Foon → Ludum Dare Explorer → Users → dukope
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 33 | You are the Monster | Unsolicited | compo | 23 | 4.06 | 3.38 | 3.76 | 3.70 | 4.09 | 3.98 | 3.72 | 4.03 | 36 | ||
| 2014 | 29 | Beneath the Surface | The Sea Has No Claim | compo | 42 | 3.99 | 3.49 | 4.38 | 4.09 | 3.97 | 2.27 | 2.39 | 3.65 | 64 | ||
| 2012 | 23 | Tiny World | 6 Degrees of Sabotage | compo | 13 | 4.07 | 3.67 | 4.30 | 3.15 | 4.03 | 3.58 | 2.83 | 3.93 | 100 |
dukope leaves an average of 23.0 feedback comments each event.
Charming presentation. Gameplay is simple but surprisingly fun. I was able to get the boats to go across land by entering/exiting them quickly. Neat bug :)
Very cool that they can climb onto you. Could use a bit more in the gameplay department, but I got a chuckle out of the sun and moon.
Great graphics, controls, & audio. Nice work.
I like the COA-style as well. Some of the writing felt a bit run-on and needlessly wordy. For a large block of text, pressing up skips the text instead of scrolling up. But as mentioned, you probably shouldn't have such large chunks of text at once. I enjoyed it though and wouldn't mind playing a more polished version in a better text engine.
Bizarre story that kept me hooked. Lovely art.
Loved it. Awesome controls, great concept, lovely art & sound.
Easy, but lots of fun. Played straight through to the end. Upgrades kept me hooked.
The gameplay's not really there, but great presentation. Intros, art, and music are all awesome.
Nice visuals but ran quite slow on my mac, even at the lowest setting. I really like the use of dark/light and the planet transition concept. The upgrades added some nice depth.
Love the concept. Not much of a game at the moment, but very creative.
I was messing around with the arrows and got an exception (OSX Lion):
Traceback (most recent call last):
File "LudumDareTinyWorld/CursorVsMan.py", line 397, in <module>
curses.wrapper(main)
File "/System/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/curses/wrapper.py", line 43, in wrapper
return func(stdscr, *args, **kwds)
File "LudumDareTinyWorld/CursorVsMan.py", line 290, in main
stdscr.move(cursor.row,cursor.col)
_curses.error: wmove() returned ERR
Nice retro aesthetic. Wouldn't mind playing many more levels in this style.
Lovely pixel art and really nice mechanics.
Expected more LD games to use this aesthetic honestly, but yours is the first I've seen this time. I'm a total sucker for this minimalist style so I enjoyed it. The collection/switch/key aspects also made it more interesting than similar games which are mostly about exploration. Nice work.
Nice pixel art and great audio. Controls drove me a little nuts though. Can't fire while moving and when turning, he always takes a step forward so you can't turn in place.
Surprisingly fun despite the wonky controls and lack of in-game instruction. I also had no idea about the plants until re-reading this entry text and still don't know what use they are. I missed one of the parts somewhere and was sufficiently stuck on many planets to give up. The structure of visiting planets from your ship is nice though.
Wow, very nice puzzle mechanics. Visuals were perfect.
Pretty basic gameplay but I really like the look of this one. Great presentation. Nice job on getting the 2D assets to look and feel so 3D.
Took me some time to figure out what I'm supposed to be doing. Still not quite sure. There's really not enough feedback. Didn't work in Safari (OSX), but worked ok in Chrome.
Interesting concept with the intermingling gravity. Was pretty hard to rescue the people though. Mostly they just zoom right into a nearby planet.
I liked the simplicity and the visuals fit well. The progression is also well done; it was really satisfying to have all those satellites flying around. Biggest annoyance was the world rotation while mousing over the ui.
Amazing pixel art and charming story. Nice work.
Like others, I had no idea who was good or bad and couldn't quite work out what was happening with the cells. The firing delay was interesting, but the cells move so slowly I didn't need to compensate. Ran fine on OSX Lion.
Really wanted to see some short descriptions for the buildings before buying. Some buildings replenish some stats, but it's not clear which does what, or why. Also I think it could benefit from showing current stats separately from cost stats.
Visuals were nice and I like the upgrade paths for each building. Had fun playing for a bit but didn't manage to get enough houses in the end.
Fun little platformer with solid controls. I enjoyed exploring. Would've liked some way to see what keys/coins I had. Great pixel art.
Nice moody visuals. Love the wall climbing. Got cornered fairly quickly by the enemies.
Clever puzzle concept, but too many squares for one board. It's hard to keep track of what everybody wants with so many people. Always-visible icons depicting desires might help.
At some point I started dropping people randomly and found my scores were at least as good as when I considered each placement carefully.
Nice artwork. Worked fine on OSX Lion.
Some explanation of the controls and the objective (in-game) would be nice. Also, dying or completing the objective just freezes up confusingly.
Quite impressive with the two game modes. The bottle mode is especially clever, but I wasn't able to do much of anything useful there. Love the art.
Great dialog, great story, great art. Not much gameplay, but still fun. Nice work.
Very basic gameplay but it was fun enough to replay until I completed it. I appreciate that there's a goal I'm working towards as opposed to just playing until I die.
Fantastic music and really fun puzzle gameplay. Loved it.
I also played single-player. Some sounds and AI would really help. I like how you use the city's people as a health indicator. Very rewarding to knock them all out.
If you're interested in supporting other platforms with C#, look into Mono: http://www.mono-project.com/Main_Page
It's not XNA, but there may be other cross-platform .net game frameworks.
Wow that's hard. Spawned in a tree once. I liked the simplicity though and it does have a nice frantic feel.
The slow reloading was confusing, especially without sounds. And the rock ammo HUD reads backwards to me. The X stands out more than the grey square. Finally, I expected hiding the hole would prevent the birds from stealing, but it had no effect.
Visuals were cute though and I liked the intro text. No problem running on OSX.
Feels unfinished, but the graphics and music are quite nice. I also got the PNG error, but it loaded and played fine (OSX).
Thu Apr 26 13:48:37 JST 2012 WARN:class org.newdawn.slick.opengl.PNGImageData failed to read the data
java.lang.UnsupportedOperationException: Unsupported format for this image
...
Had fun playing as both characters. Pretty tough when player 2 is on the left side :)
Like the visuals and the way the tutorials are done. Controls were a little too sensitive.
Controls were a little tough, but the concept is nice and the art/animation is very charming. Nailed the theme.
Really nice art. Dig the color palette.
Not gonna lie. I laughed.
Brilliant concept. So simple and engaging.
Love the visuals and animations. Gameplay was almost too frantic, but I had fun.
Really impressed with how interesting it was to play even with such basic visuals. The progression, discovery, and opening-up as you gain new abilities was perfect.
Totally captivating. Nice work guys.
Nice puzzle mechanic. Gets quite hard really fast though.
I liked the concept, but the best move was always just to remove all the boxes and let them roam free.
Enjoyed the minimalism.
Loved every second of it.
Gets quite hard quite fast, but love the music and visuals.
LD33 — You are the Monster (4)
iMonster by chkkll 2015-09-02T04:29:00
Those poor, scared, doomed SOBs.. Loved it.
The Stowaway by BuffaloPhil 2015-09-02T04:18:00
Very cool.
We Missed You! by RHY3756547 2015-08-31T08:46:00
Great idea, great art, sweet music and sfx.
Hello Dear Friend by ruthiepee 2015-08-31T06:39:00
Nice! My only wish was for comma-separators in the numbers. And an ending.