Power Down by harark 2017-08-01T17:20:06Z
Doesn't work on my browser (Chrome) : I only see few buttons
Foon → Ludum Dare Explorer → Users → NamInUz
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 40 | The more you have, the worse it is | ViKing of Norway | jam | 644 | 3.38 | 3.14 | 3.00 | 2.83 | 3.68 | 3.65 | 3.12 | 3.54 | |
| 2017 | 39 | Running out of Power | Titan LD39 Compo | compo | 341 | 3.30 | 3.03 | 4.06 | 3.33 | 3.57 | 2.29 | 3.06 |
Doesn't work on my browser (Chrome) : I only see few buttons
Very Nice, maybe there should be a time limit because when there is 2 bunnies remaining the game become quite simple. However the baby bunnies are a great idea.
Impressive programming system and the tutorial is quite steady and efficient.
Simple and enjoyable ^^
I like the graphics, especially the paintings and the flow ^^
I Love the art, the mood and th humour. Great job!
Nice shake cam and the game is working smoothly even if it may benefit from some variety.
I love the main screen and the graphics ^^
That very fun to make you avoid the evil gum while your making your foie gras ^^
Very funny, well done ^^
Interesting constructions system that handle a builder but that's difficult to understand properly the purpose of each thing.
Good mood & a nice adventure :thumbsup:
Sweet graphics, and that's nice to have some physical elements
It's working and finishable, that's already an achievement.
Nice building basics, I think that you should have use "hold F" instead of "press F" as it took me sometime to understand it.
The enemies never attacked however :/
No one came :/
Very nice to have added voice control!
Thanks a lot for your feedbacks!
@Hilvon, yep this version is very hard, the jam version is much more polished and easer to handle : - https://ldjam.com/events/ludum-dare/39/$45578
And the coop mode is a great idea! As you say it, it needs some work though.
Nice to hear that :thumbsup:
Thanks all! I will work on a cooperative version soon :thumbsup:
Try the [**jam version**](https://ldjam.com/events/ludum-dare/39/$45578) if you haven't yet, there are many improvements:
Thanks for your feedbacks, that's greatly appreciated.:thumbsup:
Nice! The space is full of danger with some peculiar parts ^^
Nice concept and funny ideas, that took some time to achieve making a coffee though.
That's a hard knock life, and that has a ring of truth about it ^^ Nice half empty glass theme.
Very nice idea, and nice introduction that reminded me a little of Mister Robot
I like the way things are taught to the player and the button not to push ^^ (however the invisible wall could have been avoided by spawning the first platform imho)
Nice system that looks like a board game but is there a way to create a power supply?
Very nice mood and humour, I love the idea of the infernale Christmas Mall parking. And the gameplay is well polished :thumbsup:
An interesting system, maybe the sickness is a little hard to see but well done :thumbsup:
Superb game, the animations are amazing, the sounds and the graphics are very good. The game is a little hard and too fast paced to my taste but you did an amzing job :thumbsup:
Very good entry, that perfectly fit the theme and everything is well done, awesome job! :thumbsup:
Surprisingly very fun, the art is interesting and the growls are very nice :thumbsup:
That's hypnotic, animations are very nice and I was really feeling like I ate some weird stuff ^^ Well done :thumbsup:
Superb art, nice music, the gameplay is efficient and the following crowd is a very nice idea. It's also nice to have an "easier mode". Well done guys!
Hilarious game, superb graphics, it was quite hard to reach employees on the bottom extremities on my version but it was an excellent moment with a great choice of music! One of my favorite games so far :thumbsup:
Funny system from a deep message, well done :thumbsup:
Very nice, the gameplay is neat and addictive and done with the right pace. Great job! :thumbsup:
That's quite cute and then very creepy, well done with the variety of enemies and capacities :thumbsup:
Very nice and solid entry :thumbsup:
It was very laggy on my PC too but the idea is interesting. I couldn't understand very well the powers I gain except for a bigger light.
Very nice art direction and the controls are smooth :thumbsup:
Your problem is strange, Time.deltaTime should have fixed this.
@benhumphries Ah... You must buy an axe on a merchant and then you can cut the tree (it take 10 hit). after that you gather wood on the fallen part. @timestop yeah, that was quite hard to make all this in time so I was quite short on the polish.
Thanks a lot for all the feedbacks!
@stevie-bushman yeah, the 4 on wood was accidental but I should have corrected this.
@dimesto52 you should hack rabbits to gather meat.
@saviourgaming the camera traveling was a choice, maybe not a good one, to ease the memorizations of the areas.
@eric-florio when you don't have enough food for every one they progressively stop to follow you (also they can be blocked by objects, I had no time to build a complex pathfinding system)
@mess110 yep, with more time I would have add some idle times to the rabbits and the boat should have been more central on the island.
@automatonvx yeah, more polishing would have great, for the music I wasn't sure but that's mainly a rating for the work of Patrick de Arteaga (plus my meagers sound fx) and how it fit the game. That's a feedback I m happy to have.
@strega yeah I 'think that the world may be too vast especially for a game jam ^^ For the pathfind, only waters and obstacles block the player, I'm not sure what other thing could have happened.
@donvermo thanks for your feedback! yeah, I will look at those issues.
Thanks a lot guys! I will look at those issues and I will add some animations too.
@antoined73 Everything is not really easier when you have more vikings because they eat your food but you need them to go further. I also planned to add quarrels but I was too short on time.
Yes, I think that I will add a run to the player.
Thanks for your feebacks :smile:
@keppu don't you have the ressources at the top of the screen?
@cubeeo aouch, sorry about that ... Vikings are quite easily offendable. I think that it was Einar that chopped you as you may have hit him first while trying to cut some tree.
Have killed Gunthar? He's a viking not as brave as the others.
**@ithildin yeah you've seized it! Well done!**
Indeed I would have loved to push further the tensions between vikings. I will probably work on this.
**@lautregars :rofl:**
You killed it!
In fact you can play it like you want, and killing lads is a part of the gameplay as you may see it in the dialogues.
@thebillington yeah, i was short on time.
@pizzatotino thanks, I'm happy that you like it!
Thanks a lot for your feedbacks!
@vlandemart yeah I'm thinking about keeping working on it. How did you scale your screen to break the interface?
@badly-drawn-rod I will check this bug, on what version did you played?
@vlandemart thanks a lot for this feedback, I will check it
Nice idea, great choice of graphics and the gameplay is nervous. Well done
Very nice idea that fit very well the theme. I prefer the puzzle part to the enemy avoiding part. Well done :thumbsup:
I love the graphics, the way to drive the ship is quite funny. My main problem was that I had trouble to place item on my deck and my canon end up to be on the very back of the ship. Well done!
Simple and enjoyable, well done.
I love the graphics, it's very nice to play, maybe the object that can't be move anymore should lose there special cursor (it's not alwayse teh case). Very nice :thumbsup:
Nice idea, indeed some assets could greatly improve the feeling.
Very nice tutorial, the level design is sweet, I can't say I like the invisible walls however. Well done :thumbsup:
I love the art, it's fun but damn you drown the cactus ^^ Very nice work!
I also prefer to play drunk ^^ Well done for your first!
Not really my type of gameplay but the mood is excellent and the graphics are very impressive! well done :thumbsup: