Breathing Room by Barondev 2018-08-15T02:11:00Z
@detectivelosos I'm the dev behind the gameplay and I do agree with what you've said regarding the gun issues and enemy health. I wanted to fool around with the enemy balance and gun some more, but as is common with development, not enough time was left for testing. I think another issue I had was I was play testing a game which I had coded, so the game plays a lot easier to me. I was balancing it around how I played it not around how someone with no information about the game might play it, which can be a problem I think when you get to comfortable playing your own game. Your feedback has been noted for consideration in the potential post-LD update. Thank you.