Breathing Room by Barondev 2018-08-14T16:35:46Z ♥ 3
Beautiful visuals and sound! I think enemies are a little tough and numerous but I love the oxygen bubble concept!
Foon → Ludum Dare Explorer → Users → m0ngoose
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 55 | Summoning | Impish Interview | jam | ||||||||||
| 2018 | 42 | Running out of space | Gecko Island Getaway | jam | 2.50 | 2.17 | 2.38 | 3.00 | 2.13 | 1.50 | 1.75 |
m0ngoose leaves an average of 3.0 feedback comments each event.
Beautiful visuals and sound! I think enemies are a little tough and numerous but I love the oxygen bubble concept!
Looks beautiful but very taxing on non-gaming hardware (played on integrated graphics :p)
Very unique and well implemented concept. Fights could be more fast-paced.
LD55 — Summoning (3)
Wintercall by DungeonMartian 2024-04-22T16:18:01Z ♥ 1
Cool concept and atmosphere, hope to see the game finished!
Dungeon Summoner by Pomo 2024-04-18T22:34:38Z ♥ 1
Really fun game! I forgot about the flying initially but definitely felt better once I started using it. I'd have liked some cues/feedback when the crystal is under attack as in several instances enemies slipped through my lines without my realising.
Path Summoner by diaboloshogunate 2024-04-18T22:02:47Z ♥ 0
Really love the core mechanic. Could definitely use some more constraints to force the player to get creative, maybe gravity or a level with narrow corridors? The controls are very intuitive.