Bob's Takeover by boblova2 2016-12-12T13:01:00
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Foon → Ludum Dare Explorer → Users → Thygrrr
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 47 | Stuck in a loop | 👥 | Ghost Jammer | jam | 423 | 3.77 | 3.74 | 3.77 | 4.04 | 3.83 | 3.76 | |||
| 2018 | 43 | Sacrifices must be made | 👥 | Demi Quest | jam | 4.00 | 3.50 | 4.00 | 3.00 | 4.50 | |||||
| 2018 | 41 | Combine 2 Incompatible Genres | 👥 | Hot Meals | jam | 209 | 3.85 | 3.84 | 3.63 | 4.03 | 4.20 | 3.85 | 3.79 | 3.64 | |
| 2017 | 40 | The more you have, the worse it is | 👥 | RE-SANTA | jam | 79 | 4.00 | 3.42 | 4.11 | 4.12 | 4.65 | 3.90 | 4.02 | ||
| 2017 | 39 | Running out of Power | 👥 | Space Dog | jam | 18 | 4.30 | 4.09 | 3.84 | 4.31 | 4.15 | 3.86 | 4.02 | ||
| 2016 | 37 | One room | Poopy R**mba | compo | 77 | 3.83 | 3.75 | 3.60 | 3.75 | 4.06 | 2.56 | 4.09 | 3.47 | 65 |
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Wow, such atmospheric audio! Also, I like how you can advance time by "doing" the timekeeping.
Haven't found a way out yet. The narration set in just as I thought I had a way out, and now it's really holding me captive. Pun intended. :)
Wow. Love the subtle backstory being told. I wonder if there are multple endings.
No spoilers, but seriously, this makes me wish for more :)
Arrival has nothing on this game!
Awesome idea with th tabs (how even, i can't literally even).
Great christmasy graphics.
Did I mention how awesome the time travel thing is? It like portal, but for time.
You only supplied the .exe, but there's also a Data Folder that's needed.
Beautifully simplistic graphics. Worth firing up the ol' Vive for. :)
Thanks for making games for niche platforms. <3
Fun little game that's pretty hard to play. :) Sounds are cool, but the music a bit repetitive.
Movement and gameplay is smooth and pretty furious (I think the enemies are a bit tough)
Thank you for the kind words! :)
Thanks a lot! I hacked in sound basically going into submission hour, no time to compose any music. Also, it's 20 years since I tracked my last piece... :D
Time Lapse Videos coming later today.
I'm considering making a "Jam" or "Polished" version with some transitions after this is over, adding some funny music.
Yeah, no time for waitstate
Will add more polish to the "end level" experience in a later version. (obviously not the compo version). Thank you for the kind and constructive feedback :)
The path length goes up unto level 20, with a 50 step length. Then it stays constant. The simple Generator has problems with longer paths because there are literally bazillions of routes to try.
Who would've thunk I casually get to build a game that has two NP complete problems, bin packing and the Hamilton path :)
Thank you all for the great and constructive feedback. :)
Added a proper embedded version. Supports screens up to 16:9. (coming from a passionate UW 21:9 screen user, this is quite embarrassing :D)
Left you a review there, thanks for reviewing mine :)
Thank you XD
This isn't my first game jam, but I never particpated a jam that was over 12 hours before.
The camera angle is indeed good feedback, I changed it a bit in testing and the best fix is to remove a certain chair and to cut holes in high furniture.
It has been quite insightful in terms of usability to make this :)
Thanks Jupiter! :-)
SamuelSousa: There are 20 difficulty levels, and all levels after the 20th stay the same path length. (optimum difficulty is actually around 15 or so)
Cool Animations! Squishy and bouncy. Very fast gameplay.
Love the depth of field in the cave. I was amazed when I first saw the gif of the gameplay.
Layer one is pretty hard already, talking about pixel precision jumps.
Loving the overall feel and aesthetics, and the music is a really mellow tune that works great as a background to the game. :)
Thanks for the "Click to Focus" tutorial hint, very considerate!
Awesome robot vision simulation. Thanks for the "Cat Proximity" warning - adds a lot to the understanding and situational awareness, without taking away from the premise too much.
Really solid and smooth gameplay. Makes me feel a bit like a marine scanning for Predators with a ray.
Can't launch this java application. Will try again later. :)
Gloomy, great soundscape.
Loving the arena graphics!
Really wonky controls make this "dual stick" shooter a single stick shooter.
This ROCKS! :D +1 for the Metallica reference. Great soundtrack.
Love the Storytelling by Storytelling, and the nice progression of age through the levels.
Who presses Z to punch, tho? I guess you gotta be more Metal than me...
Pool Ball Mini Golf with dynamite. What's not to like?
Goofiest sound so far, made me chuckle. I want the "Fail" sound as a ringtone now...
Mashing the space key might trigger a bug that gives you free explosions.
Brutally hard to play with trackpad. But hey, it's a full-fledged Gauntlet with crafting!
Also, I like brutally hard games. :D
Really slimy wall jumping game. Very nice graphics that have a lot of humour on them. Controls not very polished, which makes especially the start really difficult.
Not sure if this should be marked NSFW :D
Loving the "rage room" feeling of this, you can get some convincing collapses happening. Also, I never beat up a shelf with a CRT, so that's definitely innovative!
Great vocals, but more sound, please? :)
Cube meets Dual Stick shooter. Me gusta!
Really interesting colour mechanic and use of the colour wheel to map progress.
A bit difficult to play with a trackpad. Sound would have been a nice plus. :)
Love the greyed-out tutorial button, will steal that idea for my own stuff :D
Very polished looks, good lighting, hand-crafted levels, cute character.
I really like the diversity in level design, the difficulty curve, and the visual differences between individual levels.
A really nice "The Floor Is Lava" game. Literally. :)
Very atmoshperic game, I like the wording on the notes and the overall sense of foreboding. Didn't manage to get into the safe, sadly. Here's my reasoning: Skull of a Firstborn: 0, 9, or 8. Those are the numbers that look like skulls.
One who knows: 1, or 6, because 6 knows that 789.
Splitting symbol of peace is maybe 1 or 7. Or 2, as a half heart.
Subtle humour, foreboding narration, scary bugs, this game has it all. :) Nice job, I actually enjoyed this a lot!
Wow, a 3D assembly line simulator. You can build some pretty sick shit in this.
Quickly gets literally crowded and crazy.
Great graphics and a nice wobbly controls and camera. Feels so awkward and clumsy :D
Excellent lighting and "straightforward" controls. Super nice to play.
Wow, assets painted in tilt brush! That's a first :)
Good sound, good audio, very nice visuals. Sadly not much of a game. :(
A great adaptation of the "Reigns" genre, with a nerdy touch, and in a room.
Beautiful title screen, moody music. And wow, really solid and consistent art style! <3
Even has a bit of storytelling.
Very happy I had the chance to play this one :) Thanks for making it!
The music is really awesome and kept me trying and trying again. It really supports the nintendo-hard survival theme of the game!
The graphics are wonderful and polished. Excellent animations.
The puzzles are approachable, but the "you are freezing to death" time mechanic makes thinking hard and errors costly.
Totally love this one. My favourite Jam entry so far!
Brutally hard, though XD
Holy shit, this is a terrifyingly frantic scenario. Great idea, title is a beautiful understatement of the terror of this game.
That really bumps up the mood score for me :D
Gameplay could be smoother, but I think the abrupt movements add to the overall chaos of waking up and finding your room on fire!
Two dimensional two dee sprite is two dimensional. :)
Cute music, jarring sound. Seems to run smoothly but displays 30 fps? Weird. :)
Some of the sounds are really crass.
Loved the random ones and zeros weapons. More enemy variety maybe?
Absolutely astounding artwork, not just for a game jam entry. WOW. Love the many way to die, and it's a really detailed aquarium.
Collision is a bit fiddly at times, which sometimes adds and sometimes takes away from the humour. :)
Sadly doesn't seem to load on Chrome on Mac.
Ha, made with Defold! I worked for a year with that engine. :)
My russian isn't up to speed but the game was easy to comprehend.
And difficult to play.
Very polished look, smooth game play, porno music.
Hello fellow Vaccuum Robot game developer. Thanks for your kind review on Poopy R**mba. :)
Nice sealed hardwood floor, looks really fresh. Good thing you have a Roomba to take care of your massive pest problem :D
Game plays smooth, I like the scurrying motion of the mice. If you made the Roomlops have a bit more drag, it could offer more graduated control.
I also like the furniture you can go under. :)
Innovative idea! Controls are generally snappy, but the scrolling can occasionally break (and there are some tiles that have invisible collision objects...)
I really like the "zooming in on the actual level" idea. There's a lot of potential in this!
Very polished game with smooth, but fiddly game play. I am afraid I expected more sophisticated game play seeing the overall polish of the menu, etc. :)
Beautiful music, cute character!
404 not found. :(
Funny defense game with stubborn robots coming closer to detonate some nukes that are inconveniently placed in this room you're defending.
I like how the ally and enemy bots have subtle differences in their facial expressions, in addition to the color.
Game is a bit hard to play with a touchpad (right mouse button doesn't reliably register). Overall, thanks for fixing the link, I enjoyed playing a couple of waves and going boom repeatedly. :)
Great, moody graphics and minimalistic, repetitive gameplay.
It was fun finding out how it works, and then grinding only to be surprised what the "Project" really was...
Amazing all around entry from one person. wow.
Wow, that's a really novel concept. Well polished, very interesting characters. Plays like a game of Werewolves of Millers Hollow, but you are the storyteller :D
Most guests behave sensibly, and are fun to play. Really like things like the delay effects (vampire, etc.)
Great job!
Smooth, blocky, very moody graphics.
Great audio. Scary room(s).
Really nice "walking simulator" / "point n click" hybrid.
Controls a bit fiddly, would have preferred cursors, space, and enter.
Beautiful retro music in this remake of the venerable Qix.
Love the changes in music. Graphic is butter smooth and nice, chunky pixels.
That was fun. Especially when I saw the guy sparring with a kangaroo in his flat, haha!
The upgrades get really powerful really quick, which makes the game nice and frantic and gives the player a good feeling of power.
I loved the silly dogs in the referee shirts. And rhumba music, from the sounds of it!
Arrrrrgh! Who the hell puts four book shelves and a Queen Size Bed in a single room with windows all around?!
HAHAH! :) Really nice little game. First thing you notice is the great soundtrack and the polished looks. A nice number of levels with an intense difficulty curve. It's also funny how this bin packing simulator with a twist challenges you to build things you may even have seen and scoffed at in real life.
In later levels, you have to fill whole floor plans with multiple doors.
Really well done little entry.
Downloaded for Mac, sadly "App can't be opened".
Nice smooth gameplay. Not entirely to the compo rules using classical artworks - just making some stick men could have achieved more here, in about the same time.
Like the language and the fact that the three classes are complementary.
Moody game with nice low poly graphics and a very eerie feel to it.
The room is just large enough to make you agoraphobic, and just small enough to make you claustrophobic. Nice!
When I first ran this on OSX, I went "WOW". Really solid visual style. Lots of interactive things. Good use of physics.
Totally confusing gameplay mechanics, makes you feel like you are some cog in a big machine.
Game can be tricky to control with the trackpad, but it's quite well playable.
The game made me feel like I was the guy in The Chinese Room. :-)
LOL okay, this is surreal. Loud and great flashy colours, and poo pellets, oh my!
Like the animation on the character, looks nice and squishy.
First game I played with DIESEL POWER !!! (oh, maybe not haha!)
Likes: - really funny real life voice overs, great! - multiple radio stations, hah - you get to drive on a seemingly open world highway! - driving off the roads to collect things feels ridiculously overpowered (I like to think I have 50 tons worth of trailers behind my rig)
Challenges: - the view distance is a bit low - what does the space bar do exactly? feels like accelerating, but it's braking. more or less... :)
Overall: - a pretty different entry with funny dialogue and a neat trucker flair
This is a quite polished game with an original 3-switcher game mechanic!
Likes: - phone sized, bite sized, game to go; much like I love my coffee! - nice, slick graphics - interesting swapping mechanic - great short tutorial and fun gameplay - relaxed music
Try differently: - one of the tutorial steps got stuck for me (I had to rapidly try to switch the milk until it finally did what I wanted) - i takes a lot of practice to get good at swapping... the initial learning curve is quite steep. :)
Overall: - polished, completed game - nice innovative mechanic! - now I want a coffee...
How the hell are these gems showing up just now?! :grin:
Likes: - excellent graphics and setting - fantastic trailer - so much content, how'd you do it? - high polish and production quality - aesthetics are in the same league as Portal and other double-A franchises
Challenges: - controls aren't that clear, i.e. how you can telekinetically work with the sphere and all
Overall: - prime quality entry, congratulations! - this could well be a premium game on a VR store just as it is... enormous potential
[Space Dog](https://ldjam.com/events/ludum-dare/39/space-dog-ld-39) says hello to Astro Mouse! :dog: :heart: :mouse:
Our games are surprisingly similar, and also quite different!
What I love about yours: - beautiful, simplistic, finished art style - music reminiscent of FTL, which fits well, nicely laid back - great use of the Unity Web Player, I need to check out how you did that. - beautiful microcosm of the ship - difficulty curve is nice! - good humour on the "background story" - space krakens, eeeee!
Try differently: - I wish the ship coasted just a little when I got off the helm or ran out of power
Overall: - one of the nicest little games I have played, very well executed, very charming to play and watch!
Polished Visuals and an interesting take on the runner mechanic! :)
Likes: - I like the "power rail" mechanic - this is a pretty good looking "geometry runner", with the tunnel feeling really good - good use of lights, fog, postprocessing - has a leaderboard, for what it's worth, this is a great touch - music remotely reminds me of Tempest :)
Try differently: - it's a bit hard to play on ultrawide screens, but I also truly suck at these runners :) - don't look up my leaderboard score - please don't ask how many attempts that took :( I think this is my new Flappy Bird...
Overall: - I quite like this entry, and had fun failing to reach a reasonable score.
That's a beautifully amber-brownish colour palette! :)
Like: - moody soundtrack - "boss" battles, wow, so much content - many game mechanics build a whole - overall quite polished graphics, minimalist, but polished - good use of brighter and darker objects
Try differently: - while the main character is smoothly animated, did you think about squishing it a bit and stretching it when leaping and landing. that would add "juice" to the movement, as you're moving a lot, a fun and squishy jumping animation could augment the smooth walking animation - the muffled sounds are great, sometimes a little heavy on the sine waves :)
Overall: - very impressive and complex entry - interesting, labyrinthine level design
The music is pretty awesome :) That's more soundtrack than most games have! There's significant breadth of moods and tempos, as well as a subtle consistency across the tracks that makes the, feel like they belong together.
(I only have time to download the music, as I'm on a mobile device - sorry for not playing). I gave you 1/7th of a five star rating point for the audio, though.
I discovered it on youtube and gave it a shot - really nice!
Likes: - Spirit and Opportunity were legendary. Thanks for this homage! - beautifully dark world - cool space samples and ambient sounds - great use of depth of field rendering, game looks gorgeous on 3440x1440, the rover is slightly out of focus though :)
Try differently: - consider leveling the camera follow a bit more, when going over rough terrain the screen really jumps a lot
Overall: - pretty little game about the challenges of being a legendary exploration rover - definitely deserves more plays :)
Now I want to build a rover in Kerbal Space Program again...
Holy hell, this is frantic!
Likes: - coffee as an extra resource for your avatar. just like in real life - hectic music, hectic sounds - klaxons galore - nice graphics with smooth scrolling and even some parallax :)
Challenges: - it was really hard to understand what was going on - the gauges... when the blue gauge is full, does that mean I have lots of water, or I need lots of water? :)
Overall: - fun game, really frantic, quite challenging. - I should not run a power plant.
Whoaaa, pretty game! And hard game!
Likes: - beautiful music & okay sound fx (what did you use to make them, just audacity? any plugins?) - effective lighting - clean low poly art style - "seed your own adventure" generated levels. - pretty swirly particles, oh my! - supports glorious 3440x1440 @ 100Hz with "Fantastic" quality, even though it suggested minimum details on first launch. :)
Try differently: - have you considered some hit feedback and general "juice" (see video below)? - brutally hard, I never survived over a minute. Took me a while that maybe Seed 122 was a bit hard. :) - the sticky item controls really threw me into a loop a few times. many other games just have tap-key-then-place before resuming normal operation
Overall: - very nice entry - the seed mechanic actually adds replay value! I'm going in one more time... damn, it's hard.
The talk about game feel:+ https://www.youtube.com/watch?v=AJdEqssNZ-U
This is kinda like FL wit added stress, ha ha!
Likes: -multiple mechanics, like oxygen, damage, scavenging make for a varied game play -super fair of you to opt out of graphics rating. Many jammers sadly don't. Have an extra star :) -7 characters sounds like a lot but it kinda works...
Try differently: -... But it's sometimes too much at once :)
Overall: - I'll try to play this when I am less tired, it was quite enjoyable :)
Space Dog approves of Panda Go.
Likes: - neat idea with some fun game play moments happening - Java is way underrepresented and needs love :heart:
Try differently: - some customers are disproportionately challenging to reach Overall: - very cute game, pandas for the win!
Solid jump'n'run entry that deserves more reviews and more love :heart
Likes: - good graphics, good gameplay mechanics - soundtrack and sounds and clear instructions in the game
Challenges: - there was a weird teleport effect at one time and I don't know if it was some kind of trap or something I did (there was a fork in the possible paths to go). - more feedback on death would be rewarding
Overall: - underrated entry - decent jump and run!
Good looking game with nice survival gameplay!
Likes: - lush, smooth graphics - punchy sounds - Zombies! - decent survival mechanics - a lot of content and mechanics for a compo entry!
Challenges: - a sound when an object like a tree breaks would have added to the immersion - initial gameplay can be a bit tedious before it gets frantic
Dramatic pirating "action" in this management game.
Likes: - good soundtrack - simple mechanics for the combats - seemingly quite a bit of stuff to discover, nice! - tutorial messages make it clear what needs to be done
Challenges: - it was weird because the "submit" button didn't always work, so at first I didn't understand how to actually sail somewhere - I get sunk by other ships consistently. maybe having flanking double as dodging would make things interesting
pip install pygame
Likes: - python deserves love :heart: - intelligent puzzles where you don't know all the pieces from the start. :) - smooth animations (though not much else) - good color gradient from green to red. both colours look positively bright and shiny.
Try differently: - have you thought about adding a restart button? :) - the grey obstacles move smoothly, but very mechanically, exactly as the player. - maybe make the player sprite move with a little "bounce"?
Overall: - solid puzzle game - solid puzzles! - python :heart:
The graphics on this are spot on. I'll be following you and your work on Twitter and Youtube! Likes: - beautiful core loop of darkness, battery, and sanity levels - like the two battery "fire" modes - really outstanding graphics. consistent, crisp, clean.
Challenges: - a bit short, and it's hard to really fail :)
Overall: - an eye-catching, fun little piece. thanks for sharing it!
I have a thing for minimalist games...
Likes: - lovely rubbery band effect - I finally have something to do while waiting for my internet to come back up
Try differently: - I think I tapped P so fast, I maxed out the bulb for a long, long time...
Overall: - different from all the games I played - still fun! :) - PRO TIP: Pulling the bulb across two 1440 wide and one 3440 wide screens and then letting go is EPIC
:bulb::bulb::bulb:
Finally, our Energy Crisis is OVER! :)
Like: - nice spinning cat graphics - hilarious idea for a clicker - good sounds, love the mews and hums - kind of a large list of cats to choose from
Try differently: - how about a shortcut (yeah, in a clicker game, I know...) that if you double click on a stack of toast, you expand it by one without having to go into the shop list? :D
Overall: - had a good laugh even though I usually don't play clicker games :dog: - I justify this by achieving a higher bread expertise by playing this!
Dyaaaaamn! You made a Mech Warrior clone in 3 days? The first game that gets the five star overall from me. So satisfying!
Likes: - badass title - awesome voice acting. - heavy metal riffs, how could anything with these be not good, ever :) - awesome sound and quite good graphics - satisfying and punchy gameplay ... YOU WON
Try differently: - I had a game pad connected at first, it made my mech go super crazy. I was afraid I couldnt play the game, but it plays fine with just keyboard and mouse if I unplug the xbox360 controller - I won the game on the first playthrough with no tweaking of my powersystems and without using shields. At the end, I was only able to fire missile volleys, but the enemies were easy to kite.
Overall: - mind bogglingly awesome - the religions subtones are bad-ass in conjunction with the heavy metal soundtack.
This game ROCKS! Your reactors must be running at 900 Kelvin after throwing this one together in a weekend!
Wow. Wow. Wow. Left me speechless.
Likes: - great graphics, really beautiful and expressive style - lots of sound, music, oh my - great story progression. - that was dark and grim and still colorful
Try Differently: - can't think of much; the game seems to play itself more or less, but it feels interactive enough to matter.
Overall: - one of the two deepest, most meaningful games I played so far. This one is probably at the top, really. - extremely well done.
Cheers! Thanks for sharing this with us.
Very solid compo entry. BUTTER SMOOTH bullet hell gameplay, I like!
Likes: - nice, fleshed out sprites - buttery fluid scrolling, someone knows how to set their frame rate in GameMaker :D - nice music, sound works too - lovely pseudo-3d perspective. I'll remember this idea for future game jam games, this is genius!
Try differently - a bit chunky in download size, probably because it contains the gamemaker project. - more hit feedback on the enemies. make them go BOOM!
Overall: - definitely the smoothest title I played, and one of the most frantic ones
Whoa, nice trippy visuals!
Likes: - acid soundtrack (a bit *very avant-garde*, but still cool!) - super cool trippy graphics - when you jump it really feels like you're getting high up in space - nice choice of colours and light
Try differently: - somehow my own controls on the spheres seem limited, maybe a gimbal lock issue? - I want to get to the big sphere so much, but the game is actually challenging!
Overall: - lovin the neon pastel trippy glow of this. - the galaxy "sphere" looks nice, too!
This is a surprisingly AWESOME game that I didn't expect to find this late in the week!
It's amazing to see a game like this made in 72 hours... how big is your team?
Likes: - ABSOLUTELY BREATHTAKING ENTRY! WOW! - music, graphics, pixels, it all comes together wonderfully - fast game pace - satisfying screen shake and hit feedback - chunky enemies and big fat bullets :heart: - a full-fledged 16bit-esque jump and run, wow.
Try differently: - shootable bricks can be a bit tricky to hit, instead of a dedicated jump button, consider going true 16 bits and put jump on "up". *Turrican II theme faintly echoes somewhere* - the windows version didn't work with my Xbox360 gamepad. bummer. - the default key controls are left handed, really odd choice. I'm used to using the left hand to move and the right hand to shoot :)
Overall: - technically, meaning in terms of execution, looks, quality, and polish, the best game I've played in this jam so far, *and also by far*. - I want the 16bit days back now. Can we, please?
Holy moly, those creatures are WEIRD!
Likes: - cool graphics mood, cool animations - excellent title - creepy monster design - plays quite well with gamepad - EEEEEEK ALIEN EGGS!
Try differently: - the fighting could use some visual feedback, like screenshakes, when I punch or shake monsters off. - the more interesting parts of the ship are somewhat tricky to find, as the corridors are very much alike
Overall: - gloomy alien creeper that gives you a feeling of helplessness - Life Support Terminated
Wow, that's a huge Team :) And I am a little colour blind, so at first I thought I was battling Yodas with those Head Traps from SAW, but later realized they are crazed little girls.
Like: - proper menu, very amazing font - great lighting - fluid movement - interactive environment - enemies spawn everywhere.... arrrrgh
Try differently: - player moves and stops with no inertia. this makes the game play a little jaggy. - it's hard to tell if I'm really breaking something with the hammer - consider adding more juice (see video at the bottom) - enemies are really tough - am I dead?
Overall: - elaborate horror game - dark and scary ambiente - very moody
Here's a video tip: https://www.youtube.com/watch?v=SkgkIXZ_13Y
Yeah, after seeing how quickly we could work with SabreCSG, in hindsight, we could have done with less voxels and more low poly. And I really need to learn blender... :) But we were very time constrained already.
Thank you for the kind review, @bombjack, glad you enjoyed the game! :dog:
@reax Wow, this is high praise. Thanks so much! :dog:
@kungkras After you get to this crisis [*(spoiler, click to decrypt)*](http://www.decode.org/?q=xbonlnfuv+zneh), the game will give you random crises until reactor fuel runs out.
Speaking of running out, we ran out of time for a game over sequence, which is why we have a rather abrupt game end. We're polishing a post-jam version we'll put on itch.io where when you solve the last crisis AND have crew left, you actually win. :)
Consider yourself a winner when you even get to the last crisis. :)
@hav24 I just played your game [Plug Me](https://ldjam.com/events/ludum-dare/39/plug-me-1) and I'm super impressed by your discipline and polish. We were a mess making LD39 SPACE DOG, and didn't get a proper start or game over sequence.
@zgragselus Haha - at first I read 20 "threats", we had this discussion with misspellings of "treats" in our team, and at first I thought you meant "alerts"... playing 20 crises would take about 30 minutes of pure game play. And lots of micromanagement.
Thanks for giving the game a good spin, 20 space doggy treats is a nice achievement. My record is 29.
@jesus-fermin-villar Awww, thanks! :dog:
@mateusmp Thanks for the nice review. Glad you had fun! Sorry about your crew...
Probably, to stop cryo was the right thing to do. At least that's what the A.I. gave you the doggy treats for, right? ... right? :thinking:
(In this crisis, you can only choose between slow death of the crew by thawing, or slow damage to the ship's systems. Choose one, or the other. Note that if your crew is healthy, they might not even die ... if you stand at the ready with a fresh battery as soon as this crisis ends.)
Secret pro tip for those reading the comments: *If you power the shields, the structural damage taken from any crisis is reduced, even if shields aren't the entire or even part of the "solution". That is, unless the shields are part of the problem...*
Wow, how much time did you have to throw all these rods out of the ship before the first reactor failure? Haha! I did want to exchange the radioactive symbol with a small "fuel" text, but that was scrapped for last minute bug fixes.
And gee, thanks, this is high praise for my teammates, who still consider themselves beginners. It was Demi's first and Arakin's second Ludum Dare. Both of them relatively new to Unity, they have really outdone themselves for this game. :) Could not have done it without them, and it's also my first team submission. I don't think I want to go back to solo submissions, even though I had a blast in my first LD, the [LD37 Compo](http://legacy.ludumdare.com/compo/ludum-dare-37/?action=preview&uid=124451).
I gotta say a three day JAM with a team is even a lot more fun than a two day COMPO alone!
@timothy-hoffman - What kind of dog doesn't know how to fetch a stick? I mean, sure, it's a radioactive glowing stick, but a stick all the same! :wink: (I agree, a flashing FETCH FUEL sign on the reactor would make sense - will be put into the PostEvent versions, the currrent version of the game can only turn things on when the reactor is on, not the other way around)
@furkanfs - Good Boy! :) Glad you enjoyed those treats! Too bad you couldn't chase off those pirates...
Ok, my inner nerd :nerd: couldn't let go of the sound issue... AND I FOUND THE CAUSE. Some sounds got corrupted, which caused the click. You can now (kind of...) enjoy the game in HTML5 as well! :dog:
Changelog: ----------------- - Moved the alert text down a notch, as it was covering the game on some screens - I found some of the broken sounds and replaced them (this also causes less voice spam at times) - You were often only getting the basic doggy treat amount, no matter how well you mastered a crisis :frowning:
I promise no more changes to this version until after the rating is over. I might link an itch.io version in one or two weeks.
@crazyrems - thank you for the honest feedback, that really helps plan the polishing for the PostEvent version. :)
The ending is indeed abrupt, I'll reserve extra time next Ludum Dare to get a proper end sequence. For whatever game we'll be making then. :dog:
@unidaystudio - I get these occasionally as well. No idea, only happens on my living room PC; I do run on a 1080p screen but at 125% UI scale there. That causes the Unity Player to scale too large, even though it's only 720p.
I'll reduce the size of the player window, also for performance reasons.
*EDIT: that might have improved it*
Thanks for playing, @don-fouts - yeah, probably we'll take that "feature" out in the PostEvent version (it's not a feature, rather the absence of one).
Nothing happens when you put a fuel rod in a battery stand.
I'm glad nobody tried to put a battery into the reactor yet. Not even myself... :thinking:
*Good news everyone, the battery is big enough so you can take it out of the reactor again! The Wishbone has a Class 42 Barrier Free Equal Opportunity Reactor.*
Sadly I noticed the web version doesn't play the alarm for the Cryo Failures... the web player really has issues with short WAV samples.
@eggnog - thank you, this is super important feedback. (the cryo failure warning siren doesn't sound in all browsers I'm afraid, in case you thought people no longer floating and first turning red, then black, was harmless)
I always want to make the game HARDER and more frantic, but I realize I have about twenty plays at 15+ minutes in it (80% of the game solved). I know all the moves, when to expect disasters, etc. Seeing Demi play the final balance version the first time was shocking, she too lost most of her crew in the first two alerts.
@dolash - But, but, but... all dogs go to heaven, and heaven is just another word for space! :dog: Yet I must insist, some dogs are **good girls!**
@pixel-game-wizard - I am really grateful for the time you took to play and review our entry. Wow! And I'm now happy I made the HTML5 verison and will make a point to build Linux builds (need to get a Linux machine running anyway). Very much appreciated. Cheers!
@bocodillo & @ursagames - Thank you for the praise, and it's great to hear you had fun!
@terribly-awesome-games wow, that's great feedback. We were wondering about making the palette more intentional, but weren't even thinking enough in terms of the ship itself. (I did a little bit when I made the shield and weapons windows...) I failed at doing the same for the helm etc. and the colours all around are a bit of a mess.
Last minute game jam mess. :) We're currently looking into making a 2 or 3 player co-op prototype to find out how that works.
Redoing some of the art is next. Thanks again, this is great input!
@gamepopper - wow, cool! Do you recall who the streamer was?
We're looking into smarter switching. I was probably too stubborn by refusing a simple "switch what you're holding with the other one" mechanic during the jam. (post event version is sinking into feature creep, haha)
@ethan-kennerly thanks for the nice review :)
The broken reactor can't be fixed, but you can fetch fuel sticks (see what we did there?) to put them into the bottom reactor.
When you put a battery into the shield console, the shields go up. If you put one into the helm slot, the helm is powered. If you put one into the weapons slow, the guns fire.
We're adding an interactive element to this in our post-jam edition (especially useful in coop-multiplayer), but the jam version just needs all required stations to be powered at once to get through an alarm scenario.
This is an interesting take on Tower Defense / Siege game play. I really enjoyed the (rebel? spy?) coming to the back door of your castle and causing all sorts of trouble there.
The graphics have a nice simplistic perspective to them. They'd be even better with moody lighting!
The Bow&Arrow cursor was very left-handed, took me a while to understand where its hot spot was. Mouse responsiveness was pretty good, though!
Sadly, no sound was playing on my computer. :( So no rating there.
Well, this has got to be the first Hamsterwheel-, err, Rabbit-Crank-Driven space station I have seen!
Likes: - many options, deep space exploration feel - cute rabbit - loving the blue print feel of the build mode
Try differently: - it really doesn't play well with 125% GUI scale, I have to scale the browser down to 70% to even see the close buttons - need spacy floaty sounds :)
Overall: - a complex space mining and building game as a COMPO ENTRY? wow, I am impressed!
I didn't make it to mars today... but great choice of music.
Likes: - the overall graphics are quite nice - decent sound supports the gameplay well - music choice is excellent (even if not rateable) - I like the hexagonal particles, this is a trick I'll remember for my own games
Challenges: - colliders of spaceship a bit large - not enough feedback or "juiciness" on the movement, it's such a pretty rocket, yet it moves more like a rock...
Overall: - beautiful entry, and I'm honoured to lift it over the 20 reviews mark :)
Floaty space mining (?) action.
Likes: - starts off with a really nice audio track - very floaty gameplay, feels much better than many jerky space games I played in the Jam - upgrade system... quite impressive! - loving the wording on some of the items. Rockomax fuel tank for the win!
Challenges: - ... but I was for the most part not able to earn any reasonable amount of money? this is hard work. I guess that's what space mining is... - add a tiny grain of parallax to the background starfield and BOOM, feeling of depth and all. - more feedback on mining stuff. took me a while to figure out I was gaining loot
Overall: - promising entry, looking forward to you future jam submissions!
Wow, this is somewhere between FermiGame, my LD38 game "No Borders, No Nations", and uses some lingo reminiscent of Europa Universalis. Sweet!
Like: - haven't played ANY game like this - web tech is beyond me, so I tip my hat - game is really complex and lots of choices - I love how researching religion is a bad idea - the graph shows your situation really well - so many choices that seem to build on each other.
Try differently: - the feed in the left column is super spammy, I was feeling very overwhelmed - the objective is very vague. even after two turns of explanation. :)
Overall: - I researched fucking ROCK STARS! My work here is done! (sadly, I caused a bunch of wars and a huge population decline afterwards, but I guess you can't win em all) - a very noteworthy entry!
Beautiful Radio Track :)
Likes: - claustrophobic, but still feels like home - nice details, takes a while to figure out what's going on - pretty snappy engine - works for WASDies as well as for AZERTies. clever!
Try differently: - the mouse cursor is not captured, which makes it hard to play on multiple horizontally adjacent displays (when you look around, the cursor wanders onto one of the side screens, and as soon as you click, the game is minimized or unfocused) - not sure if I found all the interactions?
Overall: - good piece of coding and a better piece of music!
Shenzen I/O and a push puzzle had a bastard child...
Likes: - great tutorial levels - stops talking only to let you make mistakes and learn the hard way at just the right moments - tricky puzzle mechanic - if you click first, think later, you're gonna have a bad time :) - crisp pixel graphics
Try differently: - I like the soundtrack, but it could use a bit more variety
Overall: - rather solid puzzle that you could see just as well on any of the app stores. :)
Sadly, this doesn't load for me. :( Just a white page.
A nice maze game!
Likes: - I enjoy the calm soundtrack - the line of sight / shadow casting makes the mazes feel quite cool - not sure how you make the mazes, but they're fun to play
Try differently: - movement is very linear and not "juicy". Try to make movement fun. I link two videos at the bottom to explain simple ways to make movement feel much better. - the power stations drain even if you are already full
Overall: - a relaxed top down maze game that I like!
Cheers, had fun playing this one. (I'm a bit of a maze fanatic, though!)
I currently can't run this because I don't have a machine with Java ready, will do so ASAP.
This fits the theme spot-on ... oh my. Died stuck in space at least a dozen times before I started writing this.
Well Done: - hand-drawn graphics - music, if simple - upgrade system allows for strategy - decent, accurate mini map that really helps me estimate ranges.
Try differently: - there's no inertia on the character. this can lead to frustrating deaths at an arm's length from the dock :) - Enter and WASD + Mouse button can be hard for people with small hands. :grin: Why not cursor keys?
Overall: - enjoyed playing despite the brutal difficulty - could use more "juice"... and by that, I mean... [This Video](https://www.youtube.com/watch?v=Fy0aCDmgnxg)
Why doesn't this have more ratings?
Likes: - the warning sound is awesome. need to remember that - pretty nice graphics :) - a whole shop progression element to it, neat!
Challenges: - the music is nothing to write home about... but at least you tried. :) - what were you thinking with the upside down controls? up should be down, and vice versa. all right, now I sound stupid. but planes work that way. :)
Overall: - underrated entry with a lot of original assets and a nice airplane theme :)
Holy crap, a Werewolf!
Pros: - I love werewolves - couldn't ask for chunkier pixels at all - nice idea with the lighting - cool death sequence
Challenges: - a bit tricky to play, really. Hiding from the eyes doesn't really work reliably...?
Still, most fun and most pixelated way to get eaten by a werewolf!
Someone knows that bullets need to be FAST and BIG.
Likes: - awesome bullet hell shooter - very fleshed out and polished looks - interesting "catch the enemy" mechanic - the character artwork is great - hit feedback is very good
Try differently: - add a secret "YX" command that does the same as ZX for us QWERTZ keyboard players - collisions with enemies could be a little more generous...
Overall: - very nice looking entry, probably the best shooter of the jam I have played so far
Thanks for making this nice game!
A blast from the past, straight back to the 80s, where the world was no longer black and white, and not yet in sepia. T'was the golden age of Electric Neon!
Likes: - beautiful city design - lighting is spot on, feel like I'm cruising through Miami. Thanks for this short vacation! - simple music that gets the job done! inspiring what you can do with a couple of notes and two instruments :) - fits the theme really well
Try differently: - the engine sound is all on the left speaker... and could use more flange, sawtooth or reverb. - on wide screen, it's hard to pick up batteries because they seem to clip through the car at the left side - I now know for sure any car I buy must have a reverse gear :grin:
Overall: - great looking entry that fits the theme well - sooooo fucking EIGHTIES! :heart:
Breathless. This is a dark and scary game, with some subtle humor in it. Definitely not for the faint-hearted, or those that believe in CPR :)
Likes: - beautiful mood and animation. so dark and yet so mellow! - the art and "lighting" is excellent - many details make this a really good escape room game - riddles are beyond simple click and go - that ending... both of them... and when you see it coming ...
Try differently: - some controls are fiddly to select, and the mix of mouse and keyboard may confuse people - there's a bug where you can take the award multiple times, yet never get out the window - (it's not clear if you haven't opened the safe that you don't need to get out)
Overall: - possibly the darkest and moodiest entry I've played so far. (and I've played a dark horror slasher, ha!) - really like the mix of escape room and point and click adventure - the character is very relatable and well animated
Great entry!
WOW, EXCELLENT PUZZLE GAME MECHANIC.
Like: - mildly juicy animations, looks like a polished game - crisp pixel graphics - amazing game mechanic - yay for GameMaker! - credits in the game background, smooth!
Try Differently: - steep learning curve - on my 3440x1440 screen, double or triple pixel size would have been sweet :) I love 'em chunky, you know. - add sounds to juice it up even more
Overall: - very innovative puzzle game - awesome title - works on Windows 10 just fine (gives a nasty "Windows Protected Your PC" dialog, though)
I like the way you can climb up the "lattice" of blocks.
Pros: - nice animations - clean, crisp graphics - decent audio
Cons: - doesn't seem to be a "game" in the sense of having a beginning, a middle, an end, and a way to fail or succeed (other than falling out of the level)
A quite respectable first entry, nonetheless. The audio and loss of charge almost remind me of rhythm games, like Crypt of the Necrodancer.
WOW! This is really polished. And it has everything - menu, sounds, gameplay, and well-balanced levels.
Likes: - crisp art style - great chip music - super nice animations, from the menu to the end of level one
Try differently: - I had to go into browser settings to even be able to see this (flash blocked by default). I'm very glad I did! - Level 2 is a tad hard, following levels fit the curve better.
Overall: - one of the best entries I've seen - Very Complete. Much polish. Wow!
I didn't see such a well-rounded title so far in the Jam. :)
Highly innovative game!
And wow, this is brutally hard! I have never played a game as frantic as this.
I like the servants having different names, that's a really cool touch.
Kudos for voice acting :) Good use of Grainy pixel graphics.
At one point I was unable to collect from 0 0 and it took me too long so my heart got blown up.
A simple dodger game with some tricky "reverse tetris" situations. (you are the line piece)
Likes: - great splash screen sequence, need to remember that for future entries. - the game is actually quite challenging after a while - it has a subtle humour to it that I like. but maybe I just hit my head a little too hard...
Try to do differently: - there's very little feedback or "juice" in terms of movement and collisions - there could be more going on on the screen at most times and it would only add to the game - I died the first two games before seeing any batteries. :(
Overall: - good things come in small packages, this is a decent entry. I wonder what happens when you reach 50 rows, though.
Strange, neither the HTML5 nor the downloadable version work for me. It goes to "Starting Gameboy", the screen freezes, causing a whole bunch of CPU load, and then the application drops to desktop.
Wow, a game themed after the Iliad and Oddyssey!
Likes: - rich sawtooth sounds. :love: - multiple games in one, that gives you an extra star! - it's an okay vertical shmup - sirens! sireeeeens! ouch. I got zapped so hard. so often. - so many stars, I really appreciate these dense starfields - funny opening and clising cutscenes. Well done!
Try differently: - mix of mouse and keyboard controls... - the difficulty is a bit steep, and the asteroids are often only visible through their HP numbers (which made me first think they are powerups... ouch)
Overall: - homer would enjoy this game - I spent way too much time playing it. - DAMN SIIIIIREEEEENS!
One of the better "light radius" games I played this ludum dare!
Like: - very crisp graphics and mechanics - the levels looks sometimes mesmerizing in their geometry - nice music, even with variety - interesting mix of memory and exploration gameplay - plays great with game pad.
Try differently: - "juice up" your player movement a bit, google for a talk called Game Feel by Vlambeer or Juice it or Lose it. :) As you spend so much time moving in this game, movement could feel more fun.
Overall: - good looking game with decent music and innovative mechanics!
I can't play this game because it is hosted on a site that force-feeds me flash content, which my browser (Google Chrome) won't play.
A pretty moody dungeon crawler with some refreshing mechanics!
Likes: - the key and battery collection mechanics are a really cool progression method - the ghosts that steal you batteries really drive me crazy (in a good way) - I loved the lamp oil as a secondary resource, that's cool. - I liked that you only get pushed to some kind of pseudo-safepoint when you got hit. really user-friendly
Try differently: - a hint of sound and hit feedback would help - I didn't realize I could shoot the fireballs until loooong into the game.
Overall: - really decent gamemaker game (I :heart: GameMaker). - the badger is a cool character
Excellent, moody entry which requires your brains and your intuition!
Likes: - great interrogation logic puzzle - funny characters that I still can't fully grasp - great graphics - overall wonderfully designed game screens - nice music piece - totally ace game title :)
Challenges: - it's a bit spammy to read at times. Could this work with just 4 days?
Overall: - a prime entry that stands out on many fronts - definitely an unique puzzle experience.
AWESOME TITLE! MAde me insta-click, haha!
Highly innovative gameplay linking illumination to ammo count. I can imagine this working in a bunch of games really well. Sweet idea!
Gameplay is snappy, and what it would benefit most from is some inertia on the player so you could slide a bit.
Aiming feels a bit imprecise at times, but it's better than in Hotline Miami. :)
Wow, a pretty moody story telling experience, and are ALL the characters female? Interesting...
Like: - the memory flashbacks and the narrative were very good - I liked the difficulty of getting the car under control - it's an interesting experience
Try differently: - running out of power was often so quick, I didn't know what I had done. - you don't need to make an x64 build, windows 64 users can run the x86 one just fine. :)
Overall: - very decent entry, another one with a dark twist that leaves a memory
Cheers, thank you for making this!
Hello fellow voxel space game maker :)
Likes - very consistent and smooth voxel art style - great sound that changes pitch procedurally, etc. all the sounds are crisp and spot on. - game plays well and stuff is satisfying to blow up - nice hit feedback effect - music got me bobbing my head as I was playing this with my gamepad from the couch! - silly humorous dialog
Try differently: - add a tiny bit of parallax scrolling to the background stars. Some pickups are stationary and the absence of deep star field movement makes them very hard to see and judge your own ship's speed against that.
Overall: - short, sweet and to the point. A very nice entry!
Haha, what a game. I really crave a bottle of maple syrup now. Did you know it's delicious stirred into cold milk?
I really hope you get enough ratings, because this game is really "innovative" in its own right regarding the theme.
SLAP!
Likes: - super silly - super fun - super difficult to actually grab stuff with my wireless mouse
Challenges: - a bit hard to really get stuff done - what exactly IS my shopping list? - I can't help myself but I had a deja vu regarding the shelves and goods that reminded me of another game - if you used pre-made audio, please opt out of the audio ratings. :)
Overall: - I can haz maple syrup now?
It's super delicious.
My american friends always go YUCK, but to me, it's a match made in heaven.
Pretty full-fledged Asteroids clone with a bit of intro dialog.
Likes: - whoa, real music - whoa, real 3d graphics - ship movement, explosions, shields, weird aliens... it all looks sweet - plays quite well, nicely done
Try differently: - I can use my gamepad to fly, but not to aim. :( I can haz dual stick controls? - why is there a wall in space, and it doesnt affect enemies nor projectiles - I can click really fast on the mouse. That means I can shoot really fast (doesn't consume enough power?)
Overall: - rock solid jam entry, well done - I enjoyed playing this a lot - music and sound makes games so much better
Wow how did you get 100 ratings? You are now the most popular person I've seen. :)
Neat game, too! Watching it on lerpish's twitch stream first, and then tried it:
Likes: - intense puzzles and hardcore power mechanic - well designed situations
Try differently: - it often becomes a "only 1 step is the right step" situation...
Overall: - decent puzzle game, remotely has a boulder dash or rogue feel to it.
Well - kudos for the Rick & Morty reference, but I'm not gonna be your battery forever. I have just now finished my littleverse where I will have people clap their hands with their phones to generate boundless energy for this worls!
Wow, this is a pretty involved puzzle game. You had me at "you need one more arm to move this". Great!
Likes: - nice muted color palette - so many interactions - great use of text to speech for the mood - intelligent puzzle - dialogue that's really monologue
Try differently: - the fireballs have rather greedy collision detection - a death animation would give it more meaning. - when I take the head off, I think the collision box should get smaller.
Overall: - really complex title - I think I am in love with Pura - my day is better for having played this game!
Thank you! :dog:
Great premise for a game!
Like: - as someone who wants their brain be uploaded to a computer, this is just my game :grin: - I love IQ test puzzles, too! - fantastic idea with the Google Docs bug report and survey!
Try differently: - the Text does glitch out a lot on my screen - when typing numbers with the numpad, it recognizes these as "NUMPAD_x" - I was unable to make a screen capture
Overall: - game didn't work enough to really enjoy it - 3 riddles in, the screen is so corrupted it's impossible to discern what is left from the previous riddle and what's part of the current one. - great premise, nonetheless!
This is the first game EVER where I faced ROBOT ZOMBIES! Haha!
Likes: - reasonably paced runner game - ROBOT ZOMBIES, haha. - overall nice diversity of obstacles and opponents - graphics good enough to give the game a clean look
Try differently: - I couldn't get any sound to work... :( - at first I thought it was easy, but being on a conveyor to 5 drainers with two robot zombies coming for me taught me otherwise.
Overall: - funny entry that resonates well with the theme - MMMM, TASTY CIRQUITS! :grin:
I really loved those wildlife simulation games in the 90s. This brought me right back!
Likes: - nice graphics, useful animations - the herd chase in day 2 is AWESOME! what a rush! - day night cycle - beautiful, moody color palette - game is STUNNING on 3440x1440 ultrawide. So much savannah!
Try differently: - no sound? (didn't seem to work for me) - unity standard dialog when I launched the game, suggesting 1024 resolution. Let it default to 1920x1080 or 1280x720 windowed if you want to be safer. - splash screen with instructions is easy to skip and easier to forget :) Guess who didn't know what to do after catching the first Antelope, haha!
Overall: - nice short wildlife sim - really awesome moment chasing that huge herd of ... impala? - cheetah protagonist sure likes his leopard print leggins :grin:
Decent gravity jumper with nice monster designs!
Likes: - mini Zerglings, ahahaha! - solid gravity Shift mechanics (not my favorite genre, but still good job) - fairly consistent art style, that is worth a lot! - fine sounds!
Challenges: - gravity gameplay isn't really rewarding in most situations, and doesn't feel punchy and juicy (yay vor vague terminology...)
Overall: - cool entry - that Málaga Game jam must have been awesome. Didn't know they had one! Hasta luego!
Absolutely loving the Necromancer Flask theme for buying units. Well done!
Likes: - good graphics. love them pixels, reminds me remotely of early 16 bit era fantasy games - music with variety - interesting choices to make - NECROMANCY FTW!
Try differently: - very little feedback on UI and combats when you click on things. you had a big team, add more tweens and juice and clicks. :)
Overall: - nice, moody fantasy entry with a skeleton bonus :)
Those are some nicely varied and colourful graphics. You rocked the X-Mas-theme, indeed!
I also like "Santaur", which is odd and weird and I kinda like Zentaurs.
The gameplay is smooth, though the collisions are a bit on the imprecise side.
The arcade-y sound is quite neat, gives me a pleasant retro vibe!
Wow, an open world adventure in a game jam!
I really enjoy the gameboy look and feel, and also the subtle humour of the game.
Sadly, the Maze glitched out on me a lot (I almost couldn't even enter it the first three times I tried, then I was stuck between entrance and Skel until with some wiggling I could actually move).
Great and humorous idea to build a Maze, too.
So here I was humming the The Bards Tale II guild music on my way to the supermarket, wishing for a quick old RPG fix.
And here it comes!
Very beautiful and cutesy monochrome game with a lot of interesting encounters and simple two-button mechanics. I like the monotonous music, though some of the enemies have very jarring sounds.
The game plays well and it makes me want to replay at least three or four times. it also offers a good deal of game play to just experiment and discover based on stats.
I don't quite understand what the theme connection is, though I did get too much feels with one of my party members a few times. The effect seemed beneficial, but the latter ones were funny and negative.
So many feels...
This game looks great, and uses shaders and post processing really well to make a deep and flashy game world made up of mostly simple geometry.
The game is monstrously hard, also owing to the fact that's at a weird angle and the player's particles glow so brightly, they occlude your actual position so it's hard to determine whether you are safe or not.
But I still find it very fun to play. My favorites are the bombs/mines. So satisfying to watch; and the music works well to get you into that betting arena fighting mood. :)
Excellent entry, thank you for participating! :)
The game ends if you have 12 or more friends and make them **all** happy. (it's really hard, I'm considering changing it so you just need to make 12 people happy total, no matter how large your party is).
The game also ends if you make everyone angry. Just give your first two friends their own gifts back and see :D
Strategy spoilers: ------------------ - it helps to take notes about people. the phone is only a marginal planning aid.
- take some time to tidy up your gift pile before you hand out the last gift
- the sweaters and names show you what colors they like
- if their hair is in a gift color, they will give that color 80% of the time
- if their hair is a natural color, they'll give random gifts
- some people give shitty gifts every now and then. we can't all be perfect...
- first you need to get more friends by making as few people angry as possible
- shape your group into a circle of friends that's varied enough so that your gift stash stays varied enough, too
- you can make friends unhappy a few times, as long as nobody is angry, you will slowly get more friends
- that means you can dump shitty or wrong gifts on good friends a few times
- it's often necessary to get rid of people who don't fit your friend circle
- that means it's a good idea give shitty gifts straight back to the person who gave them, because they keep giving shitty gifts every now and then if you allow them to come to your parties
- the only reason not to give back a shitty gift is if your party needs more friends or everyone could be happy that year
It's a post-processing effect. The camera renders into a low-res texture, and then a fragment shader splits that into little half-chevrons at a higher resolution (matching the little thread patterns). It's kind of a horizontal 2D displacement mapping done in code (in hindsight, it would have been better, faster, and more precise to build that with a simple displacement lookup).
The final color values that are blended with a sweater texture as color map.
Sadly, part of my math is wrong so in some resolutions, the pattern slides a little, and it jitters in the fireworks scene, fortunately that's the only moment when the camera Y position is > 0.
Thanks for the great feedback :)
You CAN lose by making everyone angry. The game unfortunately has a strong equilibrium thanks to the new influx of friends. We originally had three "lives" but since the game can take a long time (there's even an easter egg regarding time...), we decided that as long as you have friends, you're ok. Just as in real life!
Great idea about the phone, it was the original plan but it didn't fit on the screen. I should just have put a mouse-over or button somewhere that would slide it in.
I might build a greeting card version of the game to send to friends for christmas ^^
@tvance - We opted out of the category out of fairness. :) Because we didn't CREATE the sound effects during the jam, they are from an audio library (zapsplat, I have a gold account there). The music was "created" using Jukedeck, which is a very easy to use music generator. It only took a few attempts to get something light hearted and mildly festive.
I think at least something like SFXR and GarageBand need to be used to fairly expect to qualify for sound/music voting. Jukedeck is just too easy.
Thanks for playing!
You win when you have 12 friends and make them all happy.
When someone is angry (eyes x'ed out), they won't be your friend anymore.
You lose when you have no more friends. (it rarely happens but it can happen)
Great advice on the scoring :)
Thanks for the error report. I did have a stray unityplayer.dll laying around, need to check if that belongs with the game now.
Edit: @cenullum - I owe you one, I didn't realize with the new Unity that the engine is in a separate DLL. And there I was surprised that the game was far below 20 MB. Updated the downloadable zip archive to include that file. Sheesh. The one time I have a chaotic desktop, and I overlook something like that.
@crazyrems YOU WIN THE LONG-PLAY AWARD XD ==========
You found the E3 - the Epoch Easter Egg. It is a play at the fact that Unix timestamps overflow in 2038.
Thanks for playing so long... The game is quite hard to win and also almost impossible to lose. I didn't want to change this post jam because it would be adding more features. Though I could just have simplified the victory condition.
A very disturbing game with quite great graphics! Well done!
I especially love the twisted mood of the game.
Tips: - make the movement of player and enemies juicier, i.e. squish and stretch them a bit on hit or on attack - the hit sound is pretty repetitive, adding a 100ms delay and pitch variation can already go a long way
Holy cow, **I LOVE THAT SYNTH!!!**
Really best music in a game so far. I also think the "sketching into reality" effect of building level elements is really well done, and has great synergies with the art effect.
The shooter mechanics are very simple and the controls are just shy of being snappy and juicy enough to give you that Quake vibe that the music and the pentagrams single handedly do.
But dyamn, that synth. 5 goosebumps out of 5 for audio.
The audio is pretty nice, and the character artwork is very cute. The music is solid and pleasant to listen to.
I don't quite understand the finer points of the game play, so I didn't progress very far, sadly. I thought I have to bring my monster into one of the three dotted shapes? Sadly, either it required you to be ultra precise, or I keep spawning too many arms and my monster is too lopsided for it to register.
Very interesting concept, though!
Gameplay: This game is really hard! I can't seem to ride any cars, they just come for me like people and take my health. I can only ever eat a few times before I blow up, and there doesn't seem to be a way to shake off people or cars that follow you. After the first meal, you are usually so slow you can't outrun them.
Art and Music: Great music, and the art works, especially because of the great idea to add shadows. I enjoyed that more than I would have thought from the animated gifs. :)
Mood: Really fits the theme with everything getting worse the more you have. :)
I think at the very least, you should opt out from the "graphics" rating, because your game visuals are closely based on someone else's copyrighted work. (check the jam rules for more)
As for the theme, this game and the quantum uncertainty situation fits it really well! Great connection!
As for the game play, I can't even fix the quantum once because my reaction time is above the switching time when they are all the same. Pity. :)
I may or may not be the Moritz this game is about.
Well, this turned from a weird cross-dimensional visit to the Council of Ritz (haha) to a gropey-explodey police lineup I wasn't entirely comfortable with. XD
Moritz looks a bit like I and Tycho from Penny Arcade had a kid. Well. Mostly comes after Tycho. :-) I suppose the button at the end means I'm best when I'm on the button. Which is true.
Hey, this is pretty goofy :) Great game title, for a start!
At first I thought I have to collect all the gold myself, fortunately I could play chicken / matador with the dragons!
It is a nice and indirect game mechanic, also to pick out the fattest dragons and get them into a head-on collision feels really satisfying.
Tips: - The music is decent. I wish there was a satisfying gold coin sound. :) - when dragons collide, make them EXPLODE (evenmaking the gold coins bounce outwards from the point of collision would be a great start) - show the dragon "corpses" for a short time when they collide - adding some shadows gives your game a mild feeling of depth. - you can make the dragons wobble up and down a bit to give the impression they are flying by flapping wings
I play this on my living room PC and it seems the music drowned out the coin sound. I feel silly now. :)
Overall a very hilarious entry. My favourite dog is the Super-Shiba.
The graphics are partially a bit flat/pillow shaded, but still really capture the super hero parody spirit.
This game is perfect for me, because I love dogs and I'm a super hero. (more brawn than brain, as for a long while I didn't quite understand how to switch arms and so many dogs got away.)
Hahahaha. I want that dog :D Awww!
There's a typo RIGHT in your splash screen, haha. "Triagle Adventures!" chrome_2018-08-12_20-11-01.png"
I'll go back to crying over my own unfinished game now. :)
I fired up the game and so anyway, I started blastin'!
A nice horizontal shmup with a clean and crip style.
This game does well: - :medal: great minimalist r-type revival - :medal: cool, driving music - :medal: crisp sprites and very crisp collision checking - :medal: butter smooth scrolling - :medal: the snare mechanic is pretty interesting
Could make this even better: - :heavy_plus_sign: X / C may be ok to shoot, but on a gamepad, the buttons are mapped to the right hand - :heavy_plus_sign: I was crabing gamepad support - :heavy_plus_sign: add some explanations and teasers, screenshots etc. to your game page on LDJam - :heavy_plus_sign: more juice could make this a real winner
All in all a very nice throwback to my horizontal shmup days. Thank you :)
@chainedlupine Two words: New Unity Input System.
And the PlayerInput class. Really makes it easy to bind buttons and actions and even Interactions. (You can also easily implement it in pure code instantiating a InputAction set and wiring its .performed delegates.
Hasa few pitfalls, sure, but... Especially the hold to charge and tap rapidly actions would be trivial to get and bind to the player.
@chainedlupine Lol and I was thinking "this prolly isn't Unity, tiger, what are you doing." Yet I hit send like a ~~champ~~ chump.
Edit: and I think I even took note that this was a godot game when I played it...
Hey that's pretty darn solid for 1 Hour, even feels slightly juicy. It provides solid hyper-casual gameplay and the art style works and reads well. I like how even at constant (?) angular velocity, being further out feels so much faster.
What could be better: In a 1 hour game, it's hard to ask for this, but a single "punch" tween shaking/slamming the cube from one orbital to the next / or scaling it when shifting lanes would make this feel even more deliberate and action-packed.
I really love these short time entries, and I hope you reach your 20 ratings! You deserve them.
Wow, this looks very polished, also has a raccoon and my boyfriend is a raccoon, so this game gets 1 extra Star :star:
Good! ----- - :medal: cute raccoon character - :medal: cool music - :medal: incredibly polished and stylized graphics - :medal: innovative mechanic, really nice time controls
Better! ----- - :heavy_plus_sign: this game would benefit so much from gamepad or keyboard controls. - :heavy_plus_sign: I wish the ball behaved a bit more physically, especially when I clip through it - :heavy_plus_sign: a little more juice here and there and this would be an overall contender for top 20!
Sweet Ludum Dare entry, I really liked it!
@flauschzelle you can probably get away with it with a clear conscience. You can make a remark ("changelog: added keyboard controls for accessibility") or just as well, have a separate "alternative controls version" if you prefer.
Generally, I would always value efforts to improve accessibility as outside of the regulations of the Jam rules, because... it's for the greater good, always.
This is an insanely polished entry. How even?!?! :100: The cutscenes, the atmosphere, even how the camera pulls back to reveal more of key areas are really nice. The visual are spot on and incredibly detailed.
A Jam entry like this shows me just how valuable a level designer is in making a game world spring to life. This has so much love and oozes style.
Good! ----- - :medal: best entry I have played so far - this is a REAL GAME. - :medal: lovely take on the theme, with simple game mechanics but some thinking involved - :medal: the world (gradually?) seems to grow darker the more you die, that was amazing - :medal: the amount of assets that was created in just this jam is amazing! 5 stars in graphics - :medal: the little world is really nice and detailed - :medal: waterfalls! - :medal: beautiful soundtrack, voiceover, all important events have sounds
Better? ------ - :heavy_plus_sign: you could make the experience even more pleasant by giving slightly more elasticity to the camera follow - :heavy_plus_sign: sometimes the camera can't see an important thing, it's part of the mechanics but ... the feels. - :heavy_plus_sign: sounds near the arrows and flame throwers would add to the immersion. - :heavy_plus_sign: a single ambient waterfall audio source would take the players on an even deeper journey. - :heavy_plus_sign: there are two game binaries in that build, keep those folders clean :v_tone3:
Overall the most impressive game jam entry I have played in a while. You folks really know your trade, and I must tip my hat to you!
@zakamana has single handedly EXPANDED and BLOWN AWAY my horizon of what is possible in COMPO Games.
This title is easily the best compo "production" I've seen, and I'm saying production because that amount of polish and value is something we struggle with even in everyday coding and design, not to mention in game jams.
Is amazing because... ----------- - :medal: that glitch transition and how it makes the game such a rocking cool experience - :medal: amazing idea with the square form factor and clock imagery - :medal: the palette, characters, and overall art direction, flow, and design are top notch - :medal: how did you even come up with the ideas and the puzzles - :medal: this is, hands down, the smartest game I've played all LD47 - :medal: so much JUUUUUICE! (shows how much a few tweens and animation curves can do - :medal: cool music, great classic sfxr style sounds - :medal: the game just works and explains itself in just a few turns, and it has quite deep mechanics! - :v: absolutely bona-fide COMPO entry that raises the bar for us all. excellent game page, too!
This is one of the few games where I literally can't say anything that would make it better, this is just so far out of my league. THANK you for being such an inspiring jammer. I will do compo some time again for sure (my last compo was LD37...).
Okay, I got one:
Could be even better if... -------- - :question: Time lapse of how you made this masterpiece? Teach us, sensei, what is your process?
Thanks again. Best game of LD47 so far for me, and easily top 5 contender in the Compo.
You are a true source of awe and inspiration. I also love how your profile page has your past entries, I'll go ahead and steal that idea, mmmkay?
@zakamana Thanks for that, didn't see the blog post. And Level 1-5 still melts my brain, sorry. I get full stars on the others, let me get back to play please.
Edit: Got it, once you get the solution it's easy :D
Edit2: Ok now 2-4 melts me.
@zakamana - see? TOLD YA it was a top 10 contender. :) Congratulations!
Déjà vu is a nice game that comes with a proper about screen. That alone is worth soo much.
The menu UI seems very polished and has this subtle understatement.
This game does well: - :heavy_plus_sign: nice menu - :heavy_plus_sign: nice tutorial - :heavy_plus_sign: interesting game idea - :heavy_plus_sign: nice character silhouette and animation - :heavy_plus_sign: the death effect is better than it seems, I learned to love it. Kaboom!
Could make this even better: - :heavy_plus_sign: :heavy_plus_sign: softer, more varied sounds would make this game really shine - :heavy_plus_sign: :heavy_plus_sign: if you increase the jump force and the gravity, you get a more deliberate jump and run feel - :heavy_plus_sign: :heavy_plus_sign: the camera could lead the character at least 1/6th of the screen width because some jumps are hard to see
All in all a solid game entry with an interesting, if vexing core mechanic.
@thomas-volpato Leading the screen a little ahead of where you are moving really helps anticipate and understand the level. Here's how Mario did it, and it's still a good system: https://www.youtube.com/watch?v=01AHrMZ2Qvs
The player is never really at the center and the logic behind it is super simple.
WOW the frames and these abstract artworks with their smooth animations are really expressive.
This game reminds me a lot of the classic game Weird Dreams, for some reason.
The controls are quite snappy, the scrolling is smooth, and the art style is original and fun.
I think the music could use a bit more variety; but the mood of the game is mostly carried by the art and the facial expressions. Relly nice!
I wonder if this game has more to it than the eye sees. I played the Win64 build. There are a few things I can do to change the loop config, but I usually get stuck pretty quickly.
This game does well: - :medal: great minimalist style
Could make this even better: - :heavy_plus_sign: sometimes my space key wouldn't register. - :heavy_plus_sign: hefty download for a tiny game! if you can, split the game binaries by platform - :heavy_plus_sign: add some explanations and teasers, screenshots etc. to your game page on LDJam
All in all a tiny game entry with an interesting, if vexing reveal.
Thanks @delender1100 , it's easier with cursors + QE than WASD + QE, and also with a gamepad. (though some time in the last finishing touches, game pad control became harder again).
Thank you for the error report, sometimes you can get stuck on the slopes indeed. Just press DEL.
@loig The ghosts are your ghosts. You even turn into one at the end when you ghosted it. They have exactly the same paths that you take, but travel at 80% speed so you can't just go slower than them all the time and still beat the time limit.
@forgreonstudio We actually had a rainbow track once but it wouldn't fit with the Cybertwee look so I decided to take it out. :dove: Skate fast. Skate safe.
@marcusnystrand Thanks so much! Yeah multiplayer roller derby that would be something... any maybe arcade physics controls for that better grip and less random airtime.
Pretty difficult to play, but has a large variety of nicely drawn mini games. I like the guitar jingle when I lose, too!
I don't know how many mini games there are, but I am still discovering new ones.
This is an amazingly smart gameplay mechanic, and it feels rather intuitive to play!
#### Great stuff - I love the art style and simplicity. - The logo alone is an art direction masterpiece. - the music is also entertaining and jaunty. - I love the learning curve how your movements become more and more intuitive
#### Things that would make it even better: - probably if you're cycling from the top of one loop to the bottom of another loop, reversing the winding direction would feel a lot more intuitive and lead to fewer deaths - the collision detection is a bit flaky, as in, it could be more forgiving.
Overall one of my favourite titles so far, and that opening screen alone is incredibly nice and cute.
Likes -------------- Super solid visuals, at first I didn't even realize this was a Compo entry. WOW! Just the splash screen alone outclasses many other entries right there. Then the game starts and... well.
Excellent soundtrack, so goofy and rock solid. The gameplay is fast paced and whimsical, and I love the whole scenario of being an outlaw ... and a mayor at the same time. Perfect example of two incompatible genres.
The game loop is quick and snappy and there is a lot of little stuff to discover before those pesky cops blow you up.
Just the gameplay itself is so fresh!
Improvements ---------------- I get stuck a LOT on the edges of the road, both with the keyboard and the controller. Some kind of mild magnetism towards the lateral direction of the road would be a huge improvement in the controls of what otherwise is possibly the best compo entry I have seen to this day.
Gist -------------- Compo entries this good should be outlawed! :wink:
Heads up mate, your Linux build doesn't have public permissions in Google Drive. :/
@maximebou - thank you for the kind feedback. We really had some technical problems so we didn't get the original features in (which involved racing to cook one meal, and then a demolition derby to plate it for the judges)
We also didn't spend enough time putting different loadouts into the shops, the mystery shop could have been great for very rare ingredients.
And yea, bumping someone off their ingredient would have been cool, too. but the original plan was to have 4 cars, 2 or 3 being AI. Yeah, we didn't even get to start on an AI. :v: That would have been possible if maybe we used a more arcade driving model (I still think we should have, but I also enjoy driving the game as it is. There is a learning curve! Even Nigella's bus is good at something - wide bank power drifting)
@frostbyte4k I actually didn't get this one from the talk, it's my variant of a depth mask based solution I found on Github about a year ago. It is not a voronoi split at all (well, it is, but only because the case for 2 points is a degenerate case - calculate the line perpendicular to the one connecting the two cameras, and you got it).
Then rotate a depth mask in place (Zwrite On, Queue Background) that occludes half the frustum of the main camera, to occlude the main camera's view of the screen region the 2nd camera has already rendered. Last, add a small unlit quad on top as the divider.
My own twist is using an animation curve and some math to blend the transforms of the two cameras, in a way that has a continuous second derivative ("no sudden change in acceleration"). That means both cameras start moving more and more in the "joint" direction and don't just smash into each other, before moving wherever the new combined view moves. Also differing from other solutions, I collapse the divider quad longitudinally, which counterintuively feels more inoccuous to me; might be a peripheral vision thing.
Voronoi woes ------ Having used and refined it for several jam games now, the desire to split it for more players primed me to find said talk, and I am still looking for a good voronoi solution. I'm struggling with the math and algorithms to generate a Voronoi diagram of the screen plane in n*log(n) time (n being players), I have a great solution in my head to combine a near arbitrary number of render targets. (let's say n<=8 though). Many of the Voronoi solutions I see are n^4 to n^6 (n being pixels and players) in so far as that they calculate a distance from each screen point to each player.
Downsides ----- My current split screen solution has tremendous issues with post processing (basically because the masked region gets post-processed twice). This makes post process AO difficult (even though I almost figured it out during this jam), and tone mapping a literal mess. And I'm not even talking about deferred rendering here...
Wheee!
@TayGoS Makes me soooo happy to hear you had a good time ^^ Thanks for playing and leaving those kind words!
@christiano-m-garcia Read the game page, it has instructions on cooking and racing.
@tsedate Thank you for playing :) Car physics were indeed an issue, and in hindsight we should have tried more arcade physics (but real car physics enabled us to angle the tracks etc...) Try feathering the throttle a bit. The game does indeed have a rather leisurely pace. Fastest car is Jamie, just restart levels where there is a Jamie (you always start as a random of two characters)
@secretpocketcat - than you for playing and the great ideas!
We actually had to scope the game down a quite a bit - but your change of adding a lap per ingredient would be easy and make it more of a racing game.
However, that would most certainly require some more tuning work on the physics ^^
The original plan was to cook by racing a lap, then switch to a demolition derby mode where the cars have to plate their creations in front of the judge seats. Yeah, that didn't quite make it in ...
Wow, that retro flight sim feeling! And made by one person, wow - that is an impressive array of skills you demonstrate! Other jammers, beware! :tiger:
Likes ------------ The idea and the flight model are just really really cool. Amazing you pulled off a convincing flight sim for LD Jam. The sounds are punchy and the radio voices are just present enough to not make you feel alone.
The targeting diamond really helps players make a split second decision and miss fewer targets. Well done!
The gun turrets and their doppler-laden sound effects really help me retain my situational awareness and feel under some kind of surreal science fiction fire.
The graphics, especially the reactor complex, are nice convincing as well. My favourite detail is the depth of field effect on the cockpit.
Ideas ------------- Do the flaps even work? Does the rudder even work? I didn't feel these were very pronounced in their effects for a casual game / flight sim crossover. Possibly even have thrust vectoring / VTOL with a plane that looks like this in the age of quantum reactors. It would add to the skill ceiling.
A more pleasant Menu Button click, maybe...
And: The destruction of blocks and chains of blocks can be more more satisfying with juicy feedback - crank up the emission and let them flash white hot as they resolve, add some simple particles, etc. Or just punch them out as rigid bodies and let them fall to the ground.
Gist ----------------- A very original entry that took me right back into my Amiga Flight Sim Days. Somehow it reminded me a lot of Armour Geddon. Definitely destroys the theme in one swift fly by. Fox two! Bullseye!
Bugs ------------------ "Hey Goose, does the ground even have a collider??!" (Web and Windowns versions) Noticed it when I ran out of fuel, and then realized it's the same in flight as well. That said, a submarine sim / match-3 would make for a good sequel. ^^ However, a flight sim without ground crashes *does fit* the casual game / flight sim moniker. :laughing:
Likes ------------- WOW, then the Jump and Run part became a platforming part... I realized the genius of this game. I worked for a company that made one of the most infamous Bubble Shooter franchises out there, so I really enjoyed this game. The music is fun, the graphics are quite good, and I love the downtrodden protagonist.
This game has excellent progression / explanation of mechanics by letting the player figure them out.
Improvements ------------- It is possible to get stuck in your own bubbles. Then you need to restart. Would be cool if you could punch bubbles one square if you can reach them.
Gist ------------ Definitely one of my favourite games of LD. POP!
You wasted a huge chance here by not making this game in Godot. ^^
Likes ------------- Very special game... I like it. This could be ... Legen ... wait for it... dary! If this really has 24 hours of game play, jeez.
Improvements -------------- Wish I could run that in a browser. ^^
Gist ------------- This is literally a game I have been waiting for.
WOW THAT TITLE SONG <3
Likes ----------- Trancelike EDM with a really good vibe. SUPER POLISHED LOOKS. Damn, I will be making that polish a priority for my next jam. So satisfying. Really relaxing shooter game play, I enjoyed it a lot. The pacing is fantastic in many places.
Ideas ----------- Would be nice if the rhythm also affected my own shooting. This could be an awesome game with rhythm changes and polyrhythms (yeah dubstep)
Gist ---------- Really enjoyed this one, and I am keeping it open just to enjoy the music and visuals on my TV.
@dragojt Its moderately accurate... main menu goes out of sync after 1 or 2 loops.
They probably just mapped BPM from the track to their animator. Well done, a typical case of "good enough wins the jam!"
Likes ------------ Remarkable idea and remarkable polish. It turns out to be a very atmospheric game, and the text command twist is really nice.
Since it is so physics based, there are more solutions to some levels than meets the eye. Nice :)
The presentation is spot-on and the use of characters to show the dangers vs. platforms works surprisingly well.
Improvements ----------- Somehow I keep losing cursor focus, which makes some tighter spots a bit aggravating.
Gist ---------- Didn't have this much fun since **Snipes** :) Cheers!
Likes ------------ VERY professional appearance, with the splash etc. Robust art direction / consistent art style. Pixels the size of your fist, that's how I like it! As a huge DDR game fan, this entry gave me a big smile. The controls are snappy and precise.
Improvements ------------ The music is the weakest part of the game, I would have expected some beats, or something. The punches themselves don't seem to add enough of a beat, sadly. People really don't like to setup and install jam games. Just give us a .zip :)
Gist ----------- I wouldn't have thought of combining these two genres, ever. KO'd :smile:
Other ----------- WHAT? How did you do the cursor in the Web GL version? Teach me, senpais!
The Web GL version has slightly cut off graphics, hint - you can set the canvas size in the Player Settings in Unity, set it to something with the same aspect ratio. I have made good experiences with 720p canvases.
Same goes for the Windows build - it takes my full 21:9 screen, meaning it will prbably do poorly on everything other than 16:9. If you force the aspect ratio (by disabling all others) in the player settings, the game will letterbox instead and look the same.
Likes ----------- Dancing Banana Meme in 3...2... The game is fast paced and bouncy. I like the idea of canibalistic bananas and tomatoes and whatnot. Also, I have never platform-shootered with a trio of background dancers. ^^
Dislikes ---------- The controls are a bit fiddly and it's hard to ensure aiming to the right side.
Gist ---------- Bananalicious is a really solid first LD entry. Cheers!
Don't ever make eye contact when eating bananas.
Hmm. What if the banana is eating another banana?