FoonLudum Dare ExplorerLD26 → BloxMin - by Lody - Ludum Dare 26

BloxMin - by Lody - Ludum Dare 26

By lody

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CategoryRankScoreCount
Coolness285
Theme4083.68
Innovation5293.15
Audio8892.11
Humor10151.55
Graphics10662.34
Overall11112.60
Mood11162.23
Fun11182.29

Comments

the-jack 2013-04-29 12:14

I like how intuitive this is, I didn't like how I couldn't find the blocks. I'd say that balances out.

yinbar 2013-04-29 12:17

Cool idea, works well with the theme. I did just find myself staring at the circle in the bottom right as I moved for most of it though.

lody 2013-04-29 12:18

- guide in bottom-right gives you a general direction until you get close to a target and also shows your proximity by getting bigger as you get closer. Hope that helps. Enjoy!

aymes 2013-04-29 12:20

There was quite a satisfaction to be had by finding the tiles for sure! Although past that I did wonder why I was doing it at all :)

There wasn't much of a challenge, I half expected bad guys to start flying around so that it wasn't just as straight forward as finding the right square to activate.

Pretty nice otherwise, could have done with a touch of music imo ;)

charlesboury 2013-04-29 12:36

It gives me the feeling I'm blind.
As @yinbar said, when I play I stare at the hint and see the level only when I win.

It's like programming, a deferred creation.
I like it.

papa_troll 2013-04-29 14:07

Nice idea, and quite different - nice for innovation. Found myself playing this and only looking at the hint in the corner, and not paying much attention to the main window!

jlm 2013-04-29 14:09

My problem was also ending up staring at the hint the whole time :)
Maybe if the player circle was the hint instead.

shigor 2013-04-29 14:12

Nice - I think this kind of game might be done without any art at all, just with sounds

kewry 2013-04-29 14:38

Amazing idea, quite well designed

lody 2013-04-29 15:34

Thanks for the comments. I played staring at the hint while testing as well.
jlm: that might have worke out better if the hint was the player.
Shigor: lol, that would be more minimal.

diamonde 2013-04-29 16:17

It was simple, and very interesting at the same time. I like the little helper dot in the lower right. It feels very similar to the hotter/colder(?) game we all played when we were children :)
The choice of colors was a bit though on the eyes though! :D

mrspeaker 2013-04-29 18:17

Took me a while to figure out what was going on - but then it was pretty addictive!

tiffi 2013-04-29 18:20

not really sure how the bottom right works, though a good game

cmayhem 2013-04-29 18:43

Strangely addicting. Very nice.

ilovepixel 2013-04-29 20:43

Nice idea, I really liked how you used the color dot as a compass. great game!

jalict 2013-04-29 22:42

Not sure if I did things wrong or right. It said next level, but the audio sounded like I did things wrong. I liked the idea though, so that's a big plus.

ps3master72 2013-04-29 22:52

This is an awesome game, i could not stop playing and i eventually beat it! 5/5

justinmullin 2013-04-30 15:33

Liked the hidden info. The helper wasn't obvious at first, but once I found him, it was nice. Good use of the concept. Liked the exploration factor. Nice entry!

bvanschooten 2013-04-30 15:35

Interesting idea. I think it's a little too minimalistic as regards gameplay.

namuol 2013-05-01 13:11

Hmm. Can't play in Ubuntu Linux 12.10 because it doesn't support Flash 11.4 (I have 11.2 :( )

infernet89 2013-05-01 13:16

Really original idea, love how you don't need any explanation on how it works, even if is an unique idea!

switchbreak 2013-05-02 03:02

Oh jeez, I am very confused by this game. It seems very mysterious.

robrock55 2013-05-03 12:40

It's a cool idea, the hints are very useful.

muton 2013-05-03 12:42

It's cool, I like the way it looks and the simplicity... Can't help feel like it needs one more element though - time limits, maybe?

alucard-j 2013-05-04 11:22

The 'help guy' was done well, displayed the direction and proximity nicely. I agree this would go well as the player object, also with some enemies moving around would make it more of a challenge. Nicely done =]

evilseanbot 2013-05-04 23:18

I thought that having the guider give you a direction at first made things somewhat confusing when it stopped giving you directions. Maybe it would've been better without the direction helper?

netmute 2013-05-06 15:03

What have I just done? :D I just followed that little radar thing in the lower right and the levels basically solved themselves. Not sure if I played this right ;)

lightnarcissus 2013-05-08 14:37

Simple game that does go really well with the theme. A little visually disorienting but I guess that's just me.

kibertoad 2013-05-09 21:39

I really liked how simple this entry was. It embodies the theme of minimalism quite well, I think. It was a bit confusing at first, but I caught on to the way the hint worked rather quickly. Good job!

stqn 2013-05-19 17:30

Tells me I need Flash 11.4.0. All other Flash games worked until now. I have Flash 11.2.

martin_monosys 2013-05-19 19:27

Minimalistic, but not that much fun... Sorry to say so! :(

jonathang 2013-05-19 19:49

It's quite entertaining to follow the clues and find the blocks, but I wondered if it could be improved with a little challenge. Perhaps a time limit, or a penalty for moving onto blocks that have already been found?

lody 2013-05-20 16:59

Great thanks to all who have commented and tried/rated the game.

I am continuing to tweak and test changes to this game with the hopes of releasing it. It might stray a bit more from the minimalism, but become more fun to play in the process.

Thanks again!