Stack Overflow by DillonEA 2016-12-13T11:00:00
Its a little chaotic and confusing but good use of the theme man. Nice job!
Foon → Ludum Dare Explorer → Users → DalesDiscountTires
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 37 | One room | Death Room 4000 | jam | 312 | 3.54 | 3.63 | 2.60 | 2.83 | 3.54 | 3.07 | 3.33 | 64 |
Its a little chaotic and confusing but good use of the theme man. Nice job!
its stylish and i like the mood but i wish keyboard controls were an option and it needs more feedback for enemy destruction. Good job man!
I like the art style of the characters, but I wish the font wasn't so 'Flash' -ish. I failed at being a shut-in loser, unlike real life. Very funny!
Interesting concept, I like the art direction and mood, but it feels like it's a little light in the gameplay department. The sprites are very fun!
Very interesting, but I couldn't quite figure it out. The coyote really didn't want to hug me.
I really wish the spiders were placed in specific places and you had to explore and find them. The random spawning got very frustrating because i would be shooting at a large group and a bunch of them would spawn right behind me. The different weapons were fun and i really like the idea. It would be cool to see some flying insects for enemy variation. Nice job!
The jump seems to go up and then down diagonally so you cant control it in mid air. This makes platforming very difficult. The map is cool though and it could be much better with a few adjustments.
Wow! Not too heavy on the graphics, but still really neat nonetheless. I love the way the rooms light up with my 'vision cone' (at least I think that's what it is). Very cool!
Really great idea! Made me imagine rick and morty in the same scenario with rick telling morty they're all self conceited and just want to hear themselves talk. An updated version with more conversations and interaction would be really cool. Nice job man!
It was fun to kill monsters, but I had trouble lining up the hit boxes some times.
Hey! I'm the level designer and one of the programmers for death room 4000. I haven't actually played your LD game yet but i've been playing the game you linked in the comments of my entry and i'm really enjoying it. The art is fantastic and your level design is very good as well. I'd love to speak with you about level design and game design in general but i don't want to flood your comment section. Sorry to leave this here but i'm not sure how else to contact you. Leave a comment on my page if you're interested in discussing design and we'll exchange contact information. Once again, Stick Nightmare is very very good. Great job man.
Hey! I'm the level designer and one of the programmers for death room 4000. I haven't actually played your LD game yet but i've been playing the game you linked in the comments of my entry and i'm really enjoying it. The art is fantastic and your level design is very good as well. I'd love to speak with you about level design and game design in general but i don't want to flood your comment section. Sorry to leave this here but i'm not sure how else to contact you. Leave a comment on my page if you're interested in discussing design and we'll exchange contact information. Once again, Stick Nightmare is very very good. Great job man.
My comment was accidentally submitted twice. Ignore that.
A very interesting and unique concept!
I really liked the mood, and the flashlight lighting things up. Pretty cool! I wanted to look up an FAQ to figure out what to do!
I have a few issues. I really wish you could go down ladders and the oxygen section could have a bit more time before you run out. I barely made it and i failed many times right before i made it. I also wish there was no fall damage because i dont see how it adds to the game and it makes not being able to climb down ladders even worse. This is really good besides those issues. The mood and atmosphere are really good. I love the art and the general concept. I wish the decision made in the end was explained a bit more but great job man. I want to see more from you.
Thanks man! Could you be a bit more clear about the hitbox issue? is it the player? I'd love to hear your feedback and fix it in future versions.
@Oxeren Thanks for the feedback man! The sawblades were originally using polygon colliders but i had to remove them because of performance issues. Ill make the circle colliders smaller in future versions.
@Mipo Thanks for the feedback! The wall friction is definitely a bug and should be fixed pretty soon. Checkpoints and level design changes will be in an updated version of the game sometime in the coming weeks.
@Cerno_b thanks for the feedback. We're glad you enjoyed it! Super Meatboy was a huge inspiration and personally my favorite platformer (even over Super Mario World sue me) The difficulty is on purpose. The updated level design will have it ramp up slower but it will still be very hard i assure you. Thanks for playing!
Hey! I'd just like to point out - some of you are complimenting the music, but we did NOT make it (nor are we being judged in the sound category), but it's made available under an attribution license so, here's the attribution -> The background music is a song called 'Epic Song', by BoxCatGames, available here: http://freemusicarchive.org/music/BoxCat_Games/Nameless_the_Hackers_RPG_Soundtrack/BoxCat_Games_-_Nameless-_the_Hackers_RPG_Soundtrack_-_10_Epic_Song . Thanks for all of the positive comments and feedback, and check them out if you dig the song!
very cute! Maybe have a highlight on the bottles?
Really solid pixel art! As advertised, the web version had a couple of bugs, but it was worth it to see the art.
Cool little story. Controlling both characters at once was pretty cool. It would be cool if each character had a different mechanic when you were controlling them individually. Nice job!
The wall walking and maze generation is great. However, the camera and walking need to be adjusted. The melee attacks seem to finish no matter what you do once you start attacking. This could be really good if you guys keep working on it. I hope to see an updated version!
This really reminded me of a childrens book. Great job with the art and story. The end location looks really good.
This was a great idea but unfortunately i feel like it needs a bit more polish. The slime doesn't feel as responsive as it could be and i would randomly not be able to double jump sometimes which lead to death. The wall jump is really slow and requires button mashing to be useful. Once again this was a great idea and i did have fun playing. I think if you put some more hours into this and tweak some stuff it could be really good.
This is incredibly. Mind blowing. Great job man!
Logo is awesome. This is very weird and confusing and im not sure what i was supposed to do besides try to get to new rooms and interact with stuff. Very nice visual style and the sound is nice too.
10/10. Best game.
The art and sound design is really good. You can feel the tension. The only complaint i have is part of the story not being very clear. There was a point where someone i had been enemies with the entire time suddenly became my ally and i'm not sure why. I didn't make any dialogue choices siding with them or anything. This is one of the best entries so far. The ending is fantastic.
This game is awesome. I love the giant fist powerup and the different enemy types. Multiplayer would be so fun. Consider it. Keep up the good work.
The art and camera are great. I was having a lot of issues with the controls and climbing. It was very hard to get on the robot and stay on him. He kept shooting me with lasers as soon as i got up after being knocked down as well. This could be really good with some polish and design changes. The bike is awesome.
The controls could be better. Good job though considering this was done in 10 hours!
Pretty dark! I love the Hotline Miami style gameplay, it was worth it to figure it out. Again, Kudos on the art!
This is amazing. You should be proud of yourselves.
The laser has weird control/feel and you can use it for free just by clicking plus next to it. The knockback that happens when you use it happens even if its on cooldown and you try to use it. My keys got stuck on the HTML version as well. Besides those issues i really enjoyed it. I played until the end and got all the upgrades. I wish you added more than 2 weapons! This was really fun man. Good job.
A very impressive effort for 72 hours. I liked the graphical style, it reminds me of the weird computer animations of the early 90's. It's a bit slow paced, I think maybe the repair bars could stand to move a little faster. A very interesting concept!
This is rad! Great animation, great use of the theme, and a really cool concept!
The camera is really jarring because it spins so fast when you move. This is a very unique spin on the arena shooter and i think it could be pretty fun if you add some enemy variations and maybe some level hazards. Nice job!
This is fantastic. I love the claw and the art style/animations i think spikes should do half a heart though. I died to them a lot more than the enemies.
Cool Entry and use of the theme! I wish you would have kept the same theme as the intro. The art and style of it is pretty cool. Throwing nachos as a weapon was awesome. I think the enemies need some different behaviors and it seemed like 3 or 4 music tracks were playing when i stopped but nice job dude!
One of the best entries i've seen by far. So simple but so fun. Would be even better with a good song. I really really wish there was an option to pause gameplay and zoom out in free play to look at what you're drawing. I finished it and wanted more but free play isnt as satisfying without seeing the final drawing. Fantastic job man!