deathstorm 2018-12-05 06:48
A cool idea and great work in such little time.
The aim cursor is a bit unsteady and makes the game a bit restless.
Good work, keep going
Foon → Ludum Dare Explorer → LD43 → Just eat just enough 2
By zeu31
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 811 | 3.05 | 36 | |
| Fun | 554 | 3.21 | 35 | |
| Innovation | 858 | 2.71 | 34 | |
| Theme | 819 | 2.98 | 34 | |
| Graphics | 781 | 2.97 | 36 | |
| Audio | 367 | 3.30 | 35 | |
| Humor | 730 | 2.40 | 33 | |
| Mood | 875 | 2.71 | 34 |
A cool idea and great work in such little time.
The aim cursor is a bit unsteady and makes the game a bit restless.
Good work, keep going
The game is funny. The principle is quite simple but it's well done so it's enjoyable. Music and graphics are ok. Good work !
This seems interesting, but I think it could use a bit more depth to make the gameplay more fun to play. Right now it's rather flat - mostly dodge as much as possible and try to conserve ammo to make kills.
It would be nice to have different variety of fishes appear the higher your score is that have different attack or shooting patterns, rather than simply making more fishes appear on the map. Maybe there are bigger fishes that need more hits to kill. At the same time, perhaps introduce some upgrades for the player as their score increases to give a sense of progression while at the same time making the score useful. This would give the player short milestones and goals to aim for. Maybe after reaching 1000 score, they are able to shoot two bullets at once for the same HP cost. Or maybe they can shoot bullets that are bigger and do more damage to the later fishes which have more HP.
I appreciate the screen shake when you kill a fish. It is a nice little detail that makes the kill much more impactful. It's also good to hear that there are sound effects in the game which makes the game feel more alive. I also did not realist that I actually move slower the lower my HP is until I read the game description, but that is a nice touch to the penalty.
I personally feel that the theme could be used more creatively, since the HP loss for shooting felt more like a penalty to shooting and a game design to make the player actually make their shots count, rather than actually involving the player having to reluctantly give up something to obtain something else.
Still, good job and keep making games! :)
I am a fan of this type of game, and this one ramps up quite quickly with a ton of fish spawning. Nice an chaotic. The music is definitely nice. Great single person entry.
@deathstorm Thank you for your feedback. Can you tell me what do you mean by unsteady?
@polifev Thanks!
@yyz Thank you! Great suggestions!
@nandemoguy Thanks!
Great music and controls, the smart implementation of the theme and food pickups encourages a fair game and really elevates its potential. But I would just recommend to keep the graphics a bit consistent. Overall, a solid entry!
@zeu31 You are welcome. And when I played your game, the cursort flickered around a bit (up/down, left/right), so that the cursort wasn't there where I thought it was and jumped around a bit.
very good graphics and music. But very hardcore gameplay, but it is very good for 72 hours!) Thank you!
Loved the graphics, the soundtrack with all the effects and mostly the animations :P Like people already said ... Its not an easy game. At first you think "Well ... this seems easy" but after 1 or 2 min you say to yourself "Oh Shit!".
I would change one thing: make ranged fish shoot at a lower rate or make their bullets not collide with the player bullets.
I had a lot of fun playing it! Good job!
Had a good time slaughtering fish... things... for meat. The controls were easy and responsive, and movement was faster than I expected (which was a pleasant surprise)
@deathstorm I see now, thanks!
@hdugmag, @syrok, @mordokay and @budaniel thank you for the feedback.
I liked it a lot. The mechanic, audio, and specially gfx fitted so well. Good Job!
Really great entry! This has great polish. The design is brilliant, and it has that just one more game appeal (took me half an hour to stop after I realized the time. Maybe just one more...). The controls felt smooth and the enemies are really well balanced. Keep up the great work!
I got the hang of it after one play through. I enjoyed it. Does the big piece of meat give more health ? it didn't seem like it. Interesting mechanic making the 'ammo' and health on the same bar. Didn't realize that at first. That makes it a bit more challenging.