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dukope

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201533You are the MonsterUnsolicitedcompo234.063.383.763.704.093.983.724.0336
201429Beneath the SurfaceThe Sea Has No Claimcompo423.993.494.384.093.972.272.393.6564
201223Tiny World6 Degrees of Sabotagecompo134.073.674.303.154.033.582.833.93100

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by dukope

dukope leaves an average of 23.0 feedback comments each event.

LD33 — You are the Monster (4)

iMonster by chkkll 2015-09-02T04:29:00

Those poor, scared, doomed SOBs.. Loved it.

The Stowaway by BuffaloPhil 2015-09-02T04:18:00

Very cool.

We Missed You! by RHY3756547 2015-08-31T08:46:00

Great idea, great art, sweet music and sfx.

Hello Dear Friend by ruthiepee 2015-08-31T06:39:00

Nice! My only wish was for comma-separators in the numbers. And an ending.

LD29 — Beneath the Surface (2)

BactoCo by Hempuli 2014-05-01T06:40:00

Had some deja-vu playing this, but I like your implementation better. http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=8745

Descent| by HernanZh 2014-04-30T17:31:00

I expected a straight-up action game but was really happy with the puzzle elements. Great mix (and art and sound)!

LD23 — Tiny World (63)

Block Bros by HeuGamer 2012-04-30T08:06:00

Charming presentation. Gameplay is simple but surprisingly fun. I was able to get the boats to go across land by entering/exiting them quickly. Neat bug :)

Big Space Tiny Man by invaderJim 2012-04-30T07:54:00

Very cool that they can climb onto you. Could use a bit more in the gameplay department, but I got a chuckle out of the sun and moon.

Angle Isle by Rusty Moyher 2012-04-30T07:40:00

Great graphics, controls, & audio. Nice work.

Tiny World by Farmer_Bo 2012-04-29T06:27:00

I like the COA-style as well. Some of the writing felt a bit run-on and needlessly wordy. For a large block of text, pressing up skips the text instead of scrolling up. But as mentioned, you probably shouldn't have such large chunks of text at once. I enjoyed it though and wouldn't mind playing a more polished version in a better text engine.

so small by davidpeter 2012-04-29T06:15:00

Bizarre story that kept me hooked. Lovely art.

Robots Are Red, Violets Are Blue by David Durham 2012-04-29T05:54:00

Loved it. Awesome controls, great concept, lovely art & sound.

microrail by kirkjerk 2012-04-29T05:35:00

Nice mechanics. Very cool to build the big puzzle from smaller ones.

Crystalbots by rynti 2012-04-29T05:28:00

Easy, but lots of fun. Played straight through to the end. Upgrades kept me hooked.

Millinaut by Throbbery 2012-04-29T05:03:00

Love everything about the visuals. Perfectly charming and really captures the gameboy aesthetic. The puzzle mechanic is also very good. Nice work.

A Tenthlings Quest by zenasprime 2012-04-29T04:50:00

The gameplay's not really there, but great presentation. Intros, art, and music are all awesome.

Cruel space by Stalker_23b 2012-04-29T04:43:00

Nice visuals but ran quite slow on my mac, even at the lowest setting. I really like the use of dark/light and the planet transition concept. The upgrades added some nice depth.

CursorVsMan by monkeymad2 2012-04-28T04:58:00

Love the concept. Not much of a game at the moment, but very creative.

I was messing around with the arrows and got an exception (OSX Lion):
Traceback (most recent call last):
File "LudumDareTinyWorld/CursorVsMan.py", line 397, in <module>
curses.wrapper(main)
File "/System/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/curses/wrapper.py", line 43, in wrapper
return func(stdscr, *args, **kwds)
File "LudumDareTinyWorld/CursorVsMan.py", line 290, in main
stdscr.move(cursor.row,cursor.col)
_curses.error: wmove() returned ERR

MailDrop by mzgoddard 2012-04-28T04:47:00

Pretty nice controls for a one-button game. Reminds me of those cheap RC toys from the 80's that by-default drove straight ahead and had one button to back-up-and-turn.

Imuno by beeglebug 2012-04-28T04:26:00

Didn't run in Safari or Chrome, just shows a black box (OSX Lion). Gets farther in Firefox, but on Level 2 clicking the "CLICK HERE -->" green square does nothing. Looks like it could be fun, but couldn't play.

Tiny World Adventure by Pavel M. Dlouhý 2012-04-27T06:02:00

Nice retro aesthetic. Wouldn't mind playing many more levels in this style.

Niña Nueve by Jonathan Whiting 2012-04-27T05:45:00

Lovely pixel art and really nice mechanics.

Lost by elektron 2012-04-27T05:33:00

Expected more LD games to use this aesthetic honestly, but yours is the first I've seen this time. I'm a total sucker for this minimalist style so I enjoyed it. The collection/switch/key aspects also made it more interesting than similar games which are mostly about exploration. Nice work.

Nanonaut by alexlarioza 2012-04-27T05:13:00

Nice pixel art and great audio. Controls drove me a little nuts though. Can't fire while moving and when turning, he always takes a step forward so you can't turn in place.

Away from Home by pirate-rob 2012-04-27T05:08:00

Surprisingly fun despite the wonky controls and lack of in-game instruction. I also had no idea about the plants until re-reading this entry text and still don't know what use they are. I missed one of the parts somewhere and was sufficiently stuck on many planets to give up. The structure of visiting planets from your ship is nice though.

Tiny Toy by Meedoc 2012-04-26T14:19:00

Nice music and mood. I wasn't able to understand the mechanics but won by pure chance.

Extensionism by Eelfroth 2012-04-26T14:12:00

Wow, very nice puzzle mechanics. Visuals were perfect.

microchip by DiscoFish 2012-04-26T10:05:00

Nice glitch aesthetic and fantastic graphics. Locks up Safari at intervals (OSX) but works fine in Chrome.

Planet Trot by Logan 2012-04-26T09:50:00

Pretty basic gameplay but I really like the look of this one. Great presentation. Nice job on getting the 2D assets to look and feel so 3D.

Incredible Story of All Living Things by Tanner 2012-04-26T09:46:00

Took me some time to figure out what I'm supposed to be doing. Still not quite sure. There's really not enough feedback. Didn't work in Safari (OSX), but worked ok in Chrome.

Interplanetary Rescue by fishbrain 2012-04-26T09:37:00

Interesting concept with the intermingling gravity. Was pretty hard to rescue the people though. Mostly they just zoom right into a nearby planet.

My Little Planetoid by matthias_zarzecki 2012-04-26T09:28:00

I liked the simplicity and the visuals fit well. The progression is also well done; it was really satisfying to have all those satellites flying around. Biggest annoyance was the world rotation while mousing over the ui.

Predicament by orangepascal 2012-04-26T09:13:00

Amazing pixel art and charming story. Nice work.

Good Cell, Bad Cell by KhaoTom 2012-04-26T09:09:00

Like others, I had no idea who was good or bad and couldn't quite work out what was happening with the cells. The firing delay was interesting, but the cells move so slowly I didn't need to compensate. Ran fine on OSX Lion.

Earth Evacuation by Pitƶik4 2012-04-26T09:02:00

Really wanted to see some short descriptions for the buildings before buying. Some buildings replenish some stats, but it's not clear which does what, or why. Also I think it could benefit from showing current stats separately from cost stats.

Visuals were nice and I like the upgrade paths for each building. Had fun playing for a bit but didn't manage to get enough houses in the end.

Tiny World! by unicornpooping 2012-04-26T08:50:00

Fun little platformer with solid controls. I enjoyed exploring. Would've liked some way to see what keys/coins I had. Great pixel art.

All That Are Lost Will Be Found by R3ason 2012-04-26T08:39:00

Nice moody visuals. Love the wall climbing. Got cornered fairly quickly by the enemies.

Desire by zazery 2012-04-26T08:35:00

Clever puzzle concept, but too many squares for one board. It's hard to keep track of what everybody wants with so many people. Always-visible icons depicting desires might help.
At some point I started dropping people randomly and found my scores were at least as good as when I considered each placement carefully.
Nice artwork. Worked fine on OSX Lion.

The Tiny World of Buzz by callidus 2012-04-26T08:23:00

Some explanation of the controls and the objective (in-game) would be nice. Also, dying or completing the objective just freezes up confusingly.

The World in a Bottle by Robotic 2012-04-26T08:14:00

Quite impressive with the two game modes. The bottle mode is especially clever, but I wasn't able to do much of anything useful there. Love the art.

Ok...Now this is akward! by Pierrec 2012-04-26T07:49:00

Great dialog, great story, great art. Not much gameplay, but still fun. Nice work.

tr-3012 by heuermh 2012-04-26T07:35:00

Audio is crackly on OSX. Interesting idea extracting gameplay out of a sequencer, but it's not much of a game at the moment.

Micro World by Oye Beto 2012-04-26T05:58:00

Very basic gameplay but it was fun enough to replay until I completed it. I appreciate that there's a goal I'm working towards as opposed to just playing until I die.

Tiny Flat by nSun 2012-04-26T05:53:00

Not much of a game, but the art is great and dialog funny. Compo version didn't run on VMware due to fullscreen setting, but post-mortem windowed version was ok.

T in Y World by Tom 7 2012-04-26T05:42:00

Fantastic music and really fun puzzle gameplay. Loved it.

Epic Robot Battle For Territory by stigmawall 2012-04-26T05:24:00

I also played single-player. Some sounds and AI would really help. I like how you use the city's people as a health indicator. Very rewarding to knock them all out.

Tiny Religion by dagothig 2012-04-26T05:19:00

If you're interested in supporting other platforms with C#, look into Mono: http://www.mono-project.com/Main_Page

It's not XNA, but there may be other cross-platform .net game frameworks.

Mini Marauders! by xBlinkedx 2012-04-26T05:13:00

Wow that's hard. Spawned in a tree once. I liked the simplicity though and it does have a nice frantic feel.

Rockland by jeroenimooo 2012-04-26T05:08:00

The slow reloading was confusing, especially without sounds. And the rock ammo HUD reads backwards to me. The X stands out more than the grey square. Finally, I expected hiding the hole would prevent the birds from stealing, but it had no effect.

Visuals were cute though and I liked the intro text. No problem running on OSX.

Rally Mites by siasia 2012-04-26T04:53:00

Feels unfinished, but the graphics and music are quite nice. I also got the PNG error, but it loaded and played fine (OSX).

Thu Apr 26 13:48:37 JST 2012 WARN:class org.newdawn.slick.opengl.PNGImageData failed to read the data
java.lang.UnsupportedOperationException: Unsupported format for this image
...

boing SMASH by dokidoki 2012-04-26T04:45:00

Had fun playing as both characters. Pretty tough when player 2 is on the left side :)

Creature Collect by moop 2012-04-26T04:40:00

Like the visuals and the way the tutorials are done. Controls were a little too sensitive.

Moon Base by morganquirk 2012-04-25T17:11:00

Controls were a little tough, but the concept is nice and the art/animation is very charming. Nailed the theme.

The Two of Us by ekunkeo 2012-04-25T16:40:00

Really nice art. Dig the color palette.

Cows and Stuff by wademcgillis 2012-04-25T13:25:00

Not gonna lie. I laughed.

Microscopia by azurenimbus 2012-04-25T12:21:00

Brilliant concept. So simple and engaging.

Lonely Hated Rock by Xion 2012-04-25T11:55:00

Love the visuals and animations. Gameplay was almost too frantic, but I had fun.

Short Life in a Box by tequibo 2012-04-25T11:36:00

Really impressed with how interesting it was to play even with such basic visuals. The progression, discovery, and opening-up as you gain new abilities was perfect.

There is a Picture by MortisGhost 2012-04-25T10:33:00

Totally captivating. Nice work guys.

Recluse by chambers 2012-04-25T10:16:00

Fantastically clever.

Dr. Biology's Educational Game by Draknek 2012-04-25T10:02:00

Nice puzzle mechanic. Gets quite hard really fast though.

Survivor by character 2012-04-25T09:56:00

The hitbox is brutal but I couldn't stop playing.

Stupid Ants by rvmook 2012-04-25T09:23:00

I liked the concept, but the best move was always just to remove all the boxes and let them roam free.

Castaways by vipah 2012-04-25T05:55:00

Like missile command, but actually fun.

ZUNZANDA by SonnyBone 2012-04-25T05:43:00

Really fantastic presentation. Great music, story, dialog. Gameplay was fun, but the penalty for dying was too high. Pacing would've been ok if I could just restart the current wave.

Circuit by moltanem2000 2012-04-25T05:17:00

Enjoyed the minimalism.

Little City by dustmyte 2012-04-25T05:04:00

Loved every second of it.

Lililput by Incredible Ape 2012-04-24T15:59:00

Gets quite hard quite fast, but love the music and visuals.

Eye Quest by eigenbom 2012-04-24T15:49:00

Nice music and visuals. I spent forever turning all the fruits red :(