Reminded me of the puzzle games I played throughout my childhood in miniclip, armorgames and many more. You really managed to find a good mechanic and also excelled at level design and story.
You should increase the shadow quality as it is really pixelated. Also the red stuff is hard to see maybe you can make it more visible. Nonetheless its an interesting game.
Amazing art. The game hasn't done anything when I press the go to sleep button. Other than that if voiced and better stories are added could be made an app for toddlers being a new form of choose your adventure.
Great storytelling which is something most of the other Ludum Dare games lack. One of the best games to convey powerlessness. The music and audio complemented the game.
First of all: well done! I liked the head throwing mechanic however only being able to throw in a straight line made it hard. Maybe make it so that you throw where the cursor points. You could also add a mechanic where you can steal the body of the npcs with the head. Having to get back your head after getting damaged was a nice touch.
One of the few games that feel complete and finished but as others said the background movement is really distracting and makes you confuse bullets with the background.
I wish you had used something other than children and adults to gain or lose mana: it is really confusing at first and I had to read after playing to read what was going on. Maybe fairies as kids and ghosts as adults? The lightning strike looked like spraying water at first so I tried to cast it to kids to stop them from burning 😄 . The sprites were well done but I think you forgot to add collision to the wells but it was just unimportant detail.
Really polished game but a tutorial as you said with a personal trainer would make it easier becuase reading it takes some time to read what to do at the start and you get damaged by then. The only other thing missing was squats as you don't want to have chicken legs 😄.
It looks like you were inspired by Papers Please. This game has great potential to become as popular as papers please if you add some more mechanics and more situations. For example it can start by small things like finding who stole the food from the cellar and ending in mutiny according to how have you treated the crew. Or choosing where to go next and having choices like attacking a ship and it failing making your crew think badly about you. It is also one of the most polished and fun game I have played so far.
Will we see the good boy in a FTL style adventure? It looks like an AAA studio entered the jam when you are only 4 people. There is just one little problem: I threw the radioactive rods out of the ship at the start thinking they were a hazard and then failed to use the reactor.
Was really scared when I fell into a hole and there were two ghost right above my head. The combination of 3d and 2d looked pretty good, making the walls of the cave nearly pop of the screen. I didn't understand why the file size was that big.
When I played the game it lagged terribly. I think the number of trees was the cause of it. The cameras draw distance was too small so hills and buildings appeared into view from nowhere. Talking was working for me. The aesthetic reminded me of elder scrolls 2. Are the maps randomly generated because everytime I started the game there was a different map? It is really impressive that you have managed to create a game from scratch because it had: random map generation, character controller, mouselook, AI, dialog, spell particles and many more that I probably missed.
The turning of the text to green in tutorial is something I never saw before and was pretty clever. The character seems adorable and the art style was really cartoonish and well made.
You must upload a zipped folder of both the .exe and the generated _Data folder for others to play the game in windows. The _Data folder should be in the same place as the generated .exe by Unity.
LD39 — Running out of Power (18)
How I Met Your Great Great Grandmother by PeachTreeOath 2017-08-04T16:27:45Z ♥ 1
Good idea but maybe start with 2 maps and gradually increase the size as it is really hard in the beginning.
HackOS by stevenjmiller 2017-08-03T20:42:38Z ♥ 1
Reminded me of the puzzle games I played throughout my childhood in miniclip, armorgames and many more. You really managed to find a good mechanic and also excelled at level design and story.
Writer's Block by TobiasBruch 2017-08-03T20:20:40Z ♥ 1
You should increase the shadow quality as it is really pixelated. Also the red stuff is hard to see maybe you can make it more visible. Nonetheless its an interesting game.
Soporific: A Bedtime Story by paracatgames 2017-08-03T01:18:53Z ♥ 2
Amazing art. The game hasn't done anything when I press the go to sleep button. Other than that if voiced and better stories are added could be made an app for toddlers being a new form of choose your adventure.
Lantern by Kaban 2017-08-03T01:10:01Z ♥ 1
You know how to make a scary atmosphere! Probably will win the mood category.
Pain That Binds Us by Jungle 2017-08-03T00:51:47Z ♥ 2
Great storytelling which is something most of the other Ludum Dare games lack. One of the best games to convey powerlessness. The music and audio complemented the game.
Recapitate by superpokeunicorn 2017-08-03T00:40:46Z ♥ 1
First of all: well done! I liked the head throwing mechanic however only being able to throw in a straight line made it hard. Maybe make it so that you throw where the cursor points. You could also add a mechanic where you can steal the body of the npcs with the head. Having to get back your head after getting damaged was a nice touch.
Spacy adventure by egordorichev 2017-08-02T19:48:56Z ♥ 1
One of the few games that feel complete and finished but as others said the background movement is really distracting and makes you confuse bullets with the background.
Wizard's wrath by nodex 2017-08-02T19:42:34Z ♥ 1
I wish you had used something other than children and adults to gain or lose mana: it is really confusing at first and I had to read after playing to read what was going on. Maybe fairies as kids and ghosts as adults? The lightning strike looked like spraying water at first so I tried to cast it to kids to stop them from burning 😄 . The sprites were well done but I think you forgot to add collision to the wells but it was just unimportant detail.
Gain Quest: The Art of Muscle by Devastus 2017-08-02T19:34:46Z ♥ 1
Really polished game but a tutorial as you said with a personal trainer would make it easier becuase reading it takes some time to read what to do at the start and you get damaged by then. The only other thing missing was squats as you don't want to have chicken legs 😄.
Rats will kiss the gunner's daughter by Mr.Houdini 2017-08-02T18:28:45Z ♥ 2
It looks like you were inspired by Papers Please. This game has great potential to become as popular as papers please if you add some more mechanics and more situations. For example it can start by small things like finding who stole the food from the cellar and ending in mutiny according to how have you treated the crew. Or choosing where to go next and having choices like attacking a ship and it failing making your crew think badly about you. It is also one of the most polished and fun game I have played so far.
Space Dog by Thygrrr 2017-08-02T03:28:45Z ♥ 1
Will we see the good boy in a FTL style adventure? It looks like an AAA studio entered the jam when you are only 4 people. There is just one little problem: I threw the radioactive rods out of the ship at the start thinking they were a hazard and then failed to use the reactor.
Pajama Man and The Spooky Cave by xero560 2017-08-02T03:10:53Z ♥ 0
Was really scared when I fell into a hole and there were two ghost right above my head. The combination of 3d and 2d looked pretty good, making the walls of the cave nearly pop of the screen. I didn't understand why the file size was that big.
Eomro by Bookworm31 2017-08-02T03:00:14Z ♥ 0
When I played the game it lagged terribly. I think the number of trees was the cause of it. The cameras draw distance was too small so hills and buildings appeared into view from nowhere. Talking was working for me. The aesthetic reminded me of elder scrolls 2. Are the maps randomly generated because everytime I started the game there was a different map? It is really impressive that you have managed to create a game from scratch because it had: random map generation, character controller, mouselook, AI, dialog, spell particles and many more that I probably missed.
Flastronaut by Bill Zeng 2017-08-02T02:46:52Z ♥ 1
The turning of the text to green in tutorial is something I never saw before and was pretty clever. The character seems adorable and the art style was really cartoonish and well made.
Exponential Maintenance Engineer by nintendoeats 2017-08-02T02:41:03Z ♥ 1
Nice game! Reminded me of katamari damacy. I was wondering how have you made the physics behave like that?
You Are Mech by Captain Laserstorm 2017-08-01T20:13:15Z ♥ 1
You must upload a zipped folder of both the .exe and the generated _Data folder for others to play the game in windows. The _Data folder should be in the same place as the generated .exe by Unity.
Escape! by Damoy 2017-08-01T20:08:44Z ♥ 1
I unzipped the game and when I try to start it gives the Java error Unsupported major.minor Version 52.00 and a bunch of function names.