FoonLudum Dare ExplorerUsers → Budaniel

Budaniel

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202558CollectorπŸ‘₯Zombody's Businessjam6613.083.222.303.202.793.253.403.13
202456Tiny CreaturesπŸ‘₯Duke Flywalker's Crap-tastic Adventurejam6343.453.383.063.563.273.123.833.37
202352HarvestπŸ‘₯Soul Property: Who's Life is it Anyway?jam6223.163.172.533.463.033.063.553.02
202047Stuck in a loopπŸ‘₯Grab Your Nutzjam13873.033.102.442.632.653.153.513.05
201945Start with nothingπŸ‘₯Dumpy's Endless Quest for Crapjam11212.352.202.252.592.972.953.002.67
201843Sacrifices must be madeπŸ‘₯Fruit Flingerjam9482.812.972.692.022.392.923.622.97
201841Combine 2 Incompatible GenresπŸ‘₯Get Baked!jam7513.313.312.882.953.233.333.543.38
201739Running out of PowerπŸ‘₯Shoulda, Coulda but Didn'tjam7752.762.762.473.092.332.953.572.62
201738A Small WorldπŸ‘₯Breakout Bunnyjam6522.852.902.893.262.652.153.052.68
201637One roomNeedle in a Neighborhoodjam9022.202.002.932.6024
201636Ancient TechnologyCaveKillersjam
201635ShapeshiftShiftyBallsjam4793.303.352.913.353.042.503.053.1846
201534Two Button Controls / GrowingBox 'N Bashjam9932.702.852.673.303.192.783.082.5651
201533You are the MonsterDial M for Monsterjam6943.032.943.133.653.282.682.582.9648
201532An Unconventional WeaponDriven Insanejam7552.932.722.903.622.692.753.252.8840
201431Entire Game on One ScreenTrivial Travailsjam7462.922.892.743.472.732.472.652.7664
201430Connected WorldsMelody's Long Ladder Homejam6112.862.702.912.373.143.122.922.6866

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Budaniel

LD30 — Connected Worlds

Sungates by Thijs Tak 2014-08-28T17:20:00

Nice concept, and fun to play. Once I conquered a few planets and expanded my fleet, I didn't have to do much fighting myself.

Worldco by awesomeusername 2014-08-27T03:13:00

Doing the tutorial is a must, but once you figure it out, the level of strategy required is surprising.

Space Traffic Controller by ChrisGaudino 2014-08-28T19:10:00

Nice game. I was way too impatient I think, because I kept speeding the game up, therefore losing ships into the sun before I could catch them (hence my best score being 1, even after trying and trying). I like the music and visuals a lot, and the controls are easy enough.

Pogo the Universe by Nick Weihs 2014-08-29T03:26:00

I like the simple, clean aesthetic and the controls were pretty tight. I made it to the next universe, and am looking forward to seeing if you make a sequel.

Afterlife Dance Party by Wertle 2014-09-06T06:40:00

I like the art a lot, and the cut scenes are priceless. The controls are easy enough to get in to but I kept getting hit because I would dance when no spirits were immediately nearby and kinda get forget to stop in time to dodge them when they do come around. The only thing that slightly bugged me was the clock on the screen - seeing something like 1:2 as my time was a little odd. Other than that, I really liked it.

From Earth To Mars by IHateATMFees 2014-08-29T03:00:00

I struggled and gave up on the level with the block in the middle, but it was all in all a fun little diversion. Graphics were pretty good but sounds were minimal.

These Cosmic Chains by ploogle 2014-08-25T19:39:00

I like this allot. Remembering which hand controlled which planet was tough for me, but doable. I like the visuals (especially the burn-up-in-the-sun effect), and the music is really nice.

TRAVEL by chadiik 2014-08-26T17:35:00

I like that I have to click multiple times to get the planets, and the music is good, but wow did that get hard fast with all of those red lines attacking me. Fun, but hard.

Eye scape Escape the Eye by danidre14 2014-08-29T03:43:00

Crouch and shoot, that's my key to victory. The voice over at the end was funny.

Contested Systems by JoshDBB 2014-08-26T17:28:00

Nice concept, but I had some issues using the turrets - they ate my little guys instead of letting them enter.

Connected Retro Worlds by yodamaster 2014-09-04T01:15:00

I love the concept, and it's allot of fun to play.

ShiftedTimelines by AgentEnder 2014-08-29T03:49:00

The controls were rather slippery and the jumping a little floaty for my tastes.

Melody's Long Ladder Home by AAGH Games 2014-08-29T15:23:00

Thanks for the comments everyone! I've been working hard on the controls for a post-Ludum Dare build and made allot of progress. I'll put it up shorty after the judging is over.

Keep those opinions coming!

Intergalactic Sysadmin Adventure by zak_dk 2014-08-26T17:47:00

Nice art, but one of the puzzles was pretty hard due to the low-res clue.

Worlds Collide by Rage Paint 2014-08-29T03:58:00

Love the visuals, and the controls were spot on. I'll be coming back to play this again later.

Eat!Live!Kill!Win! by jgthespy 2014-08-26T16:55:00

Got an invalid data file error, so I couldn't review it yet.

Saman by koalamo 2014-08-25T19:31:00

It took me some fiddling to figure out exactly what I was supposed to do, but once I did, it's a pretty addictive little game.

Everything is CONEcted by fauge 2014-08-29T03:15:00

Shop buttons need feed back of some type to show that they work, and they can send you into debt, which seems odd.

WIFI OR DIE by fil00dl 2014-08-26T17:05:00

Not a fan of the jumpy movement, personally.

Get Physical by blindfox 2014-08-26T17:14:00

Had fun, but it was hard as nails to get by the level with the gravity fields, so I stopped there. Wasn't as fond of the rainbow goals, but they served their purpose.

Supreme Tower Racing by Rex Peppers 2014-08-27T03:03:00

Nice little game, but the controls were a little slippery.

Warp Ryder Cup by Mach60KAS 2014-08-26T14:46:00

Interesting art style, but I'd like a par system to see how I'm doing.

Shifted by Scipio Xaos 2014-08-29T03:35:00

Nice puzzles, but I wasn't as fond of the block-by-block walking. If I could move freely it probably would have felt more smooth. Still, nice effort.

LD31 — Entire Game on One Screen

Screemo Quest by FrederickK 2014-12-15T06:10:00

Controls are kind of sluggish in my opinion. Fit the theme, but kind of bland.

Clockwise by schnerble 2014-12-15T06:48:00

Got stuck in the walls a few times, and some general collision detection issues arose, but other than that it was a solid little entry.

Maze of Pain by terrabit024 2014-12-22T06:40:00

Took just a few tries to beat it, but the concept with the moving blocks was pretty cool.

Towering Perspective by UntitledQ 2014-12-22T06:10:00

It was hard to tell where I was shooting, but I thought it was an interesting concept. I would have liked more instruction as to what I was supposed to do.

Baa Ram Ewe by renatopp 2014-12-10T15:09:00

Fun concept, great execution. I love the clean visuals and the controls are spot-on.

Gladarena by Moist 2014-12-22T06:45:00

Short and pretty fun, but it really needs some form of indication as to whether you're taking damage. I would just be fighting and suddenly I'm dead, with no warning. If you added an HUD and added more of a defined goal it would be pretty good.

Egg Empire by maddogawl 2014-12-10T15:31:00

Note to self: chicken farming is NOT a fast, easy road to riches. It's a nice, simple game and it fits the theme. My biggest complaint is that it rapidly became a game of whack-a-mole as the farm filled up, and once it was filled it there was nothing left to do except whack moles. I would have also liked to have seen more gradients in the level of chicken satisfaction so I could know which one needed my help most desperately.

TV World by Levi D. Smith 2014-12-15T07:01:00

That TV is a relatively big object to maneuver, and the controls feel sluggish until you get enough fire rate improving power ups. The concept is pretty interesting though, going form channel to channel.

Sky Organ by internetpaulicy 2014-12-13T04:38:00

I am not coordinated enough for this apparently lol

Pin Cushion by Empyrealhell 2014-12-15T06:27:00

Had a problem with being sent back a screen each time I had to restart a level after the first. Also got reset mid-run one time for seemingly no reason. The controls were solid though and the theme seemed to fit the style well.

Silk by hoqjed 2014-12-19T09:32:00

I loved this; it was the kind of spacial-perception puzzle I enjoy. The subtle movement in the backgrounds was noticeable yet never annoying or distracting. This is one of my favorite games so far this LD.

TURN it UP by pkenney 2014-12-15T06:42:00

Nice old-school arcade look and feel. I didn't see much in the way of an end goal, however, so I eventually just stopped playing.

Count Explodem in : "From Behind" by schizokoa 2014-12-19T09:04:00

I like your take on the theme. It controls well, looks good and plays well. My only complaint is that after dying and starting again, I got one baddie and then no more spawned. Overall, I like it.

Demons Trial by guimonpa 2014-12-09T02:12:00

Very nice. I like that there are multiple songs to listen to, and the gameplay is frantic and makes good use of the theme.

ɹǝɯɹɐɟ ǝΙ₯Κ‡ by BooleanByte 2014-12-22T06:28:00

Really didn't get what I was supposed to be doing, and the controls were pretty finicky. I never did get a plant to grow and the hoe kept getting stuck and I would not be able to pick it up and carry it.

An RPG For Ants by CheeseyBob 2014-12-22T06:36:00

Fun little design, and I have a few thoughts. I would have preferred to see a line-of-sight system rather than area of detection, which results in shots coming from rooms that you can't reach. The controls were easy to manage, but that dying sound... it hurt my ears. lol

RPG Platformer Thing by burnedkirby 2014-12-22T06:54:00

I liked the lamp battle at the start as it reminded of Earthbound, but seeing nothing but lamps was a little disappointing. The end part was a little disappointing with the float ability negating any remaining challenge. I got to the end and nothing happened, so I'm not sure if I won or not.

Color Wheel by misto423 2014-12-09T02:00:00

Fun little game, but after a while all I cared about was moving the black bars out of the balls' way. The other colors went mostly unnoticed by me.

Walk to the door by el-pepi 2014-12-15T06:35:00

I loved the concept, and the puzzles weren't too hard to figure out. The multi-window setup seems a little at odds with the theme of all on one screen, but I liked it.

Trivial Travails by AAGH Games 2014-12-09T16:12:00

The questions are randomly selected, so even with 2x the questions they would still repeat at times.

Trivial Travails by AAGH Games 2014-12-15T07:15:00

Thanks for all of the input! We really appreciate it.

Don't wake the cat! by dannyhodge 2014-12-15T06:57:00

Crashed hard on me while playing. While it worked, I struggled with it and lost because I kept wasting resources trying to build defenses. The tower icons were a little to close to one another at times and icons overlapped, creating misclicks.

Retro Mashup by ajayajayaj 2014-12-11T17:07:00

could not play (error)

Oi! Menu!? by davient 2014-12-15T06:18:00

Really funny, really confusing, really interesting. Took me forever to figure out what I was supposed to be doing. The customer and I died over and over until I figured it out.

Save Christmas by ShadowTzu 2014-12-11T17:48:00

Got stuck outside of the play world after dying. Other than that, fun game.

2.5Dino Arena by loopinlouie 2014-12-15T07:11:00

I liked the color palette and the actual combat arena was good and balanced. I liked the controls and the overall concept, but I would have liked a little more feedback on hitting the enemies. Should probably have a limit on mobs at the end in the game over screen to prevent lag and/or crashes.

Red Repair by Red Sigma 2014-12-22T06:20:00

I liked the concept, and it would seem like it would be a natural on a touch-screen device. My concern is the complete lack of in-game instructions, and the next mission button was hard to find. The voice overs were hilarious, and the music was decent. I would clean up the interface and make the goals a little clearer. Maybe allow the player assign workers to different systems on the ships? Overall fun with room for improvement.

SnacMan by egooze 2014-12-19T09:09:00

I like the smooth controls (something that allot of times is done poorly on these kinds of games) and the concept was well thought out. I liked the color coded blocks, and the tutorial system eased me into the game mechanics very well.

Untraveled by khahem 2014-12-09T02:06:00

I like the clean, simple visuals. I got temporarily stumped twice, but nothing a little perseverance didn't fix.

Slam Dunkin's Beat The Crap Out Of Everybody by sP0CkEr2 2014-12-13T04:29:00

Love the music, and the action was crazy frantic.

LD32 — An Unconventional Weapon

Pixel4Dead by Spouwny 2015-04-22T18:08:00

I played it in conventional mode, and it was ok. Then I played unconventional mode and... wow. That music came out of nowhere and I laughed so hard. Not sure it fits anything but it was indeed unconventional.

Crash Bomb by Mixer 2015-04-22T10:31:00

I liked this. My only real criticism is that the collision detection sometimes seemed a little off with the red TNT blocks appearing to detonate before I touched them. If they're area detecting, it would help to know the danger zone around them somehow; perhaps a tutorial level with the detonation detection area highlighted?

I really like the visuals as they have a nice, retro charm. The movement controls, while feeling a little too slippery (it feels a little like I'm on running on ice) are straightforward and easy to grasp, and shooting clones (nice use of the theme, btw) is second nature in no time.

Space Boy by Hyoga-3D 2015-04-22T03:41:00

Fun to play, at least with a controller. I did terrible with the keyboard. I like the sounds too, but I didn't really see any use of the theme.

Jump Gun by renanlindner 2015-04-22T18:15:00

I had fun playing but I'm not sure about the use of the theme. The mechanics are solid and there's a good learning curve.

Driven Insane by AAGH Games 2015-04-22T09:59:00

@Mixer I've heard few times from various people that it's hard to kill the car, and I think that's partially because I did a bad job explaining a key mechanic: the car takes more damage the longer the cow is on the road before the car hits it, so place it at the far right of the screen for maximum damage. I updated the description above to hopefully help clarify that. Glad you liked the mechanic!

Driven Insane by AAGH Games 2015-04-24T04:59:00

Big thanks to everyone who's rated and commented on the game so far from Floata (the game's co-developer) and I.

PALBOT by Hot Box Games 2015-04-24T04:39:00

Great terrain graphics, nice controls and fun to play. I would have liked for the space bar to continue text instead of enter since space closer to my hand position during play. My one recommendation during play is a better indication of when the PAL bot gets hit and better/more consistent ways of telling when the enemies are actually dead (aside from a barely audible audio cue). A couple times I started to walk off on one I thought was dead that wasn't. The game does so many other things so well that this little hiccup stands out more than it may have otherwise.

Pocket Squad by Donpastor 2015-04-24T06:47:00

Nice, clean, simple visuals are a plus and make it easy to tell where and what everything is. The various loading times were a bit of a surprise, given the seemingly simple design, and I would have liked to be able to jump on the move instead of having to stop first.

Trojan Horse Simulator: The Art of Subterfuge by freeholdgames 2015-04-24T06:40:00

This is a fun game with a unique control mechanic. The music fit very well, and the sparse use of sound effects was a good design choice.

I Saw Her and She Ran Away by Tommyno222 2015-04-22T18:00:00

Simple/clean art style, but the controls were a little finicky for my tastes. I didn't see any use of the theme, though.

LD33 — You are the Monster

Cursed by disperse 2015-08-25T19:27:00

nice music , enjoyed the relaxing mood of the sound, game was a bit rough but fun..

People Muncher by AxeTheory 2015-08-28T12:08:00

Nice use of the theme and it controls pretty well (especially grabbing bunches of cars at once) but two minor critiques. First the "lose" animation sequence strikes me as a little long for what it is (with seemingly no way to skip or speed it up). Considering how often I saw it while playing, it got a little old after awhile.

Secondly, and this one is for the monster and not you, the developer - if you're starving to death and desperately trying to shovel food into your own mouth, STOP DODGING IT. Seriously, no wonder you keep starving to death, you crazy monster... you're actively avoiding your own attempts at self-nourishment!

Anyway, it was fun, and that monster seriously needs to learn to feed itself properly. Good work!

Trouble in Monsterland by ZYXer 2015-08-31T13:07:00

pretty fun good entry

FΓ©esVSMonstres by van noctar 2015-08-25T19:30:00

Controls are a bit unresponsive but it is a fun game ,music sounds good

Johnny Yeti's Pro Skiing by dopplerdefekt 2015-08-27T22:09:00

The rotation controls in the air felt float-y at first but the more I played, the more I appreciated them. Lots of fun, and I had a blast just cruising and plowing over people and penguins alike.

Flying Spaghetti Monster Idle Clicker by UltraRat 2015-08-25T21:33:00

pretty fun lotta clicking

Monster Cube - MIQ by andreiichim 2015-08-28T12:25:00

It's good fun, and the premise is entertaining. I found that I got my best scores when I would tumble end over end into a mess of green guys and than lay flat and roll over them all.

Your choice of font was something of an irritant, personally as I had to stare at the post game screen each time to decipher my final score and I gave up altogether trying to read the time remaining.

Nice Monster by walaber 2015-08-25T21:24:00

pretty fun , not a bad concept would play this more definetly

Osuldorb by danidre14 2015-08-25T21:28:00

pretty fun , music sounds good little small characters, couldnt see what i was playing as but fun.

Magical Monster Ballz by DerekRumpler 2015-08-25T22:03:00

pretty fun, hard but fun

Monster Tower by leffe108 2015-08-25T20:44:00

its kinda like sim tower , like the game though

Petit Monstre by LeoM 2015-08-27T22:30:00

This was really nicely done, I love the perspective down on floor-level giving you a nice view of the monster's rampage. The voice work really added to it as well, and it was just a lot of fun to play. Excellent entry!

The Baby Eater by sararyCow 2015-08-25T20:32:00

very fun , graphics could use a touch but cool.

Monster Escape by KPapaGeorge 2015-08-27T22:03:00

Interesting concept, but I had trouble with hit detection, judging when I was or wasn't going to contact one of the sensor bars.

Yet Another Terrible Monster by Draft 2015-08-28T11:57:00

Fun to play and it's a buzz when I nail a long-range shot, but I was never able to accrue enough money for anything more than cool-down improvements and never got past wave seven on world one or two, so unfortunately I didn't get to see the more expensive bonuses.

Cheats at Marathons by Not Breathing by tc4mpbell 2015-08-25T20:48:00

very nicely done no music but fun

The Zombifier by axoona 2015-08-25T21:37:00

little difficult at first but very fun, good job

Kill Click by Mubox 2015-08-25T20:51:00

fun clicker

LD34 — Two Button Controls / Growing

Water Drop's Journey by tedling 2015-12-15T10:06:00

I liked the concept and it controls fairly well. The simple slide noise as the water drop grows and shrinks fits well and I'm glad that you eschewed any squishy, splashy sounds as it rolled around.

My one complaint was that the picking up of the water sources felt a mite finicky and imprecise, perhaps due to collision detection.

PinFootBall by wdebowicz 2015-12-27T12:12:00

I came in expecting something along the lines of Foosball, so getting a pinball game was a nice treat. It controlled very well, and the graphics were simple and clean. My best win was 9:5 with 10,060 points.

High-rise Vine by Gipzo 2015-12-15T09:27:00

I enjoyed this! I personally liked weaving in and around objects more than I really had to, even if it cost me more than a few times.

Breaking things was also fun, and the time I lost because I broke an AC unit and it carried me off the screen to my doom as it fell on me, I lol'd.

Good entry, fun to play and excellent use of both themes.

Dungeon Dog by uncade 2015-12-29T12:03:00

Fun, but a little tedious with the dog moving in steps. Those yellow thingamajigs shooting pieces off my dog were as close as I saw to a hazard, and once I learned that I could eat them, that challenge disappeared. The music is epic fun.

Keep Growing by JangoBrick 2015-12-27T12:03:00

This was pretty impressive, especially the music, which really set the mood. As someone who doesn't like storms, the "lighting round" was particularly affecting.

The click and throw controls felt a little sticky at times when the beetles would only get moved but not thrown. This became particularly troublesome when their numbers rose and success required faster mouse movements.

The Seed by Geckoo1337 2015-12-19T18:51:00

This was a really nice game! The block placing mechanic was well thought-out and it controlled really well. Well done.

Box 'N Bash by AAGH Games 2015-12-22T04:59:00

We thank you from the bottom of our hearts for your kind comments and helpful hope fro us as game pdev, your comments assist us to make better games for you

Crusader Climber Quest 64 by SSJMetroid 2015-12-17T02:44:00

Fun concept, interesting controls (reminds me of Donkey Kong: King of Swing on GBA)and clean visuals. I kept swinging myself clean off of the vine and into the abyss in my excitement to climb.

The climber seems a little light-weight and swings around more than I would expect. Perhaps weighing him down more so that he tends to hang down rather than whipping around feel better? In any case, nice entry.

The Flower by Sublustris 2015-12-15T09:59:00

At first I was thinking, "I look like a cup, not a flower." That's what I get for not reading the first screen more thoroughly, I guess. lol

The old 80's arcade look and sounds turned out well and it controls smoothly (the two button limit negating being able to go backwards notwithstanding), but despite multiple plays I never did manage to grow that flower.

Ninja Run by DarthThomas 2015-12-15T10:11:00

With my average life span in this game, you'd think this should have been called Flappy Ninja. lol

I did have trouble with the jump key not always responding, leading to a few of my many deaths.

PerePey by Riftpoint 2015-12-15T16:08:00

Unique concept, great execution, and I like the simple, almost "children's pop-up book" art style. I kept wishing there was a slow down or hard/tight turn button, but the design works as intended - even if it is too hard for me.

aSCALErate by Strike 2015-12-29T11:46:00

I enjoyed this, and it looks like something that could be polished further and be even more fun, like something from the old Xbox Live Arcade. My one complaint would be not having a lap counter on the screen anywhere.

Highwind by rkhadder 2015-12-17T22:24:00

Pretty fun, Neat idea and like the controls no sound but a little more knowing scoring or something to that effect might be good , Over all I like this game

Two Button Ripple by qwetro 2015-12-15T09:36:00

Level four stumped me, unfortunately, but the concept is intriguing. I liked the minimalist aesthetic, but even some simple 8-bit style sound effects would have gone a long way.

Quick question: is there a 'quit' button in the game? I had to alt-tab and close it that way when I was done. That's not a game-breaker but it is something to keep in mind for future games, especially full screen ones.

Bay Col ! by Blake_Lead 2015-12-19T18:43:00

Had trouble understanding when a hit counted as a success or a fail, and failing seemed to be almost random. Nice concept, but it could use more clarification.

Ram Road Racer by ThaRemo 2015-12-29T11:57:00

I like the concept, and the sound work is good. My concerns are the cars blocking your view of spikes right behind them (leading to the player taking unavoidable hits), the car doesn't seem to move fast enough side to side to match the speed of objects on the road (making collecting and dodging more cumbersome), and fuel cans could probably give more than just 2 fuel per pickup, given how sparse they are.

Attack Of The Radioactive Octopus From A Planet Near Mars by donvermo 2015-12-19T18:59:00

Enjoyable with interesting retro graphics. It played well in single player but was a little cumbersome as a multiplayer game.

City Strike by PeachTreeOath 2015-12-17T02:35:00

Shooting the caravans off was fun, but the collision detection seems a little dodgy between them and the trees. They would often hit trees that it looked like they should have passed cleanly by.

Collecting the little people was an interesting mechanic but it seems like it would have felt smoother if they came to my city a faster instead of just meandering over.

Survive 120 by flakoflak 2015-12-19T19:09:00

This was allot harder than it probably had to be, as the people fell from high above the elevator long before I could get them. If they waited longer it would feel more balanced.

LD35 — Shapeshift

Biota by bytegrove 2016-04-28T01:17:00

Creating this in only the span of this Ludum Dare is impressive, and the concept fits the theme well. There's room to improve (limb creation was finicky for me) but this is still an very impressive stab at a really complicated concept.

Glyph Morpheus by Ted Brown 2016-04-22T19:42:00

I like the gameplay, and the responsiveness between the controls and the animations was really good. My one complaint was when the track would bend, at times it would block my ability to see what shape the next wall needed behind my ship, resulting in hits I couldn't avoid save for blind luck.

Shift 'n Drift by LandoSystems 2016-04-28T01:25:00

I love the music, the visuals fit the experience (the wind gusts from the fans and the small background details in particular), making this one of my favorite games so far. It seems simple but the puzzles show care in their balance and the design exhibits good attention to detail.

Escape CorpoLab by duskpn 2016-04-19T13:55:00

all in all i think this is a pretty fun entry

Turbo/Glide by rnlf 2016-04-21T14:50:00

This was an innovative take on the theme, and surprisingly challenging with a solid learning curve.

Ro Sham Bot by huminaboz 2016-04-23T22:48:00

Great artwork! The game was a lot harder than I expected going in, but the balance was still pretty good.

Barber Blues by Tijn 2016-04-21T10:25:00

The pixels flying everywhere while I used the razor were very satisfying! It wouldn't have been the same without that effect.

Saving Steve by Exolun 2016-04-20T13:16:00

good job on your entry, I thought that it was fun and amusing all at the same time.

Anishifts by pyokoanarogue 2016-04-20T13:44:00

pretty interesting idea , little hard to follow but was a good entry

DeadBeats by ployer 2016-04-19T14:32:00

not to bad in graphics and needs a bit of work but not a bad entry

Amelie the Amazing Amazon by Matzigon 2016-04-19T14:21:00

nice game very little sound effects music was cool though.all in all i liked this entry

The Vaultshifter by ohmaigawd 2016-04-20T13:36:00

very fun game , nice work on the concept and the theme . over all very good entry

Knightwolf by Ironhead 2016-04-20T02:06:00

Other than the sluggish-feeling transformations, this was a solid - and fairly challenging - game. The controls felt smooth and not stiff or rigid, which is always a plus with a platformer.

NekoShift by kostik1337 2016-04-19T19:44:00

Nice concept, I just wish the magical girl form either ran faster or fired more rapidly.

Robot Snake by eduardogacn 2016-04-20T02:15:00

I love the mechanic of growing the snake, it controls perfectly, and the levels are really well balanced. The audio was atmospheric and fitting as well.

Shifty Shapes by MudFarmers 2016-04-20T02:22:00

That was much more difficult that I thought it would be! When the red circles fist started moving and chewing through the shapes I panicked. lol The visuals are simple but do the job and the audio fits the game. There's a definite positive trial-and-error vibe here as you play a level, learn its layout and movements, and eventually (hopefully) win.

Squarcle by bagface 2016-04-19T08:12:00

I like the idea, and it was executed pretty well. I did find, though, that I could roll off the map and get the "you lose" sound even after I'd gotten the "you win" menu if I kept rolling around, plus I won once after I'd already lost because my defeated square came to a rest on the checkerboard platform.

It's a little buggy but still a neat, well executed concept, and a good take on the theme.

Wizard Runner by Capt Nemo 2016-04-19T13:45:00

over all a very neat entry

LD36 — Ancient Technology

Gemu Namae by Elit3dGaming 2016-08-30T23:29:00

Fun little title, and very simple to play. If I would make one suggestion, I would like to get points for descending levels as well as killing things, rewarding survival as much as combat.

Beyond Ages by Mathiouza 2016-08-30T23:38:00

I like the concept, and the paralax scrolling is a nice touch. The animations and controls felt a little rigid, though, which made some of the jumps a bit harder than they probably were meant to be.

LD37 — One room

One Night by freyby 2016-12-13T17:02:00

some amount of frustration and little hard to figure controls but fun

ConΘ™tienΘ›Δƒ by Uliana Galich 2016-12-13T16:56:00

good for your first game like the story as well

One Step Back by Holofire 2016-12-14T07:47:00

Very nice! The visuals, as blinry said, are stunning, so congrats to your friend on that. The gameplay was straight forward and the puzzles self-explanatory, but it was fun to solve each room nonetheless. I ended up getting toasty by the fireplace, and it was worth it.

Shush Prowler by Zemmi 2016-12-14T07:38:00

I really liked this, and the art style was great (I especially loved the way the 'shhhh' was done) but if not for checking these comments, I would have assumed there was no goal other then shhh-ing around a vacant room. Thankfully, I did look here - I would have missed out on a great experience if I hadn't!

Needle in a Neighborhood by AAGH Games 2016-12-14T08:34:00

@Zgragselus The mouse look sensitivity was something we struggled with for the majority of the build. We would have liked to have included a sensitivity slider but unfortunately time did not allow for that.

Man Cave Defense by Interface 2016-12-14T07:54:00

The resource management aspect was clever, requiring me to change what was on at any given time to keep up the resources to build turrets. My favorite visual in the game was the light from the window moving across the floor. This was a solid entry.

Abandoned by Epicruins195 2016-12-14T08:06:00

That was really fun. The visuals reminded me, for some reason, of a more modern take on the old game Noctis. I liked the concept of monitoring a remote robot from inside of the ship, but having to go to the opposite side of the room to constantly check my vitals was a bit of a hassle. It would help the player if there was some kind of UI or audio cue when they got to a critical state.

What happened to Michael? by BubsyPoochies 2016-12-13T17:10:00

love it just cause its from ohio like me :) also good job

LD38 — A Small World

Sky Roads by BloodJohn 2017-05-16T04:42:57Z

After figuring out the controls (not because they were hard, but because I was looking at it wrong lol), I got to like the gameplay. At first it felt a little arbitrary but after re-reading your post here I got a grasp on the mechanics and it stared making sense. I really liked the graphics, in particular. They were really charming!

Small World Simulator by Rialgar 2017-05-16T05:50:49Z

I like the concept and it runs really well. I'd be interested in seeing what kind of game play could be matched up with this design, if you continued to work on it.

Global Disaster by Jamesy012 2017-05-02T19:16:11Z

That was really fun! It got so hectic and crazy around the 40k point mark that I was struggling just to keep track of it all. Great take on the theme and a lot of fun to play.

Chroma by Megalink 2017-05-16T06:39:11Z

I loved the music! The action was really solid, and the liked the glowing light effects, but that music was rocking. Aiming, exploiting line-of-sight, and dodging all worked really well.

A small world by CoderDozer 2017-05-16T05:40:07Z

I liked the L and D islands for Ludum Dare, and the narrative was ok, but I usually kind of like more gameplay in my games. It actually - in a weird way - reminded me of the FMV games from the 90s, where you basically just pressed a key at a particular time to make the game continue.

This Is Not Enough Planet! by madjackmcmad 2017-05-16T06:26:27Z

This was fun! It took me three lives to figure out the rhythm, but once I did it played really well. The movement hit that sweet spot between too slippery and too stiff, and the balance was really solid. I did great - growing rapidly, defending my little creatures, harvesting asteroids - when we got attacked, and my planet did not survive. Definitely worth playing through again multiple times, though, looking for that high score.

Quest Island by bentglasstube 2017-05-16T07:40:31Z

I really liked this! I would like to be able to play in a window, and also save my progress to come back to, but overall this was really fun, nostalgic and rock-solid to play.

Bunny On A Plane by ocarson 2017-05-16T13:42:26Z

That was a lot of fun, and the controls were super easy to use. I loved the visuals (doing tricks in the plane is always fun) but for me, the song is the show stealer. It's fun, catchy, and reminds me favorably of the songs Kap'n would sing in Animal Crossing.

DUCKTRON by neontropics 2017-05-16T05:17:23Z

Fun and simple arcade-style game. Those ducks were brutal! What were the little green cubes littered around, though? I couldn't seem to interact with them at all.

Stunt Pilot by alobker 2017-05-16T04:55:39Z

The implementation of flying out a small world was really cool, and it played great. I did, however, find myself instinctively pressing down the go up and up to go down, flight sim-style, and crashing a bunch, but the actual controls you chose probably make more sense in this scenario. Nice work!

Grillmeister by tomdeal 2017-05-02T18:18:25Z

Interesting concept, it reminded me a bit of an old diner/restaurant cooking game that I can never recall the name of but enjoyed. The controls work fine, but I struggled to figure out exactly what I wanted to do, and I never did see the tutorial video you mentioned. At the start I kept tossing my burgers in the garbage because the holes looked like plates to me at first. The one thing I'd suggest if you continue working on this is a more granular meter for doneness, perhaps three levels of green to indicate perfect doneness.

Planetary Defense System Omega by rscar 2017-05-16T06:13:33Z

I'm not familiar with the clicker genre of games (despite having seen many of them) so it took me some time to get a feel for how it worked, but once I did the system and mechanics worked well together. The clicking sometimes felt a little bit imprecise when trying to select individual turrets instead of the planet, but that might have been just me.

Visually, I loved the shadow from the planet and moon. It was such a subtle touch, but it looked very sharp. The audio cues were a good, but perhaps a little louder than I expected.

Super Collapse Guy by crazi456 2017-05-16T08:17:15Z

This is amazing! I thought I loved the camera shift/collapse mechanic, but then I discovered that it changed based on my look direction, and my mind was blown. The controls, sounds, graphics, everything are awesome. I love this game!

Little Mouse Planet by Frodewin 2017-05-16T05:26:39Z

That was fun, and the cat showing up the first time was a jump-in-my-seat moment. I slept for the first time, woke up and went to fill a watering can and suddenly **GIANT KILLER HOT PINK CAT OF DEATH!** I ended up nearly starving to death, though, because stuff was growing so slowly for me, but instead I chose the hero's death and charged headlong at **GIANT KILLER HOT PINK CAT OF DEATH**.

That ended just as one would expect. :laughing:

God of Man by pstudio 2017-05-16T05:11:50Z

Nicely done. After nurturing humanity for we over a hundred generations, I made every attempt to wipe them off of the map - but those little buggers are persistent! lol

Globe Guzzler by Eli Delventhal 2017-05-16T05:46:25Z

*I am become Globe Guzzler, the devourer of worlds.*

It played well, looked good, had good sound effects and music, and was pretty fun. I had a little bit of trouble seeing when I was being shot at, but that's not that big a deal.

Attack on Smolwurld by smiley 2017-05-16T05:32:55Z

I liked the music, the art style worked, and the controls were solid, but my favorite part were the particle effects when you blew up a ship. If they just disappeared or faded away, it would have been missing something. Them shattering and falling to the ground was a really nice touch.

Chordata! - The Planet Exploring Game by Josh_VDB 2017-05-16T06:55:50Z

I liked exploring the terrain, and the ship model was really good. I see a good bit of potential here, so I'd suggest continuing to work on it.

5-Minute Civilization by Stevie Bushman 2017-05-16T04:35:00Z

Amazingly fun! I had a blast with this, and it looked and played so very smoothly that I just fell comfortably into the controls and interface.

LD39 — Running out of Power

RUN! Before the power runs out! by zenmumbler 2017-08-07T17:21:33Z

very fun , funny music and awesome map...

Power Crisis by Gulyasarni66 2017-08-07T18:07:58Z

Very fun, lots of high obstacle areas.

Chimster Gigafactory by Xarras 2017-08-07T18:55:17Z

great game

Space Dog by Thygrrr 2017-08-07T17:39:11Z

I learned to be a good boy over time, and saved some people... but we never made it to the end. I loved the look and the audio. I'd suggest a quit button somewhere in the game when folks are done, though. :)

Hamster Habits by Rongo Matane 2017-08-07T17:59:01Z

That was funny as hell - caught me completely off guard when I went to bed.

POW by ProdigalSon 2017-08-07T18:19:43Z

Lots of fun once I figured out how to play. The mechanic was tricky to learn but so satisfying.

Meltdown by Sarrixx 2017-08-07T18:46:25Z

Quick action, fast clicking, and and panic attacks - good times! It'd be fun to see an end-game flash of white at least to signify the meltdown, but all in all fun.

Funkotron 5k by Jannes Nagel 2017-08-07T18:36:16Z

That was awesome! It was tricky to play with my lack of rhythm, but I did manage to drive the baddie back with the power of music. Loved the music and the animations.

DRAIN by LERPish 2017-08-07T17:52:07Z

Fun game! I'd like to get stronger over time, but I loved the look.

LD43 — Sacrifices must be made

Fruit Flinger by Budaniel 2018-12-05T21:55:48Z

@Icehottet The B key will kill the fruit at any time - even on the catapult, which lets you pick the fruit you want to use.

Fruit Flinger by Budaniel 2018-12-20T18:31:22Z

@Illaks You're sacrificing your food to protect yourself.

We probably could have spelled that out better in the game... lol

Bunnycula by pcmaster 2018-12-19T17:02:11Z

When I learned I could lure bunnies to their doom by crapping carrots, the game got so much more strategic. Fun!

Neon Kata by Marco 2018-12-19T16:53:33Z

Looks really good, plays great, and the action is intense (especially the rolly-polly bomb ball dudes chasing me everywhere).

Super Sellout by Moski 2018-12-05T20:25:11Z

Looking like an old four-color comic book and playing as a superhero similar to The Tick was pretty funny. The controls - especially with an Xbox controller - were really on-point.

The Vegetable Farmer by broken-matrix 2018-12-19T16:34:57Z

Fairly easy, quick action, and easy to understand controls.

Just eat just enough 2 by zeu31 2018-12-19T16:44:43Z

Had a good time slaughtering fish... things... for meat. The controls were easy and responsive, and movement was faster than I expected (which was a pleasant surprise)

Tim's Christmas Nightmare by Zombie Virals 2018-12-20T21:25:01Z

I love it when a game includes controller support; it seems like such a small thing sometimes, but - especially in genres like platformers - it makes such a big difference as far as playability. The roll move felt a little laggy, but consistently so, which allowed me to still time it well.

My favorite part, no question, is the check point system. Not having to start all the way back at the start after making some progress was a huge plus. I would, however, recommend locking playing movement until the camera catches up, because I died once before even seeing my character because I blindly walked into a saw blade.

Speaking of the saw blades; they - along with the quick respawns and challenging jumps - had me nicknaming this, while playing, "Super Meat Boy: Santa's Story." lol

Esus by Ced 2018-12-05T19:56:00Z

That was really creative! I made myself totally blind on accident lol but the learning the 'R' key restarted helped XD

Slash Rush by Delhaize 2018-12-05T19:43:41Z

Fun to play, but a little laggy on the web version. The controls worked really well, the graphics were clean and sharp, and the sounds were sharp and fit the game.

V. Girl by Sickdot 2018-12-05T20:10:28Z

That was funny lol, good story, and even better when read with fun voices XD

LD45 — Start with nothing

gaarden by Jezzamon 2019-10-21T04:53:43Z

The sound choices, along with the blank aesthetic, gave this a very calming vibe. The frame rate kinda crapped out on me around this point, though:

gaarden.png

Unwritten by HitchH1k3r 2019-10-21T04:41:26Z

That was really fun! I got stuck a few times, but the hints on the page got me back on track.

Something from Nothing by Alphish 2019-10-27T16:06:19Z

That was fun, and right up my alley. Nice!

The Void Conjurer by Aggrathon 2019-10-25T18:25:57Z

That was really fun! It took me a few turns to really understand the mechanics, but it was fun once I did. It was laggy for me, though, which made it harder to play.

Terra Farma by alobker 2019-10-25T18:10:54Z

Looks sharp, but the movement was just a bit stilted.

Inkblot Shade by PTSnoop 2019-10-27T14:52:36Z

I love the gravitational pull effect when you near the other blobs! Countless times I'd be damn near another point and a blob would appear underneath me where I couldn't see it, costing me the game. I'm not sure there's a fix for that, though, aside from safety-checking for the player's position before spawning blobs.

FOREST NINJA WIZARD GHOST by johnnysix 2019-10-21T04:46:39Z

I love the graphic design. The use of color and light, simple shapes, and the old CRT TV static made it feel like I was playing a really trippy NES game back in the day.

Untitled Robot Game by Roitchie 2019-10-25T18:53:33Z

I'm not sure this is how it was supposed to be solved, but I fell through the floor after the big drop and hopped along under the ground to the end.

Angry Words by Madbeagle 2019-10-25T18:50:04Z

That was a brain-bender. I would recommend a level reset option, or at least the option to move a word back off of the board to make more room while trying things.

Blueprint Blast by Tui 2019-10-25T19:01:57Z

That was super creative! Apparently, square wheels aren't ideal for racing. Who knew...?

Race of time by Darkwing00Duck 2019-10-27T03:35:57Z

My determination to make a worthy phone booth mobile didn't get me to the end of the track, but it was fun to race. The jittery/glitchy movement and collision in the part finding process could use some fine-tuning.

What Is Halloween? by Lexyvil 2019-10-21T05:00:11Z

I wish I didn't get myself arrested so often (this *can't* be good for my personal record), but the funny voice overs kept me going even when the less-than-precise controls got be thrown behind bars again and again.

TikTok Simulator by AljosaCT 2019-10-27T15:02:43Z

I had way more success garnering views in this game than I do in real life, which was nice. The randomized themes leaving me with nothing popular to do for my next video had me wanting a refresh/skip option, but the need to get a video out on time (quality or content be damned) fit pretty well.

VoidTech by loganthemanster 2019-10-21T05:20:59Z

I wish the space suit didn't slow me down so much (or always whistle as I breathe), but it played well and looked pretty good.

There's only Dark and you're a Cube (TioDayaaC) by scsc 2019-10-27T15:08:53Z

The use of light and color were super-nice, and finding batteries so I could made my day lol. My one suggestion would be to clean up the spent bullet projectiles a little more aggressively after they hit the walls so they're not piling up and making movement harder.

Slimy Situation by PetTurtle 2019-10-27T03:29:25Z

Sweet, precise movement controls, along with clean, easy-to-read visuals. Nicely done!

Nocero by Empty Set 2019-10-21T05:05:35Z

Manually thinking up new attacks as you go along seems like a long-overdo JRPG mechanic, and I'm surprised it hasn't been used before, at least like this. I wish health replenishing points were a little more prevalent, though.

LD47 — Stuck in a loop

The Basement by Geckoo1337 2020-10-16T13:11:49Z

That was fun! I love the challenge, and the atmosphere had a Portal-gone-bad kind of vibe. I always felt like I should have had more reach on the blocks/eyes than I did, but that was by design I found out. Well done!

I Will Eat A Apple by MZA 2020-10-09T03:01:42Z

I got a real Eden vibe from this lol. The moving/blinking apples freaked me out the first time I saw them!

Waves Industrial by Wolfier 2020-10-10T21:43:33Z

This was a big surprise - I wasn't expecting a Factorio-like here. It took me quite a while to get a feel for what I was doing, but once I did I had a nice little operation going. My biggest criticism is making the two item selection menus independant. By that I mean, when I'm trying to place a conveyor belt, automatically de-select the coal or copper ore so I'm not accidentally placing both each time.

Right Side Up by TheJonu 2020-10-07T21:10:10Z

The puzzle mechanics were really creative and fun, and the controls made it fairly easy to play. The wobble of the power ups was a bit disconcerting, but my biggest criticism is that the black box used for level transitions only filled about the middle 2/3rds of the screen and didn't fully leave the screen to the right. As a result it blocked my view of the right edge of the screen and hid the flag completely on one occasion.

Don't Stress that Beat! by JoskerDu 2020-10-09T23:55:13Z

I'm soooo bad at pattern/rhythm games! lol I got to day four but kept on screwing up and that record scratch noise was unnerving so I kept panicking and missing more, causing more record scratch noises... rinse and repeat.

The controls were easy to learn and the basic mechanic well executed, but I couldn't tell if the icons synced with the music at all. If so, it was could have been my lack of rhythm that caused me to miss it.

Void Climbers by mumaitron 2020-10-07T21:27:13Z

The rope click detection was a little dodgier than I would have liked, but the concept was good and otherwise well executed.

CoronaLOOP by betovf 2020-10-16T12:52:56Z

I wish the I had some kind of on-screen indicator of which way the blue cells would move first when I hit spacebar, because I kept missing when I'd forget if they went right or left first. Other than that, it felt good to wipe that virus out of existence. lol

The Check-Out Line by Tomodachi 2020-10-10T00:07:49Z

That got real trippy, real quick. I ran into the same error as Koolruz, btw. I liked the music!

Chroma Clones by DarcyTimms 2020-10-09T03:08:19Z

Them's some brain-bending puzzles! I'm not the most clever when it comes to puzzle-solving, and though the goal was often clear enough about what to do, figuring out how made my head hurt. The controls were easy enough to learn and use, and the visual cues helped guide me through.

LD52 — Harvest

Harvester by Sublustris 2023-01-24T15:47:36Z

That reminds me a bit of Qix for the Atari 5200! I love the distortion effect when you collect a mushroom, and the increasing speed as the challenge was a nice touch.

Agricultural Express by DeathBySnail 2023-01-12T20:10:31Z

Insanely chill experience. It's the kind of game I could have on in the background while working on something else and check in on periodically to buy new cars or change up my crops. I loved it!

Harvest Bowl by NvrSkipGameDay 2023-01-12T20:52:59Z

I liked it! It was easier for me in keyboard mode, and the action was really good!

Maize Runner by miltage 2023-01-24T16:30:12Z

I liked the graphics and sounds, and the controls (besides wrapping my brain around up to jump while running down, which for some reason took me some time to get used to) were solid. I'm usually not a fan of running towards the camera, but this was a good take on that concept. I do wish there was a keyboard key I could press to restart the run on the game over screen instead of having to reach over to my mouse.

Harvest Rush by Steven Garberg 2023-01-12T19:37:54Z

After some practice, I topped out at 19 baskets! 😁 I wish the click detection was a little better on the crops, because the limiting factor was just missing the crops when trying to pick them up.

Chicken Story by Andreadbx 2023-01-12T19:17:14Z

I complained the entire journey about not being able to use my scythe on anything, and the reward was a level just dedicated to using my scythe on stuff? Very nice touch!

I liked the graphics, but I wish either the chat text was a little faster or instead of outright skipping on a keypress it finished writing it out instantly first.

Help! It's Raining Seeds by VaizAragorn 2023-01-12T19:23:58Z

I'm terrible at QTEs, so the fact that failing one didn't result in a loss of life was a huge bonus. The only criticism I have is that there should be an end-goal, be it a timer or number of plants pulled.

Farmula Grain Prix by Chase of Bass 2023-01-16T01:48:38Z

I got old-school Super Off Road vibes from the gameplay, but Fez vibes from the graphics. lol I especially like the way the lighting changes on the boxes/plots as you cross the finish line. I would also like to extend my gratitude to all the Farmula Grain Prix fans in attendance for sitting through so many rain showers (especially when I started adding windmills). lol

Harvest Festival 64 by Warrrkus 2023-01-16T02:00:03Z

Uhhh... 😱 lol That was so much fun until the end. Now I'm gonna need sleep tonight with my lights on. πŸ˜‚

Rollin' by Spaint 2023-01-12T20:47:07Z

A lot of fun, except when Hogsworth (I never caught a name for the little guy, so I just nicknamed him Hogsworth) would get stuck on the terrain and wouldn't roll or jump. Especially as he got bigger and faster, collision issues got worse. The graphics, sound and gameplay were great!

Your Harvest Story by Andreia 2023-01-16T02:06:44Z

Simple, easy to play, with a tarot card reading feel.

Happy Piggy Farm 2 by TomatoOmelet 2023-01-12T19:32:09Z

That story got real dark, real quick! lol I do wish the rocks flew a little faster, though.

Crop Season by chaikadev 2023-01-24T16:24:53Z

The art was charming as all-get-out, the concept was good, the sound was pleasing to the ears. My one complaint is that the fling mechanic was a little finicky.

Harvest Pen by Roroto Sic 2023-01-12T20:24:57Z

If the framerate was more stable, it could have been really good. As it is, it's still pretty good and the concept is really creative.

Hamburger Harvest by Tuomas 2023-01-12T20:30:03Z

As a hamburger addict, this was right up my alley lol. I don't think it nails "harvest" as a theme, but anytime I get to make a burger, I'm right there.

SolarShip by Bardia Crunch 2023-01-24T16:35:57Z

I love the Asteroids vibe, and the oversized laser, like other have said, was awesome.

LD56 — Tiny Creatures

Unlucky fried chicken by Daniel C 2024-10-11T03:00:37Z

I was reminded of Black and White, the god game from Lionhead while playing this. It was really hard to keep my chickens satisfied with both food and sleep, and I accidently tossed them off the map a few times, too. πŸ˜‚ I like the concept, and if the chickens were a little more self-sufficient that would be nice - but would they really still be chickens if they could take care of themselves? πŸ˜‰

Crossfire by Jack D. Taylor 2024-10-09T04:02:41Z

Everybody's gangsta (and by everybody, I mean all the other ants in the game) until Giant Ant with a Tank On Its Back rolls up.

LD56-JackDTaylor 10_8_2024 11_58_45 PM.png

I loved playing, especially once I found a dead lvl 300 ant that I ate to grow huge. Once you're that big, though, it's kind of hard to lose on purpose, since I was killing everything and eating at such a rate that I was gaining more health than I would lose. It also made navigating a pain, since I could really only go forward, but that's life as Big Ant on Campus. πŸ˜‚

Shiba Idle by ejmejm 2024-10-14T23:59:00Z

That was a really fun, chill game. Not being well versed in idle/clicker games, it took me a while to acclimate to the mechanics, but once I did, I sent all my doggos happily into orbit.

Pest Quest by ruthiepee 2024-10-13T23:33:23Z

I love the pole dancing roach! πŸ˜… I had trouble finding the bugs on the last stage, but not in a frustrating way, and I did eventually find them.

Watch your step by asfdfdfd 2024-10-18T15:41:32Z

That was really fun - and funny! A Godzilla simulator crossed with QWOP.

Circuit Breaker by Silas Reinagel 2024-10-09T23:59:04Z

I love the visuals (especially the use of reflectivity on the circuit boards), and the action was frantic yet very responsive.

Ponding Experience by Carraka 2024-10-18T15:00:55Z

I had a good time playing, but I got stuck in Chompy's mouth and glitched inside of him and couldn't move. The voicework was really good, and I liked the artwork allot.

Squabble Snooker by bzoo345 2024-10-13T23:39:43Z

The movement felt really good, running and jumping across the playfield. I wish the ball/creatures reacted more when hit, like they flew farther when hit, but it still works well as-is.

Backpack Dungeon by Neon Glass 2024-10-18T15:11:53Z

Super chill to play, with relaxing music and simple, fun controls!

Kopeng run! by OwlyCode 2024-10-18T00:55:18Z

I really dig this one! I love the graphics and how smooth the scrolling is, it plays really, REALLY well, and the voices are funny. Great game!!

Antropolis by TheMiSta92 2024-10-18T15:23:43Z

I made it eleven days, but man, them warrior ants eat allot! lol

Dino Island Safari by Skleembof 2024-10-11T03:10:22Z

Takes me back to the old lightgun games at the arcade, although Corpse Killer also sprung to mind. The challenge is real, and my only real gripe is suddenly getting kicked back to the main menu upon dying, rather than any game over menus (I only rated on the LD56 build, not the post-Jam builds).

Ratrace by Malte Hedenstrom 2024-10-08T19:20:12Z

I like the concept, but the intense depth of field effect is a little overwhelming and makes seeing where I'm going harder than it probably should be. I maxed out at getting two cats evicted before getting caught. Them cats are vicious! lol

We Little Three by Prismapunch 2024-10-11T02:52:36Z

I love the mood and graphics, and the gameplay was easy to learn and understand. I really enjoyed this!

Late Night Capsule Rescue by sourcehorse 2024-10-15T00:08:59Z

I enjoyed flying around, but I wish there was a speed up/turbo button so I could fly a little faster - you're a small ship in a big world, after all. Getting the coins into the machine took up most of my time, since they seemed to miss the slot more often than not. In the end, it's a fun experience, one that could shine with some more polish.

Laverino by Kirass 2024-10-08T19:06:14Z

I couldn't get it to run in Edge, but it ran fine in Firefox. One bug I found: the crossbow puzzle didn't work when I didn't do it first. Other than that, solid entry!

Don't Touch My Sandwich by FrikiLight8 2024-10-08T19:14:21Z

I love the visual style! I wish the guns reloaded a little faster, to give the player a little more of a chance, though.

MICROSLAYER by jellyfishhunter 2024-10-08T18:47:43Z

I love the old-school arcade machine vector art! I wish there was an easier way to tell which baddies would take two hits from a distance, but other than that, I really liked it!

A Fish Based Game by rodney fan 2024-10-09T03:35:54Z

A breeding pet battle game for a game jam? Really impressive! I was caught off-guard when I realized I could breed fish to home in on specific traits I wanted, which - again - seems really hard to nail in a game made in a weekend. I won all the matches, but I gotta be honest, I'm not really sure how. πŸ˜… The other fish seemed to be doing just fine, swimming around merrily on the other side of the tank, and then I won. Win's a win, I guess! 😊

TinyDefense by Matimoo 2024-10-08T18:53:10Z

I liked it, it had a real Pikmin vibe. I just wish there was an easy way to tell your characters to not attack the wrong monster. For instance, when I tell them to attack a baddie on the other side of the map, I wish they wouldn't engage with every monster on the way there.

LD58 — Collector

Zombody's Business by Budaniel 2025-10-06T19:04:21Z

Thank you - I forgot to change that!

Stampede Philarun by Local Minimum 2025-10-11T18:10:16Z

I love it! It plays really well, the graphics are simple and easy on the eyes, and the reading of the types of stamps was funny. I didn't complete the bonus level, because it was too hard for me, but I may come back and try again later!

GreedyDude by Nnnnneeeedddd 2025-10-08T19:17:43Z

I like it! The rotund waddling main character was charming, and the gameplay loop was satisfying.

Fluster Fencing by Jajo 2025-10-16T20:16:44Z

A fun game, but it could have used a few unique lines of dialog for each character, just to mix it up a bit.

Halloween Knight by Artur Hawkwing 2025-10-16T01:52:50Z

Excellent! The action was really satisfying, the boss fight was fun, the graphics were good, and the music was awesome. A stellar entry! One point of note was that at the end of the boss fight, I wasn't sure how to end the fight at first.

Having Fun Yet? by NoahRo 2025-10-08T17:49:56Z

Creative mechanic of chasing down your projectile to collect it and fire again. I lost once when my ball got engulfed in a horde of baddies where I couldn't get it. πŸ˜‚

Hex to the Max by Beebo Studios 2025-10-08T12:15:13Z

I loved it! The music set the tone, and the graphics were really clean and well done. It took me a few to acclimate to the what the game wanted, but that's more me being slow on the uptake than anything reflective of the game itself. Excellent work!

How (not) to kill your cat by Thomas_Bringer 2025-10-08T19:27:08Z

I love the visuals, but it really didn't fit the theme in any real way, and the clock progression mechanic was really finicky for me. It wouldn't progress sometimes, and other times it would just jump to the end.

Collector, Open the Door by Transkuja 2025-10-14T20:38:56Z

I really enjoyed this game! The map was easy to learn, but I had trouble discerning glowing objects occasionally. I also got attacked by people who were supposedly knocked out (i.e. coffee mugs flying at me from near a downed body), which was frustrating. That slap, though, was really satisfying and once I started to learn the map I got better at tracking stuff down.

Big Fish by Cyberdream 2025-10-08T12:19:46Z

I love the arcade cabinet model, and the bounciness of the rod and real were charming. It took me some time to dial in on the casting, but once I did I was reeling in the fishies with aplomb!

It's not that bad by Loulou 2025-10-08T10:39:51Z

I like the aesthetic you went for, and the concept is interesting. One nitpick: you might want to tweak the camera placement so that it doesn't clip through the walls so easily, because that's a bit distracting.

Kolega 2 The Cocktail Kolegtor by CptNero 2025-10-11T18:01:44Z

I love the concept, and the controls are fun and easy to use. I was, however, unable to figure out how to successfully serve a drink. I mixed it up but couldn't pour it into any of the cups. I could pour it on the cups, or on the counter, but never *into* any of the cups.

Bumper Master by KafuuChino 2025-10-16T01:59:57Z

I'll admit, I had reservations about the controls going into the game, having played games with a similar perspective in game jams in the past, but holy cow this one plays well. The controls were tight and responsive, and I'm so glad you didn't use tank/driving controls and instead opted for full 360-degree movement. The sense of weight and momentum was real but not overbearing - a hard balance the strike. The graphics were excellent, as well, evoking a modern spin on classic arcade games.

Banana Craze by InfernalWolf08 2025-10-11T17:53:49Z

I like it - the graphics were retro yet clean, and the controls were easy to use. I could have used a better indicator for my gorilla's attacks, since I often missed and got mauled by leopards as a result. lol

Relic Collector by Rasmax 2025-10-16T02:06:11Z

I enjoyed the challenge of snatching up specific falling items, but a little more warning on when it's going to change types would help prevent accidentally picking up the wrong item as often.

Relic Run by ZeroX001 2025-10-08T10:45:29Z

I was able to completely skip the first two sections of the game by going up the stairs and out the back of the building, so that was fun (I did go back and play it properly afterwards, though). The horizontal movement controls appear to be reversed, and it's really easy to die for reasons I couldn't really understand - it seemed to happen at random, even while just standing around or opening a chest.

Spells and Dwells by Wishes 2025-10-08T11:00:28Z

Awesome graphics, great music, solid controls. One small issue I found - when I went back in the house (instead of behind it), the fruit despawned (also the scrolls respawned on the desk, but I couldn't interact with them) and I was softlocked until I restarted the game.

LD41 — Combine 2 Incompatible Genres

Get Baked! by Budaniel 2018-04-26T19:01:59Z

@ryan-michaels That's a very good point - I was programming using a mouse with its speed/DPI tuned up, so I scaled mouselook to match. It didn't occur to me that it wouldn't scale back well.

Last Car Standing by quadtree 2018-05-08T08:22:58Z

This was really tough - and then I discovered the trick of driving backwards, which makes the oil slicks no longer affect me. I don't go very fast, but I also don't spin out anymore, so I win everytime. Neat idea!

Ping Bang Pong by geck0 2018-05-08T07:52:28Z

Wow, that was tough! I had a hard time reading the angles to hit the enemies, and it seemed like the projected predictive path was often wildly wayward. Still a fun entry, but it kicked my butt up and down the street. lol

Risky Squad by mortus 2018-05-08T08:00:36Z

I love the mechanic! It reminds me of Frozen Synapse, and the end game replay is a nice touch. However, the replay was buggy for me, occasionally showing the wrong characters as alive and killing characters who weren't actually killed. Fix that up and I could see this being a fun little game to play with friends online.

Stand Clear, Doors Closing by shockeye 2018-05-07T14:37:38Z

It took me a few tries to figure out where I was trying to go (didn't notice the gold block at first), so I was just running around wildly. After I started using the shrinking map to hone in on the block, I finally got the rhythm of the game. My only critique would be not ending the level immediately after winning or losing, because you cut off the audio cue you had there.

Card Commander by Mr.MadCat 2018-05-07T11:06:08Z

I love the concept! I'd like to see this fleshed out after LD as a more complete game - it seems like there's a lot of potential here. I had some significant hitching/lag, especially during spawning of characters. Also, one one level the boss spawned outside of the map, and I had to clip my gun through the wall to kill it. Hopefully you'll continue developing this - I'd love to see more of it!

Card Runner by sh1rogane 2018-04-26T18:57:50Z

Infinite runner + card game is a combo I never would have thought of, but in practice it seems to work well. I kept ending up wedged in the far-right lane because I drew next to no 'move left' cards. Is that part of the balance, or was I just unlucky? The controls are smooth, and the only critique I would have is the shadow behind the player makes timing jumps feel somewhat tricky when just starting out.

One More Arm by MaximBegunov 2018-04-26T18:48:08Z

That was fun! I at first thought for sure the bottom row was unbeatable, but once I learned I could stay airborne, it was game on! lol The sound effects/music fit perfectly, and the graphics were really nice pixel art.

On one run, I lost two of my three lives in the first 15 seconds or so, but survived three more rounds with my last dude. 7s are jerks, hunting me down like that.

On specific detail I want to comment on, in particular, was the telegraphing of attacks. Being able to see and anticipate the attacks made the game really playable without feeling hand-holdy.

Zombie Slayer by jkniest 2018-05-07T11:35:13Z

I love the atmosphere. The car controls could use some touching up as they feel stiff and decidedly un-car-like, but the zombies looming in the dark until illuminated by your headlights was good, and I loved the swarm upon dying. That was my favorite part!

Also, like some others have said, power ups seem a little too few and far between. A few play sessions in and I've only seen one total non-fuel or repair powerup.

League of Adventure by Draklaw 2018-05-07T16:14:33Z

Wow, I haven't played a text-based game *or* a MOBA in a long while, so getting back into both took some time. I did win (as ranger), some 900 turns in. This was fun!

SneakBeat by Carraka 2018-05-07T15:16:42Z

Fun little game. I loved the music, and nice idea putting the replay at the end so you can see your spy did while you focused on not getting distracted during play.

BlipBlapBall by Schu 2018-05-07T14:26:23Z

I loved how the strategy showed up as I played. At first the commands felt somewhat arbitrary, but playing more allowed me to learn what to do when. Simple to look at, easy to play, and surprisingly fun and competive.

Strategia Soccer by SraBatata 2018-05-08T08:29:21Z

As I was playing I kept thinking about how this would make a good board game. Chess/checkers with a soccer ball - I could see playing that with some friends while eating pizza around a table. As a video game, it also works well. My biggest comment is the 1-2-2-1 movement order, which felt confusing, but I can see why it might be better for balance.

Shuffle Climber by miroky 2018-05-08T07:43:33Z

The balance of the card draws was really solid. It was fairly easy to cycle cards to get where I needed to go, without being completely trivial. The sprite graphics really fit, as well (I kept thinking of Ice Climbers while playing).

Last Man Driving by Rewzu 2018-04-26T18:36:09Z

It took me a while to figure out why I couldn't shoot (answer: I'm a dummy and didn't notice the differences between the weapons, their ammo, and their corresponding colors), but once I was able to fight back, it was a surprisingly fun game. I'm not a battle royale fan, by any means. This game, though, with its short, fast, small matches and quick restart made it fun to keep trying. Also, the control was just slippery enough that I felt like I wasn't always 100% responsible by my fails without feeling cheated by the game or the physics. That's something Nintendo's always been great at, and is a really tough balancing point to hit, so good work there.

My main suggestion would have been to color code the weapon icons in some way to match their colors in the field. Good work!

Baseball Nightmare by Amazura 2018-05-07T17:03:57Z

Decent action, but I wish I could either attack faster or could at least see a better cue of when my attack was ready. The controls worked fine, and the fail state - hands aloft, evaporating into the ether - was a nice detail instead of just printing "you lost" printed across the screen.

Ammo Bear and the Wrath of Dr. Goo by Zombie Virals 2018-05-07T10:41:41Z

Solid controls, nice action, and entertaining facts. I especially like the character artwork.

Rackety Rekt by FlatTutorials 2018-05-07T12:05:36Z

That was a riot. At first I felt too rapidly swarmed, but then I discovered what I came to call EZ-Mode Hill, and Rackety Rekt everyone who came near.

RacketyRekt 2018-05-07 08-02-59-69.jpg

Desert Evac by DevinStuff 2018-05-08T08:17:50Z

Ok, that was fun. I'm not sure if the green guy is supposed to have a gun floating in the middle of his view, but aside from that this was solid. The balance was good, the controls were spot-on, and the visuals had a retro/minimalist vibe. A real rocket model would be nice, but that can come later.

I was wondering if I was supposed to just survive as long as possible until I noticed the tiny black text in the top right with my objectives on it. That's the one thing I would recommend improving: making the goal text more noticeable. This could potentially be done by putting a solid colored background behind it, so the text pops more.

All in all, I enjoyed this - chalk this up as another Ludum Dare 41 entry I'd love to see more of in the future.

Block Destroyer by ShinyTurtle 2018-05-07T10:50:53Z

I like the concept. It controlled well enough and the block spawning was smooth and seemingly issue-free. My biggest critiques would be movement speed (it's a little sluggish, especially early on when there aren't many blocks) and that all blocks take one hit - perhaps if different colored blocks took different numbers of hits, for example. All in all, a solid first entry.