A Temple Of Two Worlds by Volute 2014-08-27T19:36:00
I'm amazed how much story you managed to fit in such a small timeframe. Amazing job there, wish you a high place in the final classification!
Foon → Ludum Dare Explorer → Users → RaysAndLazors
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 35 | Shapeshift | Blob Tales | jam | 355 | 3.43 | 3.61 | 3.18 | 3.64 | 4.04 | 2.67 | 2.86 | 40 | ||
| 2015 | 32 | An Unconventional Weapon | Castle Cake | jam | 644 | 3.07 | 2.95 | 2.67 | 3.48 | 3.17 | 3.17 | 3.17 | 2.92 | 77 | |
| 2014 | 30 | Connected Worlds | Cluster Struck | jam | 441 | 3.14 | 3.09 | 2.98 | 3.54 | 2.96 | 2.69 | 3.00 | 2.76 | 100 |
I'm amazed how much story you managed to fit in such a small timeframe. Amazing job there, wish you a high place in the final classification!
It might just be me being terrible at rhythm games, but I couldn't get the feel for the beat the squares were traveling on. A difficulty slider to change the size of the trigger fields would be a nice way to let those of lesser prowess in such games to enjoy your submission :)
I loved the aesthetics. One solid entry here.
Apart from buggy collisions, nice game! Liked how the clones went berserk and found the twist in the end pretty cool too :)
Did you mean: The Internet?
In the sea of guns shooting all sorts of nasty and "unconventional" stuff, you took the right approach. The mix of 2D and 3D is interesting, but it sometimes felt a little wierd. This is quite probably one of the most "finished" games I played up till now. The idea itself has plenty room for expanding it into a full-blown "aperture science" game. Godspeed :)
This was a wild ride :)
I loved the briefing videos and the mechanic of focusing light on your targets. However, I found the secondary lenses to be somewhat superfluous, especially on later levels. It took me way too many refreshes to get the game going. I loved the music, but for some reason it didn't loop properly. Overall, a fun experience, I'd love to play a polished version.
I liked the concept and sounds, however the physics had an awful tendency of sending me flying all over the place. Jumping felt strange and the game crashed on me a few times. Overall - shows potential. With all bugs fixed and the graphics polished it will be a great game. Now go get it :)
#YOLO
It seems that you don't dispose of the dead zombies properly, with 200 on the counter the game was lagging pretty bad. Outside that, pretty nice game, could work well (ironically) on a smartphone if polished :)
When I saw a bomb, I thought that you went the "weapons-of-mass-destruction-unconventional" way, and I was pleasantly surprised by the ending :)
I really hope you are going to work on it, because now I really want to play the finished version. I loved the storytelling and aesthetics, and I have a special place in my heart for this sort of connect-the-clues games. Now get to work, chop chop :)
Couldn't get past the first "talk". Also "You are a cheating whore" was not a dialogue option the game description prepared me for.
The turrets sounded like cute little puppies being torn apart by a sawmill, but I really loved the game concept. Apply some polish and you will have one awesome game :)
I gave up at 4/6. I have nowhere near the required knowledge of this language, and at this point searching for answers at google has grown frustrating enough. Turns out Python does not have half of statements and constructs I was expecting. Humor is 11/10, but only for the programmers :P
Visuals and GFX - while simple - worked for very well for this concept. The "near death experience noise" made it rather hard to see what was happening on the screen, so it might be worthwhile to tone it down a little. As for the shapeshifting itself, getting changed from a square into a circle didn't feel much like an upgrade. The enemy bullets were a tad too fast to be dodgeable, so the game ultimately boiled down to moving from one pickup to another.
All in all, a solid entry with a good execution of a simple concept.