Lighter Than Air by simon.parzer 2018-12-06T17:57:32Z ♥ 2
You really nailed some kind of balance between simplicity and depth. It wasn't hard to understand the first playthrough, but after several attempts I did much differenly than in the beginning after learning more of the all the interactions. I think that is something rare and hard to achieve. To me this is a very successfully executed jam. What would you do with it if you decided to continue development after this jam?
LD46 — Keep it alive (5)
Flock for Feast by Antti Haavikko 2020-05-01T22:19:33Z ♥ 1
With all the great feedback we got on our game, I wanted somehow return the favor. Of course I didn't want it to effect my rating, so instead went into the game with the mindset of trying to master it.
I think all of the points has already been made about the occasional crashing on restart, the sound, camera, some harder levels than others. Something i've would like to have is some kind of feedback on the boost reload time, with the timing so important I found myself using it less and less. Also losing the multiplier from a single bird lost was a little bit rough, and alot of runs felt like they were doomed before they started. I'm thinking that maybe the multiplier could have been based on the number of birds instead, or perhaps losing 1x multiplier for each bird lost.
The amount of polish here is super impressive, and something i would not expect from the compo jam. Crazy! A cute detail was the pitch change when boosting, and overall the music and audio was great.
I got a decent score early on, and I was #3 on the high score but I didn't feel like I was improving. The movement of the blobs was still a mystery. I was close to call it, but then I remembered my mission.
Back to square one. I started to experiment with different strategies, like going slow trying to control the blob movement and going fast utilizing the boost to get pickups closer. The most important thing I learned was to not always go for the pickups and instead focus more on the movement of the blobs. My runs started to feel alot cleaner, and I had a few really good ones but not yet #1. A few times I got excited over the momentum and tried to peak at the score, killing myself in the progress.
And then it happened. Super clean start, great control and speed on the blob and good spawns (At this point I think it started to lag a little bit, not sure if it was because of all the birds). Still one blob, wanted to peak at the score so bad, but tried to stay focused.
At last I get a huge collision losing almost everying, but still in the game. The second blobs joins and devourers all but two, and with a difficult maneuver I manage to sneak between them losing just one in the escape (I'm telling you, that was some star wars death star action).
One flier left. Manage to recover some with good spawns and the blobs on the other side. I feel like I can recover and squeeze a few extra points when the third, mr douchebag jr joins the party.
Game over.
If I didn't make it clear, I had a blast playing this even with it's flaws, and have been for me one of the highlights for this LD. And finally I could get a look at my score!
Starship Clicker by neuronezero 2020-04-29T19:14:52Z ♥ 1
Capture.PNG
I like that it's more than just a clicker. I tried to figure out if process and data had any impact later in the game, but I guess not? It's easy to get overwhelmed by all the information, but I liked the idea to present new stuff during the game. I think you could have used that even more, maybe with some of the modules like the fusion reactor. Anyway great work!
JarHeads by Aurel300 2020-04-29T18:04:32Z ♥ 1
Very cool concept. I had problems remember who could dodge the blue and purple, guess that could have been even clearer. For some reason i didn't get music when i started up the game, but turning it off and on again fixed it. Got into the leader board but I bet it wont be for long :)
Repair-bot Rodeo by ectucker1 2020-04-29T17:26:48Z ♥ 2
Great visuals and very ambitious. Could use some more feedback how things actually works. Maybe less robots and one per plate would simplify things. Anyway, good job
Boxes in space by DSF100 2020-04-25T12:21:04Z ♥ 1
Great job on your first entry. It was clear how the game worked and what the goal was. Would be cool if you could make use of the extra unit that spawn, by collecting points or whatever. That would award the player for not controlling all of them at the same time