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Backey - Your Personal Backpack Manager

By horun

View on ldjam.com

CategoryRankScoreCount
Overall3.4513
Fun3.5013
Innovation3.7213
Theme3.5013
Graphics3.4013
Humor2.6813
Mood2.6313

Comments

sharky3188 2018-08-14 15:45

Love the idea behind this game, feels really fun choosing what to pick up and and what to leave behind. I like the idea of getting creative with all the things you could do with this. Not sure if you have them in, but some other weapons would be cool.

m0ngoose 2018-08-14 15:51

Very unique and well implemented concept. Fights could be more fast-paced.

zessirb 2018-08-14 15:52

The game is quite hard since losing your sword happens very often and picking it up in the air is quite hard. I am therefore not able to go to the point where i'm "running out of space". The game restart after losing does not work as the items do not spawn and it is not possible to equip the sword or eat stuff (had to refresh the page). Overall it's a nice mini game

candlebird 2018-08-14 15:52

The little animation at the top of the screen really adds to the overall feel of the game. It's also satisfying to see your items bounce around in your backpack as you walk. The only thing I feel was holding back the game was the minimal UI. Even a simple two line story to give the player motivation would have added a lot in my opinion. Otherwise, it's a fun game!

horun 2018-08-14 15:53

Yea, I was about to add a LOT of other items / monsters, but I couldn't because of the time limit. I actually drew some other creatures, like spooky ghost and floating eye, I wanted to add a bow and arrows which you would have to give to the warrior one at a time, and much, much more. I might make a post-jam version with some updated stuff, because I actually had a lot of fun thinking about all the stuff I can put in this game

plukers 2018-08-14 15:55

The game is fun. I would had love some other weapons.

zachary-granger 2018-08-14 17:55

Really well polished for a Jam game. However I don't feel like I ever really ran out of space, but instead I was having trouble picking everything up from the ground fast enough. If the enemy loot was a bit spread out, that might help. I also think the sword doesn't last long enough - it owuld often drop from the warrior's hands before a fight was over.

That said, I laughed when I pulled a sword out of my backpack and a bunch of food came flying out with it. Fun idea.

blinry 2018-08-14 18:18

I like all the things that are going on in this game – the wobbly physics, the multitasking, the cute graphics! Also, it's not easy! Too bad there's no sound. Overall, I love it, good job, and thanks for making this game!

tacohej 2018-08-14 20:24

I got 140 at most, went all in on those shiny rocks!

Well executed game. I also encountered the bug where you can't restart from the game. Other then that the game felt stable. Graphics looked nice, and cool animations. I liked the dual perspective was a cool idea, but I think it could have felt more integrated with the game. Only real problem I had was that loot often came in chunks. So instead of making strategic choses, I just grabbed everything I could.

I think a tile based option could have been interesting as well, where there is no physics.

Anyway, good job

hadesfury 2018-08-19 20:27

Great idea :) I didn't get new weapons :) it could be great .. but you idea is great ... well done