FoonLudum Dare ExplorerLD41 → Hot Meals

Hot Meals

By thygrrr, stuartmd, demi, Eudes Franco and frulica

View on ldjam.com

CategoryRankScoreCount
Overall2093.8553
Fun1673.8453
Innovation3333.6353
Theme2334.0353
Graphics1654.2052
Audio1293.8550
Humor1383.7948
Mood2853.6450

Comments

norris-eldridge 2018-04-24 00:40

Ha! This game is awesome. Excellent concept. I could very much picture this being hilarious / a blast to play with friends.

benpeterson 2018-04-24 00:46

Love how all the cars handle! I started with the VW and then moved onto the blue jalopy thing and was blown away at the difference in experience. Love rolling the cars, idk how you made that so satisfying

Didn't really understand what was going on with the food side of things, but as a racing game this thing stands on it's own

Love that style of split screen view too I gotta figure out how to do that

Great work guys I love this

q-ro 2018-04-24 01:05

The puns are killing me xD, good game, but i d0nt have second player so I guess it was only half as fun as if I had had somebody to play it with, I liked the concept but the driving is quite slippery and hard to get used to, other than that cool game :D

shrinjoy-fox 2018-04-24 10:14

love your game man good job also check out our game here https://ldjam.com/events/ludum-dare/41/

a-a 2018-04-24 14:26

Theme mashup works well. I was a little frustrated at flipping the car while rushing to pick up ingredients. I also got the car to land on end at one point, and the car would never reset properly. I like the game title. As a racing game, it's pretty fun. The integration with the overcooked components needs a bit more work though. Good start!

mironx 2018-04-24 15:03

It's awful way to controll racing car with fixed rotation camera. So there is no way to play this game right. Loud music with no way to turn it off.

But your graphics are realy good. And phisics of car's flip-overs are rather fun.

thygrrr 2018-04-24 15:47

@mironx - Yeah, I know. When we got done with the basic driving, we realized it wasn't enough time to try to build an arcade driving model.

chrissx2 2018-04-24 19:11

Really cool idea. I love the music, it reminds me of good old Transport Tycoon. Cars need some tweaking when it comes to handling (they feel too light imo), but they're still fun to drive around. I love the fact that you can flip them xD. If the ingridients were physical objects that you have to carefully transport to the oven, that would make the game great! Visuals are also very nice and give the game that cool retro feel.

Good job!

maximebou 2018-04-24 19:39

I like the idea of racing game and cooking, I think you need to add one mechanic to your cook phase, like need to take some specific ingredient and fight against his opponent to have him,

The race after cook is a really cool phase who we are stressed in some games

rayne 2018-04-24 19:40

Sooo much fun. The graphics are amazing. Nostalgic in some ways. Multiplayer games are not often seen in Game Jams, so great work. Loved the Humor, the Hot Meals title with the Hot Wheels aesthetic just cracks me up. I'd definitely get this on steam!

thygrrr 2018-04-24 19:51

@maximebou - thank you for the kind feedback. We really had some technical problems so we didn't get the original features in (which involved racing to cook one meal, and then a demolition derby to plate it for the judges)

We also didn't spend enough time putting different loadouts into the shops, the mystery shop could have been great for very rare ingredients.

And yea, bumping someone off their ingredient would have been cool, too. but the original plan was to have 4 cars, 2 or 3 being AI. Yeah, we didn't even get to start on an AI. :v: That would have been possible if maybe we used a more arcade driving model (I still think we should have, but I also enjoy driving the game as it is. There is a learning curve! Even Nigella's bus is good at something - wide bank power drifting)

anne-ogborn 2018-04-24 20:55

cool game

seththefirst 2018-04-24 21:04

Cool game guys... really like it. Would be nice, if we had an AI to race against...

I really liked the split screen mechanic... ;)

thygrrr 2018-04-24 21:05

@seththefirst I am tempted to try and build an AI ... hmmmm. Would be a good pet project.

frostbyte4k 2018-04-24 22:44

Really cool it took me a while to figure out what to do but really enjoy the voronoi split screen which I saw you got from a gdc talk which was pretty cool. The driving mechanics were fun but the cooking part I had a hard time figuring out I just missed an important screen though. The references were pretty funny too. I did find a bug when I drove of the edge of the map I fell infinitely. I also made a cooking game for the compo if you'd lie to check it out here's the link: https://ldjam.com/events/ludum-dare/41/yum-some

thygrrr 2018-04-24 23:25

@frostbyte4k I actually didn't get this one from the talk, it's my variant of a depth mask based solution I found on Github about a year ago. It is not a voronoi split at all (well, it is, but only because the case for 2 points is a degenerate case - calculate the line perpendicular to the one connecting the two cameras, and you got it).

Then rotate a depth mask in place (Zwrite On, Queue Background) that occludes half the frustum of the main camera, to occlude the main camera's view of the screen region the 2nd camera has already rendered. Last, add a small unlit quad on top as the divider.

My own twist is using an animation curve and some math to blend the transforms of the two cameras, in a way that has a continuous second derivative ("no sudden change in acceleration"). That means both cameras start moving more and more in the "joint" direction and don't just smash into each other, before moving wherever the new combined view moves. Also differing from other solutions, I collapse the divider quad longitudinally, which counterintuively feels more inoccuous to me; might be a peripheral vision thing.

Voronoi woes ------ Having used and refined it for several jam games now, the desire to split it for more players primed me to find said talk, and I am still looking for a good voronoi solution. I'm struggling with the math and algorithms to generate a Voronoi diagram of the screen plane in n*log(n) time (n being players), I have a great solution in my head to combine a near arbitrary number of render targets. (let's say n<=8 though). Many of the Voronoi solutions I see are n^4 to n^6 (n being pixels and players) in so far as that they calculate a distance from each screen point to each player.

Downsides ----- My current split screen solution has tremendous issues with post processing (basically because the masked region gets post-processed twice). This makes post process AO difficult (even though I almost figured it out during this jam), and tone mapping a literal mess. And I'm not even talking about deferred rendering here...

rodrigo-denubila 2018-04-25 02:52

I really loved this! Nice take on the theme mixing cooking with racing, but also 3D and pixel art.

I found a bit difficult to drive, but I think it's proposital to put a bit of challenge in the game.

Good job guys!

Please, take a look at my game too: https://ldjam.com/events/ludum-dare/41/confessional

starzzdrak 2018-04-25 14:15

I love the game and the graphics it self and i would never thought of this to be honest :D I see you really like Hot Wheels

mattpattie2 2018-04-25 15:53

Really nice game :) Loved the cars (even tho I can't drive and kept flipping it ;) ) Thanks for the game :)

richard-n-silva 2018-04-25 18:26

Great job guys! It really seems that you manage to keep a realistic scope, the game looks really polished. Like you suggested on the information about the game, it really shines when played with 2 players. My friend and I had good laughs during our play session.

There are good references (especially the PUBG one) and it plays just like a party game.

I had trouble controlling the car though, it keept rolling over and over again, so I would suggest to add more "weight" to the cars. I have noticed a small typo on the Checkpoint flag too, but maybe it could be intentional too just for the sake of the joke :)

Congratulations on the project!

agar3s 2018-04-26 01:14

it does not work on chrome :cry:

thygrrr 2018-04-26 01:56

@agar3s Had a small problem with Amazon. Fixed now! Thank you for letting us know. :heart:

cristiano-m-garcia 2018-04-27 00:01

Good job! Cool game! Need a tutorial. I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.

https://ldjam.com/events/ludum-dare/41/witchs-escape

taygos 2018-04-27 12:23

HILARIOUS GAME!!! Great music, fantastic art, and amazing theme. Seriously loved playing this with my husband! My car did flip over a bunch, and one time I fell off the world, but it was still so fun to play nonetheless! You should be proud of this game! Well done!

tsedate 2018-04-27 12:35

Fun game! You all did very well on the theme -- I have certainly not played a racing + cooking game before. Very nicely polished, too! I think I would have liked a little more control over my car -- I was racing very cautiously when really all I wanted to do was zoom around the track. Good game overall! (Also, props on the splitscreen)

thygrrr 2018-04-27 14:29

Wheee!

@TayGoS Makes me soooo happy to hear you had a good time ^^ Thanks for playing and leaving those kind words!

@christiano-m-garcia Read the game page, it has instructions on cooking and racing.

@tsedate Thank you for playing :) Car physics were indeed an issue, and in hindsight we should have tried more arcade physics (but real car physics enabled us to angle the tracks etc...) Try feathering the throttle a bit. The game does indeed have a rather leisurely pace. Fastest car is Jamie, just restart levels where there is a Jamie (you always start as a random of two characters)

blinkenlights 2018-04-27 20:14

*in an accent trés français * Absoluement exellente! Vous aves trouver un combination idéale pour découvre des situations idéale avec beaucoup de finesse! (Corrigez-moi s.v.p., and pardon my french.) I loved the concept, the models, Gordon, the music and the highly inspired name. I kept rolling over, but at least the steering was snappier than in my game (https://ldjam.com/events/ludum-dare/41/cruise-co) XD

lereveur 2018-04-28 15:35

Keyboard controls are very hard, but I managed to finish a race (alone it's more easier), even if coffee + wine are not my favorite apetizers (at first sight, I mistaked coffee with peanutz XD). Unexpected and very fun idea, I would like to test this game with appropriate controls and a friend. Good job, and well done!

gre 2018-04-28 17:54

The fact the car is light and easily roll over is hilarious & quite interesting as part as the game difficulty (and i'm not sure if it was intentionally put? but i'll assume it is^^) Bravo les amis

macdoom 2018-04-29 06:03

Hilarious pun! The game looks great! Car physics give an interesting challenge not to roll ovre on sharp curves. The cooking genre seemed a bit simplistic and random but the concept of the game is genius. Congratulations!

chainedlupine 2018-04-29 08:59

Woo! Now that I've fixed that crash bug in my own game, I can sit down and play more of other's.

Love the concept! Cooking while on the go, would be a fun game to play with friends, if I had any to join me for this one right now. Will have to kidnap the roomie to join me, later.

And don't feel bad, you can move outside the boundaries in my game world, too. Sometimes fail-safes are the last thing we have time to implement in these jams... :grin:

Really catchy tunes!

secretpocketcat 2018-05-01 07:06

Played it with my GF and it was a lot of fun. The scope of the game is really impressive, the music is great and the dynamic split-screen is really cool.

Suggestions/gripes based on playing 2P * we were really missing a goal arrow (Here's the stove/next checkpoint kinda thing) * my GF is not much of a gamer, so she had a lot of trouble coming with the wonky physics, though - maybe that could be tuned down a bit? * the cooking an racing could be more intertwined (run a lap after each ingredient?) * I'd love more player interaction (place stoves at different sides and allow players to steal ingredients from each other)

thygrrr 2018-05-01 08:53

@secretpocketcat - than you for playing and the great ideas!

We actually had to scope the game down a quite a bit - but your change of adding a lap per ingredient would be easy and make it more of a racing game.

However, that would most certainly require some more tuning work on the physics ^^

The original plan was to cook by racing a lap, then switch to a demolition derby mode where the cars have to plate their creations in front of the judge seats. Yeah, that didn't quite make it in ...

secretpocketcat 2018-05-01 09:08

@Thygrrr Oooh, that last bit sounds cool and nicely thematic. Well, I still think there's a lot as is.

Giving you a follow and looking forward to what you can come with for LD42 :wink:

cristiano-m-garcia 2018-05-04 15:43

Good job! Cool game!

I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.

I hope you continue with the project.

https://ldjam.com/events/ludum-dare/41/witchs-escape

peachtreeoath 2018-05-06 05:48

Wow what a fast paced game. Tbh I kinda wished the cars didn't have rollover so I could really make some crazy turns like in Micro Machines. I agree with @SecretPocketCat that the cooking could've been more intertwined, the mashup was a bit disparate. The game title is genius and I would've loved to see your plating idea come to fruition!

strangeryann 2018-05-08 19:57

This is pretty neat! I'd encourage you to put the same controls on "A" & "Q", and on "Z" and "W" for 'em Azerty keyboard users out there ^^# - also it's a shame the cars' wheels that change directions seem to be the back wheels instead of the front wheels - this makes any change of direction more of a challenge than it needs to be - finally, I'd say that though racing and.. let's call it "cooking" ^^# are fun activities and good ideas to combine for this Ludum Dare's theme, I feel they could perhapd have been better intertwined in your game - instead of being separated as they are in the current game.

Except fot that it's a really fun game! I love the voxel aesthetics, the music and sound design are really well done, the game all in all is pretty well-polished! Congratulations, this is pretty neat :-D

thygrrr 2018-05-09 19:11

@StrangerYann - I always forget about AZERTY, but it is not out of malice.

I just think Cursor Keys are the default and WASD is for the weirdos. ^^