FoonLudum Dare ExplorerUsers → uprightpath

uprightpath

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201635ShapeshiftUprightPath - It Camejam11382.442.002.062.812.4133
201430Connected WorldsWorlds Collide: a tale of manycompo10842.562.402.843.241.961.682.442.5044
201429Beneath the SurfaceUprightPath - Temple Depthscompo7023.042.762.572.632.822.4039
201328You Only Get OneFire Dampcompo
201326MinimalismDarwinian Monsterscompo10562.672.433.573.002.1433
201223Tiny WorldTiny World - Ideas in the Sea of Thoughtcompo8801.851.392.802.202.381.111.331.9671

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by uprightpath

LD23 — Tiny World

A Pale Blue Dot by ronkmonster 2012-04-23T15:29:00

Fun, but the motion seems a little weird.

Were you trying for some sort of 'time dilation' effect when you're moving? By that, I mean the way that motion seems to change the scale of things, which can make positioning, planning difficult. Heh.

Tiny World - Ideas in the Sea of Thought by uprightpath 2012-04-23T17:17:00

Don't worry, grading me bad won't hurt my feelings. I just felt that I should submit -something-. I know I was plagued by trying to make my images good (I spent hours on the several different tiles) and then on mechanics that didn't even get linked into this release.

Tiny World - Ideas in the Sea of Thought by uprightpath 2012-04-23T18:31:00

It might work on a Mac. I wrote it using libGDX which is supposed to be very cross-platform, so you should be able to. However, I don't have a Mac, so I wasn't able to test whether it works.

Tiny World - Ideas in the Sea of Thought by uprightpath 2012-04-25T00:01:00

I believe that it might work on Mac. I built it using libGDX and included all of the native files that came with it, so it -might- work. However, I'm still new enough to libGDX and the like to not know how to change things if it doesn't.

Tiny World - Ideas in the Sea of Thought by uprightpath 2012-04-25T04:51:00

If/when I get it done I'll make a post somewhere about it. I've already got a better idea for the interface, one that's a hint more intuitive than what I posted before.

Tiny World - Ideas in the Sea of Thought by uprightpath 2012-04-25T20:57:00

Right now the mechanics really don't show themselves off to any degree.

Each unit has a very simple behavior set that it follows in a very stupid way. They pick a target, then depending on what it is and what they are they either move towards or away from it.

Due to not having Spawning rules balanced the enemy side never has a chance to spawn a new unit to defend itself (Though, I could see a shield -maybe- spawning). And since I didn't implement any sort of AI for the enemies, they never attempt to create new structures or anything like that, so... Yeah.

Tiny World - Ideas in the Sea of Thought by uprightpath 2012-05-01T03:47:00

Huh, if possible, could you run it from the command like: java -jar <Name.jar> and tell me what outputs?

Who stole my pixels?!? by matheus23 2012-04-23T16:25:00

Fun! A little difficult if you don't spend a lot of itme building turrets. Heh.

Also, if you press shift in the Factory when you have nothing in your 'hand' it crashes.

Who stole my pixels?!? by matheus23 2012-05-06T06:22:00

This is the error I receive. It happens when I enter the Factory and hit Shift without having any items in hand.

C:\who_stole_my_pixels>java -Djava.awt.opengl=true -jar WhoS
toleMyPixels.jar
Exception in thread "Thread-2" java.lang.NullPointerException
at org.matheusdev.screens.gui.Stack.tryAddStack(Stack.java:29)
at org.matheusdev.game.building.BuildingBase.tryAddWood(BuildingBase.jav
a:80)
at org.matheusdev.game.building.BuildingBase.tickMenu(BuildingBase.java:
71)
at org.matheusdev.screens.ScreenBase.tick(ScreenBase.java:37)
at org.matheusdev.GameCanvas.tick(GameCanvas.java:97)
at org.matheusdev.GameCanvas.run(GameCanvas.java:74)
at java.lang.Thread.run(Unknown Source)

A Theft of Mass by uberneen 2012-04-23T17:27:00

As has been said, the controls are what did me in each time. I even blew up trying to dock because the option never came up and I didn't realize I was moving too fast to stop.

Tiny Life by armornick 2012-04-25T01:40:00

Clicking cases things to stop moving. Then I can click a bunch of other things and kill 'em. So long as I use the wrong end of the mouse!

Pocket Strife by josefnpat 2012-04-23T17:23:00

I had some trouble with the mouse it seemed somewhat jerky at times, moving from smooth to jumping, and it's sometimes hard to 'see' behind structures to play things.

Really, that's my only beef: I have trouble seeing the cursor at times. Heh.

Attack on the Planet XXS-01 by TenTonToon 2012-04-26T21:24:00

Very difficult, especially with the turning speed of the gun and the fact that collisions with it breaks it. Heh.

Atomic Galaxy Factory by MrBarnslig 2012-04-25T00:49:00

Rather liked it! I mean, the music is rather catchy.

However, I feel like it was missing a "Forty billion stars" reference.

Disastronaut by Jeffalisk 2012-04-23T18:41:00

Simple game, simple story, still pretty good.

When Worlds Collide by AlwaysGeeky 2012-04-24T03:03:00

Clicky clicky clicky clicky clicky. 2,753,031. Working on Windows 7 64bit Home Premium edition!

Light the Lighthouse by GranaDa 2012-04-24T19:05:00

Hard! Too hard for me to get right. On my screen the colour difference between the tunnel walls and the background isn't enough to easily differentiate them.

It also seems like the physics are a little too unforgiving for a learner (I mean, you start falling immediately, and in my case, I couldn't even see what killed me. xD)

Polarity by nornagon 2012-04-29T23:54:00

So much fun. I applaud you!

Badassium Atom by misterhelmut 2012-04-23T18:03:00

The music and the sounds are sort of annoying. At least to me. xD Otherwise, it's a good bullet-storm type game.

Large Hadron Collider: Ludum Dare Edition by Muhiz 2012-04-23T22:27:00

Difficult! Especially with how slow it moves compared to some of the starting particles. I had a huge one swinging towards me at the start and barely escaped it.

Battle For Tiny Space - Routing Edition by thynnmas 2012-04-23T15:56:00

I couldn't get the Time Attack version to work, when I attempted to select anything and guide it, nothing happened.

I tried the Survival mode but for the most part I wasn't really sure what I was supposed to be doing. Perhaps using something other than (just) colours would have made it more playable, especially with the two green targets. I was having quite a bit of trouble deciphering which one was the intended goal of a hokey-puck.

Laser Fly by 0xdeadbeef 2012-04-23T16:04:00

I attempted to play the game, but for whatever reason I couldn't get it to work. The page loads, but the game does not.

The Sheep Are Sinking by Gremlin 2012-04-23T22:43:00

It's not quite zero-sum, or it doesn't feel that way if you manually lower ground by right clicking. Nothing else changed shape, and didn't seem like I got 'free lifting' somewhere else.

Ant Swarms by kodingmusik 2012-04-23T16:07:00

I attempted to get your game to work, however I could not. Your .jar file doesn't have the required LWJGL Library required to run it.

My Little Dungeon by thegreystudios 2012-04-30T07:01:00

I got stuck just inside a door on several occasions and my man couldn't target the enemy and thus got killed!

Quark Shark by hampa 2012-04-23T16:14:00

I managed to break the engine, I think. Or at least, use the physics against it, in such a way that I could survive indefinitely (I stopped at around five minutes).

Legends of Babanok by Longarmx 2012-04-23T22:23:00

Yeah, the idea's alright, though an indication of 'speed' might be nice as well, or some idea of what will slow you down how. It seemed like the river was slowing me down, but that could have just been the fact that I was tired when I hit it. xD

Tiny War by VDOgamez 2012-04-25T00:54:00

Rather simple and fun game. I do like the fact that the worlds are moving, it makes it more interesting than the classic games.

Haxe Planets by jfroco 2012-04-25T03:45:00

While I could play it, I did have some issues, primarily with the player's hit box. It seemed as though you're using a much larger box to detect collisions (As least left and right) which makes some things like jumping onto the first ledge sort of counter intuitive.

Tiny Ranger by Monkey Armada 2012-04-25T19:34:00

I rather liked it, however I felt that it became -markedly- easier to defeat the enemies when you happened to have two of them stacked on each other. Yes, you get drained doubly fast, but you only need to shoot once, and you're likely to get back more of your light.

Super Strict Farmer by Benjamin 2012-05-06T06:43:00

Very, very hard. Especially since of the ten times I played I only got to go first once. xD

dLeIaFtEh by Cell 2012-04-23T18:30:00

I... I feel like I should have taken something deep and meaningful from the game, but all that resulted is minor head-scratching and confusing on my part.

$ales by Sanguine 2012-04-25T00:23:00

Figured since you did my game I'd so yours!

Ahem, it was pretty simple, however I almost died in the pacific since I didn't know the map didn't scroll over to the US!

As for what you'd asked me on my game? Nope, Plato didn't even come to mind. It was just an idea when I was heading to my car to get a soda "What's this? A little spark of thought in the dark?" and it grew from there.

Bottlecolonies by tcstyle 2012-04-25T01:32:00

My primary problem with the game is the fact that the grid is off-sized (It sort of implies that you can move things a half-step in a direction) and that there is no placement indicator. So I often ended up misplacing things.

Otherwise, it was pretty great.

Searching for Heaven by demonpants 2012-04-25T00:11:00

Zhe mechanics! They're rather difficult to get used to, especially when you're on the bottom of the world.

I spent so much time on the platform jumping that I ended up giving up. Heh.

Still, an interesting idea.

MyLittleWorld by guzzungo 2012-04-23T17:05:00

The jumping mechanic, especially in regards to the water, is a little to difficult to deal with. I just started holding down jump the whole time to get through things.

Zephyr by cadin 2012-04-25T00:59:00

I rather liked it. Difficult, and it felt like it'd be nice for you fan to have a hint more range, but overall good!

SUPER SPACE MINER by Cosine 2012-04-23T22:11:00

I had trouble getting the music to work. Otherwise, it was a fairly simple puzzle. Not too difficult and I found it pretty simple to decipher. :D

The Battle Of Tiny Earth by Pixel Shield 2012-04-23T22:30:00

I attempted to play the game, but as soon as I move the cursor over one square away, it gets laggy and unresponsive. Same thing happens if I create a building.

Spaceship Planet Merge by codeapparat 2012-04-23T17:49:00

Ba-da-boom towards the center of the universe.

Interesting idea about the collision stuff. Nice effect that you can blow yourself out of the solar system.

Epic Scale Warfare by devwil 2012-04-25T01:47:00

Graphics were good, but... Beyond that it didn't feel like much of a game. I'm assuming that the click-and-hold then release is supposed to be a battle taking place outside of the scope of the 'house', but it's hard to tell that's what's going on. Especially since there's no "It's over", I mean we could take the destruction of the house as such, but you can still keep shooting after that.

Prince of Leaves by evilseanbot 2012-05-01T03:47:00

It was a cute game, and the song was nice, however having something else to listen to at some point during it might have been nice.

I didn't actually see a use for 'hiding' until late on in the game because I didn't realize that you could still walk. xD

Small Things by kalle_h 2012-04-23T22:20:00

Sort of felt like I was just 'Press down when on a downward slope' automoding it. Otherwise, it was okay.

LD26 — Minimalism

Three Tiles by PaidGEEK 2013-04-29T04:38:00

Thus far, I've liked it more than any of the others I've played (Not that I've played many). It would be nice to be able to shoot back, hah.

8-Bit? 4-Bit! by Polar 2013-04-29T17:09:00

The character's jumping seems to be off. I ended up having to walk through the spikes at the top of the first level because it wouldn't just correctly for me.

Darwinian Monsters by uprightpath 2013-04-29T03:50:00

Thank you! I'm planning on expanding on it a bit, since it's something I can actually do something with. Hah.

Darwinian Monsters by uprightpath 2013-04-29T16:46:00

@Sri Harsha Chilakapati: I'll go ahead and do that. It SHOULD run on most any OS since it's a cross platform build (So I guess I should).
@Drabiter: That's a generation issue. I'm unsure whether adding a button to rebuild the level would be a 'bug fix' at this point. It just makes it more playable.

Darwinian Monsters by uprightpath 2013-04-29T20:51:00

I THINK that the issue with the orange screen is one of two problems: 1) The random generator is spitting out a 5x5 map that has nothing on it (Which it shouldn't since it shouldn't be outputting a map which automatically meets the loss/win condition. 2) That there's an issue with it forgetting how to update/getting a screen that shouldn't be available there.

If anyone who has this happen can run it through the run.bat and give me any print outs from it or a screen shot of the event, I'd appreciate it.

Darwinian Monsters by uprightpath 2013-04-30T18:43:00

For those who didn't read the note at the top, the Original download link will BREAK (Have the Orange screen issue mentioned) if you resize/maximize the game. The second link fixes this, but does not scale up the graphics, to make it easier to play/view I made some minor graphics changes (Changing the orange/brown to black, making the door locations/colors easier to discern when open, etc.).

INO by Nikich 2013-04-29T17:16:00

My main issue, as a lot of people have said, is that the controls are rotated by 45. That, and it'd be nice to have your starting place surrounded by blue squares or something. I had a couple of games where I started with reds within two squares of the starting point (On easy).

The Journey of a Blob by pirate-rob 2013-04-29T17:02:00

I could only get through the first level or so (I kept getting slain by the lava). It was great though!

minsweeper by Attrition 2013-04-29T04:29:00

It seemed a little like the game was in the enemy's favor, like you moved slower than they did.

Tactical Spreadsheet by atrodo 2013-04-29T04:34:00

I played around with it a bit. However, I kept dying suddenly (Negative HP) while exploring. Nothing seemed to have attacked. No clue what was happening there.

Ming Imah Lism the Wizard ! by Gustera 2013-04-29T17:28:00

I loved the fact that even the English Translation/Localization style was 'Minimalistic'. I thought it fit the theme pretty well. Movement keys plus a single action key, a small number of enemies. Though, at the end with the spawning goblins? That was NOT minimal at all.

SPACE JAMZ by Musicolor 2013-04-29T17:48:00

I know it's supposed to be intuitive, but it would be nice to have an explanation of what's expected. For a while there, I couldn't score any points at all (Don't know if I wasn't focused correctly or what) and I didn't know whether the intent was to press and hold. Also, I'm not sure if it was intentional, but 3, 5, 0 never had 'bad' spots.

Chroma by gameXcore 2013-04-29T18:38:00

I liked the idea, however I had issues with the implementation of the gravity/bouncing. It seemed as though the ball fell at odd rates/bounced oddly off of objects, sometimes seeming to bounce further than it should have for a given impact. Could just be an issue with me though.

Hexagion by Drabiter 2013-04-29T04:25:00

It's pretty minimal! I just wish that there had been an extra to turn off the sound to it. That one was actually painful to my ears!

Knightly Knight by dsoft20 2013-04-29T17:43:00

I liked it! Most of my comments would follow the others. However, there're a few graphics issues I'd like to bring up: The princess's speech bubble can cover up the knight, making it difficult to tell which way he's facing; the ground seems to spasm when you're turning in a circle (Changes texture, sometimes a seam appears).

LD29 — Beneath the Surface

ants by justinmchase 2014-04-28T02:20:00

Currently can't play because it doesn't have the ants_data file included in the download! I'll try to replay when you fix!

UprightPath - Temple Depths by uprightpath 2014-04-29T15:15:00

It'd probably help if I knew what Chip's challenge is! xD

UNDERQUEST by Tweak 2014-04-29T00:30:00

Been attempting to play the game but nothing happens when I try to run the executable. (It fails silently, even when I use the command line to run it.)

Mine Me Some Gold by Pixelulsar 2014-04-28T02:46:00

It looks rather nice and plays pretty well. Though it's difficult/time consuming to buy things (The fact that you can only carry a small number of nuggets is a bit bothersome).

Also, some issues with the spike trap (I dug under it then jumped upwards and got killed.)

Flip Tactics by Kalabasa 2014-04-28T02:51:00

Overall rather nice.

Only thing I'd say is to have a method for deselecting the mage and for instantly flipping the table over. The click-drag feature is bothersome and gives you really weird angles.

SubmaRuins by pirate-rob 2014-04-28T04:05:00

Hard to play!

A better explanation of the various key commands would be VERY useful (Like that you can use WASD to turn on engines and the like).

Treasure Orgy by NukeTheBunnys 2014-04-28T06:08:00

I have NO idea what was going on (The red block didn't do anything). >.>

Sea's Bounty by jayemjee 2014-04-29T01:05:00

The premise is okay for a sort of puzzle/platformy sort of game. The explanation of using your attack could be better.

Let's go to the Mole ! by kikaz 2014-04-30T01:21:00

I played it but I didn't quite understand what was going on!

As in I didn't get what the bonus/malus was. Was it towards the opponent? And if the number of turns was a negative what did that mean?

Let's go to the Mole ! by kikaz 2014-04-30T01:24:00

Secondary comment: I think that the executable's glitched. When I closed it the sound continued to run and the JVM that it was running in continued!

Sanctum Of Drills by RedDragonLaser 2014-04-30T01:50:00

Can't access the game! It says Insufficient Privileges.

Protect Underneath by Bnjguy 2014-04-30T01:07:00

Played it and found it REALLY hard. Of course, that's because I made a similar game and the the physics are similar but JUST different enough to throw me off.

One bit of advice I have is to only jump when the player first presses the jump key. I died a few times because I suddenly jumped when landing because I didn't let go of the jump button immediately.

WWE(Worms War Evolution) by SUNFURY 2014-04-30T01:37:00

Looked rather cute. Didn't make it to game status, I don't think. Heh.

beneath by jicking 2014-04-30T01:30:00

It looks brilliant. Some way to enter a door with a keystroke would be nice because I got caught up in a door accidentally.

Also, the first level you get to is something of a PITA!

End O' the world by jackietd 2014-04-30T01:34:00

Same issues as the guy above.

Killer Driller: Enemy Beneath by Bownly 2014-04-30T01:49:00

Not too shabby. It would've been nice if there were a way to kill the the bug from the side you were on (Like hitting one attacking the city while you're on top of it.)

Return To The Surface by Flam 2014-04-28T06:51:00

I had an issue with the jump attempts failing until after I used the thruster.

Core Fighter by IcyLava 2014-04-28T02:12:00

Tried it out! Got to 208 without actually using the mouse because... Well, I'm on a laptop and it doesn't play nicely with trying to use both the mouse and keyboard at the same time...

I sort of just went 'Dolphin' on it and bounced a bomb off my nose for a few moments before strafing to let it hit the people behind me.

Cellular (v2) by atombrot 2014-04-28T02:24:00

Rather liked what I saw. It's a little awkward attempting to play the game and read the messages at the same time though. I know I missed a bunch there when the first enemies appeared then more when "Strong competition" came up.

LD30 — Connected Worlds

Worlds Collide: a tale of many by uprightpath 2014-08-26T22:56:00

@little-burrito Yeah, it doesn't help that there's a glitch in the controls that cancels part of your velocity when you land on/pass through platforms.

Worlds Collide: a tale of many by uprightpath 2014-08-29T18:36:00

@Christian Scandariato Yeah, they were added at the very end when I went "Oh, shoot, I forgot to add those!"

@Hempuli If you could tell me 'how' it disappeared I would greatly appreciate it. The diamonds can be picked up by either character.

@eemmbbeerr I'll take a look at it. It might be that the game itself was lagging terribly for some reason. I didn't implement anything to display the frame rate so it could just be that.

Systeme by Terrabyte 2014-08-25T16:55:00

Couldn't execute on Win8, engine's crashing.

The Unfortunate Potato by Longarmx 2014-08-25T19:01:00

Got to the third level as well before I crashed and couldn't figure it out!

The Warehouse Connection by Jesper Oskarsson 2014-08-26T21:55:00

Honestly had difficulty with this one, though that was more of a hardware issue since I use a laptop. The touchpad likes to stop working when keys are typed (Perhaps as a palm detection thing? No idea). Got out my mouse and played it.

I loved the graphics. Except the ceiling. And then it was more like I hated, but loved it. It creeped me out to look up and see the movement up there more than ANYTHING else in the game (Not that I played far). I blame the fact that I love the SCP project stuff so much.

Interplanetary Messengers by DragonMaster21 2014-08-25T23:02:00

Rather cluggy controls and a VERY high distance between things. Made it difficult to enjoy the game, or get far at all.

Life (and your choices) by anserran 2014-08-26T21:42:00

I played, and honestly, I ended up stuck in a situation where all I could get was "Go to Gym" or "Do Drugs", or "Find Lover" or "Call Ex", and it repeated for several looking iterations. I broke out of it, but it'd be nice if there were an extra option, like a neutral path at times.

Abstrakt by ViliX64 2014-08-25T09:15:00

Tried out your game. The visuals were too strong for me when I started (of course the whopping headache doesn't help right now).


You mentioned Box2D with respect to mine? Nope. Hand written physics engine. I don't even think I included Box2D in the project.

Abstrakt by ViliX64 2014-08-26T22:02:00

@ViliX No worries! I wasn't surprised. Vector styled platformers aren't really most people's cups of tea and Box2D can make it easier. I just never really got into using it. :3

Galaxies by Jeasonfire 2014-08-26T22:00:00

I... I can't play this game! My brain is too busy trying to play the game like Escape Velocity! (Left/Right = Rotation, Up = Thrust, Down = Brake.) I ended up spending a lot of time just circling asteroids. xD

Teleporter Escape! by kyru 2014-08-25T18:53:00

Oh, dear lord, the movement! The movement was rather hard on the eyes.

Planet fighter by IcyLava 2014-08-25T18:42:00

Difficult to play that one. Being unable to tell when an enemy is damage is a little difficult.

Repoenitere by DerekRumpler 2014-08-25T17:02:00

Played the game.

Some of the controls are wonky. The Up key causes you to go all of the way to the top and then continues to circle. It's really jarring when you're attempting to move from the bottom to the middle.

Also, some of the images are a little confusing. It took me a while to realize that the whip (Scourge?) was a grace item.

Trish & Trudy by katydid 2014-08-25T17:24:00

You can package your code and upload it as a release through Github instead of making people clone your repository and stuff.

WorldLink by MikeTheWayne 2014-08-25T17:21:00

You can package your game and upload it as a 'Porting' to make it easier.

Shattered Realm by AncientAvocado 2014-08-25T17:18:00

Chrome flags the file as Malware.

Legends of Unison 1.01.01 by ThDen_Wheja_756 2014-08-25T17:17:00

Background looks fantastic, however the controls and collision detection are difficult.

To The Spirits by redwolfplayer 2014-08-25T17:13:00

Collision detection was rather wonky and the fall speed (slow) compared to lateral motion (fast) made it hard to dodge the enemy things. Also, the 'mini-game' between might need some explanation.

The Ancient Guardian by 2DemiGods 2014-08-25T17:28:00

Couldn't get past the first level due never having the right number of keys (The random door assignment was giving issues).

Also, there's nothing catching if you jump off the ledge and fall off the map.

Penguin goes to Egypt by Tondo 2014-08-25T17:32:00

Chrome flags this entry as malicious.

Collision by Alphish 2014-08-25T17:44:00

I tried playing the game for a while-- made it to the interdimensional dookickey-- but I couldn't get much further. I think I might have missed one of those graph thingers somewhere but I couldn't figure out where.

Collision by Alphish 2014-08-26T21:33:00

@Sunflower After looking your notes I went back and had a retry of the game. The issue was that when I was playing it I wasn't really thinking of the puzzle-- My computer's been acting up rather badly for the last three months-- and missed the fact that there was a viable replacement after I picked up the third Graph. I ended up completing it. My only gripe is that it would have been nice to pick up something that could allow transport to Graph Theory, I'll admit I got lost trying to find my way back once I got to the point that I was changing most of the map after each visit. Or perhaps some sort of 'map' that you could carry.


As for my game? You asked about Aisling and Ashley? Well I'm of several minds in regards to it. On the one hand, I see them as two separate people that are connected in space/time for some reason, who have to share a part of their mind with the other for some reason. Another thought is that it's all happening within one person mind, with Aisling being the more childish/full of wonder and imagination side and Ashley the more adult and serious side, and something caused a sort of schism in the person's mind. Another thought, perhaps an explanation for the previous one, is something like a 'Coma Dream' where her mind has created a sort of playground for her, one that will never end, and the Aisling represents the portion that wants to stay in the coma and Ashley is more of one who wishes to escape.

Either way, the Crystals and the Amethyst Shade were supposed to get more play time to explore the some of these ideas. However, I was attempting to explore as many different puzzles as I could and due to how I set up the world building-- Each of the levels was designed on a white board with me typing in each vertex manually-- I didn't have time to actually explore the story future.

The color issue? Well, I created the menus/skins coloring-- And wrote a lot of the menu code-- prior to deciding on the actual style/coloration and didn't go back to fix it. With the style/coloring of the game itself I sort of settled on it between Red and Blue are distinct colors and allowed me to us purple, a somewhat sinister colour at times, for the 'connected' portion, and use Cyan and Magenta as colors for the objects within those worlds. The coins were something I wanted to have, but I hadn't decided on the coloring style when I added them and forgot to fix them. If I re-explore it I'll likely use sprites of some sort, with something like an 'aura' to indicate the Purple items and a stylized representation of the 'swapped out' world.

Whew. (I included the answers about my game here 'cause I wasn't sure whether you'd check back for a response. xD)

Link'emAll by bobombe 2014-08-25T17:49:00

Difficult! But fun. I rather liked it.

Spike Quest by chrizel 2014-08-25T18:02:00

Collision detection is rather odd. It's hard to know when you're close enough to attack versus close enough to get attacked.

Operator by Retl 2014-08-25T18:06:00

Control of the stuffed animal is rather difficult.

Spacesuit Of Glue by hazzahazzam 2014-08-25T16:28:00

Did you make use of Abundant-Music to get your audio? The spikes are a LITTLE too easy to hit, it's like the collision detecting with regards to them isn't close to pixel so odd corners catch.

Also, in regards to my game, I'm going to release a little bug-fix about the speed/movement issues.

Robot Attack! by DarkCart 2014-08-25T18:56:00

Null pointer when I attempt to run the game. It provides no real information (Beyond it being a jarinjarloader/packaging issue).

Torn Warps by JayManHall 2014-08-26T01:11:00

Rather difficult to play due to the speed at which the character moves.

A World Apart by pighead10 2014-08-25T18:34:00

Difficult.

I've never been good at dealing with the movement with keyboard + mouse. Especially since my mouse messes up just a bit and doesn't like to move while I'm hitting other keys. xD

LD35 — Shapeshift

Goo Patrol by starpixie 2016-04-20T04:57:00

Rather hard! Difficult to handle on a laptop though due to issues with touch pad+keyboard interaction!

Vikings by timtipgames 2016-04-21T00:27:00

I was unable to run; please include the required version of Java (As in which it was coded for.)

Corners by Drkr 2016-04-19T20:15:00

Definitely a different view of Shapeshifting than I came up with; but that's part of the point of LD, in'it? An explanation of the meter might be useful sometime as I let it drain without actually knowing what to do (though that might've been distraction.)

As a note, when the game finished for me I got a white screen without any way of quitting. I had to alt+tab out then close it that way.


On a separate note; my game might be working now. I left in some debug code that was outside the main libGDX project (the asset packaging code was in the launcher and I completely forgot.)

GeoRun by zwrawr 2016-04-19T23:11:00

The game itself was alright; a bit clunky. I felt like I was supposed to be able to pick up the coins but couldn't. Also got stuck in some places due to the platform physics, especially with the jumping thing. I got caught in that spot between the half blocks up top and I couldn't get out of that little space.

GEMS OF THE ELEMENTS by CornflowerBlue 2016-04-19T23:26:00

Please put down a note about it requiring DirectPlay to be installed; on Win10 it went straight to the 'stopped from running' state and kind of glitched out for a moment.

Also, please please PLEASE remove the escape logic. I had just picked up the third gem and hit escape while alt-tabbing and closed the game. That hurt.

Shapeshifter's Quest by allstar602 2016-04-20T01:27:00

Very. VERY! Hard.

Jumping seems to be rather bugged for me. Also, I died by transforming too close to the edge. The slime did it (stupid slime!)

Hunters and Hunted by Jadernak 2016-04-20T00:24:00

Rather fantastic; however, it feels WAY too luck based. Especially since there's no way to save scumming or way points. >.> But then, that might be me hating at having 15 supplies and 0 food.

Hunters and Hunted by Jadernak 2016-04-20T01:30:00

@Jadernak That's just what I did. I bought supplies (2 money) and then foraged/hunted at every stop I came to. I was just short of... Bishop's seat? I don't remember the name, just south of the Marshes when I ran out of food. xD

SHIELD Low by crazya 2016-04-20T02:23:00

I can't actually shoot anything! I feel like it was a weird interaction caused by some laptops not allowing keyboard input/mouse input at the same time. :\

Proving Grounds by studiopareidolia 2016-04-19T21:15:00

Can't run; I think it needs a specific version of OpenAL.

ITSNOTME by ChienBleu 2016-04-19T23:01:00

There's too little time to go around and talk to people; it feels like you have to play it multiple times to actually manage to get the right answer. Not a bad thing, though.

I didn't get to a point where 'Shapeshifting' came up, though that might've just been me getting frustrated and giving up.

The Curse of Mr. Hobo by Fierceshadow 2016-04-20T01:38:00

Couldn't really tell the differences on the health bar!

ShapeDodger by Djapz30 2016-04-20T02:55:00

Very hard! Very, very hard. And while it allows you to change the size at start up it doesn't seem to scale anything at all.

Extanation by Fake Unicorn 2016-04-20T02:28:00

Cannot play! It says it's missing the Extanation_Data folder.

Morph Man by Leroyii 2016-04-20T01:48:00

Fun. But oh my god is it hard. Also, takes some getting used to with respect to transforming in the air. I've accidentally touched spikes by transforming mid air.