bunn1e5 2016-12-14 06:06
It's kind of hard to know when you are about to die. Also oxygen never seems to go down
Foon → Ludum Dare Explorer → LD37 → Abandoned
By epicruins195
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Theme | 62 | 4.28 | ||
| Overall | 158 | 3.78 | ||
| Innovation | 173 | 3.67 | ||
| Mood | 322 | 3.50 | ||
| Fun | 360 | 3.28 | ||
| Humor | 395 | 2.73 | ||
| Graphics | 479 | 3.42 | ||
| Coolness | 1003 | 44 |
It's kind of hard to know when you are about to die. Also oxygen never seems to go down
A very impressive effort for 72 hours. I liked the graphical style, it reminds me of the weird computer animations of the early 90's. It's a bit slow paced, I think maybe the repair bars could stand to move a little faster. A very interesting concept!
Should feel more tense
Also, tired of constantly turning things on/off
Solar panels should automatically turn off when there's no sun
Robot controls should automatically turn off after receiving instructions
Overall good, though
Game is not hard, it'a about time management
@BUNN1E5 - Yeah, visual cues for when you're about to die would be very useful.
@DalesDiscountTires - Thanks! The repair bar times were originally lower, but it felt like they barely impacted the game so I raised them. Maybe I should just speed the entire game up.
@Firellon - Thanks for the feedback. The lack of audio is probably a big part of the lack of tenseness, but I ran out of time and was only able to implement three sounds in time.
The solar panels don't need to turn off automatically because they don't do anything when there's no sun anyways :), probably could make that a bit more obvious though.
Yeah the robot controls are something you have to micromanage, it should probably take zero power because of that.
Really enjoyed playing this game. The speed up time option was a very good idea, feels quite slow without it. R.I.P Neil and Buzz. Nice work :D
That was really fun. The visuals reminded me, for some reason, of a more modern take on the old game Noctis. I liked the concept of monitoring a remote robot from inside of the ship, but having to go to the opposite side of the room to constantly check my vitals was a bit of a hassle. It would help the player if there was some kind of UI or audio cue when they got to a critical state.
@Holofire - Thanks!
@AAGH Games - Thanks for the feedback. More cues as to when bad things are happening would be good, but they took a lower priority than getting the game done in time :). Audio cues would be especially good I agree.
I had a lot of fun playing this, but I feel like it is kinda time consuming, or at least that looked to me. The story was cool and the execution refined.
The only complain, even though blocky assets sometimes work, if you had more time, I'm sure you could have come up with something better.
Lost it at the sound effects for eating and drinking!
I like the game, it's a fun game which fits in good with the theme. Good effort!!
Nice use of the theme, audio was a bit irritating and I had no idea when I was going to die. Like it though.
The linux build is missing the Data folder
@fullmontis - Thanks for pointing that out. I have added the data folder to the .zip.
Amazing! And awesome of you to include source code.
Not bad, I like it! The water producer didn't seem to work though, so I only survived by the skin of my teeth when I ran out of water, and the oxygenator didn't seem to be required... Anyway it is a cool concept - I liked that the robot controls were a set it and forget it thing.
- randomhuman
Impressive game. Very good simulator with a lot of details. Appreciated the mood too.