Glyph Morpheus by Ted Brown 2016-04-20T23:32:00
Nice game, I enjoyed playing it!
Foon → Ludum Dare Explorer → Users → ijona
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 39 | Running out of Power | 👥 | Rise Shine Fall | jam | 675 | 2.97 | 2.41 | 3.55 | 3.21 | 3.86 | 2.34 | 3.64 | ||
| 2016 | 37 | One room | RoomEscapeEscape | jam | 504 | 3.26 | 2.67 | 3.25 | 3.87 | 3.32 | 2.73 | 3.29 | 3.54 | 69 | |
| 2016 | 35 | Shapeshift | Don't Look at Me | jam | 842 | 2.93 | 2.37 | 3.07 | 2.61 | 3.07 | 3.21 | 2.52 | 3.53 | 94 |
Nice game, I enjoyed playing it!
I like meta-humor here!
Great!!! Very atmospheric and pleasant to interact with. It's one of the best games I've seen.
Wow! The mechanics is definitely interesting. It seems to me that mood could less joyful and more mysterious in such a game. But maybe it would be a different game then:)
Well done!
It was fun! And I appreciate the humor)))) And the music!
Wow! I'm not a programmer at all, but I managed to solve two puzzles using some Python tutorials. This game was good for my self-esteem and therefore a lot of fun :D
nice mechanics!
I'm not a big fan of platformers, but this one captured me for quite a long. Good job!
just awesome!!! there are many games with the same idea, but not many that are fun to play
imho shapeshifting could be a bit faster, but that's not too important
Great! I love how the space looks and works.
very addictive!!
well, at least it successfully communicates your emotions!
I don't like that kind of gameplay, but the art is really great!
I liked role reversal :)
Nice! It is a bit Coda-style:)
(if you have player the Beginner's Guide)
It took me some time to get used to the controls, but after I did, the gameplay became much easier for me. The idea is quite interesting! Light among darkness - it seems to me that would look a bit like Unfinished Swan...
Awesome!! There was a lot of unexpected things in this game, which is great.
Jacob Peltola, yeah, the current version needs polishing, and we are definitely going to do that!
@ciaodavinci, unfortunately, in the current version the game ends after a number of clicks. It was intended to end only after you turn off all the forms. We are going to fix that in the post-jam version.
@WERT Studio, if it were a platformer, it would be a very different game... However, it is a nice idea.
@Green Soda, you are right, optimization is coming soon:)
What a funny interpretation of the theme :)
This game is so well-polished. And I had a lot of fun playing it!
Start button doesn't work on the Windows version. But other buttons are working.
It's incredibly nice!!!!!! The moment he pulled out the guitar is really poignant :D
Oops, the comment was for another game!
And now I've played your game and like it too :)
Using videos like that is an unexpected idea!
I'm not sure if falling of the terrain is a bug or a feature. Anyway, the experience is very atmospheric!
The visual style is very unusual!
It's incredibly nice!!!!!! The moment he pulled out the guitar is really poignant :D
Unfortunately, I can't check it out (don't have the equipment), but the idea is cool!
It was nice to play, and I like the style: so simplistic and yet clear.
well made and visual style is pretty good. I got stuck too.
I'd love to play the full version!
Touching.
>> Vadim Ivshin
lol, yeah, it's a cruel Russian room escape:)
>>KappaIX
Thank you! It was fun to invent these lines, and if we had had more time, there would be definitely more of them!
Wow! A smart use of sound in the game and an interesting mechanics.
It felt a bit unfinished, but part from that, everything is perfect! Gameplay, though it's trial-and-error, is pleasant. Sound effects are great, so even just clicking things gives you a satisfaction.
It was fun)))))))
This game has a cool Minecraftish style and pretty interesting - and well-implemented - mechanics. The atmosphere is mysterious, like it should be in a good puzzle game (Antichamber, for example). With some background music, it would be perfect! I definitely had fun while playing it and was surprised to see such a polished game. I think it deserves 5 stars.
One more thing that could be be improved: winding up those mechanisms was pleasant (thanks to the cool sound), but felt a bit too slow. Maybe speeding it up a little would work better, though I am not sure.
@richard-bunn, mehehe, you're right! that was our evil plan :D
@oparisy, thank you of your feedback. interestingly, we realized the similarity with Proteus only when we always finished the game :)
I liked the feeling of loneliness an isolation in this game. Graphics and audio are quite atmospheric, and controlling the drone gives you a very weird feeling of being in to places simultaneously (somehow, it increases isolation and loneliness).
Like the person from the previous comment, I also had this bug cutting the screen.
Аудио и графика клевые, геймплей тоже интересен, но долго пришлось въезжать, не хватало всплывающих подсказок на ресурсах или чего-нибудь в этом духе. И я в итоге не поняла - если каких-то ресурсов не хватает, чтобы отправиться в путешествие, то считай игра проиграна? Возможно, в таком случае стоило бы как-то обозначить то, что дальше ловить нечего. А то я даже пыталась сидеть ждать, пока ресурс сам выработается. Но это все мелочи - в целом игра вполне законченная (что круто для джема), и лично мне процесс понравился :)
It felt so real!
Like your other game I played during the "one room" Ludum Dare jam, it's just great! I immediately recognized the style :)
I especially liked the voiceover, though other components of the game are equally awesome. The entry definitely deserves the best ratings.
In the very beginning, though I was enjoying listening to the story, it would be great to have some interactivity options (like, I don't know, running or turning your head or something).
Weird in a good sense!
>> There was a lot of polish in the tutorial and the setup
I agree.
The gameplay is pleasant, though too difficult.
It's crazy, but fun :) And graphics is stylish. Though I'm not sure I got it all right, I enjoyed the experience.
E didn't work for me either. However, I was able to check out graphics (which is great) and the way "the for of war" works. It's a really cool idea! Just moving across the landscape is quite pleasant in this game.
This combination of 3D environment and pixel-art looks nice and somewhat cozy, though the place we see in this game is dangerous. But why not? A good demo!
I liked the graphics and controls, it was pleasant to interact with the game. Audio is also great!
It was a lot of fun. I hadn't expect that i would be so absorbed by the game. Audio and graphics are cool too. An excellent entry, especially for a 3-day jam!
Nice art and atmosphere! And I liked the speed :)
The graphics and atmosphere are really nice!! And thanks for narration via audio, not just text on the screen – I think it's the best way.
Lol, unfortunately I wasn't able to enjoy all the funny details because I was too deeply involved into getting normal! At the end, it was very hard, and I didn't succeed. Goodbye, normality!
Addictive, cool graphics. But I whish I didn't have to wait the next level to open each time I replay the game. In this case it would be even more addictive :))
It's so sad that it didn't launch on my computer! Screenshots looks very interesting and artsy.
Finally I managed to launch the game, and it's great! I got a little confused about what to do in the part with planets, and as for the rest, the experience was smooth. The visual style is excellent, which is obvious, but it's not the main advantage of the piece. The thing I liked most is the feeling... well, that there is no bounds and I can't guess what the gameplay would be like the next moment.
For me, it was too hard too eat anything, but just running very fast was fun :) And the cheetah is cute! It seemed no a predator, but a poor cute kitten. Well, it's what it really was in my noob hands :D
A nice game. The NPCs are cute, and it's so touching to read their lines. I'd also like to tell that I liked the way the controls were introduced.
Like a couple of people here, the first time I had to give a pill to an NPC, I couldn't remember which one would work here. It would be great if there was an opportunity to go back to the clinical report (maybe, there is such an option, but I failed to do it).
But what is August 25th? Will they all die then?? I hope not.