FoonLudum Dare ExplorerUsers → dukope

dukope

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201533You are the MonsterUnsolicitedcompo234.063.383.763.704.093.983.724.0336
201429Beneath the SurfaceThe Sea Has No Claimcompo423.993.494.384.093.972.272.393.6564
201223Tiny World6 Degrees of Sabotagecompo134.073.674.303.154.033.582.833.93100

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by dukope

LD23 — Tiny World

Block Bros by HeuGamer 2012-04-30T08:06:00

Charming presentation. Gameplay is simple but surprisingly fun. I was able to get the boats to go across land by entering/exiting them quickly. Neat bug :)

6 Degrees of Sabotage by dukope 2012-04-23T07:00:00

Thanks to everybody for the comments. Pitzik4, I didn't even think about the height but you're right. It's 800 pixels tall, which is slightly too high for many screens. I'll probably make a post-compo version that's either half-rez or a little shorter.

6 Degrees of Sabotage by dukope 2012-04-24T15:19:00

Thanks again everyone!
I added a fixed version that corrects an unfortunate bug with the end-game win/fail check. It was basically random before. Now you've gotta kill all the saboteurs to win. As intended.

6 Degrees of Sabotage by dukope 2012-04-30T04:49:00

Vilborg, someone else has mentioned that problem. I thought using swfobject.js was supposed to make it easy :(. Can you tell me which browser/OS you have? I'll try to get it fixed.

gritfish: The groups of people are defined by proximity. Except for the first and last screen, each group has a "visiting" saboteur from another group. Hopefully that answers your question.

R3ason: Yup the saboteurs and groups are randomly selected each round.

6 Degrees of Sabotage by dukope 2012-05-14T05:11:00

Wow, tied for 13th overall! Thanks for the great comments and thanks for voting everyone!

Tiny Religion by dagothig 2012-04-26T05:19:00

If you're interested in supporting other platforms with C#, look into Mono: http://www.mono-project.com/Main_Page

It's not XNA, but there may be other cross-platform .net game frameworks.

A Tenthlings Quest by zenasprime 2012-04-29T04:50:00

The gameplay's not really there, but great presentation. Intros, art, and music are all awesome.

Robots Are Red, Violets Are Blue by David Durham 2012-04-29T05:54:00

Loved it. Awesome controls, great concept, lovely art & sound.

Millinaut by Throbbery 2012-04-29T05:03:00

Love everything about the visuals. Perfectly charming and really captures the gameboy aesthetic. The puzzle mechanic is also very good. Nice work.

Recluse by chambers 2012-04-25T10:16:00

Fantastically clever.

Away from Home by pirate-rob 2012-04-27T05:08:00

Surprisingly fun despite the wonky controls and lack of in-game instruction. I also had no idea about the plants until re-reading this entry text and still don't know what use they are. I missed one of the parts somewhere and was sufficiently stuck on many planets to give up. The structure of visiting planets from your ship is nice though.

Incredible Story of All Living Things by Tanner 2012-04-26T09:46:00

Took me some time to figure out what I'm supposed to be doing. Still not quite sure. There's really not enough feedback. Didn't work in Safari (OSX), but worked ok in Chrome.

There is a Picture by MortisGhost 2012-04-25T10:33:00

Totally captivating. Nice work guys.

Microscopia by azurenimbus 2012-04-25T12:21:00

Brilliant concept. So simple and engaging.

Lililput by Incredible Ape 2012-04-24T15:59:00

Gets quite hard quite fast, but love the music and visuals.

Rally Mites by siasia 2012-04-26T04:53:00

Feels unfinished, but the graphics and music are quite nice. I also got the PNG error, but it loaded and played fine (OSX).

Thu Apr 26 13:48:37 JST 2012 WARN:class org.newdawn.slick.opengl.PNGImageData failed to read the data
java.lang.UnsupportedOperationException: Unsupported format for this image
...

boing SMASH by dokidoki 2012-04-26T04:45:00

Had fun playing as both characters. Pretty tough when player 2 is on the left side :)

microchip by DiscoFish 2012-04-26T10:05:00

Nice glitch aesthetic and fantastic graphics. Locks up Safari at intervals (OSX) but works fine in Chrome.

Survivor by character 2012-04-25T09:56:00

The hitbox is brutal but I couldn't stop playing.

Tiny World! by unicornpooping 2012-04-26T08:50:00

Fun little platformer with solid controls. I enjoyed exploring. Would've liked some way to see what keys/coins I had. Great pixel art.

MailDrop by mzgoddard 2012-04-28T04:47:00

Pretty nice controls for a one-button game. Reminds me of those cheap RC toys from the 80's that by-default drove straight ahead and had one button to back-up-and-turn.

Little City by dustmyte 2012-04-25T05:04:00

Loved every second of it.

Predicament by orangepascal 2012-04-26T09:13:00

Amazing pixel art and charming story. Nice work.

Planet Trot by Logan 2012-04-26T09:50:00

Pretty basic gameplay but I really like the look of this one. Great presentation. Nice job on getting the 2D assets to look and feel so 3D.

microrail by kirkjerk 2012-04-29T05:35:00

Nice mechanics. Very cool to build the big puzzle from smaller ones.

The Two of Us by ekunkeo 2012-04-25T16:40:00

Really nice art. Dig the color palette.

ZUNZANDA by SonnyBone 2012-04-25T05:43:00

Really fantastic presentation. Great music, story, dialog. Gameplay was fun, but the penalty for dying was too high. Pacing would've been ok if I could just restart the current wave.

Cruel space by Stalker_23b 2012-04-29T04:43:00

Nice visuals but ran quite slow on my mac, even at the lowest setting. I really like the use of dark/light and the planet transition concept. The upgrades added some nice depth.

Circuit by moltanem2000 2012-04-25T05:17:00

Enjoyed the minimalism.

Eye Quest by eigenbom 2012-04-24T15:49:00

Nice music and visuals. I spent forever turning all the fruits red :(

tr-3012 by heuermh 2012-04-26T07:35:00

Audio is crackly on OSX. Interesting idea extracting gameplay out of a sequencer, but it's not much of a game at the moment.

Ok...Now this is akward! by Pierrec 2012-04-26T07:49:00

Great dialog, great story, great art. Not much gameplay, but still fun. Nice work.

T in Y World by Tom 7 2012-04-26T05:42:00

Fantastic music and really fun puzzle gameplay. Loved it.

Big Space Tiny Man by invaderJim 2012-04-30T07:54:00

Very cool that they can climb onto you. Could use a bit more in the gameplay department, but I got a chuckle out of the sun and moon.

Desire by zazery 2012-04-26T08:35:00

Clever puzzle concept, but too many squares for one board. It's hard to keep track of what everybody wants with so many people. Always-visible icons depicting desires might help.
At some point I started dropping people randomly and found my scores were at least as good as when I considered each placement carefully.
Nice artwork. Worked fine on OSX Lion.

Creature Collect by moop 2012-04-26T04:40:00

Like the visuals and the way the tutorials are done. Controls were a little too sensitive.

Interplanetary Rescue by fishbrain 2012-04-26T09:37:00

Interesting concept with the intermingling gravity. Was pretty hard to rescue the people though. Mostly they just zoom right into a nearby planet.

Nanonaut by alexlarioza 2012-04-27T05:13:00

Nice pixel art and great audio. Controls drove me a little nuts though. Can't fire while moving and when turning, he always takes a step forward so you can't turn in place.

so small by davidpeter 2012-04-29T06:15:00

Bizarre story that kept me hooked. Lovely art.

Cows and Stuff by wademcgillis 2012-04-25T13:25:00

Not gonna lie. I laughed.

My Little Planetoid by matthias_zarzecki 2012-04-26T09:28:00

I liked the simplicity and the visuals fit well. The progression is also well done; it was really satisfying to have all those satellites flying around. Biggest annoyance was the world rotation while mousing over the ui.

Moon Base by morganquirk 2012-04-25T17:11:00

Controls were a little tough, but the concept is nice and the art/animation is very charming. Nailed the theme.

Angle Isle by Rusty Moyher 2012-04-30T07:40:00

Great graphics, controls, & audio. Nice work.

Tiny Flat by nSun 2012-04-26T05:53:00

Not much of a game, but the art is great and dialog funny. Compo version didn't run on VMware due to fullscreen setting, but post-mortem windowed version was ok.

Imuno by beeglebug 2012-04-28T04:26:00

Didn't run in Safari or Chrome, just shows a black box (OSX Lion). Gets farther in Firefox, but on Level 2 clicking the "CLICK HERE -->" green square does nothing. Looks like it could be fun, but couldn't play.

Short Life in a Box by tequibo 2012-04-25T11:36:00

Really impressed with how interesting it was to play even with such basic visuals. The progression, discovery, and opening-up as you gain new abilities was perfect.

Tiny Toy by Meedoc 2012-04-26T14:19:00

Nice music and mood. I wasn't able to understand the mechanics but won by pure chance.

Castaways by vipah 2012-04-25T05:55:00

Like missile command, but actually fun.

Niña Nueve by Jonathan Whiting 2012-04-27T05:45:00

Lovely pixel art and really nice mechanics.

All That Are Lost Will Be Found by R3ason 2012-04-26T08:39:00

Nice moody visuals. Love the wall climbing. Got cornered fairly quickly by the enemies.

Epic Robot Battle For Territory by stigmawall 2012-04-26T05:24:00

I also played single-player. Some sounds and AI would really help. I like how you use the city's people as a health indicator. Very rewarding to knock them all out.

Extensionism by eelfroth 2012-04-26T14:12:00

Wow, very nice puzzle mechanics. Visuals were perfect.

CursorVsMan by monkeymad2 2012-04-28T04:58:00

Love the concept. Not much of a game at the moment, but very creative.

I was messing around with the arrows and got an exception (OSX Lion):
Traceback (most recent call last):
File "LudumDareTinyWorld/CursorVsMan.py", line 397, in <module>
curses.wrapper(main)
File "/System/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/curses/wrapper.py", line 43, in wrapper
return func(stdscr, *args, **kwds)
File "LudumDareTinyWorld/CursorVsMan.py", line 290, in main
stdscr.move(cursor.row,cursor.col)
_curses.error: wmove() returned ERR

Dr. Biology's Educational Game by Draknek 2012-04-25T10:02:00

Nice puzzle mechanic. Gets quite hard really fast though.

Good Cell, Bad Cell by KhaoTom 2012-04-26T09:09:00

Like others, I had no idea who was good or bad and couldn't quite work out what was happening with the cells. The firing delay was interesting, but the cells move so slowly I didn't need to compensate. Ran fine on OSX Lion.

Lost by elektron 2012-04-27T05:33:00

Expected more LD games to use this aesthetic honestly, but yours is the first I've seen this time. I'm a total sucker for this minimalist style so I enjoyed it. The collection/switch/key aspects also made it more interesting than similar games which are mostly about exploration. Nice work.

Micro World by Oye Beto 2012-04-26T05:58:00

Very basic gameplay but it was fun enough to replay until I completed it. I appreciate that there's a goal I'm working towards as opposed to just playing until I die.

Mini Marauders! by Blinked 2012-04-26T05:13:00

Wow that's hard. Spawned in a tree once. I liked the simplicity though and it does have a nice frantic feel.

Crystalbots by rynti 2012-04-29T05:28:00

Easy, but lots of fun. Played straight through to the end. Upgrades kept me hooked.

Stupid Ants by rvmook 2012-04-25T09:23:00

I liked the concept, but the best move was always just to remove all the boxes and let them roam free.

The Tiny World of Buzz by callidus 2012-04-26T08:23:00

Some explanation of the controls and the objective (in-game) would be nice. Also, dying or completing the objective just freezes up confusingly.

The World in a Bottle by Robotic 2012-04-26T08:14:00

Quite impressive with the two game modes. The bottle mode is especially clever, but I wasn't able to do much of anything useful there. Love the art.

Tiny World Adventure by Pavel M. Dlouhý 2012-04-27T06:02:00

Nice retro aesthetic. Wouldn't mind playing many more levels in this style.

Lonely Hated Rock by Xion 2012-04-25T11:55:00

Love the visuals and animations. Gameplay was almost too frantic, but I had fun.

Earth Evacuation by Pitƶik4 2012-04-26T09:02:00

Really wanted to see some short descriptions for the buildings before buying. Some buildings replenish some stats, but it's not clear which does what, or why. Also I think it could benefit from showing current stats separately from cost stats.

Visuals were nice and I like the upgrade paths for each building. Had fun playing for a bit but didn't manage to get enough houses in the end.

Tiny World by Farmer_Bo 2012-04-29T06:27:00

I like the COA-style as well. Some of the writing felt a bit run-on and needlessly wordy. For a large block of text, pressing up skips the text instead of scrolling up. But as mentioned, you probably shouldn't have such large chunks of text at once. I enjoyed it though and wouldn't mind playing a more polished version in a better text engine.

Rockland by Jeroenimoo0 2012-04-26T05:08:00

The slow reloading was confusing, especially without sounds. And the rock ammo HUD reads backwards to me. The X stands out more than the grey square. Finally, I expected hiding the hole would prevent the birds from stealing, but it had no effect.

Visuals were cute though and I liked the intro text. No problem running on OSX.

LD29 — Beneath the Surface

The Sea Has No Claim by dukope 2014-04-29T01:55:00

Thanks guys!

@Secret_Tunnel: Yeah, I really regret not getting sfx in the compo version. It's the first thing I added post-compo. Also, I think you're mostly right about the resource management. Removing that would've saved me a bunch of time that could've been spent on a story to tie everything together. That would've been the right choice for a jam game, but I think a fully realized version of this needs the player choice and limitations of resource management.

The Sea Has No Claim by dukope 2014-04-29T18:38:00

I appreciate all the comments, thanks!

I made one small change to the post-compo version that hopefully makes the initial play a little less confusing. It now shows the sample target on the loadout screen so it's somewhat more clear what/how each tool is detecting. This ends up helping to explain the buoy(s) and especially the path analysis tool.

We'll see if it works out...

The Sea Has No Claim by dukope 2014-05-02T18:23:00

@sink_t: Thanks for the heads up. I added a saved level-complete indicator in post-compo version that was causing a crash on some browsers. It should be fixed now.

Descent| by HernanZh 2014-04-30T17:31:00

I expected a straight-up action game but was really happy with the puzzle elements. Great mix (and art and sound)!

BactoCo by Hempuli 2014-05-01T06:40:00

Had some deja-vu playing this, but I like your implementation better. http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=8745

LD33 — You are the Monster

Unsolicited by dukope 2015-08-24T14:03:00

Thanks all!
As for matching the theme, I originally set out to focus exclusively on sending war-related notices (KIA, MIA, rationing, etc). The tone didn't quite feel right though so it was a fairly late change to junk mailing. I think this fits the theme better anyways - the road to hell is paved with junk mail.

Unsolicited by dukope 2015-08-27T14:15:00

Keep playing (waiting) through the two days where there are no forms to fill :)

Hello Dear Friend by ruthiepee 2015-08-31T06:39:00

Nice! My only wish was for comma-separators in the numbers. And an ending.

iMonster by chkkll 2015-09-02T04:29:00

Those poor, scared, doomed SOBs.. Loved it.

We Missed You! by RHY3756547 2015-08-31T08:46:00

Great idea, great art, sweet music and sfx.

The Stowaway by BuffaloPhil 2015-09-02T04:18:00

Very cool.