# by Tim Bumpus 2013-04-29T19:08:00
Nice game ! It's a shame I got stuck I really wanted to see what's next. Beautiful interpretation of the theme.
Foon → Ludum Dare Explorer → Users → CharlesBoury
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 26 | Minimalism | DoubleW | compo | 888 | 2.86 | 2.21 | 3.25 | 4.04 | 3.74 | 2.65 | 46 |
Nice game ! It's a shame I got stuck I really wanted to see what's next. Beautiful interpretation of the theme.
Ok I was stuck, but decided to retry it.
I succeeded but only by exploiting a bug. Or was this the only solution ? The screen below the cross-like one gave me no choice but to take the small blue square. Thus I was stuck in the following screen.
I hope you understand me.
About the bug, it allows to go through fences if you place yourself in the front of small ones and move forward. Here's a screenshot : http://charlesboury.fr/misc/%23bug.png
But it was cool to be able to go anywhere !
I like the music !
But I'm disapointed that miss clicks don't reset combo. And that you can miss a beat without being reseted too. It would provoke you to be steady.
Otherwise, your game is neat !
This thing is... relaxing. It rewarded me well.
You achieved to make me play in a non-eucidian (or what it is called) space without headache.
Great experience.
I like your game. It's like FFXIII, but with a better story. Minimalism permited it. You rock.
Highscore = 52 jumps !
Am I the best here ?
Also, as @MaxguN said, it feels very tedious to move left and right. I would very much move faster !
It reminded me of jumping in World of Warcraft. You jump for nothing, but you give yourself rules and you have fun.
Yeah, audio is my nemesis.
But as programming was my nightmare before, next time I will force myself to integrate sounds.
Thank you for your feedback !
I enjoy hearing you say that you're not sure if the way you play was good or bad.
But, as in minimalist art, there is so little to interpret that everything a player feels can be a good interpretation. This is why I had a lot of difficulty to chose a title. It can skew so much !
So I'm very happy that this game lacks of explicit feedback. I think this is its strength.
@Pierrec a relative told me : "See ? I can block the space bar, and the game plays itself. You shouldn't have permit it". But do you open the last page of a book in front of its author and say : "I know the end without having to read all your book ! You failed to entertain me !".
So I don't know : is this coming from my game ? or from the sincerity of the way you play ?
Nice and simple. Though it's annoying to die very quickly when you run accidentaly in goblins.
It gives me the feeling I'm blind.
As @yinbar said, when I play I stare at the hint and see the level only when I win.
It's like programming, a deferred creation.
I like it.
Ok, I give up ^^ But I will come back on this. I will win it !
Coool. a very good Level design.
And, surpisingly, I found myself appreciate the esthetic.
nice game. The music was a bit stressfull (it kept me from finishing it) but the mood hook me !
Yeah it's good. Transitions are well made.