooting different controls felt unnatural, but it might just be because I'm not used to it.

Super Fungus Attack by mcc 2014-12-12T23:41:00

Yeah like the comments above me I didn't seem to be able to take any control over either fungus, their growth seemed automatic. But if you post saying there are controls and what they are, I'll happily rate again after playing again. (I'll check this in a few days).
What I could see was still strangely fun, even without any control and just using Y/N to restart it was interesting watching the fungi grow.

Escape from the Credits by badlydrawnrod 2014-12-08T13:12:00

Ahh, I'm running on Safari and it doesn't except input, making the game un-runnable for me I guess.

Pixel Run by atombrot 2014-12-10T11:37:00

Spent a lot of time on this one, brilliant game. Had trouble on the one which was like a grid, there where so many ways to go it was confusing, but thats not a problem. Sweet! :)

Communications Control by PapyPilgrim 2014-12-15T09:55:00

Dude I love this game, I just played the compo version but now I'm gonna go through the most recent. I really liked the way the game didn't handhold which commands you used, it added a little mystery and trial and error. good work.

Rainbow Maze by FrozenCow 2014-12-10T03:08:00

Very slick idea, controls where a bit unresponsive on my computer but I think that's just mine. Overall a very pleasant, colourful experience.

GhostRing by Robotic 2014-12-11T09:50:00

This game is amzing, couldn't play it with anyone though :(, but even so it was fun

Debug Dungeon by veloc1 2014-12-11T11:06:00

Pretty fun, the music worked well and the sound effects did what they needed too. Controls where very floating but I suppose it added to the effect.

LD35 — Shapeshift

Sheep by p1x3lruckus 2016-04-20T08:34:00

Oh really? Which did you try? And do you have java installed?

LD37 — One room

The Last Standing Sentinel by Tyranosaw 2016-12-13T03:46:00

Same with the mac folder

The Last Standing Sentinel by Tyranosaw 2016-12-13T09:53:00

New download link works :) It's pretty good, a lot of multitasking and high production standards.

BBS. Room One by Alexander Kondyrev 2016-12-13T06:03:00

A good idea and follows the theme well, but I got stuck after I got the machine gun.

Steamjunk Racers Nine Thousand by mmason 2016-12-13T04:02:00

Really hard to control, I only could pickup like 2 of the hundreds of balloons I saw, managed to pick up a house though!

Cave In by infinitycore 2016-12-13T06:17:00

Probably the funnest game I've played so far, well done :)

Dethroned by Devastus 2016-12-15T13:28:00

Wow, this is by far my favourite game so far! I played this for like 3/4 of an hour, well done!

Agoraphobic by tylerraz 2016-12-13T05:12:00

I feel like this is from a meme

Sygnal by Intelli-Gents 2016-12-13T04:59:00

Couldn't get a connection :(

Break The Trance by calcitherin 2016-12-13T10:55:00

I couldn't figure out how to do anything, I could walk around and tried UP and DOWNing everything I could see but I always still lost.

Death Room 4000 by DalesDiscountTires 2016-12-13T09:44:00

Yeah the hitboxes feel a little rough, but the dancing man kept me motivated. I still failed miserably though, great game though :)

Planetary Tycoon by Nikteddy92 2016-12-15T12:38:00

Played this for quite a while, had a pretty good time

Post Mail Package Mail Room Office by mrhill 2016-12-13T11:09:00

I didn't do very well and it could of used a little more tutorial, but it was well put together.

One Dungeon by Drkr 2016-12-15T10:32:00

That music transition got me. The combat felt a little slow but other than a good game.

Puppertrator by NotExplosive 2016-12-13T04:40:00

Really well put together! I couldn't figure it out though, read all the articles and then just brought forced the solution.

2D Cat Wants Out by Tuism 2016-12-13T09:56:00

It's probably just my computer but I had only about 3fps making it unplayable

L.D. - Drone Home by Onarru 2016-12-13T03:41:00

Hi! This looks interesting but I can't see what my commands are when I'm typing, I'm on mac using safari (well I can see the commands on the console, but when I use the command righting tool I can't see it), any way looks really good!

Cabinous by p1x3lruckus 2016-12-13T05:14:00

oh dear, I don't have a windows machine so I can't test it, anyone on windows have java on command line? If so could you java -jar it?

Cabinous by p1x3lruckus 2016-12-13T06:05:00

Yeah it's pretty hard, I reuploaded a fix which might make the windows and linux version work, if your on windows and it worked could you mention it in a comment?

Porno Tales: part 1 (Warning: NSFW!!!) by Sublustris 2016-12-15T12:48:00

Ok, that was something...

Alter Void by fafastudio 2016-12-13T06:26:00

I have no idea what i'm doing, I struggle to understand how much the room moves when I click, Sweet graphics though

Softlock by MCRewind 2016-12-13T06:47:00

I like the ambience, but the physics are feel really loose, I think it would of worked much better constrained to a grid. Very nice graphics

Bugroom by erik 2016-12-15T10:24:00

Very ambitious, it would of been infinitely improved by having some rudimentary pathfinding though.

Coconut Frog by swellbastion 2016-12-13T04:13:00

I liked the art and the air of mystery, the graphics helped a lot, the controls felt good but I wasn't sure why my coconuts would come flying back at me. (Also the music has a very long pause between repeating?)

The Murder by stefvanschie 2016-12-13T11:37:00

I'm on mac, it runs then white screens till closed. I java -jar'd it and got the below exception

Exception in thread "Thread-0" java.lang.ExceptionInInitializerError
at sun.font.SunFontManager$1.run(SunFontManager.java:339)
at java.security.AccessController.doPrivileged(Native Method)
at sun.font.SunFontManager.<clinit>(SunFontManager.java:335)
at sun.font.FontDesignMetrics.getMetrics(FontDesignMetrics.java:264)
at sun.java2d.SunGraphics2D.getFontMetrics(SunGraphics2D.java:855)
at com.gmail.stefvanschiedev.ludumdare37.gamestate.states.MainMenu.draw(MainMenu.java:111)
at com.gmail.stefvanschiedev.ludumdare37.gamestate.GameStateManager.draw(GameStateManager.java:67)
at com.gmail.stefvanschiedev.ludumdare37.main.GamePanel.draw(GamePanel.java:117)
at com.gmail.stefvanschiedev.ludumdare37.main.GamePanel.run(GamePanel.java:95)
at java.lang.Thread.run(Thread.java:745)
Caused by: java.lang.NullPointerException
at sun.font.FontManagerNativeLibrary$1.run(FontManagerNativeLibrary.java:38)
at java.security.AccessController.doPrivileged(Native Method)
at sun.font.FontManagerNativeLibrary.<clinit>(FontManagerNativeLibrary.java:32)
... 10 more

Mr. Barbel VS Hell Vise by onixowl 2016-12-13T04:49:00

Pretty good and well put together, but it felt a little purposeless since winning rounds didn't feel like they helped any.

RemoteRanch by Tym17 2016-12-14T11:07:00

A neat idea, but I couldn't really figure out if I was doing anything, I dropped food right on top of it and I don't think it did anything?