FoonLudum Dare ExplorerLD39 → Power Down

Power Down

By harark

View on ldjam.com

CategoryRankScoreCount
Overall2.168
Fun1.668
Innovation3.168
Theme3.338
Graphics2.168
Mood2.838

Comments

eric-florio 2017-08-01 17:15

Didn't hear any sound. And maybe because of that, I didn't understand how to play. Even tho, the concept seems cool. A simple explanation of the mechanics would be nice. Good job

naminuz 2017-08-01 17:20

Doesn't work on my browser (Chrome) : I only see few buttons

theflyingkeyboard 2017-08-01 17:22

Nice idea, simple and clean graphics, but steering is a little bit too stiff. Also, sound effects would make the game more fun.

brorawr 2017-08-01 17:29

It was hard alright! :D Maybe add a small tutorial or some instructions for new players? :) Great work still! :)

prabhjot 2017-08-01 17:32

game looks like it could be fun but i couldn't understand what was going on, a description of mechanics and how to play would have fixed this. Instructions would have made the game a whole lot better. Overall its quite good, well done.

xarras 2017-08-01 17:36

So I understand the game, it requires a lot of looking into it to understand the mechanics, it really should come with a tutorial. Specially after the first checkpoint where there's a whole or something where you can fall and takes time to understand how to avoid that. The idea is good and interesting, but needs a tutorial to avoid the initial confusion.

drag0mir 2017-08-06 10:54

Fresh, interesting, exciting! The only thing - it's not very convenient to look at two points of the screen, maybe you should think over another UI? Thanks for the web version

ristoretto 2017-08-21 15:11

I like how you try to navigate and do the dance dance revolution at the same time. I also like when the power run out and I just stand still and turn off the engine for visual and sound, and then power back up.

That said, the pace was very slow, I would have liked smaller levels with more choice. And maybe some voice overs would fit well?

I got the turn on engines on 1,2 but didn't get what the space button did.

Cool concept overall :)