FoonLudum Dare ExplorerLD26 → Darwinian Monsters

Darwinian Monsters

By uprightpath

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CategoryRankScoreCount
Innovation2243.57
Theme10223.00
Fun10322.43
Overall10562.67
Graphics11942.14
Coolness165933

Comments

kinzata 2013-04-29 03:43

Interesting idea. There are a lot of things you could do with this! :)

uprightpath 2013-04-29 03:50

Thank you! I'm planning on expanding on it a bit, since it's something I can actually do something with. Hah.

sri-harsha-chilakapati 2013-04-29 05:58

Windows? Change it to 'Download' or others may not even download this..

drabiter 2013-04-29 07:20

Like the idea. But after couple of minutes playing the window got fully covered by orange color and nothing happened.

uprightpath 2013-04-29 16:46

@Sri Harsha Chilakapati: I'll go ahead and do that. It SHOULD run on most any OS since it's a cross platform build (So I guess I should).
@Drabiter: That's a generation issue. I'm unsure whether adding a button to rebuild the level would be a 'bug fix' at this point. It just makes it more playable.

sampotasz 2013-04-29 17:12

I agree with Kinzata, it's definitely an interesting idea! As a player, I want a some more visual feedback as to what's causing what so I can better anticipate and plan moves.

thesambassador 2013-04-29 17:13

I also get the orange screen after about 15 seconds of actual play.

The sliders also seemed to stop responding after I changed them a few times in a row.

Cool concept, but it definitely needs some sort of in-game tutorial and a bit more of an intuitive interface. If you fix the orange screen, I will rate it.

jlm 2013-04-29 17:17

I had fun playing it. It would be nice if it was easier to see what was going on. Making time progression and turn distinction easier to see would have helped me get into it more.

A good, fun game though.

uprightpath 2013-04-29 20:51

I THINK that the issue with the orange screen is one of two problems: 1) The random generator is spitting out a 5x5 map that has nothing on it (Which it shouldn't since it shouldn't be outputting a map which automatically meets the loss/win condition. 2) That there's an issue with it forgetting how to update/getting a screen that shouldn't be available there.

If anyone who has this happen can run it through the run.bat and give me any print outs from it or a screen shot of the event, I'd appreciate it.

mortl8324 2013-04-30 16:05

Didn't rate, the game is unplayable for me. The moment I press play, the screen turns orange.

meep 2013-04-30 16:08

I really love the idea behind this! Pretty fun and has lots of potential. :) Great work!

ashdnazg 2013-04-30 16:50

Quite complicated but very interesting!

uprightpath 2013-04-30 18:43

For those who didn't read the note at the top, the Original download link will BREAK (Have the Orange screen issue mentioned) if you resize/maximize the game. The second link fixes this, but does not scale up the graphics, to make it easier to play/view I made some minor graphics changes (Changing the orange/brown to black, making the door locations/colors easier to discern when open, etc.).

jyrkface 2013-05-02 08:07

Very cool idea! I love the puzzles, though I feel they might be a bit too clever for me :P

dertom 2013-05-07 22:03

Puh, that is a hard one :D! Nice concept,...good job