Ruins of ZZT by Dr. Dos 2016-09-11T17:36:00
And I thought I was nuts for making a MegaZeux game a couple compos ago!
Foon → Ludum Dare Explorer → Users → crazya
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 37 | One room | Dimension Shift | jam | 177 | 3.75 | 3.47 | 4.40 | 4.35 | 3.00 | 3.53 | 3.94 | 44 | |||
| 2016 | 35 | Shapeshift | SHIELD Low | jam | 577 | 3.21 | 3.37 | 2.83 | 2.28 | 3.06 | 2.71 | 3.00 | 36 | |||
| 2015 | 34 | Two Button Controls / Growing | Elevacuum | compo | 206 | 3.61 | 3.56 | 3.40 | 4.03 | 3.00 | 3.22 | 3.20 | 46 | |||
| 2015 | 33 | You are the Monster | WEREDUDE | jam | 977 | 2.65 | 2.81 | 2.31 | 3.13 | 2.19 | 2.94 | 3.38 | 2.60 | 28 | ||
| 2015 | 32 | An Unconventional Weapon | Quality Television | compo | 60 | 3.91 | 3.79 | 4.07 | 4.14 | 3.16 | 3.71 | 3.74 | 3.74 | 69 |
crazya leaves an average of 18.7 feedback comments each event.
And I thought I was nuts for making a MegaZeux game a couple compos ago!
Destroyed all enemy factories, joined a bunch of my own forces in taking down the base, and got killed by my own jeeps. 10/10.
Made it to around 48. Love the mechanics and the hat falling off.
Good first try! It reminds me of my own game Weredude, which wasn't that great but it was very useful for learning about Unity.
It's just... confusing... The tutorial wasn't very helpful, I still don't understand the basic mechanics.
Would have preferred it if you could select a shape rather than cycling, but otherwise well-done!
"Rolling" as non-sphere shapes felt awkward, but overall well done.
Fun stuff! Love the strategic feel.
Controls were awkward, though I loved using the sword.
A simple idea executed really well. Reminds me of Super Hexagon a bit.
Neat concept, but the controls were a bit clunky and it's one of those games that sound a lot better if you mute the speakers.
Love the style, though the gameplay is a bit confusing at first.
Absolutely amazing concept, and very well communicated through level design.
very 1337 m8 88/8
Player moving on button up makes it feel unresponsive, and it's too simplistic; I never hit a firewall once!
Really needs an arrow or something to indicate where you're facing. Cool concept though!
Really cool mechanic with the rotation!
*SLAM*
Oh! Come On
I made it to 30. Love the visuals and the juxtaposition of peaceful aesthetic with hectic gameplay. Sometimes a thorn slams down when I'm already in midar and unable to react, but otherwise well done!
oh my god that sword looks so goddamn happy
Love the mood going on, and a really innovative concept.
The aesthetic is spot-on!
Cool stuff. The music gets a bit repetitive after awhile though.
I like the general mood going on.
Neat concept! I imagine this has been done before, but it's executing extremely well.
I love the atmosphere and this one! Though it could use some hold sections to spice things up.
Silly concept! I think it's a bit too difficult to figure out who knows about the video at the beginning though.
Cool concept!
Funny, but gets irritating right around the city area. Dangerous items aren't distinct enough, and powerdowns are super irritating. Also, the way that the background is scaled up looks really bad and blurry, nearest neighbor scaling would've looked better.
Got a "Flash is not responding" message...
Classic snake with a neat twist. Cool idea!
A fun little game, though only tangentially related to the themes.
A fun little homage to early pre-Atari video games. The increase in speed provides a simple but effective form of ramping. A good first effort!
Wow! This is seriously addictive. The music is great, and the gameplay is easy to pick up yet hard to master. Simply incredible.
I'm curious, did you create the music or the levels first?
I had absolutely no idea what to do. It's just a mass of confusion. It succeeded in further convincing me that ceo of a big game company isn't a good job for me, but I knew that anyway.
Now I have a headache. And an urge to watch Jim Sterling videos.
Upgrade system is neat, but the gameplay itself has little substance.
The controls make it borderline unplayable, what with the lack of real mouselook and the mouse continually escaping.
Incredible aesthetic! The watercolor thing is great, although the monster himself stuck out like a sore thumb due to the weird outline.
I love the idea of a "reverse boss battle", but in practice it could use some work.. The combat mostly boils down to attacking with claws and using the jump when they get too close. The ukulele music was out-of-place and repetitive.
Love the style, but the controls were a little unresponsive.
It felt pretty aimless...
Funny, though it got pretty tedious.
Fun stuff! It felt surprisingly polished for a jam game, though seeing outside the level bounds was a bit weird.
I didn't quite get the ending... was it closing the tab?
Love how silly this game is! The game over screen was especially funny.
Simple yet effective, and funny! Though the endings that involved jumping off of something didn't always trigger. Was this fixed in the post-compo version?
Funny idea, though the visuals during gameplay didn't look very good. I get that you were going for a sketchy notebook style, but the game itself looked more like MS Paint. The intro was cute, though!
Awesome! The gameplay and aesthetics contributed to a silly, exhilarating feel.
Cool concept, and the puzzles were interesting!
Basic yet entertaining! The visuals were hilarious!
This is really fun! Though the only real relation to the theme was a bit of storyline fluff in the description...
Awesome idea, but completing a "battle" can be really finicky at times.
This is my favorite LD32 game so far! The mechanics were interesting, the visuals and audio were brilliant done, the story was simple yet engaging, the mood was masterful, and the gameplay was addictive... I tend to be pretty stingy with ratings, but have decided to rate a game with a 5 in all categories for the first time.
Love the lore in this one.
The laser blast was a bit too slow. Like the idea, but it's a bit annoyingly difficult to actually hit anything.
Silly fun! The controls may have worked better by having you turn instead of moving directly. The mood was fantastic; it felt just like a cheesy monster movie!
Hehe, that was a fun little timewaster! I feel like a pseudo-sandbox game like this would really benefit from additional animations and such to see how the chaos plays out. In short, I'd love to see this concept expanded upon! Also, best final boss of the contest.
Fun! I'd say it was worth 87 well trained rams. Those turrents on the outside of the Death Moon weren't very nice, though...
Solid! The level design is spot-on, and the tutorial was extremely elegantly done (to the point that I may not have recognized it as such if I wasn't a game designer myself). I liked the music too.
The moment I saw "strange super meat boy on steroids" in the comments, I was sold. Fortunately, my lofty expectations were not only met but exceeded! The controls, mechanics, and level design were all spot-on. What there was of the story was hilarious! Normally, I tend to dislike 8-bit style graphics (as I feel they are uncreative from an indie game development standpoint), but here they were very well done and suited the gameplay. The same goes for the audio. That said, there are a few small issues; namely, the respawn time is a bit too long. This may seem incredibly minor, but when you die as often as you do in a game like this, instantly getting back into the action is key. consider Super Meat Boy's respawn time: it's literally less than a second, and the game is a lot more fun to play because of it. Aside from this, though, the game is extremely solid and one of my very favorite titles in the contest!
I liked the kinetic energy idea, but the game ended up being too annoying to play. I found myself getting ambushed by nigh-unavoidable bullets the moment I started a level-- when I wan't glitching into the floor, that is. The game also desperately needed some kind of feedback when you hurt an enemy; I ragequit at the boss because I had no idea if anything I was doing was effective.
206 points over 128 seconds!
Anyways, I *LOVED* the gameplay in this one. The mood of an ongoing battle was also extremely effective.
Fun stuff! Though the way some of the weapons were used was unintuitive (Pebble of Boulding, for instance).
Best title of the contest.
The balloons were surprisingly creepy! Loved the atmosphere, though, it got a bit frustrating after awhile.
Probably the silliest one I've seen so far. The gameplay was addictive, too! Minor gripe: there doesn't seem to be a quit option, and I was on fullscreen, so I has to use alt+tab to exit. Otherwise fantastic!
Loved the concept! Provided some interesting puzzles.
Liked the concept, but it ended up being too irritating to play.
Working out that I had to use the moon as a projectile (rather than simply a landing platform) wasn't very intuitive, but otherwise a solid game!
The general mood really came together for this game! Everything from the music to the visuals to the gameplay itself really contributed to the generally relaxed feel.
Nice! Loved the mood going on.
A neat little game! The dialog was funny too. I got Ending 4.
It crashed when I reached the first flag...
Neat game, but I wasn't incentivized to use the frying pan since the iron was useful in all situations.
Fun distraction, though the game eventually starts lagging to hell after awhile.
The gameplay wasn't interesting enough to be engaging, plus the music was annoying.
Funny concept, but the game got monotonous after awhile.
Game doesn't run for me, just shows a light blue screen.
Funny game! The sound was a bit annoying though.
Addictive! Major Spaceman's lines were funny, though it got a bit weird with them repeating so much...
Fantastic game! It was obvious while playing that the mechanics and levels were very well thought out. My only real issue was with the controls, which were a bit unresponsive at times (particularly when jumping across pits).
It felt like it was trying too hard to be "clever". The two endings were indistinguishable aside from the text (including a helpful bit to let you know if the ending was good or bad, complete with emoticon). The gameplay itself, meanwhile, wasn't engaging at all.
Loved the concept, and it proved surprisingly addictive!
This is funny and all, but in the end it was more of a piece of meta-humor than an actual enjoyable game.
LD37 — One room (18)
The Shifting Theatre by TajamSoft 2016-12-20T19:17:00
The wall jump is super clunky and enemy knockback was excessive, but neat work anyways.
RoomEscapeEscape by ijona 2016-12-20T18:58:00
That solution put a stupid grin on my face.
Wub Dub Dodge by Berbecarul 2016-12-17T21:46:00
Fun stuff, but I really wish there was a checkpoint at the start of each level
Tiny Planet by OnePixelMonster 2016-12-17T21:37:00
Love the spooky sense of isolation.
Dreadroom by nassi 2016-12-17T21:28:00
This game is good but I'm too stupid to play it
Tracey by Mantlair 2016-12-17T21:19:00
Honestly seems a bit underdeveloped. It needed some level designs where avoiding crossing your own path is difficult.
Tiny World by Ednei 2016-12-16T01:22:00
I really wish there was a clear indicator of which surfaces are climbable. Great work otherwise!
Walkie Talkie by managore 2016-12-16T01:09:00
Well I can't help but absolutely love this. Getting all the database code working within 48 hours is especially impressive!
Holo by Galan 2016-12-14T02:05:00
Neat concept, though it leads to a lot of slowly leading enemies around in practice...
Triskaidekaphobia by Otso Turpeinen 2016-12-14T01:59:00
Great use of style
Room Jumper by RetroSpecter 2016-12-14T01:53:00
Cool mechanic and a neat twist on the theme!
Warehouse Shuffle by Archimagus 2016-12-14T01:47:00
Wow this gets nuts! I wish there was a meter or something showing how close you are to losing though
The Perfect Murder by Uruca Games 2016-12-13T01:24:00
Amazing visuals in this one.
hoplitelite by Attrition 2016-12-12T06:51:00
Level 7 broke me
FeelsNeonMan by Loyance 2016-12-12T06:22:00
Neat aesthetic and challenging battles! I wish the time between waves was longer; there's not enough time to get to the upgrade spot.
Flag Runner by GogglesKitty 2016-12-12T06:14:00
Really neat twist on old-school wraparound mechanics.
Worst Mixer Ever by KhaoTom 2016-12-12T06:03:00
I liked the procedural audio, but I feel like the goal of the game and how to reach it wasn't adequately communicated. Fun to mess with though!
INF by jack-lance 2016-12-12T05:55:00
Wow, this is a really awesome concept for a puzzle game! I hope you work on it further, because I'd really like to see more of it.