FoonLudum Dare ExplorerUsers → heuermh

heuermh

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201326Minimalismdodecaphonycompo12342.381.883.153.412.062.812.002.0461
201224Evolutiondarwin_awardcompo5902.561.813.252.893.072.672.212.4357
201223Tiny Worldtr-3012compo7672.421.833.461.732.253.051.752.5642

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by heuermh

LD23 — Tiny World

Dude, where's my planet by Zamando 2012-05-10T05:41:00

Beautiful game. I still can't quite get the hang of it after playing for a while though.

Pico Planets by brianshaler 2012-04-23T03:56:00

Loved this -- just like throwing curve balls! I should have been horrified when I drifted off into empty space, but I couldn't stop laughing.

Would be great to see more levels and a bigger playing screen.

tr-3012 by heuermh 2012-04-23T17:59:00

Sorry, without sound there's not too much to the game.

What platform are you on? I hadn't seen any problems when testing OSX 10.6, Windows XP, and linux mint alsa + jack.

I'm using Beads for audio (which in turn appears to use Tritonus) through Processing.

http://www.beadsproject.net/
http://www.tritonus.org/
http://www.processing.org/

tr-3012 by heuermh 2012-04-26T18:05:00

Thank you to everyone for the feedback.

@dukope: Could you let me know your hardware specs + java version? I tested OSX on a MacBook Pro and an older MacBook and it worked well enough.

@Raptor85: Following up, I tried switching to the PulseAudio drivers on linux mint and while the sound still played it did break up/get crackly.

I am not altogether happy with the performance of the audio library I am using (Beads), though chances are good I am not using it in the most efficient way.

Thus in a future version of tr-3012 I will be removing the sample playing functionality from the game itself and will instead send MIDI & OSC events to an external program for rendering the audio.


@Monkey Armada, @noddy2006, @dagothig, @spilth, @SidetrackGames, @liger13: Since this is more of a toy/instrument and less a game, I thought that the element of discovery might make it more interesting. The trade-off is that people may be confused/frustrated; thanks for your feedback.


@R3ason: Yeah, that is pretty much the point. I have always wanted to try non-traditional ways of sequencing drum machines/other electronic music.

Super Strict Farmer by Benjamin 2012-04-23T03:40:00

Incredible. Love the title and all the character animation.

ANT SURF HERO: THE SURFENING by JigxorAndy 2012-04-26T05:54:00

Yep, died a lot. Enjoyed surfing.

so small by davidpeter 2012-05-10T06:27:00

Loved the view of me standing alone on the bottom of the world.

Wulcan by leafo 2012-04-24T07:21:00

Very fun! I needed to play several times before I really got the hang of it.

Angle Isle by Rusty Moyher 2012-05-10T05:58:00

Woo hoo! Got stuck in one area for a while, but after a lot of swears I got by. Good length game for LD.

Subatomica by SFBTom 2012-05-10T06:06:00

Very cool. I liked the feature that if I got by a level on sheer luck I could Replay to do it right the next time.

Astro Break by hulahulahest 2012-04-26T05:14:00

Well done. The physics seemed off sometimes but was fun nonetheless.

Lodestar by runsintowalls 2012-05-10T06:12:00

Very interesting. Firefox wanted to intercept my 'Z' keystrokes for the page search though, the game worked better when I turned that off.

Tiny World War by jimmypaulin 2012-05-10T05:48:00

Had a lot of fun! Usually I don't like games that play in a very small viewport, but it fit well with this one.

LD24 — Evolution

The Plane of Evolution by MunkeeBacon 2012-09-13T03:34:00

Liked the shooting mechanism, and yeah, it's pretty hard.

AvRvE by Cake&Code 2012-09-04T03:05:00

Very cool, would just recommend swapping the move on and restart buttons. The first time I played I skipped a few levels before I realized that was what was happening.

Involucion by elxris 2012-09-04T04:12:00

Great idea, I enjoyed this.

And waste marching across the screen is very cute.

Super Darwin by sev_inf 2012-09-13T03:45:00

Nice theme, very nice sprite art and decorations. So many narrow tunnels reminded me of Kid Icarus on NES, which is a compliment.

Would it possible to scale the game up to 2x or 4x pixel size? I must be getting old, and all these web games with small windows. :)

Selection by S0larCode 2012-08-30T03:08:00

Fun.

Had to restart a few times since the red team starting kicking my butt before I figured out what to do.

Though as far as I could tell you need to Ctrl-C to kill the window; you might want to add a window close listener or map some key commands to quit.

We Just Got Serious by hansolo 2012-09-04T04:33:00

Maybe the poop should leave streaks . . .

Evolution Stew by vede 2012-09-04T05:26:00

I liked throwing the cats.

Mutate Now! by goerp 2012-09-13T03:29:00

Liked this one a lot, cool animation style, great monkey noises.

Nom's Evolvathlon by bvanschooten 2012-09-04T04:55:00

Cool, nice sprite animations.

Young Earth Road Trip by saguaro 2012-09-04T03:47:00

Was I the only one who clicked one million times before getting that damn kitten?

kinetic dream by mdkess 2012-09-13T03:58:00

Holy cow, I liked this one. Graphic style was great. Music was nice but a bit off mood, and the game play could just use some tweaking to make it perfect (e.g. wish the player could shoot faster).

Life Will Find A Way by zookatron 2012-09-04T04:22:00

Not sure how to get this to run, but wanted to say that the graphic style in the title and the sprites in the screenshot are very cool.

Darwinphony by philosophistry 2012-09-04T05:20:00

Nicely done.

While I discovered some real nice musical patterns they were always just a bit off.

I've done something similar to this before, using the physics of dropped balls, and I think the problem is that those curves just don't generate very musical intervals. I wonder how hard it would be to quantize a gravity simulation, or perhaps provide a quantized grid the triggers might be locked to if so desired.

B M S by darkstarmatryx 2012-08-30T02:56:00

Sorry, couldn't get it to run on 64-bit linux

$ ./B\ M\ S.sh
./lib/python: 23: ./lib/python: /home/xxx/Downloads/ludum-dare-24/B M S-all/lib/linux-x86/python.real: not found
./lib/python: 23: ./lib/python: /home/xxx/Downloads/ludum-dare-24/B M S-all/lib/linux-iliad/python.real: not found
Could not find a python that runs on your platform. Sorry.

$ which python
/usr/bin/python

$ python -v
Python 2.7.3 (default, Apr 20 2012, 22:39:59)

darwin_award by heuermh 2012-08-27T05:30:00

Thanks, I will have a Windows build tomorrow morning.

darwin_award by heuermh 2012-08-28T01:26:00

SPOILER ALERT


@Prealpha has it about right. My idea was to have multiple levels with increasingly difficult parameter sets for different diseases but of course ran out of time to implement that. Mutating the virus would add an additional level of complexity, nice suggestion.

darwin_award by heuermh 2012-08-30T17:11:00

@RawBits Just surviving is a lonely existence, is it not?

@jovoc I agree that it is difficult to see whom the player is controlling, I should have added a visual indicator.

@Beanalby Thanks for the suggestion, added a note to the description.

darwin_award by heuermh 2012-09-18T21:23:00

@Puzzlem00n I assume you are on Windows, 32 bit or 64 bit? Do you have a JDK or JRE version 1.6 or later installed?

See
http://java.com/

Those Stupid Aliens by LoneStranger 2012-09-04T04:01:00

Thought this was pretty fun. I wasn't really aware of the aliens evolving over time though, just seemed like there were more of them as the level increased.

Vicariously by pdyxs 2012-08-30T03:01:00

I agree with the above comment about auto-generated names, I had to go to the jargon file to find out what comes after garply. :)

EvoWord by jovoc 2012-09-13T04:44:00

Great theme, works fine for me now on OSX 10.6, 10.7.

R/evolution by AdamHarte 2012-09-13T04:35:00

Ever level I would curse and say it can't be done, then somehow I would make it. Well done on all fronts.

Gems of the Evolving Land by RawBits 2012-09-13T05:03:00

Wow, big map, mature game idea. And I like the what looks to be hand-drawn art.

Gems of the Evolving Land by RawBits 2012-09-13T05:08:00

Just noticed this is a Processing app, if you want something to help with the keyboard controls, this should do the trick

https://github.com/heuermh/gamepad-processing


Oh, and someday you will want to use linux. :)

Evolve 'em all by kill0u 2012-08-30T03:14:00

Music was cool, very nice bass. Death was a little abrupt though, a moment to let it sink in would be nice.

Combine And Conquer by Lucas Tiridath 2012-09-13T04:25:00

Like the animal hybrids, nice idea. More feedback on attack success would be helpful.

2052 by Mach60KAS 2012-08-30T03:26:00

Oh, how can I not Weaponize the dustbin?

EvoCube: Epoch Victorious by kratorspore 2012-09-13T04:18:00

Very fun, got stuck/gave up at level 8.

Evolvsion by sP0CkEr2 2012-09-13T04:55:00

Really liked the character sprite from the first level, then he/she/it went away! Not sure what was going on with that monkey.

Super Charles Darwin by gnx 2012-08-30T03:32:00

Hard one, nice Wilhelm!

The house by DalsGames 2012-09-13T03:22:00

Nice sprites, nice use of sound effects.


Just a note, for those who want to use the TheHousePost.jar file linked as a post-compo version, you'll need to

$ java -classpath TheHousePost.jar se.dalsit.main.GameComponent

because

$ java -jar TheHousePost.jar
Failed to load Main-Class manifest attribute from
TheHousePost.jar

will not work. Devs, see e.g.

http://docs.oracle.com/javase/tutorial/deployment/jar/appman.html

LD26 — Minimalism

Nyon by Vadinci 2013-04-30T03:01:00

Whee!

(needs a thump or squish)

A Dark Secret by kivifreak 2013-04-30T03:22:00

Fairly long wait for a potato joke, nice job on the sprites & map though.

Insert Name Here by Syawra 2013-04-30T03:14:00

Well done. Small Reward.

Lethal Blow by TheSheep 2013-05-14T04:17:00

Love the style.

Less by tomc 2013-05-03T06:20:00

Well done. Seemed to have a slight glitch at one point, but still proceeded to one of the endings fine.

Nothing Left by Gremlin 2013-05-03T06:33:00

Yeah I liked this one, bullet hell and no way to get out of it! :)

Abide by xel 2013-04-30T03:34:00

Dude, you had me at the title.

Nice mood music and difficult puzzles.

Pixel Ninja by Nsmurf 2013-04-30T03:28:00

I really liked your ninja sprite!

Overly Detailed Stickman by ttakamoto 2013-05-14T04:11:00

Well done, nice play on the theme.

dodecaphony by heuermh 2013-04-30T04:22:00

@Alec Von Arx

That is the OS/X gatekeeper warning message, you need to disable that so I can hax0r your mac.

http://support.apple.com/kb/ht5290

@others

The wiki link above might be helpful.

dodecaphony by heuermh 2013-05-01T15:40:00

@Julian Ceipek

I have tested on OSX 10.7.5 and 10.8.3 without issue, what are you seeing?

dodecaphony by heuermh 2013-05-16T03:18:00

Thanks all for the feedback.

@Symmeteer Sorry about that, if you know Processing it is only a one line code change and then you can run from source. I'll make this configurable in a post-compo version.

@paulopn, @netmute, @pvwradtke, @Fritzendugan, @foul, @DaGamesta, @Dietrich Epp Yep, you are all right. Beta tester #1 (my wife) told me the same. Beta tester #2 (my 6 yr old) figured it out, but then he's smarter than me.

@alts Thanks, I like the idea of keeping the original row around. I'll add this to a post-compo version.

@hi-scor.es Shoot, I think I lost my only audience!

and

@TenTonToon Brilliant comment, I'll use this in my post mortem.

Minimalistic Potato by Crynix 2013-04-30T04:06:00

Um, very nice potato?

Tidy Runner by Ooya 2013-04-30T03:31:00

Player death on the honor system, I like that!

curves by quaternary 2013-05-03T06:45:00

Nice one. It's actually a lot of fun to turn around at the start of a level and head down real fast. I'm not convinced there isn't something down there!

DoubleW by CharlesBoury 2013-04-30T04:09:00

Odd one, this. Nice use of color.

Nothing is Impossible by Zekyon 2013-04-30T03:09:00

Fun and difficult.

The OSX app didn't work when double-clicked; I had to do the following:

$ cd Nothing Is Impossible - LD26.app/Contents/MacOS
$ chmod +x Game\ LD
$ ./Game\ LD

Tulip by Ian MacLarty 2013-05-14T04:27:00

Yeah, probably my most favorite game of LD 26 so far. Can't wait to show it to my kids, I think they'll enjoy it too.

Invertigo! by unusualcadence 2013-04-30T03:39:00

Nice one. There is a bass riff somewhere in the background music that is real catchy too.

Bladeless by kidevil 2013-05-14T04:15:00

Very cool, nice work on generated graphics.

Mystic Door - by The Mystic Souslik Team by Tipyx 2013-05-03T06:16:00

Nice graphics and revealing effect.

austerity by wlovas 2013-04-30T04:17:00

I was able to get farther than the first commenter but I still don't know what is happening.

Zip by Chronodrax 2013-05-01T03:57:00

Wow. Very well done.

JUST KEEP MOVING! by stefenism 2013-05-01T04:12:00

Not sure what's killing me most of the time, fun smashing on the space bar though.

Sightless by donan 2013-05-01T04:16:00

Sorry, didn't seem to work for me on OS/X. Will try on linux later.

Like Rogue by Thein 2013-05-01T03:49:00

I really like the visual style.

Diet Simulator 2013 by greysphere 2013-05-03T05:41:00

Nice idea. Need more foods with iron in them -- where is the spinach and greens? :)

Unfalling Star by diegolh 2013-05-03T05:43:00

Very nice visuals. I thought the game was quite hard . . . guess I've been neglecting my mouse skills for too long.

Return Home by Manuel777 2013-04-30T04:04:00

Well done, very polished graphics. I was doing fairly well until the black holes.

BASHLAND - Breakout Mario Mashup by McFunkypants 2013-05-03T05:31:00

Wow, clearly an impressive entry.

The game gets harder each time you die though, since most likely you missed a jump and destroyed either the take off or landing location when you died. Makes me want to restart the game rather then keep trying.

CLRS by acatcalledfrank 2013-05-16T03:29:00

Yeah, this is great. But really difficult.

Hipster Annihilator 9000 by deige101 2013-05-14T04:22:00

Suck it! Nice work.

Load Time by 3rinjax 2013-04-30T03:57:00

Clever idea.

MUWO by khahem 2013-04-30T03:51:00

Nice minimal style, fairly difficult puzzles.

Refracted by Dragan 2013-05-03T06:07:00

Pretty cool mechanic. I also got stuck at the Jump sign. :[

My Peculiar Car by brantkings 2013-05-14T04:31:00

Still not sure why the road has cacti but not the desert.

A lot of fun regardless!

Mad World by patrikspengler 2013-05-01T04:05:00

Sorry, I'm not able to get this running on OS/X.

$ chmod +x madworld.sh
$ ./madworld.sh
Tue Apr 30 23:00:02 CDT 2013 INFO:Found 0 controllers
JavaVM WARNING: JAWT_GetAWT must be called after loading a JVM
org.lwjgl.LWJGLException: Could not get the JAWT interface
at org.lwjgl.opengl.AWTSurfaceLock.lockAndInitHandle(Native Method)
at org.lwjgl.opengl.AWTSurfaceLock.access$100(AWTSurfaceLock.java:51)
at org.lwjgl.opengl.AWTSurfaceLock$1.run(AWTSurfaceLock.java:94)
at org.lwjgl.opengl.AWTSurfaceLock$1.run(AWTSurfaceLock.java:92)
at java.security.AccessController.doPrivileged(Native Method)
at org.lwjgl.opengl.AWTSurfaceLock.privilegedLockAndInitHandle(AWTSurfaceLock.java:92)
at org.lwjgl.opengl.AWTSurfaceLock.lockAndGetHandle(AWTSurfaceLock.java:66)
at org.lwjgl.opengl.MacOSXCanvasPeerInfo.initHandle(MacOSXCanvasPeerInfo.java:56)
at org.lwjgl.opengl.MacOSXDisplayPeerInfo.doLockAndInitHandle(MacOSXDisplayPeerInfo.java:56)
at org.lwjgl.opengl.PeerInfo.lockAndGetHandle(PeerInfo.java:85)
at org.lwjgl.opengl.MacOSXContextImplementation.create(MacOSXContextImplementation.java:47)
at org.lwjgl.opengl.ContextGL.<init>(ContextGL.java:132)
at org.lwjgl.opengl.Display.create(Display.java:875)
at org.lwjgl.opengl.Display.create(Display.java:782)
at org.lwjgl.opengl.Display.create(Display.java:764)
at net.fourbytes.ld26.Main.start(Main.java:74)
at net.fourbytes.ld26.Main.main(Main.java:246)

$ java -jar -Djava.library.path=./native/ ./novummundum.jar
Error: Unable to access jarfile ./novummundum.jar

$ find . -name novummundum.jar
(nothing found)

$ java -jar -Djava.library.path=native madworld.jar
Tue Apr 30 23:02:04 CDT 2013 INFO:Found 0 controllers
JavaVM WARNING: JAWT_GetAWT must be called after loading a JVM
org.lwjgl.LWJGLException: Could not get the JAWT interface
at org.lwjgl.opengl.AWTSurfaceLock.lockAndInitHandle(Native Method)
...

$ java -version
java version "1.7.0_21"
Java(TM) SE Runtime Environment (build 1.7.0_21-b12)
Java HotSpot(TM) 64-Bit Server VM (build 23.21-b01, mixed mode)

Line Surfer by FrozenCow 2013-04-30T03:44:00

Hey, that was seriously a lot of fun.

I wish that air points achieved on purpose by clever mousing were worth more than those achieved by flailing about trying to rescue the ball when it is falling straight down.

Rad vs Blae by GetFun 2013-04-30T03:24:00

Just says "Connecting to the server..." for me, Chrome Version 26.0.1410.65 on OSX 10.8.