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Color Arena

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CategoryRankScoreCount
Coolness360
Audio6651.59
Humor8091.72
Theme8633.04
Graphics9471.89
Innovation9482.12
Mood9541.90
Fun9712.20
Overall10212.15

Comments

p1x3lruckus 2014-12-09 11:33

I would have played it, it looks interesting, but I don't have a gamepad. I think in the future a keyboard option would greatly increase the number of people able to play the game, even if you think the experience is greatly lessoned.

myachin 2014-12-09 11:50

dont have a gamepad:(

myachin 2014-12-09 11:50

.

ranmara 2014-12-09 12:21

I can't tell if/when I'm firing with some of the weapons and there's no feedback to show when I'm dealing damage so it's very difficult to tell what's going on.

spartanicecream 2014-12-09 13:41

Nice

ali312 2014-12-09 14:07

It would be even better, if you use generic virtual axes in unity, so it would be possible to play with gamepad and keyboard simultaneously. Single player mode would be great too.

floorman 2014-12-09 14:12

This game looks really interesting, but I don't have a gamepad to hand. =(

plasterphantom 2014-12-09 14:16

You should /not/ limit controls to a gamepad.

jnyknn 2014-12-09 15:14

Not bad, although the game is a bit too confusing: I had no idea what I was doing and what I was supposed to do.

virtuallycompetent 2014-12-09 15:26

Was a bit weird, first try with the Katana, couldn't kill any enemies, second try with the bazooka went better, but when the time limit hit 0, it started going negative and had crazy weird screen effects...not sure if that was on purpose or not. Just now noticing it's local multiplayer. It may have been more fun with another couple people! The controls worked really well though! -CC

farwyler 2014-12-11 19:19

Can´t rate this. I don´t have a gamepad :(

billrizer 2014-12-14 13:37

No gamepad :(

eforen 2014-12-18 08:42

this was kinda cool but did not really understand what everthing was and at some point it started lagging really really bad i thing there was a logic loop.

pht59x 2014-12-23 06:34

No gamepad!