CLRS by acatcalledfrank 2013-05-16T03:29:00
Yeah, this is great. But really difficult.
Foon → Ludum Dare Explorer → Users → heuermh
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 26 | Minimalism | dodecaphony | compo | 1234 | 2.38 | 1.88 | 3.15 | 3.41 | 2.06 | 2.81 | 2.00 | 2.04 | 61 | ||
| 2012 | 24 | Evolution | darwin_award | compo | 590 | 2.56 | 1.81 | 3.25 | 2.89 | 3.07 | 2.67 | 2.21 | 2.43 | 57 | ||
| 2012 | 23 | Tiny World | tr-3012 | compo | 767 | 2.42 | 1.83 | 3.46 | 1.73 | 2.25 | 3.05 | 1.75 | 2.56 | 42 |
heuermh leaves an average of 18.5 feedback comments each event.
Yeah, this is great. But really difficult.
Still not sure why the road has cacti but not the desert.
A lot of fun regardless!
Yeah, probably my most favorite game of LD 26 so far. Can't wait to show it to my kids, I think they'll enjoy it too.
Suck it! Nice work.
Love the style.
Well done, nice play on the theme.
Nice one. It's actually a lot of fun to turn around at the start of a level and head down real fast. I'm not convinced there isn't something down there!
Yeah I liked this one, bullet hell and no way to get out of it! :)
Nice graphics and revealing effect.
Very nice visuals. I thought the game was quite hard . . . guess I've been neglecting my mouse skills for too long.
Nice idea. Need more foods with iron in them -- where is the spinach and greens? :)
Wow, clearly an impressive entry.
The game gets harder each time you die though, since most likely you missed a jump and destroyed either the take off or landing location when you died. Makes me want to restart the game rather then keep trying.
Not sure what's killing me most of the time, fun smashing on the space bar though.
Sorry, I'm not able to get this running on OS/X.
$ chmod +x madworld.sh
$ ./madworld.sh
Tue Apr 30 23:00:02 CDT 2013 INFO:Found 0 controllers
JavaVM WARNING: JAWT_GetAWT must be called after loading a JVM
org.lwjgl.LWJGLException: Could not get the JAWT interface
at org.lwjgl.opengl.AWTSurfaceLock.lockAndInitHandle(Native Method)
at org.lwjgl.opengl.AWTSurfaceLock.access$100(AWTSurfaceLock.java:51)
at org.lwjgl.opengl.AWTSurfaceLock$1.run(AWTSurfaceLock.java:94)
at org.lwjgl.opengl.AWTSurfaceLock$1.run(AWTSurfaceLock.java:92)
at java.security.AccessController.doPrivileged(Native Method)
at org.lwjgl.opengl.AWTSurfaceLock.privilegedLockAndInitHandle(AWTSurfaceLock.java:92)
at org.lwjgl.opengl.AWTSurfaceLock.lockAndGetHandle(AWTSurfaceLock.java:66)
at org.lwjgl.opengl.MacOSXCanvasPeerInfo.initHandle(MacOSXCanvasPeerInfo.java:56)
at org.lwjgl.opengl.MacOSXDisplayPeerInfo.doLockAndInitHandle(MacOSXDisplayPeerInfo.java:56)
at org.lwjgl.opengl.PeerInfo.lockAndGetHandle(PeerInfo.java:85)
at org.lwjgl.opengl.MacOSXContextImplementation.create(MacOSXContextImplementation.java:47)
at org.lwjgl.opengl.ContextGL.<init>(ContextGL.java:132)
at org.lwjgl.opengl.Display.create(Display.java:875)
at org.lwjgl.opengl.Display.create(Display.java:782)
at org.lwjgl.opengl.Display.create(Display.java:764)
at net.fourbytes.ld26.Main.start(Main.java:74)
at net.fourbytes.ld26.Main.main(Main.java:246)
$ java -jar -Djava.library.path=./native/ ./novummundum.jar
Error: Unable to access jarfile ./novummundum.jar
$ find . -name novummundum.jar
(nothing found)
$ java -jar -Djava.library.path=native madworld.jar
Tue Apr 30 23:02:04 CDT 2013 INFO:Found 0 controllers
JavaVM WARNING: JAWT_GetAWT must be called after loading a JVM
org.lwjgl.LWJGLException: Could not get the JAWT interface
at org.lwjgl.opengl.AWTSurfaceLock.lockAndInitHandle(Native Method)
...
$ java -version
java version "1.7.0_21"
Java(TM) SE Runtime Environment (build 1.7.0_21-b12)
Java HotSpot(TM) 64-Bit Server VM (build 23.21-b01, mixed mode)
Wow. Very well done.
I really like the visual style.
Odd one, this. Nice use of color.
Um, very nice potato?
Well done, very polished graphics. I was doing fairly well until the black holes.
Hey, that was seriously a lot of fun.
I wish that air points achieved on purpose by clever mousing were worth more than those achieved by flailing about trying to rescue the ball when it is falling straight down.
Nice one. There is a bass riff somewhere in the background music that is real catchy too.
Player death on the honor system, I like that!
I really liked your ninja sprite!
Just says "Connecting to the server..." for me, Chrome Version 26.0.1410.65 on OSX 10.8.
Fairly long wait for a potato joke, nice job on the sprites & map though.
Well done. Small Reward.
Fun and difficult.
The OSX app didn't work when double-clicked; I had to do the following:
$ cd Nothing Is Impossible - LD26.app/Contents/MacOS
$ chmod +x Game\ LD
$ ./Game\ LD
Wow, big map, mature game idea. And I like the what looks to be hand-drawn art.
Ever level I would curse and say it can't be done, then somehow I would make it. Well done on all fronts.
Like the animal hybrids, nice idea. More feedback on attack success would be helpful.
Very fun, got stuck/gave up at level 8.
Holy cow, I liked this one. Graphic style was great. Music was nice but a bit off mood, and the game play could just use some tweaking to make it perfect (e.g. wish the player could shoot faster).
Nice theme, very nice sprite art and decorations. So many narrow tunnels reminded me of Kid Icarus on NES, which is a compliment.
Would it possible to scale the game up to 2x or 4x pixel size? I must be getting old, and all these web games with small windows. :)
Liked the shooting mechanism, and yeah, it's pretty hard.
Liked this one a lot, cool animation style, great monkey noises.
Nice sprites, nice use of sound effects.
Just a note, for those who want to use the TheHousePost.jar file linked as a post-compo version, you'll need to
$ java -classpath TheHousePost.jar se.dalsit.main.GameComponent
because
$ java -jar TheHousePost.jar
Failed to load Main-Class manifest attribute from
TheHousePost.jar
will not work. Devs, see e.g.
http://docs.oracle.com/javase/tutorial/deployment/jar/appman.html
I liked throwing the cats.
Nicely done.
While I discovered some real nice musical patterns they were always just a bit off.
I've done something similar to this before, using the physics of dropped balls, and I think the problem is that those curves just don't generate very musical intervals. I wonder how hard it would be to quantize a gravity simulation, or perhaps provide a quantized grid the triggers might be locked to if so desired.
Cool, nice sprite animations.
Maybe the poop should leave streaks . . .
Not sure how to get this to run, but wanted to say that the graphic style in the title and the sprites in the screenshot are very cool.
Great idea, I enjoyed this.
And waste marching across the screen is very cute.
Thought this was pretty fun. I wasn't really aware of the aliens evolving over time though, just seemed like there were more of them as the level increased.
Was I the only one who clicked one million times before getting that damn kitten?
Hard one, nice Wilhelm!
Music was cool, very nice bass. Death was a little abrupt though, a moment to let it sink in would be nice.
I agree with the above comment about auto-generated names, I had to go to the jargon file to find out what comes after garply. :)
Sorry, couldn't get it to run on 64-bit linux
$ ./B\ M\ S.sh
./lib/python: 23: ./lib/python: /home/xxx/Downloads/ludum-dare-24/B M S-all/lib/linux-x86/python.real: not found
./lib/python: 23: ./lib/python: /home/xxx/Downloads/ludum-dare-24/B M S-all/lib/linux-iliad/python.real: not found
Could not find a python that runs on your platform. Sorry.
$ which python
/usr/bin/python
$ python -v
Python 2.7.3 (default, Apr 20 2012, 22:39:59)
Loved the view of me standing alone on the bottom of the world.
Very interesting. Firefox wanted to intercept my 'Z' keystrokes for the page search though, the game worked better when I turned that off.
Very cool. I liked the feature that if I got by a level on sheer luck I could Replay to do it right the next time.
Woo hoo! Got stuck in one area for a while, but after a lot of swears I got by. Good length game for LD.
Had a lot of fun! Usually I don't like games that play in a very small viewport, but it fit well with this one.
Beautiful game. I still can't quite get the hang of it after playing for a while though.
Yep, died a lot. Enjoyed surfing.
Well done. The physics seemed off sometimes but was fun nonetheless.
Loved this -- just like throwing curve balls! I should have been horrified when I drifted off into empty space, but I couldn't stop laughing.
Would be great to see more levels and a bigger playing screen.
Incredible. Love the title and all the character animation.
LD54 — Limited Space (1)
Gravity Warp by RMHeuer 2023-10-05T15:17:51Z ♥ 0
Nice one! Good music and graphics. Limited number of space bar hits is a good dad joke! I think more mid-air gravity switches would be fun :)