FoonLudum Dare ExplorerUsers → SMASH BASH

SMASH BASH

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201636Ancient TechnologySMASH BASH: Sukhov vs Zombiesjam
201534Two Button Controls / GrowingLost Elochkacompo1573.703.453.624.003.683.6576
201533You are the MonsterMonstercompo2963.342.462.793.103.743.322.303.7966
201532An Unconventional WeaponBomb bringercompo2963.463.392.792.923.713.563.9789
201431Entire Game on One ScreenFill the barcompo333.973.544.104.063.823.744.113.85100

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by SMASH BASH

LD31 — Entire Game on One Screen

BREAK| |THROUGH by Jeremy Oduber 2014-12-08T10:38:00

Pretty solid. Old good Arcanoid.

The Mosquito Effect (mosquito simulator) by 01rafael 2014-12-11T09:53:00

Idea have a potential, but controls and level design makes me cry. I think you can make killer of Goat Simulator if you find proper designer in your team.

The Paper Dance by TravisChen 2014-12-17T07:59:00

Gorgeous! Concept are awersome.
You need to set more time to cooldown for jump. I jumped like a mad and made bloody massacre at the end :o)

True Story by OrangeeZ 2014-12-11T11:44:00

Snake, Snake, Snaaaake!!!

Super Snow Girl by Christina Antoinette Neofotistou 2014-12-29T07:01:00

Cute! This game reminds me about Scott Pilgrim video game and this is good. May be it's good idea to leave main hero invulnerable to make game more friendly for female audience. Seriously! Also, game need more narrative (I don't understand link between intro and fighting) and goals (what I need to achieve, what I playing for). It's good concept. I subscribed in twitter to keep looking for updates.

Rover by Alic Szecsei 2014-12-11T08:31:00

For small games and web-version better use Unity. Movement mechanics from racing car not suitable for uneven surfaces. I don't know what makes game so huge, but can suggest that you import to the game too many assets or your terrain have extreme resolution.

S̹̺̣̤a͏͚̤͙ͅt͡e̖̣̬̥lli̭̬̳͈̟͖t҉ȩ̩̬̰ by lun 2014-12-12T07:28:00

Awesome concept! There some ideas for further improvments: 1) add texture on planet to help with orientation; 2) visualize collide and move camera to show (sometimes it happen on other side of planet); 3) don't fail game on first collision, say that sattelites after collision becomes space junk and need to be avoided more carefully.

The Ludum Dare Cereal box by Silii 2014-12-19T16:48:00

Hardcore :o)

For the Homeland! by Verz 2014-12-10T13:14:00

Haha, comrades, you made funny game. You will be executed last.

The Result by Dyn 2014-12-08T08:33:00

I played few times before understand how my clicks affects the result. Yes, it's all about blue parcticles and sound feedback. Not easy. My best result is half of house. But I will try more to reach result like on screenshots.

by gre 2014-12-12T12:43:00

Competative multiplayer on LD, yei!

Akhak ielky by Nelly 2014-12-08T19:16:00

You made your game with Unity. Why you don't build web version? It's much easier to play. And translation to English will be great. Because you have good, fun, polished game. That much better then other games on this contest.

Dissidence by caporaltito 2014-12-08T09:32:00

Brilliant idea. So sad that game is too short.

Coin Toss Simulator 2015 by Mekuri 2014-12-10T16:39:00

This game can be in one row with Goat Simulator and Surgeon Simulator!

Just Dance Dance Discotron Central: Cobra War by RobotLovesKitty 2014-12-10T16:15:00

Extremly LOL! Drunk robot on dance floor. Will wait fighting PvP game with same controls.

Modern Dwarfare by PoQA Games 2014-12-09T08:05:00

I like how game has progression by revealing fog of war and new spawning holes.

Pyramid of death by KedumeBits 2014-12-08T10:17:00

Minimalistic, but holistic. Why you disable voting?

SCREEN HEAD by NickZangus 2014-12-10T13:33:00

Old good unltra violence. Cute graphics, fun idea. So sad that there no final expirience (boss, for example). Without it game feels not holistically. Also I can suggest to change A and D controls for strafe and rotate avatar with camera rotation. This is common and comfortable way for moving in games this genre.

Slimey's Quest by LMT 2014-12-10T20:29:00

That was I call perfect learning curve! Very good balance between challange and passability.

Orion The Cat In A Winter Puzzle-Land by mactinite 2014-12-11T08:02:00

Integrity of game is awesome. This is complete game, not just trying and unfinished experimenting.

Follow the screen by SumGato 2014-12-08T10:31:00

Intresting idea, but too short. I guest final word on third guess.

The Battle of Yelms Keep by martymon 2014-12-08T09:55:00

Good idea, but bad tuning. Enemy turn can be accelerated - waiting is not fun. Better use preset terrain around castle, because sometimes terrain blocks fire from casle. Also rocks can fly faster for immediate feedback for player action.

The Corridor by rancoud 2014-12-08T13:25:00

I found boobs on the wall and stuck on third level. I walked everywhere, but can't progress further.

Lost Path by louis.denizet 2014-12-10T11:23:00

So cute ^_^
Story-driven game for 10-15min is exactly what needed for Ludum Dare. Short narrative expirience that brings something new in you.

Oshters Fishers by Manou 2014-12-08T10:58:00

Meditative. Fishes do orgy in corners.

Snowball juggling Olympio by Benjamin 2014-12-20T15:35:00

Awesome quality for compo catagory! And whole new expirience. I never juggle before. Thanks, man.

Arena by Poupi 2014-12-10T15:48:00

Yes, game looks amazing and play smooth. So sad that you have no game designer in the team to bring some innovation in gameplay.

One Screen Universe by zeal 2014-12-10T16:02:00

Sorry, but I can't say anything good about this game.

One Screen Universe by zeal 2014-12-11T10:31:00

zeal, I can recomend you to try to develop your idea about centering camera on spaceship. Like we watch from ground and control rocket remotely. Rocket can fly anywhere, but camera can't move so fast. Player can play about choosing between mobility and visual control over the situation.

I love you, no matter what! by Team-KwaKwa 2014-12-10T11:40:00

Game with strong mood. Short, but deep story. So sad that game design not so good. Technicaly gameplay require to pixel-hunt all interactive objects on screen and click on it. There no progression when you need to do something by gameplay to get new story point. For example, you click on wardrobe and get info about console. Next step - you click on console lying on shelf and get memory how you played with dad long time before he left. Just my suggestion how you game can be more better :o)

EtiChopper by efux 2014-12-08T16:48:00

Not bad idea, but controls not suitable for one screen gameplay. Also, "one screen" is the theme, not the rule.

Bugged Out by InfectionTeam 2014-12-09T07:49:00

The best quality that I ever see on this LD. Gameplay is fun, but have no big goals. That make playing to be pointless. So sad, because game so cute.

Mapze by Terrabalt 2014-12-08T10:11:00

Are you kidding? I went through the whole maze by looking on small dot on map and on finish line I found wall that not marked on map. http://gyazo.com/46d682efa87f090045c1d40d3f80bfa6

The Operator by little-burrito 2014-12-19T11:41:00

Merry Christmas for you, agent #38321! Very good realization for Compo. There are twist with 3D, clear controls, no timepressing, smooth learning curve and talking character.

Last Ark by Nuclear Napalm 2014-12-28T21:37:00

I played a lot of times and feel like I can play forever. Space travelling is my dream :o)

Last Ark by Nuclear Napalm 2014-12-28T21:57:00

Wow! I just realized that you are the person I'm worked with. Nice to meet again, Andrey :o)

Blackout by kaa 2014-12-11T12:49:00

This game shows that procedural generation is absolutely require for horror game. Every try keeps tension like first time. because player can't learn every corner of the maze.

Keep Watching by Ken Scott 2014-12-08T10:43:00

Fresh idea. But gameplay on screen is boring. I belive you can do something more dynamic and doesn't require additional control buttons.

The Second Thought or Please, Don't Touch Anything by Four Quarters 2014-12-10T14:56:00

Masterpiece! It's hard to play without guide, but that didn't break my expirience.

Landscaped Confinement by MoonlightBomber 2014-12-10T12:35:00

Nice to see old good Ren'Py.

The Aardvark and the Manatee by Sanguine 2014-12-10T14:36:00

Beauty screensaver. I passed few day, but see no evolution of relationship between main characters.

Maybe Fish'n? by biscuitdough 2014-12-11T09:07:00

Ha ha, man, you sick! :o)) I beat the game and full of emotion. Thank you!

p.s. green snake on green background. Seriously? My eyes bleeding.

Polar bear survival by TMAT Productions 2014-12-08T19:23:00

You can use for your code sites like http://pastebin.com/ and don't mess description. I can recommend to look at game "Gods will be watching". This is a game borned on previous Ludum Dare and good example of managment game.

Just a Little Screen Time by ppupae 2014-12-10T15:05:00

Intresting idea, awesome graphics, but controls makes me cry. And goals don't clear. I can grab some items, but have no idea what for.

Fill the bar by SMASH BASH 2014-12-11T15:34:00

ChaosCult, haha! Tootta leaves is a strong curse, mighty voodoo :o)

Fill the bar by SMASH BASH 2014-12-17T07:46:00

OMG! One folk send to me screenshot of his progress http://gyazo.com/11fcd2820e7da526906d8b6a97e0a0b4
I definetly need to make a mobile version of this game :o)

Fill the bar by SMASH BASH 2014-12-20T22:13:00

Madball, you broke my game and heart by spending so much time in my creation :o)

Never Die by Proximal Pyro 2014-12-08T07:28:00

Good idea to use "fog of war". On little sceen player still have what to explore. But this game too hard for me. I can recommend to use round shapes for collision to prevent stucking near corners. Also give player little time to learn how and where he can move before zombie spawning. Just as little learning curve.

The Warehouse by dallonf 2014-12-10T12:28:00

This is like crying angels from Doctor Who! Not so hard by gameplay, but makes tension great.

Visibility Zero by molecats 2014-12-09T08:39:00

Excellent! Masterpiece! Everything done on high level. Even molecat not just decoration and help to orientate.

Twisted Fantasie by wandersenus 2014-12-08T09:25:00

Sorry, but for me this game unplayable. I don't understand whats going on, where is my avatar and what to do. Providing more visual feedback can help.

Sector 82 by Wayward 2014-12-08T09:20:00

Good story. I love short games with high replayability. Pity that there is no music to support a mood.

MINIMALISTIC MASSAGE (squirrels in space) by JeremyK 2014-12-08T16:59:00

Sorry, I can't test multiplayer game only for my own. And I can't make my way to the button. Can recommend to look at Speed Runners game. It have similar idea of racing though challanges, but much more polished in movement mechanics.

Blue Screen of Love by cmdr 2014-12-09T07:31:00

Awesome. Even computer have feelings. Intresting interpretation of blue scree.
In my game for Compo I have computer too, but it not so cute.

Event Horizon by ThatNaughtyPanda 2014-12-14T15:29:00

Crashes on web version makes me sad. Starting by small particle often impossible to win. On big count of particles game overs on big bang.

Chad Brags by nickbasswright 2014-12-14T15:12:00

Fun idea. I know some people like Chad.
I try few times, but can't find a way to win.

Sheep enchanter by jsmtux 2014-12-08T07:17:00

I bring sheep to the top of the hill and nothing happened. Sheep can be used to lure wolf into herd. As result all sheeps eaten. Making things not right way is some kind of fun.

Bernard's Tomb by anael 2014-12-08T10:23:00

Game looks good. Monsters are funny and creepy at the same time. I like games with simple controls and clear goals.

FEMA Break by Selzier 2014-12-08T07:38:00

I beat the game. Not obvious that I need to interact few times with one object. But when I understand this mechanics I press spacebar until get result and have no time to read appearing text.

Peaceful Night by TheMonsterFromTheDeep 2014-12-14T15:32:00

This is a tech demo or a test of programming skills, but not a game.

Richard Bruck in the Dark by Kovalsky 2014-12-10T11:59:00

Not bad. My suggestion how this game can be easily improved: 1) enlarge interactive area of hammers to make easy to click; 2) give sound feedback for nailing board, to know that you click is succeed; 3) set camera more close to floor (at now you can't see details and most part of screen empty); 4) tune up lowest point of camera for more comfortable angle.

Sentinel by kipelovets 2014-12-20T22:06:00

Brilliant story!

Eternal War by goodbadokay 2014-12-12T07:19:00

Take attention how small part of gameplay area in comparison of whole screen http://gyazo.com/9d59e741ba533fdac77515c26926c7ef

Ludum Dare - Stay awake! by Jerom-2014 2014-12-11T08:09:00

No instructions how to start your game :o( I found .apk in source files. If you have version for Android then you need mention that.

El Dictador by Asaratha 2014-12-10T13:48:00

I think better to find solution how to place stats in UI to see them all time.

Ghoul Rush by ChaosCult 2014-12-11T20:37:00

Super! Lot of fun. Gameplay about supremacy. Good graphics. Intuitive controls. Soft learning curve. No blah-blah text. Perfect combination. Only one bug - sometimes you can't see people and zombies behind nearest objects (walls).

The Chase by krishna911 2014-12-12T16:25:00

It's good idea to raise up serious theme, but realization not good enough to share with friends.

Nebula by UrbanLogicGames 2014-12-10T12:16:00

Very stylish. Quality of art is one of the best that I ever seen on this LD. I like clear and understandable gameplay, but little bit boring without challange.

DFGH Mission by Germain 2014-12-10T14:23:00

I feel like space monkey. Only do what I asked for. Just like in my game :o)

CUBE Clicker by Polyganz 2014-12-17T08:51:00

Very addictive! I wish there are some final goal like extract whole cube.

GhostRing by Robotic 2014-12-11T10:20:00

yei, keyboard mashup and bloody massacre

Orion by feiss 2014-12-15T10:58:00

Awesome experience! I have seen game with similar idea, but there I feel like a space monkey, and here I feel like a pro astronaut. Great work with the mood.

The Rose Processor by Simon 2014-12-16T10:35:00

This is good idea itself to create something beautiful like flower. Not another shooting, killing, destroying..

LD32 — An Unconventional Weapon

Glyph Valley by recursor 2015-04-21T07:59:00

I think you can add walkthrough to description. Usually people play the game and read description only if they finish or something goes wrong (stuck, for example).

RELIC by CptDustmite 2015-04-24T04:43:00

I like your humor and that you prefer to make game with story. I hope next time you will merge your story with gameplay. Because there gameplay is something not nescessary.

Ice Princess by pinkmonkeyhead 2015-04-21T07:10:00

When I start windows version it launches in small window. I press Alt+Enter to switch into full screen. But in full screen mode I see text, but can't see anything alse. Only text and black screen. And what if more awful - I can't switch back. Every time I launch the game it starts in full size window. I try to open source files in Unity to play there. But something was not right. I found one one empty scene. So sad. I can't play in your game. I thought you have a web version.

Mable: The Journey by tripleVisionGames 2015-04-20T17:02:00

At first I spam Space+RightArrow and think that I cheat the game. But then I realize that moving to black forest isn't right final. After that I start playing trying to kill monsters and find out that it is cool new mechanic. Bravo, you made a great game!

Corporal Cancer by AODQ 2015-04-20T04:32:00

Too hard for me. Sorry, but I can't waste time for fails while jumping without any progress. I like idea of mechanics and rude humor, and feel unsatisfied because can't see whole game.

LIMB-O by Grouflon 2015-04-24T05:59:00

I'm stuck there http://gyazo.com/b1920db5ed1cb41b6953063a9c9e28d2 Can't jump to the right platform.

Nasal Defense Force 2033 by ShuddaHaddaLottaFun 2015-04-22T06:00:00

I'm glad that I didn't close game in firsts seconds of gameplay. That was disguisting. But further I found the interesting thing. But still don't understand was there are finish or I need to do something special.

War of Ideas by jackyjjc 2015-04-20T03:17:00

It would be great if my "idea" can survive without my support. For example, if I keep enough followers for enough time in specific country then it country use my idea as religion or constitutional basis, so they can maintain quantity of followers without my support and also help me to convert neibor countries. Because right now it lose my followers very fast, so it looks like my ideology not good enough.

Frenzy Inc. by Aevek 2015-04-21T07:49:00

I see you love working in office. Fun game. How you manage to make pathfinding?

Sepulcher of the Unicorn by Jon Fischer 2015-04-23T03:14:00

I like your idea of unconvinced weapon. And this is interesting idea to use UE4 for decent visual. It really outstanding in comparison with pixel art and lowpoly art. But need to admit that it strikes on amount of content. Your game also very short. As idea, you could make maze sequence near the final by using existing content. It will make your game longer with keeping main idea.

Velo-City by TeamEagle 2015-04-21T16:16:00

Nice, stylish, well-balanced and same genre as my game. Perfect combination!

Doctor Dropper by internetpaulicy 2015-04-20T05:30:00

Nice graphic! Very decent for LD time limits.

Ramming Speed by dingotime 2015-04-20T04:43:00

I want to buy DLC with ability to ram everything on my way. Because I giveup on second level. Sorry. After losing all my nerves on making my own game, I've nothing to keep patience in other games.

Ramming Speed by dingotime 2015-04-20T04:44:00

But I need to admit, that graphic, music and game mechanics on high level.

SSZB - Save the soul of Zlaya babka(evil old lady) by CAT_IN_THE_DARK_WOOD 2015-04-22T06:41:00

Nu cho ty nachinaesh? :o) You probably should cooperate with Ed Nabiullin's babki.

Laughter by Pinktreeleaf 2015-04-21T06:53:00

Can you show gameplay video?

You Can Shave the Baby by chikun Dev Team 2015-04-23T05:49:00

Most weird sh.. shave that I saw on this LD. Genius!

The Panda Shoot n Scoot by ErikU 2015-05-03T23:07:00

Ha-ha. I felt from the map and complete the game :o)
You should lock the cursor. Look for CursorLockMode in Unity.

Calling Mr. Blacksmith by Junber 2015-04-21T16:29:00

I was not obvious that I can go beyond one side of the screen and appear on opposite side. I thought it was level border. And I didn't understand how to craft best weapon. But in any way this game reminds me about good old times. Thank you for nostalgia feelings.

Soulstealer by SilentNight 2015-04-21T07:15:00

I will better stay in tutorial. Your game is hard as hell, but I love idea.

Death Touch by uheartbeast 2015-04-20T04:06:00

Oh, those mosters to hard for me. They kill me in one moment. And why I can't teleport to the second floor? If I can teleport through the obstacles then I expect to teleport though anything, including ceiling.

Commit Racer by Luke Nizik 2015-04-21T07:29:00

Hey! You made game that I made. I like your feature with destroying cubes. But didn't understand what to do in final. I can only crash by final tower and start over.

Her Majesty's Apathy Bomb by ianburnette 2015-04-20T06:00:00

Brilliant! This is kind of games that Ludum Dare exist for. I haven't enough word to describe how I'm amazed.

In additional, I want to say thanks for tutorial. Many games there have lack of it.

Bomb bringer by SMASH BASH 2015-04-20T06:30:00

PachowStudios, unconventional theme reveals at the end. I agree that it's not a good idea to hide theme into the end. But it's too late for changes.

Azure_Kyte, yes, there are tons of ideas how to polish the game. But time runs out. Now I see that I spent too much time for the ending, but most players didn't see it.

Bomb bringer by SMASH BASH 2015-04-20T16:49:00

Ok, I'm totally exhausted, but still unable to fix WebGL version. So I decide to switch playable version to Unity Webplayer. Because it more stable, works faster, no graphicals glitchs and no critical bugs that can ruin final of the game. I hope playing webplayer version is not a big problem. In any case it's better then play WebGL through the final and find out that it completely ruined.

Bomb bringer by SMASH BASH 2015-04-22T03:45:00

Interface, if you get to the almost end, then you get enough scores to buy upgrades and make your next try much easier.

The Trials Of Chronos by pk 2015-04-23T05:08:00

Jump distance very different from other fps games. It's very hard to predict point where you will land. And shooting to platforms not freeze them every time. I can't reach even the first star. Sorry. You have good potential, but more playtesting and polish to make game more responsible and user-friendly.

Fleet Meat by Destruktorrr 2015-04-23T06:07:00

I don't need gameplay there. I just want to hold shift and chill around :o)

I don't feel like shooting right now! by fragileannihilator 2015-04-23T04:49:00

Yep, idea is good, but the balance was not done. At least, I can recommend greatly increase "time remaining" or simply remove this option. Time pressing rarely can make game better.

Take a look on Gods Will Be Watching game. This game also was done on LD and after that released in Steam. It has similiar management mechanics, when you need balance pluses with minuses. http://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=11045

Tree Trunk Trooper by OmnipotentPotatoDEV 2015-04-20T05:03:00

Fun, but hard. My record is only 10.

Suprématie de l'amour by Azurency 2015-04-21T06:51:00

I didn't realized that text string in the top of the screen is an option that I can press when I play for first time. But when I realize that I play and play with joy. Your game is simple and short, but it makes me feel that I have lot of love and share it with whole universe. Amazing feeling :o)

Bit Bashing by rukai 2015-04-20T05:24:00

Great! This idea have a potential.

Lawyer Golf by kevinthr 2015-04-22T06:24:00

Brilliant! I also find out that X enables some debug info. And I'm able to rotate body and swing golf club when I'm dead. But in any case I totally amuzed by this game. I love games with narrative.

Bad Tummy Bunny by PachowStudios 2015-04-20T05:44:00

Totally unconventional.

SHAMPOO PLEASE by napedia 2015-04-20T05:37:00

Looks familiar. Intresting. I should drink my shampoo before someone take it from me.

Agent Of Souls by Norbex 2015-04-20T02:48:00

I like overall idea, but controls need to be more polished. Stucking on walls ruins game pace. Also I like texture effect over pixel art when you in soul. I think good to have more such effects. It makes your pixel art looks different from other games.

NO TIME TO EXPLAIN: GET IN THE LLAMA by Nidar 2015-04-20T04:54:00

Haha! Llama Simulator 2015 :o)) You should implement fps counter and give rewards if player has 5 fps and below.

Kitten Defense by Archonthewizard 2015-04-21T07:21:00

Using kittens is always cheating. Even as an unconventional weapon :o)

Dead Pixel by lebrokholic 2015-04-23T05:29:00

I don't get how to pass second level. I use one pixel for round door, second on floor, third on moving wall and fourth on wall in corridor with moving things. And after that I return to start, because I lose all pixels. Can't find red wall to resupply.

Pacifist Piper by Pete Hufnagel 2015-04-20T05:18:00

Newish mechanics. I like it.

Escape from the Prison Planet by roving-stone 2015-04-22T06:47:00

Yep, I'm also confused with controls. Or, what is more correct, uncontrol rotating of rocket. Probably there are some inertia. But it very unconvinient to play.

Dysforgiveness by evilseanbot 2015-04-23T06:53:00

Can you make video walkthrough on youtube? I'm not sure that I understand rules correctly.

SHROOMS by duon44 2015-04-21T17:45:00

Moody. But I don't understand what to do. Red mushroom spawns under my character every time I get close to the bomb. And I can't to go away from the bomb. Maybe this is the meaning of this game: stay on mushrooms, don't touch the bomb and you have no place to escape.

The Landscape Processor by Simon 2015-04-21T17:35:00

Very medidative game. If it can be called a game. I think you need to have some elements to keep feeling of moving train. Sound of train on rails, windows jiggle.

LD33 — You are the Monster

Lavalantula Demolisher Mech by juaxix 2015-08-30T11:45:00

For me it looks like combination of packs from Unity Asset Store. Quality of gameplay and enviroment can't match with quality of spider mech. It looks like made by different people.

Unsolicited by dukope 2015-08-30T11:12:00

Thank you, ____. Your game _____ was pretty good. I have fun playing it. Especially I liked _______ and _______. Your idea _______ is briliant. I hope to see you on ___the next Ludum Dare___.

Wish you luck,
______________

i Have a Choise by DiscoFish 2015-08-24T07:52:00

Do I have a choice to don't open this f-king door? Nope. I can't restrict a kitten.

I AM THE SUN by primaerfunktion 2015-08-26T07:19:00

Nice work with overall art and characters animation. This is a rare gem on LD.

The Kraken by Vennril 2015-08-24T21:25:00

Art is good, but no fun to play.

Delivery! by the31 2015-08-27T07:10:00

I wish to had your car controller in my game. I spent half day trying to make my own vehicle to move across complex lanscape, but failed and was forced to use standard fps controller. I will check your source code to learn how you did it.

The Walls Have Ears by Ysty 2015-08-24T15:46:00

I selected all option for all suspects and have profit :o) And yes, I feel my self to be a monster by doing this. But who cares when you are in the secret service.

Hunting by oab 2015-08-24T07:39:00

Short, but short enough. Good example how to show your idea without getting player bored.

Monsters always finish last by Reyn 2015-08-24T20:56:00

Good quality and I appreciate the story. It feels like a lite version of Party Hard game. Killing people just because.

Mobs, Inc. by Pietro Ferrantelli 2015-08-30T13:57:00

Solid. Robust. Tasty. Nice!

Final Encounter by OccamsRazor 2015-08-24T21:18:00

Really good game balance. I have fun playing last wave.

Lunchtime Ninja by HelloWorld Studios 2015-08-24T21:41:00

I can recommend to add some gameplay tips for such clumpsy ninjas like me.

Meet the Monsta by Schrodinger Games 2015-08-25T06:41:00

Idea, art, music - all is brilliant. But gameplay needs to tune. I don't feel myself as super powerful when I need to spend so much time on single ground unit. And some goal system will be excellent.

Grave by uheartbeast 2015-08-25T12:04:00

Masterpiece!

Monster by SMASH BASH 2015-08-25T07:21:00

I will left clue for people who don't get the story. Alexander said that player is a human. But Alexander, Maria and W has generated voice, what means...

Monster by SMASH BASH 2015-08-27T07:41:00

Guys and gals, I'm really appreciate things that you said. Yes, I know that there a lot of things to improve and fill with content.

You said that initial choose didn't change the ending - oh my gosh, it means that you beat my game and maybe more than one time. This is a huge progress for me, because on previous LD many players didn't complete the game.

You said that story in not clear and you didn't understand why your are the monster. And I'm happy again. Because I was worried that my story too obvious and primitive (like "this is a rock, rock is heavy, don't eat rocks"). Ok, I admit that I overdone with this stuff. So some explanation will be useful. Usual this is pity when author explains his creation. But this is not a masterpiece of art, this is just simple game made in 2 days :o)

And here comes spoilers! Please, don't read below if you didn't played.

My idea was primitive and not original. Humankind can be considered as race of monsters. Because we usually kill each other and do other bad things. First selection is a part of this idea. No matter what you choose - somebody will die. Or in onther words all your options is killing.

Computer voice is a voice of a representative of another race. Like new step of evolution. They full of logic and don't understand humans' agression.

They are not human, so we can not understand their motivation. They do some rituals by allowing humans to meet with human history (in ruins) and understand their monstrosity. And die after that in a trap (falling from a cliff).

W is a broken computer who supposed to die with player. But fortunately player survives. W unleash his personality, but it's too late. There no chance to survive. No oxygen resupply, no battaries. So player and W doomed to die. And all they have is to spend time that left on something beautiful.

That was my story. Maybe it was completely not obvious and you understant it some other way. But now you able to discuss it with me.

Monster by SMASH BASH 2015-08-30T18:49:00

inbetweengames, thank you for feedback. Yes, I know that many things can be done better. Can't wait for the next LD to have chance for improve :o)

Monster by SMASH BASH 2015-09-12T18:49:00

Everyone,

Thank you for feedback!

I May Have Misunderstood: RPG by wooltech 2015-08-30T12:49:00

You kidding!

The Old One by Chris Olsen 2015-08-25T07:17:00

My eyes! It's so amazing!

The Sacrifice by foxboard 2015-08-30T12:05:00

Excellent visual style - check
Clear gameplay - check
Moody music - check
Chernobog - check
Impossible to win - check

You found a recipie of winning on LD :o)

Sasquatch Startler by mikekreein 2015-08-24T21:32:00

Funny, but too simple.

Me by jofra 2015-08-30T12:39:00

Six stars for graphics!

The Deep by retromaze 2015-08-25T08:34:00

Ha-ha! Good game. You should continue making this game. Add more levels. With Titanic in the final :o)

Zombie Hurdler by Inert_Krypton 2015-08-27T06:54:00

Good idea! This is really good result for first attempt. Because you made game that really fun to play.

Werewolf Quest by Yrr 2015-08-24T21:58:00

I almost stuck in Main Menu. You better write controls in the description. Using Z nd X buttons doesn't obvious.

I have fun to play it. Your idea with moonlight mechanic is good. But enemies spawn too fast, so there no reason to fight with them.

Manifest Destiny by superfreak 2015-08-30T11:27:00

Neat art. I like you idea to make game more than only about getting fun.

The Mammoth: A Cave Painting by inbetweengames 2015-08-30T10:50:00

Isaac, Jan, Daniel, Rafal, you rock!

Global Thermonuclear War Simulator 1995 by jsbluethree 2015-08-27T07:14:00

Can you make a video with gameplay? I would like to see your game, but don't want to install additional software only for one game.

Greetings, Human by boardtobits 2015-08-24T07:35:00

Ha! Insulting the aliens simulator!

Monster Tactics by los.pixelados 2015-08-30T11:36:00

This is good that you made such long game for 3 days only. Usually it enough for LD to have 2-5 minutes of gameplay.

I wish to first combats to be more polished. I haven't a lot of choices (gameplay) and need to wait for a long animation sequences. It makes me feel boring. But I appreciate your efforts to make a big diversity game.

Caring Creature by stupidmindlessf 2015-08-27T07:02:00

Catfish rules! You made a really good style game. And I like your simple gameplay, because it easy to learn and no annoying.

Monstre de Coiffure by Patacorow 2015-08-24T21:50:00

Usual morning :o)

LD34 — Two Button Controls / Growing

Milgram by Kortuga 2015-12-18T21:46:00

I want to be polite as I can. Please, don't take it close to your heart. I know, sometimes truth can hurt. But to be honest, your game is fucking awesome.

Double Kick Heroes by blackmagic 2015-12-24T07:35:00

You rock, guys!

Don't Mess With Totems by winesays 2015-12-15T07:42:00

Visual aesthetic is over awesome. Gameplay is solid and consistent. My best record is 9th totem. Not too much I think. It hard to avoid thorns when they on both sides.

Last Chance To Green by Four Quarters 2015-12-15T21:08:00

Growing plant by using two buttons - pretty fresh idea. Irony mode off. I need to admit that graphic and audio is on awesome level. I think you can make tamagochi game, when you need to make only one decision per day, per one real day.

Mobsferatu by CremaGames 2015-12-18T21:36:00

I have fun playing this!

Square Exit by LeReveur 2015-12-20T12:55:00

Final sequence makes me nervous :o) well puzzle game!

Golden Rush by juaxix 2016-01-01T16:23:00

It takes time to understand what I should do in the first room. It wasn't obvious. I like visual style. It look consistent and on high level of quality. But I need to admit that fish shaped as flying dick. I think this is sorta metaphor.

Good Morning by jerombd 2016-01-01T15:59:00

You have art style, but I can't play - it's too disgusting for me.

VacuumBot by Skyllartor 2015-12-15T21:30:00

I wish I could call the cat, but it doesn't work. My 30cm was stuck in backyard forever.

Rocks, maps, scissors by Split82 2015-12-19T20:10:00

Excellent execution! You done finished game. It was pretty fun to play.

Evilator by Dyn 2015-12-14T22:10:00

Retro style rules! I have fun by playing in both ways.

Aquila by aprotasenya 2015-12-15T11:09:00

Era of walking simulator games is over. Behold the era of flying simulator games :o)

INFERNO by Lukbebalduke 2015-12-14T21:58:00

There no HP regen before final boss. But I still appreciate this game. It look simple on first look, but it has deep gameplay. Not super deep, but enough for LD game.

The remainders of the 34 by Rodaja 2015-12-15T20:45:00

Perfect execution! Looks amazing and playing smooth.

Let's Play Simulator 2016 by zulman 2015-12-14T20:26:00

Perfect! But Cthulhu fans take all my money to their fan-club. Maybe I shouldn't review every crappy game :o)

Proud Sprout by ambi 2015-12-14T07:25:00

It works now. I downloaded the game without any permissions. I need to admit that controls in the game in unusual. In most games character controls by arrow keys or A and D. And I stuck on the level where I need climb on ledge.

#AsterMaze by dweebster 2016-01-01T15:39:00

Nice entry. It meets with theme and plays fun. "Easy to learn, hard to master" in the nutshell.

Parse The Sky by dustyroom 2015-12-15T11:23:00

Looks really great! But it hard to play without vertical inverse control. This not usual for some players like me.

Sticky Stuff by bradur 2015-12-14T22:03:00

You should port it on mobile devices!

BoltStorm by Kuality Games 2015-12-20T14:38:00

I reached level 30 by holding position in the left bottom corner. It was pretty fun.

From the Deep by scorched 2015-12-14T22:19:00

Idea of the game is awesome. But it is hard to play in small window. I think you can evolve your submission into something more bigger.

Turnips-n-Pigs by Newan 2015-12-14T22:30:00

I don't get the controls. I can move by arrow keys, but I can't grab turnips by mouse or any other buttons. Game looks awesome and maybe someday I will be able to play it.

Cave Swing by ajmalr 2015-12-14T20:57:00

Really interesting game mechanic. It can be used to make some cool mobile game.

Alien Pathogen by DevDad 2016-01-01T13:48:00

Your game has too many bugs. I can't kill them all :o)
Looks promising, but I don't get how it connected with theme.

Now There's Blood On Your Hands by Jun & Pate 2015-12-15T20:36:00

Hilarious! Start is little bit boring, because I just watched and can't play, but later it becomes really fun.

Matsoj's Planet Defender by matiz982 2016-01-04T10:03:00

Core mechanic of shooting is really hard. It requires perfect aiming and perfect timing. It is not usual for shooters.

Lokator by Echo Team 2015-12-15T20:30:00

Game still not available. Come on, you miss deadline.

I want a star ! by Zanthia 2015-12-14T22:36:00

Cool idea. I wish someday I will bypass second mole (lil' bastard).

Long Long: A snake lies in the Past by Tapehead 2016-01-02T10:01:00

I wish to have more checkpoints. It is not convenient to play hard game when you want to see more other games on LD. I just have no time for retries. But I admit that your game looks great and promising.

Cubyrinth by kezhaar 2015-12-20T13:43:00

Amazing idea. This game is too cool for LD. Only one concern - slow moving without pressing Shift and slow part of cube rotation.

Tensions by MadmenProductions 2015-12-15T20:58:00

I like consistency in visual style.

Bryan by LikeAstudio 2016-01-02T10:16:00

It was funny when I got bug with two Bryans. One Bryan was used for camera centering and other Bryan was able to shoot. It sounds like an idea for interesting puzzle mechanics.

LD36 — Ancient Technology

Force of Wheel by qzqxq 2016-08-30T07:19:00

Split-keyboard games are cool by definition!
p.s. Got the same minigame like 3 times in a row, either a bug or just luck - you could fix the randomizer not to choose last value i suppose.

Miky the Inuit by publicidadeba 2016-09-01T21:51:00

I died multiple times before I got how to get into the hut. And I died in the final when my house was full of every collectible. Hard northern life.

The Physician by Kernel Panic 2016-09-01T20:42:00

I enjoyed every word in this game. Hilarious!
Maybe in one day I will try myself in being physician. Looks like job of my dream.

Kazahn Royale - 3D Battle Royale by simple_blue 2016-08-30T08:05:00

Liked visuals and music. Didnt manage to find anyone to ply with though =( And map definetely lacks some colliders on the borders and statues :)

Knocker-Upper by Neonable 2016-08-30T07:48:00

Liked the music and the bloom effect, that makes simple level so pretty. "Woken up" counter on the cart is awesome. Crashed on web-gl in the end though.

Paws of Purrsia: Kitty Litter by 8Keys Studios 2016-08-30T07:41:00

Split-keyboard games are cool but way too hard to test when alone :) Liked the idea and the voicing, nut physics seemed to be quite glitchy for me, sometimes from the objects spawning "inside" the cart, sometimes it just moved back half of the screen, throwing the king out.

Grampy Katz in: The Big Date by MeowzaGames 2016-09-02T21:09:00

Looks awesome! What games are you making between participation in Ludum Dares?

Baba Yaga by Azlen 2016-09-01T20:28:00

Haha, it's fun! But too easy if player just use UP button to maintain altitude, but using left-right arrows makes things complicated :o))

Smart Again by belva1234 2016-09-01T21:26:00

I'm stuck with mother of sticks and I need to eat, but I don't know how. Typical life of hipster :o)

Forty Two by Diptoman 2016-08-30T07:33:00

Cool puzzle, seems to have nice amount of content for just 3 days. Liked the music, reminded me of some old games.
P.S. Simply pressing stop in web-build also gave me a crash on level 3 i think.

Dino Hipster Survival by zulman 2016-08-30T21:11:00

Moar particles!

Place of Power by flazm 2016-08-30T18:42:00

Perfect execution! I played in this game for half an hour or more (I lost my time here). Advice about a sheet of paper is really useful. Game becomes very easy if you can crack proper combinations for each resource.

I agree with comment above. Game is really addictive. Combination of alchemy and idler mechanics is superb.

Pyramid Builder by iMer 2016-08-30T07:58:00

Liked the concept and the grading system.
I think highlighting of the current part would be better than darkening it.

SMASH BASH: Sukhov vs Zombies by SMASH BASH 2016-08-30T20:03:00

Hi everyone! Thank you for your thanks. I want to make some clarification to avoid misunderstanding in the future. We are made this game in 72h in Jam competition. Some of used art was made before for our main game - SMASH BASH. It not restricted by the rules - "You’re free to use 3rd party Artwork/Music/Audio assets, or assets you previously created".

This is why we participated in Ludum Dare. We always want to make a small game in action genre on our assets that we made for turn-based tactic game. Ludum Dare is the best opportunity for that wish. So we are here for jamming, experimenting, getting feedback, trying new engine (Defold) and having fun.

You can check here how many assets we had on start http://imgur.com/a/1PyBi It's not too much. Only few environmental tiles. What did we make during 72 hours? Lots of new environmental assets, including new buildings, swamp and dense forest. Hero, zombie and boss animations. All code from scratch. All music and sound effects. And unique story/dialogs. Yeah, we worked really hard these days.

And now we are thinking to keep this game as the small spin-off to accompany our main game, because it uses same art style and living in the same game universe. I hope this can encourage other developers to expand their games instead of making each new game from scratch and losing fan base from previous games.

-Yaroslav