b-a-bashington 2017-12-05 18:35
This game starts out innocuous enough, and by the time you realise the challenge, it's already too late. This game is insidious - and I love it!
Foon → Ludum Dare Explorer → LD40 → The Incredible Car Salesman
By eric-florio
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 470 | 3.54 | 26 | |
| Fun | 644 | 3.23 | 25 | |
| Innovation | 149 | 3.73 | 25 | |
| Theme | 182 | 3.95 | 25 | |
| Graphics | 705 | 3.26 | 25 | |
| Humor | 484 | 3.10 | 21 |
This game starts out innocuous enough, and by the time you realise the challenge, it's already too late. This game is insidious - and I love it!
This game.. it fools you into thinking you're well on your way to the target and then the entire playing field turns into a masssive traffic jam, it's... hahahaha, very good!
Screenshot (143).png
Traffic jam simulator?
Way too much into the theme haha, it was fun to see out capitalism heaven turn into nightmare!
It's clever, but I wish it was clever a little faster and that I had more to do.
This was a good example of a game that hits you only after you think you're doing well, then bam, full blown gridlock. It's an interesting game that I think could be developed further, if there was more for the player to do and spend their money on someone could probably spend at least an hour on it.
Haha! I like this game where your goal worsen the situation! But I was hoping that there is only places for 139 cars, and you never could win... very well for 12 hours...
@dunin I added a post jam version of the game, and now it works more os less like you said ;)
@bryceltaylor @mmason I made an update (post jam version), and now you can influence the traffic flow, so you have much more things to interact, and a new layer of planing.
Nice! I thought (incorrectly) it would be simple placing cones in an optimal pattern and then forgetting about it, but it really changes as the gridlock increases, keeping you thinking about the traffic pattern. Especially since you basically start by making the playspace smaller to keep the cars where you want them. That just means that you hit gridlock faster, which is nice, since it draws attention to what I see as the point faster. Awesome.
Game starts off pretty slow, but it's a really neat concept! Very nice job; I think I'll bookmark this game and play more of it later.
This one was a surprice. I was about to quick the game after the first two car sales thinking, is this it? Then I noticed that the original car did not dissapear. Really good take on the theme. Keep it up.
Fun, innovative concept! I played the jam version, but I agree with you - the version where you could reroute the cars would add another really cool layer. Nicely executed!
Nice concept, liked it. Good job !
**Had a lot of fun!**
Had a lot of fun!
I played your game for 20 minutes. It's amazing. I liked it a lot! I never thought about doing something like this on LudumDare. It's amazing. It works. It's really lovely. I liked your game very much. Please do a better version, longer cooler version of this! I want to try different strategies on selling cars. Awesome! :blue_car: :blue_car: :blue_car:
I sold the allotted amount in 22:23 (altho you can never win).
This game was a real contender for "Best Traffic Jam" https://imgur.com/6MADI44
But I'm afraid that the top traffic-jam honor still remains with another LD40 game called Nuclear Arms 5.
Anyway, I enjoyed this one! I wasn't going to click on my store twenty-six thousand times, or even one thousand, but I enjoyed tinkering with my signs and my sales price and dreaming of opening a second location.
The cars and coins look nice, the emergent traffic patterns were kind of hypnotic to watch while I waited for my monies to accumulate, and everything was clearly understood from the first moments.
I would have loved some audio to make the world I was looking down on feel more alive.
I played the jam version but I see in comments you are adding some traffic interaction post-jam - interesting idea!
Nice entry.
I loved the mechanic of traffic jamming: it really capture the theme of this LD