Squidtank: Thanks for the feedback! To be clear, your number of "shifts" will change every time you press WASD or the arrow keys. This will alter gravity for the player and some objects that we allow. We are interested, however, in possibly providing some consequences later on for high velocity impacts.
Razoric: Thank you so much for taking time to play our game!
Budaniel: Right now I think we are seriously considering placing some levels in between the ones we included here to introduce concepts like the gravity fields slowly so that players can get used to their strength. We tested this game to death, so we are quite used to the levels we made, however we are noticing that players are having some difficulty. It is possible that this could be resolved if there was more time for attempts and players weren't trying to play as many games as possible, but that is, after all, the point of a jam like this. As for the goals, we are actually a bit torn as a team on those. They were one of the first things we implemented and hold a special place in the hearts of a few of us on the team, if you will. Of course, if the response to them is negative we will probably come up with an alternative. Thank you very much for your feedback!