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Get Physical
Get Physical
By blindfox
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 2 | 77 | | |
| Innovation | 116 | 3.59 | | |
| Audio | 192 | 3.46 | | |
| Overall | 200 | 3.48 | | |
| Fun | 208 | 3.35 | | |
| Mood | 240 | 3.35 | | |
| Humor | 498 | 2.11 | | |
| Graphics | 617 | 2.78 | | |
| Theme | 624 | 2.47 | | |
Comments
2014-08-26 01:37
Really great game!! I found this game to be really awesome; while it had a simplistic look and easy controls (throwback to 2007, anyone?), it was a surprisingly challenging and addicting game!! Overall- visual 9/10 (try spicing up the game with different themed levels?), controls 10/10, and gameplay + effective timekiller 10/10 !
blindfox
2014-08-26 03:37
Wow, thanks for the feedback!
Having different themed levels was a plan of ours, but as with every jam, time ran out and we had to go with just one theme. We plan to keep working on the game, and we'll make sure to put in different themes.
Again, thanks for your time.
Hi. Not reviewed yet. Dropbox says no such page...
rooter4
2014-08-26 14:53
I really loved the audio in this game.
Great! I love the creepy feel to it, reminds me of the movie Cube. I enjoyed the way the boxes in the background reacted to the physics.
blindfox
2014-08-26 15:08
rooter4: Thanks! More sound effects and perhaps adding some percussion to the end credits music is a fairly high priority here right now. We also plan to try adding procedural sound generation (similar to the pings you hear in-game) that is based on object collision!
everystone: Oh boy, I remember Cube. I may go back and watch that again and pound out some levels based around some of the traps once we get some more complex mechanics implemented. At this point it is pretty easy for the whole team to design and implement new levels, so theoretically we could be creating large handfuls of levels each day and having them tested and added to the game weekly. As for the physics affected objects, we also have plans to make that a much bigger part of level design (similar to what you would have seen in the final stage but to a greater degree, if that is what you liked). Thank you for the feedback!
guimonpa
2014-08-26 15:50
Nice game!
I love how the controls and such are part of the game and get pushed around.
blindfox
2014-08-26 15:54
Thanks! We came up with as a spur-of-the-moment idea and it just stuck.
radmars
2014-08-26 15:55
Really fun puzzle game :D I wound up playing it for quite a while. I think id like to have the gravity a little stronger, & reset the level when you're out of moves. Otherwise, awesome job~
skyfish
2014-08-26 15:57
Very nice game mechanics, at the first few levels were enjoyable to speed through, then as soon as the 2 rotating squares appeared i hit a rock wall in difficulty and promptly ragequit, the physics no longer seeming to do what I wanted them to (of course, my attention was drawn to it after my many attempts) I also realized that there were limited amount of moves on this level- I found the game challenging enough as it was, let alone limiting how much i could swap gravity, made it not possible for me to complete.
blindfox
2014-08-26 16:05
radmars: Thanks for the feedback! We're working on different level themes that might incorporate different strengths of gravity. Also, simply press space to reset the level!
donar
2014-08-26 16:12
That's really nice. Simple game mechanic but pretty effective and fun.
blindfox
2014-08-26 16:13
Skyfish: We will continue to work on balancing the difficulty of early levels in the future. We have received some pretty mixed results from testing. On the one hand, I find the fourth level to be difficult though not impossible after a several attempts once the rotations of obstacles is considered. One of our designers, however, was able to beat the level in 3 moves on the first try and continued to be consistently good at it. Finally, I know of at least one other person who had the same difficulty with this level as you did. Ultimately we will most likely place a few levels in between the fourth and third stages so that players become more familiar with the physics of the game. Thank you for the feedback!
This was awesome to play and really challenging! I didn't understand what "Shift" was until I realized it was dwindling every time I'd smash into something :P
Nice!
razoric
2014-08-26 17:10
Enjoyed the game. The shifting mechanic is cool and it gets more intense as you progress. I also like the simple control method so it's easy to get right into. Great job.
budaniel
2014-08-26 17:14
Had fun, but it was hard as nails to get by the level with the gravity fields, so I stopped there. Wasn't as fond of the rainbow goals, but they served their purpose.
robber
2014-08-26 17:19
cool! some really good game ideas here, music also fits very well, could have had some explosions or effect when you hit a barrier..
ramori
2014-08-26 17:21
Simple, yet challenging. Nice game, took me some time to finish. Background objects moving with player is a nice touch. And as other people said: difficulty scales a little too fast.
blindfox
2014-08-26 17:22
Squidtank: Thanks for the feedback! To be clear, your number of "shifts" will change every time you press WASD or the arrow keys. This will alter gravity for the player and some objects that we allow. We are interested, however, in possibly providing some consequences later on for high velocity impacts.
Razoric: Thank you so much for taking time to play our game!
Budaniel: Right now I think we are seriously considering placing some levels in between the ones we included here to introduce concepts like the gravity fields slowly so that players can get used to their strength. We tested this game to death, so we are quite used to the levels we made, however we are noticing that players are having some difficulty. It is possible that this could be resolved if there was more time for attempts and players weren't trying to play as many games as possible, but that is, after all, the point of a jam like this. As for the goals, we are actually a bit torn as a team on those. They were one of the first things we implemented and hold a special place in the hearts of a few of us on the team, if you will. Of course, if the response to them is negative we will probably come up with an alternative. Thank you very much for your feedback!
blindfox
2014-08-26 17:30
Robber: An idea being tossed around between the team is prodedural music based on player collision with objects. We feel like that is the direction we want to go thematically rather than explosions. We DO want people to know that we understand an audio cue for impacts with objects is something we are planning (outside of the jam, of course, along with all other gameplay facets we are discussing). After all, in space, nobody can hear you collide with solid objects. Or scream in frustration at difficult levels.
Ramori: We have got this several times already, unfortunately. One of our primary goals was to demonstrate several different hazards and obstacles while at the same time showing how these would potentially scale on harder levels that we will be designing in the future. We probably overestimated the strength of the learning curve since we constantly tested these levels for a couple days. Our solution will most likely be to add levels in between that slowly ease the player into handling each problem rather than reworking the problem levels (we tested each one to make sure it was possible to complete and had a general strategy that always worked when executed properly), however if problems persist then we won't be opposed to just removing those levels entirely and replacing them. Thanks for taking the time to comment. :)
Awesome hardcore puzzle!
That was a really brilliant use of puzzle physics :D, easily one of the best I can recall, and the graphics and simple controls complemented it perfectly :D. Was consistently fun to try and get through each level, and the final level was a great way to end the experience.
Also that credits sequence was perfect :)!
blindfox
2014-08-26 17:50
SilverToda: Thank you so much! :D
SwiftIllusion: I think everyone on the team can die happy knowing that someone made it to the credits. We were all pretty proud of it. :')
We are so glad that some are enjoying the game so much! Thanks a lot for taking the time to provide your opinion! :D
blindfox
2014-08-26 17:52
Also, we apologize in advance for any typos that sneak there way through between commenting and trying out games that others made. The lack of an ability to reply, edit, or delete posts is a little frustrating (this is our first LD), but we are enjoying every part of it (especially hearing player feedback) nonetheless!
I enjoyed playing this game. I wish there were more levels :>
toubib
2014-08-26 21:30
The audio is good, takes time to understand the game. Difficulty increases a little bit too fast imho, i ragequited.
blindfox
2014-08-26 23:25
Toubib: We're planning on adding more padding levels between the difficult ones. This way, we can slowly introduce the player to new mechanics and lower the learning curve. We just got excited and wanted to implement all the mechanics for the jam!
maxium
2014-08-27 01:04
Nice game! I really like how you built upon the base mechanics as the levels progressed.
handkor
2014-08-27 01:07
Nice concept, had a glitch where in fullscreen I couldn't see the targets.
blindfox
2014-08-27 01:11
Handkor: Did you run the game in 16:9? In any other ratio, parts of the screen get cut off.
Great concept, moody music, nice entry :)
nichii
2014-08-27 13:05
This game is fun and addictive, and there was quite an amount of levels. The last two levels got me frustrated, but I got through anyway. It's a fun game, but the slowness got me so frustrated :D Especially the blue squares that sucks you in.
fil00dl
2014-08-27 15:08
difficulty based on inertia, very good idea
martim00
2014-08-27 17:03
Great mood! I really liked the sounds and mechanics.
ponk
2014-08-27 17:55
Nicely done !
blindfox
2014-08-27 22:54
Thanks a lot for taking the time to try out our game! Glad you all enjoyed it.
This game was really fun. Nice platform puzzler! I played all the way to the end, but took me a while!
rnlf
2014-08-28 13:14
Please don't tag Unity Web Versions as "Web". Please use "Web (Unity)". There are a lot of people out there who cannot play Unity Web games. Also, please provide native versions for other OSs if possible.
blindfox
2014-08-28 14:07
barryrowe: Thanks! I'm glad you stuck it out to the end!
rnlf: Sorry about that, I've fixed that discrepancy. We're working on porting right now, and have more native versions soon.
Very innovative gameplay and really fun to play! However that level with the two moving squares was too difficult for me, it would have been good to have a less steep learning curve and more levels in between. Nevertheless, great game!!
tanser
2014-08-30 10:02
Interesting game, i like it! :)
v23v
2014-08-30 16:09
Really enjoyed this! Thought the idea was pretty innovative but still very simple. It's like you took the classic jetpack style space movement and flipped it on it's head. I like that you kept drag in too as preserving momentum would have gotten a little frustrating. Awesome!
Really interesting. A bit confusing at first but you're definitely able to figure it out, with some trial and error. and error. and error.
Fun game
Great puzzle game, enjoyed the challenge but wish there had been more of an easing into the difficult levels. Loved the music and thought it worked so well.
blindfox
2014-09-03 02:54
Thanks for playing, guys and girls. :D
komiga
2014-09-12 21:39
This is an excellent & challenging mechanic. The music placed the mood very well. There was a big leap in difficulty at one level, though it's a better progression than most LD games.
Nitpicks:
- The exit and portal graphics don't fit with the rest of the game.
- Linux package does not retain executable bit.