FoonLudum Dare ExplorerUsers → jlm

jlm

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMoCo
201326MinimalismMinimumcompo5013.222.973.513.473.031.622.7264

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by jlm

LD26 — Minimalism

Darwinian Monsters by uprightpath 2013-04-29T17:17:00

I had fun playing it. It would be nice if it was easier to see what was going on. Making time progression and turn distinction easier to see would have helped me get into it more.

A good, fun game though.

Distradiction by shines 2013-04-29T16:19:00

Very nice. I loved it. A bit short... but that might be a good thing.

MONO by timtipgames 2013-04-29T17:39:00

I explored the entire red border on the last level before finding the opening! :)

Fun game. Very well polished.

Linewalker by jcmoyer 2013-04-29T03:55:00

I liked the witty dialog. A few too many switches for my tastes but it was done very well. I had fun.

MEGAMINIMAL by InfuriatedCoder 2013-05-05T02:16:00

Very nicely done. It would have been nice if dying didn't start me all the way back at the beginning though.

I had fun :)

Square Quest by duskpn 2013-04-29T15:50:00

It was too easy to get stuck on terrain, but was fun overall.

The Windows jar works great on Linux btw.

BloxMin - by Lody - Ludum Dare 26 by stipple 2013-04-29T14:09:00

My problem was also ending up staring at the hint the whole time :)
Maybe if the player circle was the hint instead.

Soldier Chess: The Game by Sandcrawler 2013-04-30T15:17:00

That was... unexpected :)
I like @sparkleswirl's take on it, sums it up pretty nicely :)

Minimum by jlm 2013-04-29T03:39:00

Ah yes... it's actually always imprecise! All approximated bounding box collisions. Never got around to improving it. Probably should have worked on that instead of getting the Windows build.

Minimum by jlm 2013-04-29T14:13:00

I would have liked to ease players into the mechanics a little gentler by predefining the start position more. And I had great ideas for visual effects and animations that would have helped a lot... 48 hours... little sleep... no OpenGL calls...

Thanks for taking the time to figure it out and glad you enjoyed it!

Minimum by jlm 2013-04-29T16:25:00

I drew some inspiration from Star Seed Pilgrim in that I wanted it to be a little difficult to figure out. Games feel more rewarding to me that way. Making the effects of your actions more obvious though is definitely something I would have liked more time to do.

Minimum by jlm 2013-04-29T17:19:00

@timtipgames That's exactly what I was hoping for! Thanks for sticking with it :)

The Migration by semi 2013-04-29T02:10:00

I enjoyed it. Quite fun. Didn't know where to go until AFTER I read the readme though :)