Reunion by FunkyDelPueblo 2016-12-16T03:44:00
10/10 would get out of the reunion the easy way again.
Foon → Ludum Dare Explorer → Users → mmason
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 54 | Limited Space | 👥 | Not Enough Spaces | jam | 237 | 3.90 | 3.77 | 4.09 | 3.72 | 3.26 | 3.55 | 3.55 | ||
| 2022 | 50 | Delay the inevitable | 👥 | Wizard's Chores | jam | 1134 | 3.13 | 3.11 | 2.80 | 2.61 | 2.44 | 2.88 | 3.63 | 3.02 | |
| 2021 | 49 | Unstable | 👥 | Unstable Adam's Unstable Diner | jam | 1102 | 3.24 | 2.90 | 3.06 | 2.56 | 2.97 | 3.41 | 3.15 | ||
| 2021 | 48 | Deeper and deeper | 👥 | Matt's Marvelous Mining Mission | jam | 1704 | 2.91 | 2.81 | 2.63 | 3.69 | 2.74 | 2.06 | 2.66 | ||
| 2020 | 47 | Stuck in a loop | 👥 | Philosophy on Rails: An Introduction to the Western Canon | jam | 438 | 3.76 | 3.10 | 3.95 | 4.24 | 3.26 | 3.90 | 4.14 | 3.77 | |
| 2020 | 46 | Keep it alive | 👥 | Cool Rat 3D: Adventures in the Houseplant Zone | jam | 2005 | 3.12 | 2.64 | 2.95 | 3.41 | 3.35 | 2.93 | 3.82 | 2.84 | |
| 2019 | 45 | Start with nothing | 👥 | Peak Performance | jam | 1040 | 2.78 | 2.63 | 3.10 | 3.38 | 2.43 | 2.70 | 2.13 | 2.42 | |
| 2019 | 44 | Your life is currency | GREED | compo | 330 | 3.20 | 2.90 | 2.31 | 2.96 | 3.29 | 2.91 | 2.83 | 3.48 | ||
| 2018 | 43 | Sacrifices must be made | 👥 | The Cult | jam | 401 | 3.56 | 3.43 | 3.01 | 3.85 | 3.82 | 3.28 | 3.04 | 3.52 | |
| 2018 | 41 | Combine 2 Incompatible Genres | 👥 | Rhythm Command | jam | 893 | 3.12 | 2.83 | 3.26 | 3.41 | 2.80 | 2.61 | 2.70 | ||
| 2017 | 40 | The more you have, the worse it is | 👥 | School Bus Simulator 2017 | jam | 712 | 3.29 | 3.38 | 3.04 | 3.02 | 3.13 | 3.27 | 3.81 | 2.92 | |
| 2017 | 39 | Running out of Power | 👥 | Zone Slayer | jam | 337 | 3.48 | 3.21 | 3.00 | 3.56 | 3.29 | 3.11 | 3.45 | ||
| 2017 | 38 | A Small World | 👥 | Bureaucratic Deity Simulator 2018 | jam | 223 | 3.64 | 3.53 | 3.85 | 3.25 | 3.42 | 3.25 | 2.00 | 3.42 | |
| 2016 | 37 | One room | Steamjunk Racers Nine Thousand | jam | 476 | 3.29 | 3.14 | 3.71 | 3.49 | 3.24 | 3.28 | 3.40 | 84 |
10/10 would get out of the reunion the easy way again.
When I first saw the controls I was confused, but they work surprisingly well
I feel like this game is on the cusp of being great but has a few things holding it back. I felt like I spent my entire time trying to find a place to stand as everything except beds sinks super fast. It didn't seem like I could hurt anything either, I shot things a bunch of times.
Good work overall, would love to see more if you keep developing it.
What did I just play... overall, nice game if a bit strange.
10/10 would go on a murderous meatball rampage again
I glitched out of the room a few times but other than that very good game
the music is kind of repetetive (I know I could mute it). The game is a little sluggish, but overall not bad, reminds me of old block pushing games.
Nice Christmas touch.
I should be trying to respond much quicker.
The difficulty of adding more room in the front is reducing the size of the visible airship which would make it harder to control, the original view was actually even smaller. That being said it's something I wish we had designed around from the beginning.
There is a huge list of things I wish we had more time to iron out to provide better control of the airship. However, having it somewhat clunky and goofy was the plan but I really wish the steering played a bigger part. Maybe post jam.
I know that most games like this allow for fine controls to grab the things as you see them, with the setup as is I tried to configure the prizes and fuel at certain heights. The goal here being that you attempt to stay at a certain height with the hook out to catch the things you want. I'm not sure this is the best way to do things and I'm fully in to hear suggestions on improvements.
maybe a grappling gun would have worked better and he has to load it after firing.
Thanks everyone for all of the responses so far. Happy gaming!
The guy will pedal when the throttle gets low, but otherwise he'll follow your order in the order you put them in (excluding repeat orders)
The captains movement speed and delays were intentional, although from the comments it seems like they are among the greatest points of issue. If we get around to doing a post submission fix I think that will be one of the first items to be addressed.
Yeah, the higher you go the faster your score rises, but after a certain height you stop getting wood.
It feels a little rough around the edges but for restarting midway through the jam this is really good work.
I think being able to adjust the mouse sensitivity would go a long way.
Nice polish overall, it felt like sometimes attacking would pull the slimes towards me and I'd take a hit for it, but it could just be me being bad at the game. Very nice theme integration
I enjoyed this, the small feel is great. I feel like if the controls were tightened up and crashing was a thing this would be even better
Nice game, well polished, controls feel true to I wanna be the guy.
Well made and everything fits together well, controls are nothing special but well suited. very classic feel.
I enjoyed this game, I didn't get everything but I had a lot of fun doing it
This was a good game, it felt complete within the bounds of the jam. it rand smoothly and felt like the atmosphere fit.
I found if difficult to find the last enemy so I just brute forced the answer. If the enemies made some noise it would give the player a chance to find them or flee. It feels a little bit silly that I can't reuse knives, being able to pick them up would be nice especially if you placed only a few in the level.
I enjoyed this and would love to see more
very good game and very well polished, maybe a little simple but I've certainly played simpler. It's been a while since I've enjoyed a clicker like this one.
I got an error trying to run saying it was missing the data folder
when uploading a unity game make sure you zip the data folder and the exe file, not just the exe.
Interesting idea, I played around a little bit and even tried running it with two instances open at the same time and it updated when I placed something in one which was nice. It might be neat to come back to this every now and then to see what people have done.
Great game, this is something I would pay money for if it was a full game. Would make a nice mobile puzzle game.
I encountered a bit of stutter but I think that's because of the graphical effects and due to my computer being a potato.
If we don't see more from you I'll be dissapointed
phenomenal, a friend and made a similar style game for fun so I can appreciate the some of the nuances I'm sure you encountered. Everything fit very well and aside from the small issues (had to reconfigure the controls, and not being able to exit at the end) an excellent game
certainly more fun than a knife fight.
very nice, as others said this could make a good couch multiplayer or even a nice minigame in either a collection of games or a larger game.
Nice entry, I could see this becoming a more full fledged game if you were going to take it further. Although the assets and art are minimalist, I feel like you've done well with the graphical style and making the room look "hot".
The audio needs a little work, as others have said, it sounds like I'm a very manly baby (to be fair it honestly gave me a good laugh).
I would love to see more.
10/10 would man baby parkour again
I was unable to pick up the paper on the floor and I couldn't exit out from the chest. It would be nice to see it further developed
neat game, I felt some of the answers lead to outcomes that were completely unexpected.
This is an idea that could be further developed, it has the base for a fun game, especially if there was multiplayer. The wrappers and tubes were responsive when I brought them objects, which is nice to see.
The problems I had with this game is that the controls are just too slow to keep up with the frantic nature of the game. Also I found that my mouse didn't get captured in the window which caused me to click out more than once.
nice game
This game has a sort of portal vibe going for it which is neat, doesn't really fit the theme. It feels like a good start to a game, but I felt like I had too little information.
The game was also a little bit glitchy, I managed to destroy the ball in the second room also and then loose the ball in the third.
Overall good work, I'd love to see what you turn it into.
Looks like a good start. if you were going for the pixel look, make sure you set the filter type of the imported image in unity to point instead of bilinear.
Learning is what this is all for.
for the best effect you should tell people to open two windows, the multiplayer is kind of broken, but thats sort of what your games is based around
I got your game to run, but the room and the things didn't appear, I didn't rate as I considered this "unable to run" I figured it was probably a game breaking bug
very good game, using the controller felt natural and I felt I at least had a chance to win (I lost :( )
I wan't able to play with a mouse, I could fire but not aim
This is an amazing take on the theme!
This isn't my usual genre of game but you've done great work. Extremely well polished and beautiful art!
The controls are there and a concept has been formed but some sort of drive is needed to encourage the player forwards. Some sound effects and background music would benefit
Great Audio, great visuals, great gameplay, lives up to it's name.
10/10 would just stuck in space again
I got the pacifist goal
This could be turned into a longer game, it's got some nice features as of right now, like the doors and the breakable windows.
As others have said, the zombies just move far too fast, I basically had to guess randomly where to go.
Excellent use of theme, totally silly, fashionable!
I enjoyed this more than I should have.
very well made, I love that each character is different
This game isn't bad, but it's lacking some polish. It is super easy to get stuck especially because you can only jump one block high. the dropper are is also far to fast to allow you and time to strategically move boxes meaning that the entire game is just not dying.
clicked the web link and got a download, tried to run it and it said it was missing the data folder
It took me a moment to figure out that I had to click the order before fulfilling it but after that everything went as smooth as me working in a real restaurant (not well).
Great game!
Pretty good game, I played a few times but couldn't win. I wasn't really sure what to do when the clouds came at me
I'm also getting lagging even with reduced size and on the fastest setting. Windows 10 with and AMD GPU.
I found I was getting shot even with the windows down, unless that's intentional it might have had something to do with the lag and things missing their collisions.
I really enjoyed this game and probably played longer than I should have, it's goofy and hectic, everything it should be. my only gripe is that sometimes the mail gets cluttered up on a conveyer when it isn't blocked, I feel like it should probably be smoother.
Nice work 10/10 would throw mail on the floor again
Nice concept and use of theme, I liked the non-eucledian style room. A nice idea for a puzzle game.
You should make it painfully clear in the description above that 'I' changes the invert, people might miss it and not give your game a fair review like I almost did.
Good work, look forward to seeing more from you.
This was a neat entry, I liked the interaction involved. I feel like extra clues in the room (like movie posters for the movies with the years on the) would go a long way
Great game, this is basically 3D connect the dots and it's great!
The chain reactions that happen are nice, when you only have one student left and they bump one, and they bump one and... This is a good case where I'm almost happy that there isn't sound effects, especially for students bumping into things.
I feel like the overall gameplay could be tweaked and tightened up a little more. I feel like I can just wiggle the teacher around and that I don't have much control over the game. Also I think some work might need to be done on what layer each object is on, as of right now the teacher goes under the desks.
Nice game overall and it captures how frantic children are pretty well.
Very nice game, I haven't played anything quite like it yet. I liked the strategy component and enjoyed the resource management portion of it.
My only gripes are that I can't seem to repurpose buildings and that there should be some cooldown from when an enemy building is destroyed before they get to rebuild, giving you a chance to claim the spot.
Also please feel free to rate a game in need of ratings don't feel like you have to rate my game.
I played this on Android and I think was a good fit, polished up it could make an interesting kids game. Most things worked well with the exception of the asteroid portion, I think some of the hitboxes should be enlarged as I know I hit some but it didn't register. The dance portion actually made me laugh.
Short but overall a nice game.
very nice game, wonderful art style and a very fitting mood. A little bit difficult to get the hang of it initially but not bad when you're into it.
Like most people I think I gave up at the 4 mission, I had an intersection where I though they'd all cross, and they came close but not close enough. I really didn't feel like waiting for their days off to shift them around. If I could move them around at anytime and have them do that the next day I probably would have played until I beat it.
very good game overall though!
I died the first time before I even knew the game began.
This game is really nice looking and sounds great. I feel like you did a great job working with the theme also.
The only criticism I'd give for this game is that things seem to happen a little too quick and that the view makes it difficult to see often, maybe aimed down a bit more or some minor control over the angle. This game is really well made and I'd love to see where yo go with it post jam!
very cool game, I feel like the movement was fairly well done for this game, a little floaty but at least I could jump when I wanted to, and the physics aspect to it was neat too. This is something I could see having several "worlds" each containing several levels each.
The only thing I think this game is really missing is some sort of story, why did he want to leave?
This game reminds me of some games I played as a kid, but it needs to be flushed out and balanced a little bit more. I spent a bunch of time just trying to get enough money to do anything, I'd often get attacked by pirates 3 times in one week.
I did enjoy it though, it just feels a little bit lacking, the base is there though and it could be quite fun.
Thanks! I haven't been very good about getting it out there.
@douglass put a bunch of time into getting the levels to flow just right and admittedly we probably could have added double the levels to make the learning curve more manageable.
Yeah there are a few bugs related to placing tiles, there's one related to adding one too quickly. We've all been a little bit busy with other real world issues but if I find some time this weekend I may take a crack at cleaning those up.
Shoutout back to @sheep42, check out their awesome game where you play as a cat doing what cats do best. [Wood Womb](https://ldjam.com/events/ludum-dare/38/wood-womb)
Thank you everyone who rated and/or reviewed in a video. It's awesome to see someone else work through the puzzles while talking about their thoughts on the game.
@anarbitrarymustache, I like your idea for a 'par', it could possibly be implemented with the ability to put tiles back into the scroll of power and count placing or removing a tile as a move, something to keep in mind for next time
@somnium, the sandbox should be unlocked right away, though we should have put it on top maybe to make that more obvious, and thanks for the haiku.
@larrychupacabra, thanks for the video. I mentioned this in the comments of your video, I agree with you that to make it a complete game we would need something more, that extra bit of flair to cover why you're doing this, or as you said a nemesis to "compete" against in filling out the galaxy, a driving factor I think. The only flavour added was really the text when I was submitting :)
@tacomabert, good to know, I assume the Unity folks know what they're doing but it's good to have assurance it plays everywhere. Fullscreen should be possible at startup, but agreed a button in game would be good for the standalone versions, noted for next time.
@unidaystudio, one of our team members spent most of the last day building puzzles and putting them in a cohesive order, without that we probably would have only had like 4 levels and a sandbox.
@gagapete, glad we got someone hooked :)
@headmade, we should probably have added a basic UI tutorial in with the first level to make sure people knew what the top buttons did, I'll not that for next time too.
@jupiter-hadley, thanks for the gameplay video, you played our submission last jam too :)
@inventroom, also thank you for the video, we actually had a long discussion about allowing the players to put the tiles back on the bench and we decided in the end that it would make the game too easy. Players would always be able to place only the tiles that they want to mix and then pick them back up so they're safe, repeat until they have the set they want. Something we did consider is adding a limited use ability to swap a tile with a bench tile and have the swapped tile go back to your scroll of power. Your answer and @anarbitrarymustache's made me think that picking them back up could work pretty well with some gameplay changes.
Thanks again to everyone who's played
I saw your game on the same stream as you saw mine on :) I really liked the atmosphere in this one.
Overall the game was fun, as other people have said the controls left a little bit to be desired but implementing a car controller is much harder than a FPS controller. I liked the different levels and the idea.
I may have tried to jump off the track at one point... unsuccessfully :(
I didn't realize you could plant trees and make volcanoes, I went back and played twice more after reading a comment and bunmped the score up a little. Overall very nice game, a little bit easy once you get the hang of it.
My only suggestions is that you should make the player space out the trees and volcanoes so that they can only have so many, something to add a bit of difficulty.
Great job!
Neat take on the theme, the graphics were nice and I liked the idea you are going for, it feels a little sparse in game play but something that could be turned into a pretty cool game.
I managed to get 54. It's an interesting game, it took me a while to place building because I spent a bunch of time trying to figure out several steps in advance.
all this game really needs is some sweet jams in the background to think to.
Nice game, for the amount of time you had I'm pretty impressed with the assets you created, very well done. I also enjoyed the voice acting, also well done. The game felt a little bit confining with the forced small scenes and unskippable dialog, but the scenes were well done and the dialog was nice the first time through.
Also it was nice to see an unreal engine game that didn't run like turds on my computer.
I played this on the web as I didn't want to sign up and wait for the alpha. This was a nice puzzle game that will fit mobile really well if you take it that way. The concept was simple but allows for some complex puzzle elements and/or quick thinking depending on what the puzzle calls for.
It'll be really neat to see where you take this game.
I didn't have anyone around to play it with, so I just messed around by myself. but playing around with the controls it feels like it would be pretty solid with another person. It would be cool to play with more levels.
neat game, I liked the hand drawn art it worked better than I thought it would. The audio was really nice and i didn't realize the sound effects were voice crated until I read it after I played.
I had trouble understanding what I was supposed to do, even with the hints.
Overall it was nice, and a nice change from the usual graphics I see.
You played (and commented!, thanks) on my team's game so it felt only fair to return the favor.
This game felt solid, the controls were responsive and behaved as expected after being explained. there was a few times where objects got stuck inside the cat but that's to be expected when you do physics at high speeds :) The art style was nice and it all fit together really well.
The only complaint I have is I wish there was more, like maybe the cat had to get him all the way outside, or maybe lead him around the house getting him ready to go out.
In any case I really enjoyed it, I'll try to remember to come back and rate when that's open
nice game, reminds me of the game my team made. I liked the rule based approach. I think the game could benefit from a little bit more tutorial levels but otherwise very nice.
I thought your game looked cool so I thought I'd google what looks like your studios username.
What I found was that you submitted this in the last jam and just added improvements to it, if you're going to do that you should at least mention it. Work on your game whenever you want, even submit it, I don't really care just don't try to pass it off as something it isn't.
http://ludumdare.com/compo/ludum-dare-37/?action=preview&uid=124404
@buteratosgames, not really, even if you didn't reuse any code you still started with a fully fleshed out concept, art assets and music. However given the video I saw, your LD37 submission looked like it played pretty much the same as this one, so I'd say that you probably reused code too.
The idea of of the jam is to build a game from scratch (at least mostly) in a weekend, I personally don't care if you worked on something you started before, but you should at least point that out otherwise people will think you made everything for the game in a weekend, and you didn't.
If you want to be honest you should at least tell people that you worked on this prior to this jam in your game description.
@joemid, I'm familiar with the rules, tools and libraries are one thing, starting with a base game is not the same as base code.
*"You’re free to use any tools or libraries to create your game. You’re free to start with any base-code you may have."*
Unless you stretch the definition of base code, usually it would mean code that initializes your libraries, gets graphical and audio stuff set up and in general, gets the core things ready to work. Base code is generally not most of a game that you add to.
*"You’re free to use 3rd party Artwork/Music/Audio assets, or assets you previously created, but we ask that you OPT-OUT of the respected voting categories (Graphics, Audio). You can opt-out of a voting category when you submit your game."*
This would mean opting out of all categories, unless they added new stuff in which case they should mention what existed already so that people can fairly judge what they created during the event. This part gets a pass because they claim they redid everything, I have my personal reservations here but I'll leave them out, they don't belong here.
My real issue was that they worked on a game made in a previous event and tried to pass it off as work done in this event alone, they have since added a notice stating that this is what they did. This allows people rating this time a better chance to judge what has changed between the versions.
I'm sometimes bad with words, so I want to make sure I haven't given the wrong impression or that I'm trying to bash their game. I think they have done a good job on their game, and it's clear that they are quite passionate about it. The only issue I took was initially this didn't fall into the spirit of the event (build a game in 48/72 hours) and they have since clarified the grey areas so that anyone rating can give them an accurate rating on the work done during the event.
Nice game, I could see something like this as one of those "always getting harder" sort of games where you travel from planet to planet each time.
I found sometimes I ended up hitting the lava/acid when it looked like I was far enough away.
Id love to replay it with more levels
Very cool game, I liked the concept but felt it was too static, if I'm careful I can always end up with at least the same number of bugs as the other team and still win. It would be neat if I could build other nests or something like that.
This game is fantastic, when can I play it couch co-op with friends? I honestly have like nothing to suggest here.
very nice game, a bit short but overall enjoyable. I really enjoyed the visuals and audio and I liked the puzzle elements. I feel like this game could benefit from a slightly bigger world with more puzzles, or maybe several worlds.
what a wild ride that was, its silly and yet enjoyable. The music fits well and I really like that pretty much everything is animated or moving in some way, it really gives an odd life to the game world.
The controls feel a little loose, but that may have been intended and I think you said above the difficulty wasn't intended to come from pinpoint jumps anyways.
great game
I liked this game, made me think of Risk and other similar board games. I think the dice rolls would help give a better understanding about the game. I did have trouble understanding if I had a good chance of wining an attack, even when I had 60+ attack and the orc had 10ish he still seemed to hit me roughly the same amount as I hit him.
Something like this would make a fantastic mobile game, the controls are simple enough but the randomness of the world changes enough I think to keep it interesting.
I'd love to see more if you continue to develop it.
interesting concept, if a bit hard to get the hang of. I have to admit I actually laughed when I went to score the theme and said to myself "how does it fit small world, well it is a small world... after all...".
It did seem like the difficulty ramped up pretty quickly, I needed 1 delight in level 1 and 21 in the second level, or do you just need to meet what you got last time?
I played this game for quite a while longer than I thought I would, it's very well done. The gameplay feels similar to a mobile game with the world revealing , but without all the excessive waiting for tiles to open (or trying to get me to pay for that..). The game could only really be made better with a soundtrack to suit the mood, maybe it also changes slightly depending on which location you're in.
I do feel that in some ways this game's greatest feature is also it's worst enemy. While I was hesitant to reveal tiles at the start, always trying to pick what I thought was a good one, later on in the game I was trying to hit as many as I could as fast as I could but sometimes had to wait for a 20 tile to tick down.
I really enjoyed this entry, it was a really neat mechanic and it had a really nice polished feel to it.
Very nice game, I really enjoyed the setting that you created, the graphics and audio were fantastic. Sometimes it felt like the controls were a bit loose but maybe that was just me.
really nice game overall.
there were some levels that too me a while to go from "that's impossible" to "of course". The puzzles in this game were really well thought out and lead the player into a natural progression. The only thing I found frustrating is having to remember where I placed the tiles when I clicked stop, being able to move them and giving them a faint outline would be helpful.
Very nice, I had a lot of fun playing this. I was surprised to hear three different tracks, one for each of the levels as music is usually the first thing to go. Great job!
very cool game, if a bit easy. I liked the mechanics and thought it was a cool take on asteroids. My only real complaint is that it's too easy, I never had to move my planet, I just acted like a turret and shot asteroids, I feel like the planet pushing mechanic gets left out.
I enjoyed this, it took me a little while to figure out that the things I was picking up were shields
For a while there I forgot this was made in a weekend, there is so much polish! I like how this game starts off, it's confusing and I feel like that's how this creature would feel given the situation.
I feel like the moving is a little bit hard to initially grasp, it seems like it moves in the direction you drag and not the direction away from the creatures head, which I think might be more intuitive. It's still very easy to control though.
fantastic game!
Neat concept for the small world. The game was nice but I felt like the controls could be tightened up a little bit, having even a little movement control while attacking would be nice. The music and audio felt like it fit well.
Overall I had fun playing, nice game!
Nice game, it gave off a very horror sort of vibe. I found the game a bit choppy due to the motion blur an option to disable that would be nice also an option to change the brightness in game.
overall good job
I liked the atmostphere but I wasn't sure what I was supposed to be doing, I kept getting lost. I liked the use of the theme though, that was neat.
I have killed and in killing ascended above all!
honestly, I have no idea what happened but it was a wild ride. I feel like you achieved what you set out to.
this was a really polished game, I really don't think I have anything to offer :)
We were trying to capture the feel of old style games so the clunkyness is intentional, as frustrating as it is :P
@connor-hagan as far as NES style games go it's pretty easy :grin:
@kichex we were trying to stay as true as possible to the nes palette which is why a number of the colors blend, but I agree.
@parkermc, @marc-grabow the controls of turn or move or attack were an intentional choice that I don't think I'd change, the goal was to replicate that era as much as possible. The controls are frustrating but not impossible to play with, but I do see your points.
@marc-grabow the game speed was actually increased from what I had it set at origionally, some more balancing was needed here, there are powerups that make you faster so its sort of a balancing act to find a good starting speed. Everything probably could have probably been a bit quicker for sure though.
We were planning to add effects and zombie corpses when you killed them, and other things. I'm planning on adding a post jam version with options for alternate controls and updated features and increasing difficulty for each zone you clear.
@cnoble, @mr-elektro, @sir-daniev I do agree that tank controls are kind of crap we were mostly trying to stay true to games from that period. We did release a post jam version that allows for turning and moving, although this isn't the intended way to play so the power drain is a bit faster when playing that way.
@artur-hawkwing, @ledez Glad you guys enjoyed it
@fangzhangmnm NES games actually could represent a fairly large number of colors, sprites were limited to 4 colors per sprite, but you could imitate 6 if you overlay 2 sprites (3 colors and 1 transparent per sprite usually) Mega man did this. With the exception of the robot we actually used explicitly the standard NES palette, although it was possible on the NES to change the palette. The resolution is 256 X 224, which is actually 16 pixels smaller than the NES resolution of 256 X 240. I actually did some research here to make sure we were mostly true to the graphics we were targeting.
@cydouzo everything was being passed through a filter, which probably added to the flashy pixels. Everything was being rendered normally to the unity scene not placing things pixel by pixel, maybe we should have included an option to turn the filter off.
@simonhutchinson you could probably do a better than that rotation on a NES, I think if you limited the degrees it's drawn at and only used the special rotation for the character you could probably get something much nicer on the NES hardware (maybe, I've never actually programmed for the NES). I agree though, too many zombie games, we did consider using bugs, zombies and other robots but didn't have time and zombies generally have the dumbest AI :grin:
Also to everyone whos game I haven't played, I'm gonna try to get to them tonight.
@ignius Thanks, glad you enjoyed.
@foodzilla You haven't played Zone Enforcer? you're missing out!
@zenmumbler we were sort of taking the Shovel Knight approach, but to be fair there is a bunch of limitations I just didn't have the time to look into. I'm wrong about the rotation, (apparently if I googled for 5 minutes I would have learned that as I did just now). I knew about the sprite limitations but just felt it wasn't worth trying to make sprite flickering appear as it would have on a NES. I agree with the control scheme thoughts, for some reason I had it in my head I wanted to game to behave like vindicators (honestly I don't know why) which for a tank that actually makes sense but not for a robot (although he was originally going to be a tank).
@ganbaregameskyle
First attempt at making a NES styled game, but far from our first game. When you say delay do you mean because you can only turn or move forward in the Jam version? that was an intentional choice, albeit a poor one which has be improved in the post jam version. The alt key was a poor choice, I know in chrome if you make it full screen it works fine. There is also mouse controls and controller to attack and in the post jam I think I added space to attack with melee.
Visuals are subjective. Aside from the rotation stuff described earlier, the amount of sprites and detail and the lack of sprite flickering most of this should be displayable (if I wanted to convert everything and figure out all the NES tricks and ...) on the NES, although we didn't write the game to be displayed on the NES. The contrast with the player and the sidewalk was something we tried to tackle early, but due to the limited palette of the NES we eventually added a few colors for the robot that aren't part of the classic NES palette.
The game play had it's own issues, granted, but I did verify that the entire game is playable and beatable (getting past zone 4) before uploading. The game is difficult not impossible and if fact was actually much harder early on. I probably should have made it more obvious that powerups are hidden in destroyable objects (cars, trash cans, boxes...) and that all zombies need to be killed to continue. I probably should have tested with people while developing to make sure the play style was more fun. I did add an alternate movement option in the post jam version (due to feedback from others here) and sped things up.
The health bar was because I wanted them to be separate, using your gun drains your power so the choice there is when to shoot and when to melee.
All in all good feedback and its nice to hear someones thoughts even if they didn't like it. [Thanks and also not our first game](https://ldjam.com/events/ludum-dare/38/bureaucratic-deity-simulator-2018)
This was an interesting take on the theme, I liked that the batteries powered your attacks and your defense.
Took me a little while to figure out what I was supposed to do, I originally thought I was supposed to build the factory. This makes for an interesting puzzle game where you have to set everything up right and do it quickly and efficiently.
A miner inconvenience is right, going back to the start each time. This was a good game but I feel like if you at least didn't repeat the start messages it would go a long way. The progression was nice, if a bit varied (my first lava level had no lava). Other than that some music and sound effects would be nice, but you already mentioned that.
I got it to run, you have to extract the files first. I didn't get any text on my screen, and the two buttons were blank. It looks like maybe it's an interesting game but it's hard to tell. I also had some frame rate issues, you may want to look into doing level of detail for distances.
I came back after reading your comment, and... maybe reading the directions too :) adjusted my rating
I came in 4th! then I took that car offroad while the win message was up :grin:
racing games are hard to do, and you did one as a compo, which is pretty impressive. The controls were a bit slippery but I think they would only need a minor tweak. As others have said, the AI was really well done.
neat game, it could have used a little bit of background music and maybe a switch toggle sound. I found it hard to feel like I was getting anywhere, maybe if I only had to keep half of the lights off to prevent power from going down (faulty reactor or something and not a battery powered ship :P)
I feel like the only place this game suffered was the controls, they aren't bad the just seem a little too stiff. the sound and mood to this game is really good. I almost won on my second go.
Neat game, really difficult though with no checkpoints. I thought it was cool that shooting the enemies would give you more power.
This was a fantastic game, I played for at least 30 minutes or more, I think I lost 3 or 4 times before I got the hang of it. A little bit of instruction here would go a long way in helping people get started and give you a good rating, even if it's just in the game text here. This game has a tough starting game but an easy end game, well at least until you find another city. I don't understand why you would get another city though it's just a huge risk :P
Tips for other people trying it: * don't forget to get more followers * don't go overboard with the followers * deal with those who oppose you * golden statues bro
I really liked the art style in this game and generated music or not, it was a good fit I feel. I feel like the game got a bit repetitive towards the third (maybe fourth) level. With a few more mechanics and more levels this would be a really fantastic game.
Very cool, it played well. Was the gun always supposed to be firing?
This was a really nice game, the gameplay was a bit simple but enjoyable. I think the music was really nice and fit perfectly.
I think this is the first rhythm shooter I've played, nicely done. I think the only thing this game is really missing is a little bit of variation, if there was more later you may want to move it up.
A fun little game, I didn't manage to beat it but I tried several times, fitting music to go with it.
This is one of those games I had to give a second chance to, it was better the second time. I agree with @peachtreeoath that its like a bullet hell, it has an interesting twist though.
This game gave me a good laugh, it was a little bit rough in a few places, but it played well and I really enjoyed it.
Probably the easiest to overlook thing is the camera, it's constantly moving to attempt to give you a better look, and I feel like you did a really good job.
Nice game, having some in game controls would be nice though.
pretty cool game, I'm glad there were several levels and a boss fight, really makes it full as a game. Nice audio and nice graphics that all matched. I found sometimes that the foreground objects obscured the enemies.
interesting take on the theme, I was a little bit lost at the beginning but I made it through
Nice game, I liked the concept of having to light lamposts. I had an issue where I couldn't light lamp posts after playing the first time.
It felt like perhaps a bit of a stretch on the theme, but I think I get what you were going for. I enjoyed the game play, it reminded me of flash games. It would have been really cool if there was a large boss at then end or something.
@shaolin-dave glad you enjoyed it, and thanks for noting that submission time was 10pm for me and after finializing everything I figured there were a few things that got missed
@kapura There are a few bugs we didn't have time to iron out, unfortunately that's one of them. That bug has something to do with wheel colliders and the physics engine I think. We had one bug early on where the bus did tons of kickflips which was **TOTALLY RAD**, but annoying.
@eric-florio The top speed gets lower with more people, the turning radius gets larger with more people and theres the chance that the students might collide with things and stop you, maybe I should have made it a little more pronounced. You have no idea how hard I tried to get the acceleration and deceleration to work better. Using WheelColliders in unity is a nightmare! this was the result of a days work. I think it might be possible by applying forces to the vehicle in addition to or instead of the motor simulation that is supports. In the end we just didn't have the time to get it how we wanted it.
The short response, good suggestion, I agree.
@mike-cullingham Glad you enjoyed it. The streetlight issue only seems to happen on the web version so we've been having some difficulty tracking that down. The school is on the middle island in level 2. Grockjockers is a discount grocery store, they have great sales on donuts!
Great game, Game lied though, I had lots of cats and nothing was bad about it.
FYI the play again button doesn't work
This was a good example of a game that hits you only after you think you're doing well, then bam, full blown gridlock. It's an interesting game that I think could be developed further, if there was more for the player to do and spend their money on someone could probably spend at least an hour on it.
I enjoyed trying to figure out how to best my opponent with my many swords, very enjoyable!
interesting take on the theme, also one of the few games to get me to play a second time
not a bad game, sort of an average take on the theme. There could be a little more polish on the movement there were times I had issues jumping due to it not recognizing I was on the ground. Nice music
I had some trouble clicking the buttons in the tutorial, but I'm really happy you added one. I tried to play without and had no idea what I was doing.
Nice game, I wasn't able to figure out how to combine or combo cards
That was an experience in character movement. I think I get what you we going for and I kind of enjoyed it the second and third level. I think you might have benefited from a slightly higher pitch camera and more traditional controls. Nice work on the audio and the voice overs. For a Jam game made by one person it's got a very "full game" feel to it.
I Had a blast playing this, excellent game for a Jam
Interesting twist on an old game
@miley Thanks, sometimes sacrificing yourself is a way to get to areas you wouldn't have been able to before. Glad you enjoyed it!
@rafael-lontra the movement was intentional, it can get a little bit bouncy, in a post jam version it's something we would tighten up. Thanks for playing!
@casey-macneil the wall jump can be a bit tricky but it can get you over some really tricky places reliably once you get the hang of it. Glad you enjoyed!
@dk5000p I think if we were redoing it we would make it so you had to die more to finish levels (and probably make you respawn from the last cultist you found) as it is now I think you only need to die a handful of times and that's only to get more cultists. As for the music I'm no musician, I just wanted something that could be looped and was eerie and bass heavy. I agree it gets repetitive and I would have loved to have had more time to make more tracks to mix it up.
@caseyh @sky-coding I designed and placed most of the campfires in the game and that trap has killed me by at least a 3:1 margin. One of our design choices was that if something looks like it can kill you, it can kill you. I agree though, it has a bit of a background appearance.
I never made it past the sock monkey stage, I think you had a good game there but I kept bouncing off walls at weird angles. Interesting use of the theme though
@subtlydramatic I don't know what engine you used or how you're handling hitboxes, but we had iffy hitboxes until we combined all the adjacent tiles into one hitbox, that might help
I made it to the home world and I have to say if that joke was there before I got there I didn't see it but it was a groaner. The controls are a bit mysterious but not too bad once you get used to them, I didn't really feel like I had a lot of control over when I was going to lose a ship but I think that is kind of the point. overall a fun little game.
Interesting use of the theme, Feels like it would definitely be easier with more people
I couldn't play, the game kept crashing while trying to sync, tag me if you can find a fix and I'll come back and rate
To heck with red, GO BLUE!
I came back to this game twice to see if the syncing bug was fixed and I'm glad I did, I've been playing this for maybe an hour and having an absolute blast. I think this would make a really good X v X sort of game, where you have teams of people trying to score as many points as possible while a timer ticks down.
I feel like you might benefit from somewhere to spend all the money you have (character upgrades maybe?) and controller support would be really cool.
I would love to see more of this!
Really enjoyed this one, it reminds me those old zombie flash style games. It may seem like a little thing, but the quality controls and that you actually have an exit button that works are really nice and are those really nice final touches on an outstanding game.
I enjoyed this game, although I didn't find much use for the medium or heavy miner, they were just too slow and didn't seem to do enough damage with the guns. I used light and just blew them up as needed. I felt like in your game that sacrifices were actually that, they took something from you, either resources or the entire miner.
It's a little bit repetitive but good for a jam, I really enjoyed the art and the music.
Great game, it can be kind of frustrating when you've blocked off the exit though, some way of removing a tombstone would be nice. All in all though interesting puzzles and challenging levels
Capture.PNG
Production got a bit tiring, I wouldn't have minded so much if I could just click the building, but having to go into a separate menu for each of them was tedious. Some sound or music would go a long way here. I did enjoy the mechanics of the game and had fun playing
Very well made game with a nice full level. Good job
Kuddos to you for the devils song
@dk5000p I tried both, the fight didn't go well
@dk5000p I would have tried again if I could have skipped the Devil's intro
Nice game, I feel a little bit of randomness would go a long way here, I never had to move, just talk to the main guy. Well put together and a nice take on the theme
The effect on the spirit was pretty neat. There's not a lot to do in the game but run and shoot but nice entry for the compo given that you had other things you needed to do.
I had fun playing this, but the movement is kind of wonky. When I tried to strafe left he went right and vice versa. The roguelike elements were pretty cool and would love to see more. I thought it was pretty neat that when you shot your score dropped, that gave it kind of an old school vibe. Adding voice to the game was a really nice touch.
interesting concept, they controls were good and it had a nice difficulty curve I think
Fun little game, it wasn't obvious that I had to use the cannon to kill the prince, a bar above it showing bombs as input would help. Good Job
Fun little game that I ended up playing twice
Very nice work! good polish and the controls were responsive, fantastic artwork. For improvements I feel there should be some punishment for hitting launchers without cultists on them
Pretty short but it looks like you have most of the core mechanics you were looking for, this could make a really neat puzzle game
Fantastic game, I made it all the way to week 25 before I couldn't keep up. instead of having to click on a house and hovering over a store to see what people want to buy you should just have a panel on the side that allows you to do that, and maybe a way to zoom out. The voice acting was a really nice touch.
Very nice game, graphics and audio were well done and a nice take on the theme. I agree with others that the ending felt a bit empty but I feel that was your point.
@codesity yeah I 100% forgot to add that in
@lone-wolf you can glitch a little on blocks I think due to the mess of colliders I'm using. I wanted to try giving them different friction values so you slide on walls and stick to the ground.
@kovakomes I've learned from past LDS that people are unlikely to read every game page, you really need to introduce them and fair enough. the game should be fairly self contained.
@dennis-jeong you're correct about the controls, is that not how most people do it? do you have a game I could play that implements that to feel the difference?
@pkenney I'm really happy that someone played the whole thing through both ways. you're mostly not overthinking, a number of those things were intentional while a few weren't and are just happy coincidences
@superpokeunicorn you're correct about the theme, there's a little more going on with them but not too much. I intentionally kept things a bit simple this time to make sure I could get them done.
This was a fantastic game, I'd love to see a full version
No music, but the sound effects are on point, this was a really neat concept that I think turned out really well
Overall a pretty good game, I might suggest making the cost of upgrades go up, and maybe reducing the multiplier a little bit
aether-blade.PNG
@neverautomatic don't feel bad I definitely left some important things out in mine
A fun game, I played a couple times. The Ai movement was nice, a little choppy and a little organized. I feel the cost of things were fairly well balanced too.
Nice game and nice take on the theme, I didn't feel like I had any control over what happened though, when I took only the fat path I got fat and died. When I took only the skinny path I got really fat and died. Nice graphics and sound.
Very nice game with a nice ramp up in difficulty, it took me a moment to get the hang of it but not very long. I really enjoyed the graphics and sound, and I think there's plenty of game there without it being too much.
It can get a little bit repetitive but thats only after you've played for a while.
that was a fantastic game, the music was bumping, the controls were good, was my hat on fire? there were a lot of levels too, well done!
Nice use of the theme. A nice arena style game and a good base to a game. Some variation in sounds would be nice, especially when the gun isn't shooting or out of ammo, maybe one when you get hurt. Some music to get you pumped up would go a long way. Maybe I didn't make it fare enough but some variation in robots would be nice.
Overall a good submission.
Nice implementation of Rock Paper Scissors, I really enjoyed the graphics. The audio was a bit hard to hear and I don't think I could hear any sounds.
@randdir sorry, you're right, I've made an adjustment :smile:
I made it to the end with just enough souls, that might be luck but I'm gonna say its good design. very nice graphics and audio. A bit simple but a full experience. I feel like the necromancer should be weaker and he skeletons stronger to emphasize the importance of being a necromancer, it would also add more of an urgency to sacrificing them.
Also for anyone who doesn't usually use google drive to download, click on the name at the top just after the "Shared with me"
This was a really fun game, it required me to think to figure out how I was going to beat the levels and I liked the mechanic of how full you were. Adding a few sprites for more full/less full would have been a neat visual improvement as well as a coin popping out each time you dropped down
very nice game overall
I'm not sure what I was supposed to do, I froze to death a few times but I didn't see anyone like in the screenshots. I found something that tried to launch discord.. I think maybe I'm missing something
A fun little game, I wanted to name all my pets Oscar. I enjoyed that you could be humans or monsters.
I wasn't sure how the theme played into it.
Very nice game, it could definitely benefit from even a little bit of sound, the controls felt a little bit slidey, but overall not too bad. The implementation on the theme was nice.
A nice chill point and click game, its a little short but still an experience all the way through. really nice audio
A little bit frustrating to have to double jump to get over the walls, but a fun game. Losing all of your coins has somewhat of a sonic feel
Nice graphics, nice voice acting and nice concept. I feel like the only thing holding it back is that you have no control over someone shooting you, so you can't really build up your value that high before they get a lucky shot.
What the hell did I just play? the game perfectly describes itself as "This piece of of art" and, OH BOY! is it ever. There is rarely a compo/jam game I want to share with all my friends but this is one of them
didn't have two people so I played both, interesting game and difficult to play. It should have some sort of way to mess with the other person like Tetris.
@foo-squashed-games just fixed it, the actual game starts out without the cursor but that is intended
@ekoxe Glad you enjoyed it!
@babadook @shugor @theomaniacal @lanz611 @entirelybees @alchemic @sabeurre Thanks for playing, glad you enjoyed!
@zenpj we had intended to add a custom cursor with some special UI elements on it but ran out of time
@slagthor what OS are you playing on, or WebGL? we did have an issue where clicks weren't getting registered at the very start, did you see anything on the screen?
@t-bo Thanks for playing, I'm glad you enjoyed it!
@inferture Thanks for playing! We had a discussion about the end portal, we didn't want to surprise people with it cutting back to the start screen so the portal has a message box on it. We had hoped to add a zoom so you could zoom out and take a picture if you wanted to.
it had a few rough moments, but a fantastic game for the amount of time you had. I had to restart initially because I was able to use the shell and lose it.
I'll be honest, it wasn't fun, but this is a cool take on the theme, and I honestly spent around 10 minutes just clicking to see what would form and watch the orbits. I'm going to let it run and see what it turns into.
I question why I traded a crown for a cowboy hat but hey, the heart wants what the heart wants
Skipping text would be a huge bonus, and some music to fill in waiting for people would also help otherwise fantastic game.
Some games you play for 5 minutes, others are like this. Nice music, good progression and challenging even at the end
Very interesting take on the theme, I actually enjoyed starting over with each new something
I spent too much time playing just this one game, amazing work
It felt very natural to play
I like the concept of this game, if it had more to it it would make a really neat dungeon crawler/puzzle game
It was kind of hard to tell what I was supposed to be doing, great art and music.
The last level stumped me for a little while, challenging and fun, and the music was well suited too
Always like a good minigame collection
I'm not sure what I just played, but I played it 3 times sooo...
A little bit topical, but way stressful, I knew I was done for when I looked up and said "it's only April!?"
@fukusplutus then
The graphics were low res, but well done, the audio was well chosen, the point of the game was clear. I just wish there were check points, I would have kept playing if there were checkpoints
For some reason the battery puzzle would allow me to complete it. Great game, some music could really set the mood
While the graphics were a bit simple, they worked. The game felt a little bit repetitive at times but still enjoyable enough to finish it
difficult to control but still felt fair
Very pretty game, I wish there was a little bit more to do
My wife left me and I kept getting drunk but my Tamagotchi stayed alive
I love Conways game of life, this is a very clever adaptation of it
A neat game, I feel like the bar ran out too fast, even near full I wasn't able to move from one building to the next. The dash attack was neat, it would be cool to have a secondary ability when you transform
This is a great game, it would be fantastic if it was better moderated (not possible here I know). It feels very complete, a shame that the trolls keep entering gibberish.
A little bit confusing at first but easy to get the hang of. It felt a little bit bare it terms of what I was supposed to do or where I was supposes to go.
great game, it needs some hotkeys for the different foods and things
I've never driven in the real version of that roundabout but when I was in Paris I remember thinking "I hope I never ever have to drive through this roundabout. Well.. after playing this game I know for certain I never want to. Beautiful game, and such simple controls but put together super well, it conjures every feeling you'd expect from driving in that roundabout.
@feiko the music is Kevin MacLeod, we did everything but that
@demetri I have no idea what you mean... none at all..
Anonymous I won't fault you for posting anonymously, we understand
@alpharock6 we wanted to do something different for this jam, we hope we've succeeded :smile:
@tamail achieving moral excellence requires difficult choices, good on you for pushing through!
@tryston thanks, voice is a new thing we wanted to try adding
@riroriro terrible? maybe, moral? definitely, your certificate of morality should be in the mail soon
@mafgar Confuseus says "He who isn't confused has learned nothing"
@unhandyred weird, you should have been finished in 15 rounds, let me check in with the boys in the lab and I'll get back to you
@anant-ahuja I think we have something like 54 voice audio files that we actually used and quite a few transitions and a few audio files that didn't even make it in
Very challenging, I could only get a few rings locked at a time
Very frantic and it presses the player for time. I kept getting an issue where the intractables wouldn't stay open
A fantastic jam game, well put together and challenging, but able to be finished in a reasonable amount of time
The controls are really nice in this game, it took me a moment to grasp them but then they were almost second nature. I liked the back and forth health system. The music felt a little bit repetitive and a lighter sound on the bow fire would make it a little less sharp on the ears. A good game overall.
I did find a bug where I think I rolled backwards at the edge of the map and also got crushed by the fist and ended up falling through the level very slowly
Gotta be honest level 13 got me until I read the title. Clever mechanics for a game that only uses 3 buttons
Super fun game, I managed to sneak in and out of the door and only required growing in size twice, played it through like 3 times
I didn't download or play it (and therefore didn't rate it, 1.1G is more than I want to download) but nothing here is against the spirit of the Jam nor is it against the rules. They not that they use outside assets where they use them and the opted out of the proper categories. There is no prize for best game so arguably the goal is to have fun and learn while making a game. If this were a compo entry it would be an issue
Short and sweet, a volume slide would be appreciated but nice game regardless
clever use of abilities, I felt like the signs weren't needed and actually removed the exploration of the level and use of the powerups. I did play all the way to the real end, nice work
interesting concept, nice water mechanic
Wonderful game that really shows you can do a lot with so little. Get a bumping soundtrack in there, add some more levels and you've got yourself a marketable game.
Very difficult, I played several times but unfortunately the snake always got me
@nanda there isn't technically a bottom, but because resource patches get more rare and larger there is a theoretical point where too much radioactive waste will block you off. I'm glad it kept you entertained long enough to try to find one :smile:
It's a bit slow but it's a good mood game, it's a shame you weren't able to add music as that would have really added to the ambiance.
Theres a lot of game here! nice combo of rhythm game and visual novel
This has some serious original Dangerous Dave vibes, but better gameplay. I loved the graphics, the dig and bomb mechanic is great
Fun game, I feel like we both had similar ideas. I'm not sure why I made it further sometimes but not others but I didn't have the audio on so I'm not sure if that had something to do with it.
Beautiful game, I liked the animations at the end
@nanda @wandersen I'm using 1366x768, things seemed a bit squashed but aside from an issue with clicking the button to start the game it played fine. I'm glad I got to play the rest of it because it was really good and I wish it was longer. The screen shader was pretty awesome but I have to give mad props to whoever did the dithering on the background image.
I love minesweeper, and this game delivered. I did find that removing the mines and adjusting made the challenge pretty simple it was still a really fun concept.
Great game and great atmosphere
I'm happy I played it all the way through. I was a bit unsure what to do when I started but figured it out, some in game prompts would help a lot. Fantastic graphics and fantastic atmosphere
I'm glad I played a second time or I never would have heard the voice acting
I wasn't able to build a camp or anything, very nice graphics
Fantastic game, I played a few times, I managed to get 62,818 by digging straight down and just ignoring bombs. I did play a full round with the sonar and digging but only managed to get 7000 and something. I was really hoping that there was a secret to find if I went far enough. I would love to see this as a full game.
Nice animations and nice feel to the movement and shooting. I wasn't always sure what I was doing but I enjoyed it
I wasn't sure what to think when I started but what a game. I unfortunately was playing this myself but I could see how this would make quite a multi-player game. I think this is a fantastic game.
Some thoughts for improvements: - Less city cards, or add them only as needed (1 per player, or add one when all of one type of building are bought) - A special card draw either every round or ever 5 rounds that affects all cities or something - Short, medium and long game settings 50 was a lot to go through and I was mostly messing around - The ability to hold on to your cards and use them at strategic times
My eyes hurt and I feel a little motion sick, but.. that was an interesting experience. Very good job on the shader work, great experience wrapped around a game.
@hitchh1k3r Antichamber is the first thing that came to my mind too!
@geckoo1337 there is a mobile build! just not for iOS as that was a pretty large build, I was thinking about putting it on google play but the interaction points are a bit small but maybe
@rein "used" is a bit of a special quality that might require a bit of ingenuity to add to a sandwich.
I enjoyed it, I felt like I was really doing something by snaking up and building above the line until the later levels when it needed to be in a box.
Awesome game, as others have said camera controls with the mouse were a bit difficult to control but keyboard worked really good. I felt like the tower doesn't always return to the center if it has an even distribution of attachments, do they weigh differently? that would add to the challenge for sure. overall really great game, I think small and more attachments per level would add to the challenge, adding to the city building aspect of it.
Interesting game, I'm not usually big on horror games. Not the most innovative horror game but a good amount for a game jam
Great game, this would make a great phone app, nice simple controls and minimal ui. I like that you only have to wait for the dots to get out of the game area before you can activate again. I played every level and found something enjoyable each and every level. I'll love to see this game developed further and could easily how it could be developed into a larger game.
The hitboxes for the shelves seemed a bit off but otherwise pretty fun
I think I've played your past 3 entries, and I recognize them immediately when I do, you just have a style that is easily recognized. Another solid entry and again with a neat non-standard health mechanic. I constantly found myself keeping my health into the stalactite dropping levels to have a more powerful attack. Awesome game!
My only complaint is where is the rest of it?
I almost gave up at the end of level 16, glad I figured it out! fantastic game!
Very difficult! I get what you were going for, but I feel like the random controls makes the game too unpredictable or unstable if you will for longer play or a longer game. I noticed that the operations the robot performs were always random, it could be neat if they were seeded random for the given level. Excellent use of the theme though and really fresh type of game!
I found the jumping to be difficult to control, you might try casting a ray out of the bottom to determine if it's really close to the ground as bouncing right now is preventing jumping. Since you're using unity I'd consider doing a WebGL build and hosting it on something like itch.io (it's free, and porting to other platforms is allowed after the jam is done) as it makes it easier to play, and should make it easier to rate just make sure it still plays the same. Good game overall.
gave me a good laugh
I beat it but I'm kind of disappointed that it just kills you in the end, I wanted to keep playing
@darkwolf @craig-l we did plan on adding an option to stop/disable the background but ran out of time, may add a quick option for that to prevent people getting sick.
Thanks for playing
@wetburritosupreme accidentally or made a wise financial decision?
quite frantic, neat concept
The controls are a but tedious, it'd be nice if I could comfortable use 2 hands, but interesting game otherwise, I wish there was a little sound and a little more to do/spend money on
really solid game, a little bit hard to learn everything in one play, but on my third try I think I started getting the hang of it
I got 300c not a bad game, could have used more sound, I found hiding in the corner clawing and shooting fireballs to work the best
A lot of fun, I feel like what could have been a mundane survival crafting game turn into a somewhat frantic survival resource management game. Good job!
Played a few times, neat little game
This reminds me of the flash games you used to see all the time where you're trying to get the character as far as possible. This game looked great and has a good base, some things that would really add to it are a slightly less repetitive soundtrack, more things in the sky so you can see movement (leaves, wind lines, background clouds, etc..). An upgrade system would take it a step further but not explicitly necessary.
Really enjoyed this game, it took a moment to figure out but after a moment I felt like a employee at a burger joint. I might have missed it but I wasn't sure what a deluxe was, thankfully I guessed right so maybe it's more obvious that I thought.
Nice graphics and smooth controls, some sound and music would add a lot to the experience
I appreciate that you implemented not getting a bomb on the first click, ~~would love to have seen the double mouse button feature but that may have made it too easy.~~ It felt like scoring could have been a bit better, like whoever placed the flag gets the point or something like that.
I didn't even participate in the jam this time and I felt like I needed to comment on this one, that's how much I enjoyed it.
@lex I could have sworn I tried it, I take back what I said then :smile:
@flying-butter-studio @teashna @mallykm @princesse-cornichon @braktheman Thanks for playing.
@profhatchet we started with a 100k word dictionary, then added a 10k common words for puzzle generation and then when words like "snail" weren't being recognized we added a 370k word dictionary and combine the 3 in game. Our game is easily 80-90% dictionary by volume.
@xclementx that's a great idea, if we do a post jam version we might add that.
@tyrannas to be fair for us as software developers, it was hard for us too :slight_smile:. The music started paused because of javascript security reasons I think, mostly because it's embedded in the page, it works automatically on the other sites.
I appreciate the quiet music but I almost missed it lol, also the text was a little bit hard to read at times. Otherwise a great game, if it was made into a post jam game I could see it being a fun and fast roguelite or a incremental game.
A fun game, I had fun trying to figure out how to fit the most tiles in
This was a fantastic game, I don't know exactly how many levels I beat but I got to the first one with everyone. I feel like maybe you had an unfinished mechanic where you could move the apartments but I never really saw a point to do so. There was a really nice learning curve in this game that was completely without language that I thought was really well done, in fact you could probably make it completely language free fairly easily.
I go the way to Zeus but I brain to not big and big fail. Amazing game, the only thing I can add is please add a volume slider, I'll probably be coming back to play this more.
I liked the art and how chill the game was
Came here because @douglass suggested it was like chips challenge and I wasn't disappointed. Nice puzzles, I liked the use of portals to limit or expand the players movement. The music was nice but I felt it could be slightly softer and maybe have a volume slider. I feel like the movement could be a little bit snappier or quicker. Great game!
I can relate with Bert. Nice voice acting.
neat minigames, though I'm fairly certain my keyboard couldn't handle 4 arrow presses at once.
I didn't beat it, but I think I tried all the levels and sub levels, a fun game
Nice game, I wasn't a fan of the tank controls, but I get why you chose that method. I think the cops (or whatever takes up the side) were a nice touch, as you can get away with hiding over there initially but eventually you need to mingle.
fun game, I like all the voice acting
I made it to wave 10 and killed 525 ghosts, leaving 1 ghost alive and clearing out the gravestones is a winning strategy. I liked the power ups and gameplay, I feel like some better sounds and more powerups would go a long way. Also unless it supported in the engine calculating light collision is no joke, I've done it in the past and can appreciate the challenge. good game
@dob there is definitely some tweaking to be done, and if it makes you feel better I almost never win on anything above relaxed unless the song is short. Did you try the metronome level to see if it was a syning issue for you?
@JLV agreed, as typical of game jams, balancing is a bit off
nice game, but it doesn't seem to matter if you play the tetris part or not. You can just use the blocks to build a wall that the other guys can't break
Short but very enjoyable, the controls for moving the hand down were a bit difficult but not too hard to operate
The game didn't hit high on fun, but I feel it really shines in mood which is much more impressive. Great job!