Charge by ohmaigawd 2017-08-01T17:54:04Z ♥ 1
Very good game, congrats! The gameplay is extremely simple but interesting (never saw this mechanics before). And the art style is probably the best I saw thus far on this jam. Great work!
Edit: my high score was 52, but probably could do better if I tried a little more =P
LD40 — The more you have, the worse it is (20)
Alea iacta est by LucasMolina 2017-12-14T17:57:01Z ♥ 0
I don't know if this result is googd or bad (or even if there are good and bad results). Interesting concept tho. firefox_2017-12-14_15-53-44.png
The escape of the red panda by chispaLBC 2017-12-08T00:47:34Z ♥ 1
Very clever! One of the best interpretations of the theme that I saw so far.
And the art style is cute!
Great work!
Infinity racer by mukult 2017-12-08T00:28:55Z ♥ 1
Too fast too early. You have to be lucky to make a good score, because it's frequently impossible to dodge some obstacles.
I think the game could just start more slowly, accelerating as the game progresses.
Nice work, anyway.
Kill The Dragon by kromeboy 2017-12-08T00:14:39Z ♥ 1
WTF I just saw?!?! hahahaha
I was enjoying the experience, but I felt cheated at the end. You just lied to the player. I'm sure there would be a more honest way to trick the player into buying the loot boxes instead of explicitly telling them to buy it. It's a plot twist only if there are clues about the twist from the beggining.
Besides that, good work, very "outside the box"
Cave of Duty by Zielon 2017-12-07T23:52:42Z ♥ 3
I like it a lot! Beautiful and fun!
Took me a while to understand the meaning of the paintings at the end of each level, but well, it fits the concept perfectly.
Great job!
ViKing of Norway by NamInUz 2017-12-07T23:37:31Z ♥ 1
Great game! I was very immersed.
But I wasn't able to complete it. I don't understand why some guys stop to follow me, and sometimes they block my way.
Dangle Copter by pkenney 2017-12-07T19:50:51Z ♥ 0
The controllers are so crever! One of the best entries I saw here!
I like the fact that you dont explode when you hit a wall, but it causes you to swing and probably drop someone.
And it really gets harder the more people you are rescuing, in a natural/physical way, not just because of changing parameters.
Really nice one!
Crapbag by acoto87 2017-12-07T19:27:10Z ♥ 1
Nice mechanics, but it gets too overwhelming when the board grows, there are simply too many possibilities, and the number of choices grows exponentialy. I would prefere a hard puzzle using a smaller grid (is this possible to do with this mechanics?). Overall, good work!
Snow Grow: Or How I Learned to Stop Worrying and Love the Ball by Brenden 2017-12-07T19:16:49Z ♥ 0
The idea is really interesting. I'd play more if the controllers were a little more responsive. And an actual score would be great too. Nice job!
Jonathan The Sorcerer by ncannasse 2017-12-07T17:45:17Z ♥ 1
Best game I saw so far! The trail thing is not a new mechanic, but the gems (especialy que black one) gave the game a complettely inovative gameplay.
The level design is amazing (and hard). I game up after trying too much to beat the first level with blue gems (I think)
And the art is great too. Congratulations!
Starbage Man by BryceLTaylor 2017-12-07T16:37:02Z ♥ 0
Funny game! It's hard to see games with narrative in a game jam. Well done!
A simple sugestion: down arrow to break, instead of going backwards. This way you can easily stop your ship.
OVERWHELM by randomnine 2017-12-07T14:22:38Z ♥ 2
This game is extremely polished for a game jam, very impressive.
But it's too hard for me hehehe
Some observations: - I don't know exactly why, but it seems to me that the character moves more than expected when you jump. Even simple platform jumps can be tricky.
- It's unfair when enemies kill you exactly when yhe camera is moving.
- The wall jump is really hard. You probably know that, but I think you need to mantain the direction of the movement for a longer time rigth after the wall jump. This way the player has enough time to switch detween left and rigth buttons.
Oh, and the art style is great to!
unrogue by vede 2017-12-06T03:46:00Z ♥ 1
Best game I played so far in this jam! It's just fun!
You can probably add more interesting decisions by giving special habilities to specific enemies. Great game!
School Bus Simulator 2017 by mmason 2017-12-06T02:17:18Z ♥ 1
Funny concept! But I don't think it gets harder the more students you have (maybe slower?)
One sugestion: make the acceleration and deceleration stronger.
Phobos by Yokimbo 2017-12-06T02:05:38Z ♥ 2
It becames almost impossible at 8 hahaha
Great game!
Yottaman by Racso 2017-12-06T01:58:57Z ♥ 1
Interesting! But I didn't know why or when I was destoying the place. Maybe some visual feedbacks could help. Nice job!
Epitaph by velvetlobster 2017-12-06T01:46:36Z ♥ 1
The artstyle is amazing! Gameplay is a little slow, but I think that was the idea. Good work!
10 inches or less by Almost Panda Studio 2017-12-06T01:27:50Z ♥ 3
Very interesting game! The mechanics became a little repetitive, but it's good anyway.
Just an observation: in levels 15 and 16, I was able to win without passing through any red portal.
Vroom Vroom Kaboom by profan 2017-12-05T23:28:01Z ♥ 2
Very interesting concept!
Just one sugestion: make it clear where the front of the car is. In a certain way, it is similar to my game (I had to plan trafic and turns to make my game)
Great job!
Throw Me Daddy ! by sleepyGrin 2017-12-05T23:12:10Z ♥ 1
Odd way to control a car (not very realistic, but challenging). Nice work!