FoonLudum Dare ExplorerLD42 → Breathing Room

Breathing Room

By squaredev, mobiusdisco and barondev

View on ldjam.com

CategoryRankScoreCount
Overall704.0155
Fun2583.5955
Innovation6383.1254
Theme8513.1755
Graphics594.4155
Audio364.1053
Mood973.8555

Comments

2018-08-13 17:28

Very cute and polished game, hard to believe it's done only in 48 hours! great job!

mobiusdisco 2018-08-13 17:53

Thanks @dunkun , We really worked our butts off this weekend and appreciate the kind words!

phillserrazina 2018-08-13 18:11

A very solid game! Love the graphics. I can see the influence of several games and I honestly think you guys should keep going with this!

cranestyle 2018-08-13 19:32

Very well done for the time, =) and a solid concept. I think working on some of the base interactions a bit more and really getting movement and shooting feeling more impactful. But the information translation is good.

mobiusdisco 2018-08-13 19:40

@cranestyle We've learned a lot on this game jam that we want to do differently next time, but we're glad the information translated. We may release a different build after the jam, what do you think specifically the base interation could use? Thanks for the feedback!

martin-schneider 2018-08-13 19:56

This feels super polished! I even had a little bit of a learning curve in these 5 minutes haha. Really wanted to escape! Good job on the balancing!

cranestyle 2018-08-13 20:03

@mobiusdisco

-> your turret logic for firing at where the mouse redical is not accurate. I suggest removing that aim end and instead having a modeled or effect "laser beam" to show where the muzzle is facing in real world. Otherwise VERY frusterating to miss

-> enemies, especially early on, need to be easier to kill

-> Force the player to interact with the oxygen plant right out the gate. ( also anything that you can interact with F, you should have it appear over it when the player is even somewhat close to it just to reinforce it)

-> My first goal was to try to open chests using F but then realized shooting is what opened. This is a classic example of expectation vs what I interacted with. I am not primed or shown how I should interact with it, and the only other selection or interact from the menu is F. So I was slamming. I would suggest changing them from chest to maybe an enemy with it on their back, or maybe have an enemy next to it and it can drop once you kill that enemy. So really being clear on translating hwo you interact in your world.

-> Movement, when moveing around, in my experience as a game designer, in top down, to give the feeling of momentum or speed, I suggest genetly pushing the camera foward in the direction you are moving. And the faster you go the more you lean it. This is subtle but gives a much more... speed feeling to movement. PLus the most important direction of movement is in the direction i am going.

-> Shooting, I could go on for HOURS and HOURS about how to make a gun feel good. So instead I will be quick and say, one the sound effect cut off is weird. It is a bit disorrenting. You need an impact effect, sound, just something to reinforce I hit. If you are going to making CLICKING and shooting be required and controled you should let the user shoot as fast as they can click. If you want to limit this, do it through clip reloading. Otherwise you can do a firing rate, but then allow me to hold the button down and shoot. Make the bullets smaller from a model wise, but you can keep there hit rate bigger and make them brite and stand out in comparison to the world.

-> Finally, give me some ability to sprint that burns more oxygen kind of trade off. Also MOve the top left corner oxygen. You don't have a lot of interface so you don't need to fight with a lot of it, but you need to choose top or bottom and then group it. In this case, I recommend having health be lower middle. And put maybe information below the players feet for oxygen. Maybe even just move the top left meter down to the bottom center as it's far away from where my attention is and takes a lot for me to check. And then also have a value of oxygen pass over my head at like lower than 50% maybe to reinforce checking it.

cranestyle 2018-08-13 20:07

I apologize, I wrote that quickly I realize there will be grammatical errors.

datyak 2018-08-13 20:48

Great game, a bit slow on the combat side (enemies have lots of health, and the player does little damage) other than that, the mood is good, it always felt great to find a ship part. Graphics are adorable, even the circular spiked mouth enemies looked cute. Nice work!

c0nst4ntin 2018-08-13 20:53

AMAZING! The Graphics are amazing, props to the Artist. The Controls were smooth, maybe using the mouse in the Menu would have been nice. Music was good. Everything felt super polished. Definitely one of the best I played!

c0nst4ntin 2018-08-13 20:53

AMAZING! The Graphics are amazing, props to the Artist. The Controls were smooth, maybe using the mouse in the Menu would have been nice. Music was good. Everything felt super polished. Definitely one of the best I played!

ckyre 2018-08-14 00:07

Wow the music is superb, great work guys

yamiog 2018-08-14 00:13

The graphics are awesome. My computer could barely handle it though but that isn't a problem with the game.

x-pilot 2018-08-14 00:17

Just played it and loved it! Got the theme song stuck in my head! It's crazy fun!!!

nam-nguyen 2018-08-14 01:29

Great work! I am so amazed by how much work you guys have done. Regarding the game, I think the tutorial was very nice, but then it didn't go on with the cargo, I did not fully understand what to do without, though I was quite sure I have to do something because I played several times and have activated several plants but the indication at the bottom was still 0/6. So that took me several games to figure out. Then I tried to interact with the cargo. No response. I tried to push it, no hit box. So hitting it is the only way, and I think I loss some HP for that? Besides, the enemies are kinda hard. I am not good at shooting games so this is very difficult. I think you can have a mode selection for people to choose, like I would go for the easiest mode haha. Anyhow, it was a super polished game that I will not believed made in a game jam if not having seen the submission page. Love the music and the visual effects, so pleasing. I also notice that the level is proc gen, very nice touch!!

foxserranu 2018-08-14 10:26

Great job, I really like it. The music and the art is excellent. I liked the gameplays and controls, one of the best of this game jam, in my opinion. I don't know where the game fits the theme, but I enjoyed it :)

simogecko 2018-08-14 11:17

great game, had really fun playing it! good graphics, cool mood, and the monsters are stylish! I would just tone down a bit the amount of enemies as most of the time it was mayhem! good job :smile:

mobiusdisco 2018-08-14 15:32

I'll try to respond to everyone as I can. If you had fun please share and let us know your game so we can try it!

@cranestyle no worries on the grammar, thanks for caring enough to share!

@datyak yeah, we didn't want combat to be a focus and I think its almost discouraged with how many and how much health(partly on purpose) thanks for playing!

@c0nst4ntin yeah, mouse on menu would have been nice. if we release a post-LD version we'll try and get that in! I'm glad you enjoyed the game, tell your friends!

@ckyre Thank you, I was very happy to do the music for this! I'm glad you enjoyed.

@yamiog Luckily unity will open on anything, were you able to finish?

@x-pilot I'm glad you had fun, and even happier that you enjoyed the music!

@nam-nguyen We're glad you were pleased with the game and polish! We will seriously consider some difficulty options and rewording tutorial wording if future released come in.

@foxserranu Its great to hear you liked it, the "running out of space" was tied in with the safe air spaces shrinking. it was a little more dramatic in the initial idea but as we started making it things changed shape. Thanks for playing, tell your friends!

@simogecko Many thanks from the team! the enemies can get out of hand in some areas(levels are procgen), the best bet is to only focus on the enemies when regaining health in the oxygen bubbles. Did you make it to the end?

m0ngoose 2018-08-14 16:35

Beautiful visuals and sound! I think enemies are a little tough and numerous but I love the oxygen bubble concept!

plukers 2018-08-14 16:35

What a great game! That does not look like 72 hours. The graphics are nice and the gameplay is really crisp and intuitive. Thanks for your awesome submission!

yllia 2018-08-14 16:44

Awesome game! I love the music and the art

coomzy 2018-08-14 16:47

Nice how much you got done for the most part it had a nice feel to it, the audio and graphics were good (audio was really good for a jam time), moving and shooting felt good, liked the little dash.

I feel like the design is where it fell down a bit, I was too worried about the oxygen meter, enemies were too tough (especially for how many there were) and why make me press f to pickup the parts, just let me run over and collect it! For a game where you aim with the mouse it would have been nice to be able to use the mouse with the menu buttons.

Okay really big gripe here, if you're going to disable the Display Resolution Dialog in Unity please please offer a alternative, I know it's ugly but it's functional, I have a 1440p monitor and the game launched in the wrong resolution for me and was letterboxed. You could have at least made it 'Hidden by Default' so holding alt while launching will still open it.

All in all, Good work guys :thumbsup:

halfwater 2018-08-14 16:51

I have too much Clout. I can't get enough of this game

stjester 2018-08-14 16:51

Great job! This game looks really cool. Also, i find gameplay pretty challenging. I like the design and game mood. It's really immersive

zykroma 2018-08-14 16:54

I tried the game because the graphics were pretty similar to our game but it was definitely not the same game-play ^^ I had fun ! For real an excellent game that let you enjoy the moment. The music is perfect. I would like to see more ! If anything, it's a little bit weird that oxygen zone disappear before reaching a 0 scale.

squaredev 2018-08-14 16:54

@coomzy thsnks for playing, and for the feedback! You're right about the Resolution Dialog, we must have disabled it by mistake. I know I always keep it enabled because I like to choose the resolution before I start playing.

We're planning a post-LD version, so we're going to keep track of all the feedback we can get.

dutssz 2018-08-14 18:40

At first I thought there where so much enemies but as the game goes on you just get the pace, the only thing I have to conplain is the random location of everything, while unique, can make scenarios that 2 pieces spawn on the side of the ship (my first time playing) or 2 pieces spawning each in the opposite corners of the map (third time playing).

mobiusdisco 2018-08-14 18:48

All this feedback is wonderful, we are talking about doing a post LD version with some of the things suggested.

Thanks @m0ngoose , If you've not beaten it the best advice I have is ignore the enemies unless you're in the oxygen bubble. We didn't have too much time for a balance pass.

@plukers We hope you had fun, its incredible what you can get done once you realize you don't need to sleep!

@yllia Thank you, we hope you had fun playing!

@stjester We appreciate the kind words, I hope you were able to finish!

@halfwater Have you made it through more than once? the levels are procgen for replayability!

@zykroma As the music man I am especially appreciative! just to be clear on the 0 scale, you mean the zone not actually shrinking all the way before disappearing? - I played your game and had fun, I see the similarity.

thejusticesong 2018-08-14 21:52

This game was great ! I had a lot of fun playing it, it is a funny game to complete, take 10 minutes, to run around and get all your stuff, thats just great !

I loved the fact that you even created everything randomly, it gives us a little more challenge each time we play, tho sometimes I wasn't able to find anything for miles ! GG WP !

kiri 2018-08-14 22:40

Graphics and sound were veryyyy nice ! I had a lot of fun playing this cute little game ! :D Great job !

cedric-fey 2018-08-14 23:11

It's hard upfront but despite that it's definitely up there. The mood is spot on.

detectivelosos 2018-08-15 01:28

I really dig the graphics style of this one. You've done an amazing job making all those models of enviroment, player character and enemies and animating them.

In terms of gameplay I have one main problem with it - your bullets do so little damage that you may as well not have a gun at all. So you feel really disempowered (and maybe that was a goal) and annoyed that it's basically pointles to use a gun for any other purpose than destroying crates. Other than that I would significantly lower the enemy projectile speed. Right now it's simply impossible to dodge more than two of those shooters at the same time. Sure, you could use your dash ability, but it uses up all of your air and most of the time I would rather take a little hit than lose a significant amount of air that would result in me spending more health while searching for a recovery flower. And one more minor thing is that your character's dialogue is really hard to pay attention to. You start and right away you are faced with enemies and you also surrounded by enemies most of the time after that, so you simply can't stop and read what he is saying.

Overall this game is very well done in terms of graphics and music, it is well built and has an enjoyable gameplay despite all the mentioned flaws. This game also really reminded me of my own old game. Don't want to post a link because people would think that it's some weird attempt of self-promotion, but if you are interested in seeing just how much they have in common it's called TopDownSpaceGame and it is on my itch.io page.

barondev 2018-08-15 02:11

@detectivelosos I'm the dev behind the gameplay and I do agree with what you've said regarding the gun issues and enemy health. I wanted to fool around with the enemy balance and gun some more, but as is common with development, not enough time was left for testing. I think another issue I had was I was play testing a game which I had coded, so the game plays a lot easier to me. I was balancing it around how I played it not around how someone with no information about the game might play it, which can be a problem I think when you get to comfortable playing your own game. Your feedback has been noted for consideration in the potential post-LD update. Thank you.

wetbox 2018-08-15 06:36

Wow. Your game is incredibly polished. Stylized art is very nice. Animation and special effects are pretty cute. It would be cool if enemies had animation of death. I really liked the idea with oxygen plants. As for the gameplay: enemies are very hard to kill and boxes are hard to find in such a flood of enemies. I think use oxygen jetpack is very unprofitable. But in general the game have fun and interest. And very nice menu (separate thanks for the switch without the mouse) =)

awix 2018-08-15 07:35

A good game idea, the music should be improved. The graphics are good. Try our game too, maybe you'll like it)

virtual-window 2018-08-15 10:14

Fun game. Would love a second stage. Nice mood and graphics :)

fullmontis 2018-08-15 14:30

It would be great if you could make a linux build! I tried running it in wine but it didn't work unfortunately...

captaindreamcast 2018-08-15 15:05

>I love you space, but I'm running out of here

K I N O

As for improvements: I'd say the fire rate could be increased, at least I feel that could make it feel better than just making the enemies faster to kill. Additionally, moving down is kind of problematic in the game, since you can't see far ahead and have a habit of running into enemies and/or having enemies shoot at you in unavoidable and frustrating ways. I'd also have liked more feedback when getting hit by enemies. Finally, there's a typo in the first textbox, "Surrounded my monsters", or maybe the protagonist is hiding something and had a freudian slip. Anyway, that's as far as my wishlist goes.

The art style is great, I took another look at Scrap Hunt to compare and you can really see the difference. Big level-up there. I'm not a music buff, so take what I say with not only a grain, but rather a shovel of salt, but I felt at times the gameplay music was too calm for the chaotic action taking place. On the other hand, it really nailed the spacey-ness and mood of being stuck on a strange planet. Additionally the music is high-quality, no doubt about that.

Really well-done game, everyone above already said it, but it felt very polished and something with potential to turn into a bigger game. So yeah, good job and good luck with the post-LD version.

homeworld 2018-08-15 16:34

Beat the game on my second try, it was hard as balls until i realized i could hide behind the plant colliders and pick off the enemies without risking my skin. I would've loved if instead of just buffing the gun like people are suggesting, there would've been some sort of cave story-esque system where picking up a resource from killed enemies would improve/upgrade the gun, which would encourage not getting hurt as well as actively pursuing combat.

Game looks and sounds great even though the chill exploratory feel doesn't match the breakneck rhythm of the combat and oxygen mechanic. Wish that instead of having exactly 6 crates in the world, there would've been lots more, but have the non-essential ones being random lore tidbits or little jokes, or temporary powerups for the player.

Anyway, great job, hope to see more!

mobiusdisco 2018-08-15 18:21

@kiri @thejusticesong @cedric-fey Thanks friends, We are glad you enjoyed the game!

@wetbox I think some of those ideas are floating around in-house as well. very glad to have the feedback!

@captaindreamcast Thanks Captain! Among the other feedback someone suggested the camera could move a little bit more depending on which direction you're headed. we're taking a look at that. I did the music and agree with you, the game turned out more active than I had originally planned(for the better). You're the first person to say what I had thought Very glad you had fun and played!

@homeworld unfortunately we didn't get much time for a balancing pass on the combat but I like the cavestory idea! If we had more time to work on a full game I agree that some lore and a bosts and such would help fill it out.

@fullmontis If we do a post-LD version I will make sure we take a look at a linux version. Thanks for trying it on wine, thats useful info.

@awix I always appreciate critique and feedback, what of the music should be improved?

@virtual-window Thank you for playing, If we developed this into a full title there would certainly be more stages.

@dutssz the procgen we have in place creates mostly good levels, but of course occasionally makes things a little more difficult. thanks for giving it a try!

antoined73 2018-08-15 23:55

Super little game ! Really nice graphics and music too, amazing ! Liked the camera effect when you are out of oxygen but i didn't realized i had a oxygen bar before i interacted with the plant. I don't have much more to say than @cranestyle that made you a super nice constructive comment. I totally agree with him on the plant and bow thing, ennemies have too much life and maybe shoot a bit too much. Tahnk you for this nice moment !

mobiusdisco 2018-08-16 04:33

@antoined73 Thanks for checking us out man, your game was a blast too!

There really are a lot of great games this jam to play!

chrissx2 2018-08-16 20:45

Loooove the art style! The animations are super cute :). I just wish the enemy didn't shoot (actual bullet speed) that fast xD.

yolp900 2018-08-20 21:40

Really well done! The art is really cool, the sounds are awesome, and the whole gameplay itself is really good! I wouldn't believe this was made in three days if I hadn't known Ludum Dare. Great Job :exclamation: :smiley:

shakedimus 2018-08-22 22:32

Looks really cool, feels really cool but in the end the search mission is quite boring and the enemies are a bit too hard. But a great submission, just needs some more tweaking in the gameplay.

gil4 2018-08-29 14:47

A really nice entry, polished in all departments! I don't have much to add to all the other comments and I see you've already said that mouse control in menus might be a feature in post-LD version (a pet peeve of mine when the game features mouse controls everywhere but menus :D), so all that's left for me to say is well done, guys! Looking forward to your future games. :)