ANGRY DELIVERY by ROBOWARRIOR1982 2023-05-04T23:09:07Z ♥ 1
Yeah Carmageddon and Quarantine (Road Warrior) was the first thing that came to my mind after seeing the screenshot. I wouldn't mind some weird driving game with this art style :d.
Foon → Ludum Dare Explorer → Users → chrissx2
| Year | LD | Theme | Game | Division | Category | Score | |||
|---|---|---|---|---|---|---|---|---|---|
| π₯ | π₯ | 2022 | 51 | Every 10 seconds | Le Petit Jardin | jam | Graphics | 4.83 | |
| π₯ | π₯ | 2022 | 51 | Every 10 seconds | Le Petit Jardin | jam | Mood | 4.94 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | π₯ | Channel 59 | jam | 143 | 3.98 | 3.86 | 3.93 | 3.98 | 4.33 | 3.71 | 3.74 | 3.79 | |
| 2025 | 57 | Depths | π₯ | Archeologic | jam | 78 | 4.10 | 3.85 | 3.97 | 4.31 | 4.55 | 4.03 | 3.98 | ||
| 2023 | 54 | Limited Space | π₯ | Little Cart of Junk | jam | 328 | 3.82 | 4.03 | 3.76 | 4.00 | 3.97 | 3.90 | 3.79 | ||
| 2023 | 53 | Delivery | π₯ | Paleo Pickup | jam | 103 | 4.13 | 4.01 | 3.95 | 3.78 | 4.26 | 4.00 | |||
| 2023 | 52 | Harvest | π₯ | Tony Crow's Pro Scyther | jam | 18 | 4.31 | 4.24 | 4.09 | 4.07 | 4.47 | 4.01 | 4.11 | 4.19 | |
| 2022 | 51 | Every 10 seconds | π₯ | Le Petit Jardin | jam | 17 | 4.35 | 4.11 | 3.58 | 3.23 | 4.83 | 4.94 | |||
| 2022 | 50 | Delay the inevitable | π₯ | Behold | jam | 94 | 4.09 | 4.00 | 3.31 | 3.92 | 4.64 | 4.36 | |||
| 2021 | 49 | Unstable | π₯ | Reactor Rush | jam | 45 | 4.25 | 4.28 | 4.05 | 3.89 | 4.30 | 4.00 | |||
| 2021 | 48 | Deeper and deeper | π₯ | Boombox | jam | 5 | 4.49 | 4.51 | 4.35 | 4.19 | 4.73 | 3.76 | 4.17 | ||
| 2020 | 46 | Keep it alive | π₯ | Keep It Ticking! | jam | 70 | 4.19 | 4.21 | 4.48 | 4.01 | 4.06 | 3.62 | 3.64 | ||
| 2019 | 45 | Start with nothing | π₯ | Scrap Time | jam | 61 | 4.14 | 4.14 | 3.27 | 3.64 | 4.61 | 4.05 | |||
| 2019 | 44 | Your life is currency | π₯ | BULLDOZERS! FROM OUTER SPACE | jam | 82 | 4.00 | 3.70 | 3.59 | 3.61 | 4.76 | 3.84 | |||
| 2018 | 43 | Sacrifices must be made | π₯ | JellyWay | jam | 37 | 4.16 | 4.00 | 3.96 | 4.40 | 4.26 | 3.56 | 3.90 | ||
| 2018 | 42 | Running out of space | π₯ | Little Shop of Junk | jam | 22 | 4.21 | 4.10 | 3.77 | 4.20 | 4.57 | 3.82 | 4.00 | ||
| 2018 | 41 | Combine 2 Incompatible Genres | π₯ | FishOut | jam | 46 | 4.15 | 3.83 | 4.06 | 4.22 | 4.49 | 3.64 | 4.00 |
chrissx2 leaves an average of 14.9 feedback comments each event.
Yeah Carmageddon and Quarantine (Road Warrior) was the first thing that came to my mind after seeing the screenshot. I wouldn't mind some weird driving game with this art style :d.
I thought that was pizza until very end :D.
Very nice gfx and music :)
I don't know what to say beside WOW :'D. I think this is the most unique LD53 game
5 out of 5. Fantastic idea and unique controls. Great job guys
I think that's the first game where the "innovation" bar has some use. Gj on the game!
Im bad at the game, but it's soo fun and cute. GJ!
We need a full blown game with this art style!
Lovely artstyle, interesting gameplay and addicting upgrade mechanics. My only issue beside balancing (on a 4th node, the screen was filled with enemies) was the unskipable intro dialogue which stopped me from trying to play it for the 4th time :/
Can i get a easy mode please? :D That was a very silly entry. I'm glad there are some games that don't focus on moving stuff from one point to another. Great job!
Hard but really cool idea. Everything works well together. I was super close to finishing the last mission but the radar catched me in the last sec :D
Holy hell, the game is soo slick! The art, mechanics, those little one eyed guys and overall smoothness - really amazing work!
I have to say, i love the clean aesthetics! I have jet to fully understand the gameplay, but i'll give it a few more tries :)
The art style and the setting rocks. I would love to see this game being developed into something bigger.
Love the silliness of the game. The art style is great so is the vibe and the music. The only thing i wasn't sure how it works is the alcohol thing :/
It starts slow but becomes an adrealine rush very quickly! The art style is very cute and silly. It's a really fun game - i had blast playing it. Gj! :)
Really nice looking game but i had no idea what to do with the souls :(
Fantastic looking game with great atmosphere. Wish there was a little bit more gameplay mechanics :)
Very nice game, forces you to think. Really great entry. Good job :)
Really amazing entry especially for a compo. Love the sound and art design!
Really fun game. I wouldn't mind to see some balancing update with extra stuff to do. Even tho i was doing the same thing for 99% of the game, i still wanted to see how it will end when i reach the destination (sadly game broke at the end when i left the ship - it stopped to recognize my kb input so i didn't really see whats there). Things i would love to see in the future :
- more uses for half of the resources that become useless in the first few minutes of the game - more upgrades for the battery and range at which you can puck up stuff - some info about resurces on the plants - there were trees on a moon-like planet which felt kinda weird - point of reference when you're in the space - currently its hard to tell if you're moving or not when you're away from the ship - upgrade tips on the upgrade bench not the other terminal - less walking on the ship - put stuff closer together - maybe some danger in space like fast flying debries
Overall good job. Even tho i was doing the same task over and over again, the progression caused by the engine upgrade made me keep playing it to the end.
I didn't expect this to be this fun and entertaining. The humor was spot on. I chuckled when one of my guys lied down on the altar :D
This feels like a full release game. Congrats to the entire team. I had great fun playing it!
fantastic art :)
Fun game and i love the visuals. I remember loving those tennis games as a kid, this brings some memories :)
Cute and energetic game. Good job :)
Great game. The sound and horror effect when the enemy spawns is great! :)
Man if i could fart myself into the space :D
Love it. 12 out of 10, would pet again. I didn't expect to see such realistic cat simulator here :D
I have to say, that's some amazing idea. Good job on the entry!
Really amazing art. Can't believe it was made in only 3 days!
I had small issue with webGL version where it didn't detect WSAD movement - reloading the page helped tho.
Fantastic game and idea for it. It really trains your brain to quickly recognize the shapes. The robot arm animation is really cool as well! I almost got heart attack when the entire row of new items showed up :p. I didn't know there's a lose condition so i quite before the robot managed to beat me :<. Will play it again later on!. Great job guys! :)
Im a terrible person because i wanted to village to get flooded : >
Please tell me You created that one wheeled enemy to avoid rigging and animating humanoid character :P. We made flying monster just because of that reason:D
Good job with the game. Great atmosphere and very punchy hit indicator :)
Lovely art. The monster gives me some creeps :)
Great visuals and mood! Realy easy to pick up and. The mood is perfect. I could see this to be part of bigger game !
Amazing work! I wasn't able to play it properly because WSAD wasn't working, but the general idea and visuals are just top notch!
This is one amazing game. Can't believe you guys manage to create those visual in such a short time. It's soo well polished. All those little animations, UI elements, sounds. Everything fits together soo well. Nothing feels like it was added in a last minute. I love the progression, how you get new tools over time. The orange ambiet works soo well. I can't believe this worked well with DoF and other effects in WebGL. Really impressive work!
I won't be able to sleep now :d
Fantastic work! I love everything about it. The gameplay, the art, dialogues, level desing, the growing neck, the cute atmosphere...really amazing. Good job! :)
ok, this is a fantastic idea! I hope You keep working on it. I only wish the UI elements were more readable and without need of scrolling the list. I really loved the game. I will play it again later on!
Even if its just jenga, it's still super fun game and the control/physics works perfectly. The first startup of webGL was super laggy (perf-wise), but after that, it was smooth as butter. GJ!
I really love the intro scene lol
SUch a simple but crazy idea. I agree. We need this in VR with a cat chasing us. Great job!
Really fun and well done game. Qite difficult if you don't get an ammo pack very early in the game tho. My best score was 3300 :|
Really stunning visual tho i hope you'll add some rim lights to the enemies in future updates :p. Glady the game wasn't really punishing when it comes to enemy dmg. The whole thing gives me Diablo 3 vibe with Tyrael falling through the catedral :)
some other things i would like to see being improved :
- you can ignore 90% of the mobs and go straight to the bottom of the map - many rooms had this small ledge that blocked the player and when you tried to jump over it, you hit the frame of the door (small thing, but when it happens often, can be quite annoying :p) - it would be nice if the attack range was slighly larger than its visual representation - right now i feel like it's other way around - in few places i feelt like i had to guess if i should jump or not.
Overall the sound and art created fantastic atmosphere. I would play more of it in the future. GJ guys.
Very interesting and cute looking game with catchy sounds/music! Q&P key combination was a little bit too punishing and i wish that extra challange was added in a different way :d
Rminds me of that one voxel coop game which name i can't remember right now >.<. With some extra polish, it will be really fun game to play :)
Realy fun idea that's well executed! The art is amazing and super atmospheric. One thing that i would like to see is instant restart option (current fade out time after death is waaaaay to long). Also it would be nice to have press and hold option for digging as well as ability to bind it to some keyboard (unless that's already in the game and i just didn't find it :P)
I don't care how well this relates to the jam theme, but hell, those cat animations demand from me to give 5 stars across the board!
was the retraction bug fixed in webgl version?
I'm not sure how this relate to jam theme (beside deepfrying fries ;P), but the art was super cute and cheerful :)
Interesting idea and the main concept art is awesome. Sadly my memory is too bad to remember the correct paths in the game :d
Interesting idea and satisfying movement system!
Interesting take on overcooked/pizza tycoon :D
Dang, that cat looking ghost thingy was super cute :D
Thats an actually interesting take on minesweeper. I managed to get to the shaft with the 9 on the cube >.<
For a 3 days jam, this is impressive amount of work! The art, music and voice overs are great! UI is clean, has the right amount of options (having any options is already a big thing). You even had a time to change the cursour icon - something I completly forgot to do in our game, and it's something that helps you ground yourself in the game world. Two things that i wish worked differently are : - tooltip to be on the cards, not during draging them into the middle of screen - having the option to just click the card rather than dragging it. (unless you can drag it onto specific frog - which is something i didn't notice being possible?)
I really liked how you can affect the biom generation, tho i had no information what were the pros and cons of each of them (i take different monster spawn?). Frog's crawling back after being defeted was a really nice touch! :)
Now i encountered only two bugs. One of them was an app crash when starting new game. The other one wasn't exacly a bug, but Unreal Engine turned on my VR with the game (i guess it's some UE option that can be disabled?)
I would really like to see an update to the game with more cards and better tooltip! :)
Yeah cute visuals but local coop games are hard to rate alone :p
It would be an interesting game but the lighting and broken gameplay made it unplayable. I hope you'll release na new version which at least fix the controls because i would be interested in playing it again.
Really fun take on frogger! :)
Really interesting concept and atmospheric visuals, sadly the fps went to a single digit numbers rather quickly. When I reached the first bar, i had ~2 fps :| - at first i didn't mind the low fps because it made the game easier. I was able to actually control my characteres in this slow-motion mode. Sadly reaching half the way (or it was night? I just notice the color and music change) the fps became unbearable. I've played the web version. Maybe the standalone version works better. I might give it a go later on.
Dune underwater! Really nice city builder :). There were some unfinished elements that i didn't know how to use, but overall very enjoyable experiance! (btw. the lazer tower didn't hit anything :( )
Surpisingly fun game! From the cover img, i was expecting some walking-sim adventure game, but what i ended up with, was really imaginary game with cool action and puzzles. My only two issues with the game were: 1. Audio has some weird static/overtuned sound to it (if it's something on my side, i'll change the rating) 2. When playing WebGL in a small window, the text bubble cover huge part of the screen. I died twice because of it. Overall GJ guys
Even tho the art style is super simple, the movement system is on point and the shooting feels very meaty! I've played some fantastic platformers during this LD, but this had the most satisfying controls and visual/sound feedback when shooting!
Damn I though I rated and commented this game alread :D. It's super cute, with very appealing and clean visuals and to contrast all that, a super stressful gameplay :p. Gj!
Even tho there's no challenge to the game, this little loop where everything goes faster over time was quite engaging!
really nice art and gameplay! I wish the pacing was faster tho!
I gave up on the lava part, but over all i had a great time, gj!
Well that's what i call a real life lift simulator.
Fantastic idea with swinging. It's like playing Celeste with a twist!
That was actually interesting idea. It should probably be played in full screen, because i was constantly clicking outside of the game borders when i was running away from the mutated thingies. The fact that you have to manually remove shells and put new bullets is crazy. GJ!
While I wouldn't mind playing some soviet version of die-hard nakatomi plaza type of game, starting as some poor guy stuck in one of the room wearing only a robe and some slippers, i wish there was more essence to the game. At least have 2-3 floors and some exit would make it like a proper game that have something to do with the theme of this jam. When I saw the first screen, with the guy standing on the balcony, I thought it will some game about escaping hostage situation by jumping down to other floors. Ignoring all that, I think if the fighting/shooting wasn't soo bugged, I would enjoy this game more, because we don't get that many postal-like shoothers those days.
Really liked the game. It gave me a little bit of Hexen/Heretic/Blood vibe. The level design was great. Things i would like to complain about : 1. The font was way to bright and hard to read. I was playing at night and i had to look away while the text was on 2. I don't mind the mix of 2D and 3D, but i wish the skeletons would blend better with the environment and that there were more 2d elements on the map (some 2d grass or rock details etc) 3. Better lit levels - currently they look rather flat and dark (i don't know if it was due to performance problem or something else.
Great entry. Love the tactical/stealty gameplay and visuals/animations are fantastic!
Love the humorous accent and visuals!
The gunplay is nice as smooth, so is the audio. Visual are simple but clear and readable. I wish there was more stuff happening between combat. like, planets for refueling, shipwrecks to scavage, finding upgrades for your ship etc. The easiest way to deal with the enemy, was to gather them all, wait till they form a nice line behind you and send a short burst to kill them all. offsetting them slightly (or make them collide with each other) and some healt/overheat balace would imo really add some challenge to the game.
Simple yet quite playable game. Could add some feel of incoming/increasing danger
Really love the art style and the feel of depth with the with the nice bg sprites. Wish there was more upgrade levels. I got stuck half way down with plenty of gold and lack of the skill to manage my crew properly :P. Beside that, really good job!
You picked the right song/ambient. Made the alien/isolated feel of the moon even more amospheric!
Never tought playing with feces could be this entertaining.
Great look of the city. The curved road with buildings gives the place a nice vibe. I appreciate that it's not a full circle and it ends up with a straight street with a small imperfection. The bright colors give the place a very friendly and warm feeling, which works great with the characters and those cute centipedes. I also love the fact, that you can make the game harder by beeing a bit curious. :p
Damn, the atmosphere is thick! I though i had a good tactic for the big fella, but i ended up beeing ganked :d. One thing i would like to see, is some sense of progression. I went through 23 room before i died and i wasn't sure if i was close to the end, or the game was in an endless loop?
That was really fun! The destructible environment, the joy of finding an opening after long, claustrophobic dig, the slightly alienish vibe at the end. Feels like a cool game to expand with new mechanics and levels! Turn it into semi-sim with a sci-fi vibe!
Ok, this is bloody amazing. I would love to see a full game of this, with some coop, water physics/corrosion. 5 stars across the board.
Opening scene felt like playing Mafia again. Really great cinematic work! I loved the vibe of the location. The green hills felt soo peacful!
Great entry @mika314! The meat of the game starts at hard difficulty where you have to move quickly in all 3 directions. The game also unintentionally has this "drug-like" effect when you look at something for some time, and then look away and the brain still thinks you're moving down :P. Thing i would add is a little particle/sound beat after sucessful landing on a mouse (something that adds to the sound of the music), and maybe some slight coloration of the mice or beam of light showing each column... Also, poor cat :d
Lol, love the idea of the cat with a little bubble helmet.
Oh man, this was fun. The art style and sounds were just spot on!
Think I can type faster now. Thank You :D
5 stars for bringing back good old memories from WoW
That's a super cute game. I love those slimey marks you leave everywhere :P
Same thing as @xiaphas said. Can't feel my fingers, but at least dinos enjyoed life a little bit longer :P.
5 stars across the board! Fantastic work!
Ok, think i've spent 20min playing this game and I've learned that I'm very terrible at decision making :D. Super fun game :)
That was simple yet very enjoyable and cute. Good job! :)
Really interesting idea. It has some creepy atmosphere. I can see myself there sitting with my big belly out and dirty shirt.:D
Great and atmospheric game! Wouldn't mind seeing more of it!
P.S. those buildings in the background gives me chills!
Great art and atmosphere! Really nice entry overall :)
As many ppl here, I can't judge the gameplay since I have no gamepad nor other player to play with :| Art-wise, this looks freaking fantastic. Animations are super cute and the sounds/music fits perfectly.
Fantastic game! Love the art and level design (tho as ppl mentioned, there were too many tutorial levels:P)
Whith some improvements it could be a nice little game :). Right now the air-controls are rather weird and the feedback on how heavy the bag is could be represented by the size of the bag. At the moment it feels like there're only two weight states and nothing between them. Anyway, I enjoyed playing your game :)
Haha that's one crazy game. Good Job! :)
Great idea for the game! It would work great with some Mad Maxy thunder dome theme. I wish I could get some rewards after winning a fight (extra points, new pacts to sign?). Right now I can't do much to prepare for a next fight except not spending all points in the first go. I hope to see some post-jam updates! :)
Fantastic work guys! I love the art style, the colors, animations and general atmosphere and humor! :)
Fun little game. It would be nice if the coins were a bit bigger and it's kinda hard to carry more than 1 item at a time
Loved it. I wish it was more about finding the right space rather then matching colors and getting them out in time. Having different types of vehicles from bikes to large truck with trailers would be fantastic. Anyway the game was great and I hope you'll keep working on it!
Really nice game. I love the monster design. I wish there was some indicator when some mob spawns or the lasers going to shoot. I died few times because enemy spawned on me while i was running around.
Loved the game. The intro gave me some nostalgia goosebumps!
This was one unique, fantastic and beautiful game. 5/5!
Nice game tho the transparent UI with the stars in the background was quite hard to read.
Dang, add more stuff and some gfx and this could turn into fantastic full fledged game!
Really fun game with some visual inconsistency. I wouldn't mind playing a more polished version :)
Loovely art style and the idea with the robot. This could be a fantastic game if You keep working on it!
Love the idea, love the art and sound the only thing that bugged me was taking controls from the player after using any ability.
I'm a social media failure ;o
Cute gfx and it was fun to play :). I had a bit of a problem with aiming but good job nonetheless! :)
Lol those sounds effects. Game feels like snake on drugs. Nice game :D
Great and well polished game! I loved all those small animation!
I really liked playing it. We really had the similar idea. You have a bit of a tetris element to it. Great job! :)
I've seen some girl playing this game. She was traumatized. I would watch again :D
This is such a beautiful and polished game!
Silly little game. I like it :) (especially the destruction :P)
First of all, I love the idea. I would def buy/play game like this but with more mechanics and improved gfx. 2nd of all, I'm amazed that You were able to put so many physical objects around without the game crashing/bugging constantly!
Now, the things I had problems with are:
-AI naviagation. They were getting stuck often and I had to manually move them around -Quite unclear UI -Junk debris that hits the camera -Performance got quite bad after a while
Overall I think this game has a great potential for becoming something bigger. I hope You guys keep working on it!
Fantastic game. Reminds me of MineCraft mod and Factorio. Love the visuals! GJ!
Space works on the lever, but does nothing on the holes. Am I missing something?(playing the HTML version) Audio and gfx are lovely!
Loved it. One of my fav games on LD42. There are things that could've been different/improved, but well there were only 2-3 days to do it so what you did is still impressive :).
I've never seen match-3 gameplay like that before. Really great game! Everything feels smooth and well made. The only thing i could complain about, was the beam. I've spent too much time trying to see what color it was. Beside that, great job!
Really interesting idea. I like it :)
That was really fun game the voices were cute as hell. GJ! :)
AAAaaa those large creeeeepy monsters! I loved it! My only problem was that kept mixing jump with attack. Fantastic work! :)
Lovely visuals! I can't feel my arm from all the swiping :D
I'm not sure what the gameplay is about except placing stuff on the map and killing our planet but the art and the overall mood of this game is a piece of art! :D
Backgrounds are beautiful! Great looking game in general!
Loooove the art style! The animations are super cute :). I just wish the enemy didn't shoot (actual bullet speed) that fast xD.
Great sharp gameplay and and awesome gfx!
Really nice game with a great idea! Everything feels solid and I enjoyed playing it! :) GJ!
I'm getting fatal error when launching the game :|
love the idea! :)
Fantastic, just fantastic :)
Great idea! I love the simplistic gfx and smooth animations.
This is damn fun and challenging. I love it!
Great art style! I love the screen warp as well as background parallaxing - gives the space nice sense of scale. I only wish there was a way to push the wall back somehow (unless I'm missing something). I also keep thinking that those round bombs are pickables :D. The shooting is very sold and gives a lot of satisfaction. Fantastic work!
Yup, not sure what the win/lose condition is, but it looks interesting xD.
I didn't get far, but I really like the idea! Character controls are a bit floaty and the lighting could use some work. Other than that, it's a fun game with great potential! GJ! :)
I love the art style^^. gameplay is quite interesting! :)
Fantastic game! :)
Looks very nice and it has very nice gameplay. I just wish it was a bit less punishing. Game over for missing a single thing in physic base game is too much xD. With a bit of extra work I could see this as a steam game! :)
Great fun and looks lovely. I love that small cutscene after failing
Interesting idea and it looks very nice. It could use more visual feedback to let me know when my turn start and if i either hit something or not. Some shooting trajectory (or shooting power) like in worms would be nice too!
Really great idea!
Really cool idea. I love the music, it reminds me of good old Transport Tycoon. Cars need some tweaking when it comes to handling (they feel too light imo), but they're still fun to drive around. I love the fact that you can flip them xD. If the ingridients were physical objects that you have to carefully transport to the oven, that would make the game great! Visuals are also very nice and give the game that cool retro feel.
Good job!
Fantastic work!
This is a fantastic games! Amazing idea, great gfx and super fun to play!
LD59 — Signal (2)
Manual Launch Control by jka 2026-04-23T19:56:10Z ♥ 3
Really fantastic entry. Love the old boot sequence π
Badcaster Shneebly by Blue Pin Studio 2026-04-23T11:13:00Z ♥ 2
Lovely art and sounds and it's fun after you figure out what to do :D