FoonLudum Dare ExplorerUsers → mmason

mmason

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202354Limited Space👥Not Enough Spacesjam2373.903.774.093.723.263.553.55
202250Delay the inevitable👥Wizard's Choresjam11343.133.112.802.612.442.883.633.02
202149Unstable👥Unstable Adam's Unstable Dinerjam11023.242.903.062.562.973.413.15
202148Deeper and deeper👥Matt's Marvelous Mining Missionjam17042.912.812.633.692.742.062.66
202047Stuck in a loop👥Philosophy on Rails: An Introduction to the Western Canonjam4383.763.103.954.243.263.904.143.77
202046Keep it alive👥Cool Rat 3D: Adventures in the Houseplant Zonejam20053.122.642.953.413.352.933.822.84
201945Start with nothing👥Peak Performancejam10402.782.633.103.382.432.702.132.42
201944Your life is currencyGREEDcompo3303.202.902.312.963.292.912.833.48
201843Sacrifices must be made👥The Cultjam4013.563.433.013.853.823.283.043.52
201841Combine 2 Incompatible Genres👥Rhythm Commandjam8933.122.833.263.412.802.612.70
201740The more you have, the worse it is👥School Bus Simulator 2017jam7123.293.383.043.023.133.273.812.92
201739Running out of Power👥Zone Slayerjam3373.483.213.003.563.293.113.45
201738A Small World👥Bureaucratic Deity Simulator 2018jam2233.643.533.853.253.423.252.003.42
201637One roomSteamjunk Racers Nine Thousandjam4763.293.143.713.493.243.283.4084

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by mmason

LD37 — One room

Reunion by FunkyDelPueblo 2016-12-16T03:44:00

10/10 would get out of the reunion the easy way again.

Kiln by ohsqueezy 2016-12-22T03:36:00

good game and fun, but the audio is kind of hard to listen to

Dark room by cushycode 2016-12-16T03:03:00

I enjoyed the hide and seek vibe, also it's been a while since I've played with tank style controls.

The flashlight isn't really necessary, you can see the cat in the dark, maybe only show the cat when the flashlight is on it.

Parts and Labor by Dynamic Panic Studios 2016-12-13T01:27:00

When I first saw the controls I was confused, but they work surprisingly well

Bad Dreams by Dogeveloper 2016-12-16T02:35:00

I feel like this game is on the cusp of being great but has a few things holding it back. I felt like I spent my entire time trying to find a place to stand as everything except beds sinks super fast. It didn't seem like I could hurt anything either, I shot things a bunch of times.

Good work overall, would love to see more if you keep developing it.

Not Enough Meatballs by tartlegames 2016-12-13T01:40:00

What did I just play... overall, nice game if a bit strange.

10/10 would go on a murderous meatball rampage again

Comfort Zone by icefallgames 2016-12-15T01:40:00

I glitched out of the room a few times but other than that very good game

One Room Full of Presents by zhur 2016-12-12T22:32:00

the music is kind of repetetive (I know I could mute it). The game is a little sluggish, but overall not bad, reminds me of old block pushing games.

Nice Christmas touch.

Steamjunk Racers Nine Thousand by mmason 2016-12-13T04:45:00

I should be trying to respond much quicker.

The difficulty of adding more room in the front is reducing the size of the visible airship which would make it harder to control, the original view was actually even smaller. That being said it's something I wish we had designed around from the beginning.

There is a huge list of things I wish we had more time to iron out to provide better control of the airship. However, having it somewhat clunky and goofy was the plan but I really wish the steering played a bigger part. Maybe post jam.

I know that most games like this allow for fine controls to grab the things as you see them, with the setup as is I tried to configure the prizes and fuel at certain heights. The goal here being that you attempt to stay at a certain height with the hook out to catch the things you want. I'm not sure this is the best way to do things and I'm fully in to hear suggestions on improvements.

maybe a grappling gun would have worked better and he has to load it after firing.

Thanks everyone for all of the responses so far. Happy gaming!

Steamjunk Racers Nine Thousand by mmason 2016-12-16T01:08:00

The guy will pedal when the throttle gets low, but otherwise he'll follow your order in the order you put them in (excluding repeat orders)

Steamjunk Racers Nine Thousand by mmason 2016-12-17T01:53:00

The captains movement speed and delays were intentional, although from the comments it seems like they are among the greatest points of issue. If we get around to doing a post submission fix I think that will be one of the first items to be addressed.

Steamjunk Racers Nine Thousand by mmason 2016-12-19T06:21:00

Yeah, the higher you go the faster your score rises, but after a certain height you stop getting wood.

This room leads to happiness by Bejk 2016-12-13T02:05:00

It feels a little rough around the edges but for restarting midway through the jam this is really good work.

I think being able to adjust the mouse sensitivity would go a long way.

Watchers by Roffe71 2016-12-16T01:18:00

Not bad, I like the point and click movement.

I couldn't get caught when I tried though, I stood right in front of one of them.

Room of Slimes by xiaolee92 2016-12-13T00:38:00

Nice polish overall, it felt like sometimes attacking would pull the slimes towards me and I'd take a hit for it, but it could just be me being bad at the game. Very nice theme integration

Paper Airplane Attack by kebb 2016-12-16T04:27:00

I enjoyed this, the small feel is great. I feel like if the controls were tightened up and crashing was a thing this would be even better

I wanna One Room by pieceofcheese87 2016-12-13T02:33:00

Nice game, well polished, controls feel true to I wanna be the guy.

Trapped by lupusinsanus 2016-12-14T23:18:00

Well made and everything fits together well, controls are nothing special but well suited. very classic feel.

Combine Harvest by brisk 2016-12-16T03:57:00

I enjoyed this game, I didn't get everything but I had a lot of fun doing it

Mine Escape by Frantos 2016-12-13T22:51:00

This was a good game, it felt complete within the bounds of the jam. it rand smoothly and felt like the atmosphere fit.

I found if difficult to find the last enemy so I just brute forced the answer. If the enemies made some noise it would give the player a chance to find them or flee. It feels a little bit silly that I can't reuse knives, being able to pick them up would be nice especially if you placed only a few in the level.

I enjoyed this and would love to see more

Pimp My Room by Stylo21 2016-12-13T00:52:00

very good game and very well polished, maybe a little simple but I've certainly played simpler. It's been a while since I've enjoyed a clicker like this one.

Full House by cablay 2016-12-13T23:28:00

I got an error trying to run saying it was missing the data folder

when uploading a unity game make sure you zip the data folder and the exe file, not just the exe.

The Worlds Room by bellum128 2016-12-14T00:05:00

Interesting idea, I played around a little bit and even tried running it with two instances open at the same time and it updated when I placed something in one which was nice. It might be neat to come back to this every now and then to see what people have done.

TISIC IZIEB by Split82 2016-12-14T23:11:00

Great game, this is something I would pay money for if it was a full game. Would make a nice mobile puzzle game.

I encountered a bit of stutter but I think that's because of the graphical effects and due to my computer being a potato.

If we don't see more from you I'll be dissapointed

Non Euclidean Room by NuSan 2016-12-13T04:33:00

phenomenal, a friend and made a similar style game for fun so I can appreciate the some of the nuances I'm sure you encountered. Everything fit very well and aside from the small issues (had to reconfigure the controls, and not being able to exit at the end) an excellent game

The Wiggle Room by panurge 2016-12-15T02:00:00

certainly more fun than a knife fight.

very nice, as others said this could make a good couch multiplayer or even a nice minigame in either a collection of games or a larger game.

STEREOJO by ChuiGum 2016-12-13T02:56:00

I've been following this one every time you posted about it. My only real gripe is that it's too short.

Floor is Lava by RedPanda 2016-12-13T05:31:00

Nice entry, I could see this becoming a more full fledged game if you were going to take it further. Although the assets and art are minimalist, I feel like you've done well with the graphical style and making the room look "hot".

The audio needs a little work, as others have said, it sounds like I'm a very manly baby (to be fair it honestly gave me a good laugh).

I would love to see more.

10/10 would man baby parkour again

The Barn by tinykidtoo 2016-12-13T03:40:00

I was unable to pick up the paper on the floor and I couldn't exit out from the chest. It would be nice to see it further developed

Heavens Inc. by komjaur 2016-12-13T03:23:00

neat game, I felt some of the answers lead to outcomes that were completely unexpected.

Santa Packaging, Inc. by Alistesios 2016-12-13T23:02:00

This is an idea that could be further developed, it has the base for a fun game, especially if there was multiplayer. The wrappers and tubes were responsive when I brought them objects, which is nice to see.

The problems I had with this game is that the controls are just too slow to keep up with the frantic nature of the game. Also I found that my mouse didn't get captured in the window which caused me to click out more than once.

nice game

Mad Room by Ouro17 2016-12-13T23:09:00

This game reminds me of dos games from the 90's, the controls were a little off but fitting if you were aiming to be early 90's.

I found that sometimes it was hard to see the enemies attacks agains the background.

Mortal by Robert 2016-12-13T01:19:00

This game has a sort of portal vibe going for it which is neat, doesn't really fit the theme. It feels like a good start to a game, but I felt like I had too little information.

The game was also a little bit glitchy, I managed to destroy the ball in the second room also and then loose the ball in the third.

Overall good work, I'd love to see what you turn it into.

Knight's Night Tale(Unfinished) by Toothbrush 2016-12-15T01:49:00

Looks like a good start. if you were going for the pixel look, make sure you set the filter type of the imported image in unity to point instead of bilinear.

Learning is what this is all for.

2D Prop Hunt by Penagwin 2016-12-22T03:08:00

for the best effect you should tell people to open two windows, the multiplayer is kind of broken, but thats sort of what your games is based around

Home Decorator by Shivur 2016-12-16T02:52:00

I got your game to run, but the room and the things didn't appear, I didn't rate as I considered this "unable to run" I figured it was probably a game breaking bug

Battle Dads by Peach Pie Productions 2016-12-16T02:27:00

very good game, using the controller felt natural and I felt I at least had a chance to win (I lost :( )

I wan't able to play with a mouse, I could fire but not aim

This One Room by MoonlightBomber 2016-12-13T01:51:00

This is an amazing take on the theme!

This isn't my usual genre of game but you've done great work. Extremely well polished and beautiful art!

One Room Two Stage by wowods 2016-12-12T22:23:00

The controls are there and a concept has been formed but some sort of drive is needed to encourage the player forwards. Some sound effects and background music would benefit

ISS - Infuriating Space Simulator by Scruffy 2016-12-13T01:05:00

Great Audio, great visuals, great gameplay, lives up to it's name.

10/10 would just stuck in space again

One Room At A Time by Coomzy 2016-12-14T03:15:00

I got the pacifist goal

Cabinous by p1x3lruckus 2016-12-16T02:48:00

This could be turned into a longer game, it's got some nice features as of right now, like the doors and the breakable windows.

As others have said, the zombies just move far too fast, I basically had to guess randomly where to go.

The Walking Closet by andyman404 2016-12-16T02:58:00

Excellent use of theme, totally silly, fashionable!

I enjoyed this more than I should have.

The Infinity Prison by Multiplexor 2016-12-14T02:11:00

very well made, I love that each character is different

Concierge by Zarkonnen 2016-12-16T03:34:00

Excellent game, it had a ultimate werewolf feel too it. It was really fun and I could see this as a full game.

The only issue I had (and maybe I just needed more playtime) is that I mostly had no idea what each person did.

Jam Room by terop 2016-12-13T02:10:00

I wouldn't call this a game, it's neat though, you have some cool effects going on.

Christmas Stack! by Geck0 2016-12-13T23:38:00

This game isn't bad, but it's lacking some polish. It is super easy to get stuck especially because you can only jump one block high. the dropper are is also far to fast to allow you and time to strategically move boxes meaning that the entire game is just not dying.

Grounded by VoodooCrawfish 2016-12-15T01:28:00

clicked the web link and got a download, tried to run it and it said it was missing the data folder

Crazy Kitchen by itshardbeingaboss 2016-12-12T22:11:00

It took me a moment to figure out that I had to click the order before fulfilling it but after that everything went as smooth as me working in a real restaurant (not well).

Great game!

Dead End by NuclearCellar 2016-12-16T02:20:00

Pretty good game, I played a few times but couldn't win. I wasn't really sure what to do when the clouds came at me

Don't Stop Me by breno 2016-12-13T22:30:00

I'm also getting lagging even with reduced size and on the fastest setting. Windows 10 with and AMD GPU.

I found I was getting shot even with the windows down, unless that's intentional it might have had something to do with the lag and things missing their collisions.

Mail Room by guru-guru 2016-12-14T04:11:00

I really enjoyed this game and probably played longer than I should have, it's goofy and hectic, everything it should be. my only gripe is that sometimes the mail gets cluttered up on a conveyer when it isn't blocked, I feel like it should probably be smoother.

Nice work 10/10 would throw mail on the floor again

Dream Machine by Snowdrama 2016-12-13T05:19:00

Nice concept and use of theme, I liked the non-eucledian style room. A nice idea for a puzzle game.

You should make it painfully clear in the description above that 'I' changes the invert, people might miss it and not give your game a fair review like I almost did.

Good work, look forward to seeing more from you.

Escape from Man Cave by Treborginho 2016-12-13T03:08:00

This was a neat entry, I liked the interaction involved. I feel like extra clues in the room (like movie posters for the movies with the years on the) would go a long way

Tracer by TeamScripta 2016-12-16T04:03:00

Great game, this is basically 3D connect the dots and it's great!

sit down by spb_Rusty 2016-12-13T23:18:00

The chain reactions that happen are nice, when you only have one student left and they bump one, and they bump one and... This is a good case where I'm almost happy that there isn't sound effects, especially for students bumping into things.

I feel like the overall gameplay could be tweaked and tightened up a little more. I feel like I can just wiggle the teacher around and that I don't have much control over the game. Also I think some work might need to be done on what layer each object is on, as of right now the teacher goes under the desks.

Nice game overall and it captures how frantic children are pretty well.

LD38 — A Small World

Five Minute Fire Fight by Josh Riley 2017-05-13T04:48:16Z

Very nice game, I haven't played anything quite like it yet. I liked the strategy component and enjoyed the resource management portion of it.

My only gripes are that I can't seem to repurpose buildings and that there should be some cooldown from when an enemy building is destroyed before they get to rebuild, giving you a chance to claim the spot.

Also please feel free to rate a game in need of ratings don't feel like you have to rate my game.

My Very Own World by Flipsy 2017-05-10T22:34:57Z

I played this on Android and I think was a good fit, polished up it could make an interesting kids game. Most things worked well with the exception of the asteroid portion, I think some of the hitboxes should be enlarged as I know I hit some but it didn't register. The dance portion actually made me laugh.

Short but overall a nice game.

Routine by Breno_M 2017-05-01T22:01:48Z

very nice game, wonderful art style and a very fitting mood. A little bit difficult to get the hang of it initially but not bad when you're into it.

Like most people I think I gave up at the 4 mission, I had an intersection where I though they'd all cross, and they came close but not close enough. I really didn't feel like waiting for their days off to shift them around. If I could move them around at anytime and have them do that the next day I probably would have played until I beat it.

very good game overall though!

Damn it, Don't Die! by RafaelSPBarbosa 2017-05-11T02:47:48Z

I died the first time before I even knew the game began.

This game is really nice looking and sounds great. I feel like you did a great job working with the theme also.

The only criticism I'd give for this game is that things seem to happen a little too quick and that the view makes it difficult to see often, maybe aimed down a bit more or some minor control over the angle. This game is really well made and I'd love to see where yo go with it post jam!

The Seesaw Redemption by Headmade 2017-05-12T21:59:09Z

very cool game, I feel like the movement was fairly well done for this game, a little floaty but at least I could jump when I wanted to, and the physics aspect to it was neat too. This is something I could see having several "worlds" each containing several levels each.

The only thing I think this game is really missing is some sort of story, why did he want to leave?

The Morix Colony by Somnium 2017-05-10T22:20:57Z

This game reminds me of some games I played as a kid, but it needs to be flushed out and balanced a little bit more. I spent a bunch of time just trying to get enough money to do anything, I'd often get attacked by pirates 3 times in one week.

I did enjoy it though, it just feels a little bit lacking, the base is there though and it could be quite fun.

Bureaucratic Deity Simulator 2018 by mmason 2017-04-29T01:36:45Z

Thanks! I haven't been very good about getting it out there.

@douglass put a bunch of time into getting the levels to flow just right and admittedly we probably could have added double the levels to make the learning curve more manageable.

Bureaucratic Deity Simulator 2018 by mmason 2017-04-29T14:05:34Z

Yeah there are a few bugs related to placing tiles, there's one related to adding one too quickly. We've all been a little bit busy with other real world issues but if I find some time this weekend I may take a crack at cleaning those up.

Shoutout back to @sheep42, check out their awesome game where you play as a cat doing what cats do best. [Wood Womb](https://ldjam.com/events/ludum-dare/38/wood-womb)

Bureaucratic Deity Simulator 2018 by mmason 2017-05-14T18:53:45Z

Thank you everyone who rated and/or reviewed in a video. It's awesome to see someone else work through the puzzles while talking about their thoughts on the game.

@anarbitrarymustache, I like your idea for a 'par', it could possibly be implemented with the ability to put tiles back into the scroll of power and count placing or removing a tile as a move, something to keep in mind for next time

@somnium, the sandbox should be unlocked right away, though we should have put it on top maybe to make that more obvious, and thanks for the haiku.

@larrychupacabra, thanks for the video. I mentioned this in the comments of your video, I agree with you that to make it a complete game we would need something more, that extra bit of flair to cover why you're doing this, or as you said a nemesis to "compete" against in filling out the galaxy, a driving factor I think. The only flavour added was really the text when I was submitting :)

@tacomabert, good to know, I assume the Unity folks know what they're doing but it's good to have assurance it plays everywhere. Fullscreen should be possible at startup, but agreed a button in game would be good for the standalone versions, noted for next time.

@unidaystudio, one of our team members spent most of the last day building puzzles and putting them in a cohesive order, without that we probably would have only had like 4 levels and a sandbox.

@gagapete, glad we got someone hooked :)

@headmade, we should probably have added a basic UI tutorial in with the first level to make sure people knew what the top buttons did, I'll not that for next time too.

@jupiter-hadley, thanks for the gameplay video, you played our submission last jam too :)

@inventroom, also thank you for the video, we actually had a long discussion about allowing the players to put the tiles back on the bench and we decided in the end that it would make the game too easy. Players would always be able to place only the tiles that they want to mix and then pick them back up so they're safe, repeat until they have the set they want. Something we did consider is adding a limited use ability to swap a tile with a bench tile and have the swapped tile go back to your scroll of power. Your answer and @anarbitrarymustache's made me think that picking them back up could work pretty well with some gameplay changes.

Thanks again to everyone who's played

Nocturne by Awpteamoose 2017-05-03T02:32:30Z

I saw your game on the same stream as you saw mine on :) I really liked the atmosphere in this one.

Toy Time Turbo by BadRAM 2017-05-04T01:24:34Z

Overall the game was fun, as other people have said the controls left a little bit to be desired but implementing a car controller is much harder than a FPS controller. I liked the different levels and the idea.

I may have tried to jump off the track at one point... unsuccessfully :(

Super Natural Defense by AfroAnt 2017-05-11T21:45:43Z

I didn't realize you could plant trees and make volcanoes, I went back and played twice more after reading a comment and bunmped the score up a little. Overall very nice game, a little bit easy once you get the hang of it.

My only suggestions is that you should make the player space out the trees and volcanoes so that they can only have so many, something to add a bit of difficulty.

Great job!

What Remains. by Fiote 2017-05-10T21:53:30Z

Neat take on the theme, the graphics were nice and I liked the idea you are going for, it feels a little sparse in game play but something that could be turned into a pretty cool game.

HexCity by MartensCedric 2017-05-01T21:24:09Z

I managed to get 54. It's an interesting game, it took me a while to place building because I spent a bunch of time trying to figure out several steps in advance.

all this game really needs is some sweet jams in the background to think to.

Ant Detective by Aumbra 2017-05-10T22:08:36Z

Nice game, for the amount of time you had I'm pretty impressed with the assets you created, very well done. I also enjoyed the voice acting, also well done. The game felt a little bit confining with the forced small scenes and unskippable dialog, but the scenes were well done and the dialog was nice the first time through.

Also it was nice to see an unreal engine game that didn't run like turds on my computer.

RoboLand by slovakyan 2017-05-10T22:52:44Z

I played this on the web as I didn't want to sign up and wait for the alpha. This was a nice puzzle game that will fit mobile really well if you take it that way. The concept was simple but allows for some complex puzzle elements and/or quick thinking depending on what the puzzle calls for.

It'll be really neat to see where you take this game.

Survival of the Fittest by ThomasEaton 2017-04-26T05:57:03Z

I didn't have anyone around to play it with, so I just messed around by myself. but playing around with the controls it feels like it would be pretty solid with another person. It would be cool to play with more levels.

A Relatively Small World by Samusoidal 2017-05-10T22:45:22Z

neat game, I liked the hand drawn art it worked better than I thought it would. The audio was really nice and i didn't realize the sound effects were voice crated until I read it after I played.

I had trouble understanding what I was supposed to do, even with the hints.

Overall it was nice, and a nice change from the usual graphics I see.

Wood Womb by sheep42 2017-04-29T01:52:03Z

You played (and commented!, thanks) on my team's game so it felt only fair to return the favor.

This game felt solid, the controls were responsive and behaved as expected after being explained. there was a few times where objects got stuck inside the cat but that's to be expected when you do physics at high speeds :) The art style was nice and it all fit together really well.

The only complaint I have is I wish there was more, like maybe the cat had to get him all the way outside, or maybe lead him around the house getting him ready to go out.

In any case I really enjoyed it, I'll try to remember to come back and rate when that's open

Wood Womb by sheep42 2017-04-29T13:57:19Z

thanks @sheep42, I really appreciate it

Terrartisan by ladybenko 2017-05-11T22:57:47Z

nice game, reminds me of the game my team made. I liked the rule based approach. I think the game could benefit from a little bit more tutorial levels but otherwise very nice.

BUTERATOS by buteratosgames 2017-04-30T20:17:06Z

I thought your game looked cool so I thought I'd google what looks like your studios username.

What I found was that you submitted this in the last jam and just added improvements to it, if you're going to do that you should at least mention it. Work on your game whenever you want, even submit it, I don't really care just don't try to pass it off as something it isn't.

http://ludumdare.com/compo/ludum-dare-37/?action=preview&uid=124404

BUTERATOS by buteratosgames 2017-05-01T02:05:56Z

@buteratosgames, not really, even if you didn't reuse any code you still started with a fully fleshed out concept, art assets and music. However given the video I saw, your LD37 submission looked like it played pretty much the same as this one, so I'd say that you probably reused code too.

The idea of of the jam is to build a game from scratch (at least mostly) in a weekend, I personally don't care if you worked on something you started before, but you should at least point that out otherwise people will think you made everything for the game in a weekend, and you didn't.

If you want to be honest you should at least tell people that you worked on this prior to this jam in your game description.

BUTERATOS by buteratosgames 2017-05-18T19:38:33Z

@joemid, I'm familiar with the rules, tools and libraries are one thing, starting with a base game is not the same as base code.

*"You’re free to use any tools or libraries to create your game. You’re free to start with any base-code you may have."*

Unless you stretch the definition of base code, usually it would mean code that initializes your libraries, gets graphical and audio stuff set up and in general, gets the core things ready to work. Base code is generally not most of a game that you add to.

*"You’re free to use 3rd party Artwork/Music/Audio assets, or assets you previously created, but we ask that you OPT-OUT of the respected voting categories (Graphics, Audio). You can opt-out of a voting category when you submit your game."*

This would mean opting out of all categories, unless they added new stuff in which case they should mention what existed already so that people can fairly judge what they created during the event. This part gets a pass because they claim they redid everything, I have my personal reservations here but I'll leave them out, they don't belong here.

My real issue was that they worked on a game made in a previous event and tried to pass it off as work done in this event alone, they have since added a notice stating that this is what they did. This allows people rating this time a better chance to judge what has changed between the versions.

I'm sometimes bad with words, so I want to make sure I haven't given the wrong impression or that I'm trying to bash their game. I think they have done a good job on their game, and it's clear that they are quite passionate about it. The only issue I took was initially this didn't fall into the spirit of the event (build a game in 48/72 hours) and they have since clarified the grey areas so that anyone rating can give them an accurate rating on the work done during the event.

The Tiny Astronaut by JSJDev 2017-04-29T14:29:09Z

Nice game, I could see something like this as one of those "always getting harder" sort of games where you travel from planet to planet each time.

I found sometimes I ended up hitting the lava/acid when it looked like I was far enough away.

Id love to replay it with more levels

The Bugs World by gagapete 2017-05-11T22:44:46Z

Very cool game, I liked the concept but felt it was too static, if I'm careful I can always end up with at least the same number of bugs as the other team and still win. It would be neat if I could build other nests or something like that.

Shrink by Shamps 2017-04-29T18:11:09Z

Cool game, I really like the shrink mechanic, I'd love to see more

Murder Mitosis by _for_science 2017-05-11T21:54:11Z

This game is fantastic, when can I play it couch co-op with friends? I honestly have like nothing to suggest here.

The Space Explorer by UnidayStudio 2017-05-11T22:36:44Z

very nice game, a bit short but overall enjoyable. I really enjoyed the visuals and audio and I liked the puzzle elements. I feel like this game could benefit from a slightly bigger world with more puzzles, or maybe several worlds.

Monolith by samlo 2017-05-02T04:54:36Z

Awesome game, I've been waiting to play this since I saw you post about it the first time

LD-38 SUPER SMALL WORLDS by elZach 2017-04-29T14:16:19Z

what a wild ride that was, its silly and yet enjoyable. The music fits well and I really like that pretty much everything is animated or moving in some way, it really gives an odd life to the game world.

The controls feel a little loose, but that may have been intended and I think you said above the difficulty wasn't intended to come from pinpoint jumps anyways.

great game

Small Kingdoms by anarbitrarymustache 2017-04-30T13:22:50Z

I liked this game, made me think of Risk and other similar board games. I think the dice rolls would help give a better understanding about the game. I did have trouble understanding if I had a good chance of wining an attack, even when I had 60+ attack and the orc had 10ish he still seemed to hit me roughly the same amount as I hit him.

Something like this would make a fantastic mobile game, the controls are simple enough but the randomness of the world changes enough I think to keep it interesting.

I'd love to see more if you continue to develop it.

1964 World's Fair Engineer by Lone Spelunker 2017-05-01T21:36:02Z

interesting concept, if a bit hard to get the hang of. I have to admit I actually laughed when I went to score the theme and said to myself "how does it fit small world, well it is a small world... after all...".

It did seem like the difficulty ramped up pretty quickly, I needed 1 delight in level 1 and 21 in the second level, or do you just need to meet what you got last time?

A Growing Adventure by frankiesmileshow 2017-05-03T03:55:44Z

I played this game for quite a while longer than I thought I would, it's very well done. The gameplay feels similar to a mobile game with the world revealing , but without all the excessive waiting for tiles to open (or trying to get me to pay for that..). The game could only really be made better with a soundtrack to suit the mood, maybe it also changes slightly depending on which location you're in.

I do feel that in some ways this game's greatest feature is also it's worst enemy. While I was hesitant to reveal tiles at the start, always trying to pick what I thought was a good one, later on in the game I was trying to hit as many as I could as fast as I could but sometimes had to wait for a 20 tile to tick down.

I really enjoyed this entry, it was a really neat mechanic and it had a really nice polished feel to it.

Samhain: Fly Away Home by Vanillycake 2017-05-20T06:20:17Z

Very nice game, I really enjoyed the setting that you created, the graphics and audio were fantastic. Sometimes it felt like the controls were a bit loose but maybe that was just me.

really nice game overall.

Islands in Equilibrium by NekuSoul 2017-05-14T12:20:42Z

there were some levels that too me a while to go from "that's impossible" to "of course". The puzzles in this game were really well thought out and lead the player into a natural progression. The only thing I found frustrating is having to remember where I placed the tiles when I clicked stop, being able to move them and giving them a faint outline would be helpful.

Planet Energico by SubWooferX3 2017-05-11T02:58:46Z

Very nice, I had a lot of fun playing this. I was surprised to hear three different tracks, one for each of the levels as music is usually the first thing to go. Great job!

Electric Space Jelly by inventroom 2017-05-14T12:32:09Z

very cool game, if a bit easy. I liked the mechanics and thought it was a cool take on asteroids. My only real complaint is that it's too easy, I never had to move my planet, I just acted like a turret and shot asteroids, I feel like the planet pushing mechanic gets left out.

Bounceball by DusteD 2017-04-29T14:36:23Z

I enjoyed this, it took me a little while to figure out that the things I was picking up were shields

Den by La mecanique du plastique 2017-04-29T14:49:12Z

For a while there I forgot this was made in a weekend, there is so much polish! I like how this game starts off, it's confusing and I feel like that's how this creature would feel given the situation.

I feel like the moving is a little bit hard to initially grasp, it seems like it moves in the direction you drag and not the direction away from the creatures head, which I think might be more intuitive. It's still very easy to control though.

fantastic game!

FLUORIDER by anim_ace 2017-05-11T02:38:32Z

Neat concept for the small world. The game was nice but I felt like the controls could be tightened up a little bit, having even a little movement control while attacking would be nice. The music and audio felt like it fit well.

Overall I had fun playing, nice game!

LD39 — Running out of Power

Cryozia by Flipsy 2017-08-01T02:15:51Z

A fun game, if a bit hard to control. I played through twice and with a little planning and some hairline maneuvers I was able to win the second time. Some background music could add a lot to the ambiance.

Escape the Morgue by Jacksendary 2017-08-02T21:38:26Z

Nice game, it gave off a very horror sort of vibe. I found the game a bit choppy due to the motion blur an option to disable that would be nice also an option to change the brightness in game.

overall good job

Amazeing Battery Life by ParkerMc 2017-08-01T05:44:57Z

I liked the atmostphere but I wasn't sure what I was supposed to be doing, I kept getting lost. I liked the use of the theme though, that was neat.

While True Do by Phobos001 2017-08-02T23:28:56Z

I have killed and in killing ascended above all!

honestly, I have no idea what happened but it was a wild ride. I feel like you achieved what you set out to.

Solar Snoop's Star Trek by tweedle 2017-08-02T21:54:06Z

this was a really polished game, I really don't think I have anything to offer :)

Zone Slayer by mmason 2017-08-01T04:04:47Z

We were trying to capture the feel of old style games so the clunkyness is intentional, as frustrating as it is :P

Zone Slayer by mmason 2017-08-01T04:16:16Z

@connor-hagan as far as NES style games go it's pretty easy :grin:

Zone Slayer by mmason 2017-08-01T16:06:13Z

@kichex we were trying to stay as true as possible to the nes palette which is why a number of the colors blend, but I agree.

@parkermc, @marc-grabow the controls of turn or move or attack were an intentional choice that I don't think I'd change, the goal was to replicate that era as much as possible. The controls are frustrating but not impossible to play with, but I do see your points.

@marc-grabow the game speed was actually increased from what I had it set at origionally, some more balancing was needed here, there are powerups that make you faster so its sort of a balancing act to find a good starting speed. Everything probably could have probably been a bit quicker for sure though.

Zone Slayer by mmason 2017-08-02T14:30:09Z

We were planning to add effects and zombie corpses when you killed them, and other things. I'm planning on adding a post jam version with options for alternate controls and updated features and increasing difficulty for each zone you clear.

Zone Slayer by mmason 2017-08-09T17:09:25Z

@cnoble, @mr-elektro, @sir-daniev I do agree that tank controls are kind of crap we were mostly trying to stay true to games from that period. We did release a post jam version that allows for turning and moving, although this isn't the intended way to play so the power drain is a bit faster when playing that way.

@artur-hawkwing, @ledez Glad you guys enjoyed it

@fangzhangmnm NES games actually could represent a fairly large number of colors, sprites were limited to 4 colors per sprite, but you could imitate 6 if you overlay 2 sprites (3 colors and 1 transparent per sprite usually) Mega man did this. With the exception of the robot we actually used explicitly the standard NES palette, although it was possible on the NES to change the palette. The resolution is 256 X 224, which is actually 16 pixels smaller than the NES resolution of 256 X 240. I actually did some research here to make sure we were mostly true to the graphics we were targeting.

@cydouzo everything was being passed through a filter, which probably added to the flashy pixels. Everything was being rendered normally to the unity scene not placing things pixel by pixel, maybe we should have included an option to turn the filter off.

@simonhutchinson you could probably do a better than that rotation on a NES, I think if you limited the degrees it's drawn at and only used the special rotation for the character you could probably get something much nicer on the NES hardware (maybe, I've never actually programmed for the NES). I agree though, too many zombie games, we did consider using bugs, zombies and other robots but didn't have time and zombies generally have the dumbest AI :grin:

Also to everyone whos game I haven't played, I'm gonna try to get to them tonight.

Zone Slayer by mmason 2017-08-11T19:03:40Z

@ignius Thanks, glad you enjoyed.

@foodzilla You haven't played Zone Enforcer? you're missing out!

@zenmumbler we were sort of taking the Shovel Knight approach, but to be fair there is a bunch of limitations I just didn't have the time to look into. I'm wrong about the rotation, (apparently if I googled for 5 minutes I would have learned that as I did just now). I knew about the sprite limitations but just felt it wasn't worth trying to make sprite flickering appear as it would have on a NES. I agree with the control scheme thoughts, for some reason I had it in my head I wanted to game to behave like vindicators (honestly I don't know why) which for a tank that actually makes sense but not for a robot (although he was originally going to be a tank).

Zone Slayer by mmason 2017-08-14T14:18:35Z

@ganbaregameskyle

First attempt at making a NES styled game, but far from our first game. When you say delay do you mean because you can only turn or move forward in the Jam version? that was an intentional choice, albeit a poor one which has be improved in the post jam version. The alt key was a poor choice, I know in chrome if you make it full screen it works fine. There is also mouse controls and controller to attack and in the post jam I think I added space to attack with melee.

Visuals are subjective. Aside from the rotation stuff described earlier, the amount of sprites and detail and the lack of sprite flickering most of this should be displayable (if I wanted to convert everything and figure out all the NES tricks and ...) on the NES, although we didn't write the game to be displayed on the NES. The contrast with the player and the sidewalk was something we tried to tackle early, but due to the limited palette of the NES we eventually added a few colors for the robot that aren't part of the classic NES palette.

The game play had it's own issues, granted, but I did verify that the entire game is playable and beatable (getting past zone 4) before uploading. The game is difficult not impossible and if fact was actually much harder early on. I probably should have made it more obvious that powerups are hidden in destroyable objects (cars, trash cans, boxes...) and that all zombies need to be killed to continue. I probably should have tested with people while developing to make sure the play style was more fun. I did add an alternate movement option in the post jam version (due to feedback from others here) and sped things up.

The health bar was because I wanted them to be separate, using your gun drains your power so the choice there is when to shoot and when to melee.

All in all good feedback and its nice to hear someones thoughts even if they didn't like it. [Thanks and also not our first game](https://ldjam.com/events/ludum-dare/38/bureaucratic-deity-simulator-2018)

Dashfister by pkenney 2017-08-01T05:18:21Z

This was an interesting take on the theme, I liked that the batteries powered your attacks and your defense.

Ducks in a Row by hgcummings 2017-08-01T19:54:00Z

Took me a little while to figure out what I was supposed to do, I originally thought I was supposed to build the factory. This makes for an interesting puzzle game where you have to set everything up right and do it quickly and efficiently.

A Miner Inconvenience by Nick Rafalski 2017-08-01T04:34:37Z

A miner inconvenience is right, going back to the start each time. This was a good game but I feel like if you at least didn't repeat the start messages it would go a long way. The progression was nice, if a bit varied (my first lava level had no lava). Other than that some music and sound effects would be nice, but you already mentioned that.

Eomro by Bookworm31 2017-08-01T19:43:52Z

I got it to run, you have to extract the files first. I didn't get any text on my screen, and the two buttons were blank. It looks like maybe it's an interesting game but it's hard to tell. I also had some frame rate issues, you may want to look into doing level of detail for distances.

Eomro by Bookworm31 2017-08-10T23:40:48Z

I came back after reading your comment, and... maybe reading the directions too :) adjusted my rating

Micro Mayhem by Doccrazy 2017-08-02T23:37:16Z

I came in 4th! then I took that car offroad while the win message was up :grin:

racing games are hard to do, and you did one as a compo, which is pretty impressive. The controls were a bit slippery but I think they would only need a minor tweak. As others have said, the AI was really well done.

Turn the Lights Off! by obidubi 2017-08-01T19:16:40Z

neat game, it could have used a little bit of background music and maybe a switch toggle sound. I found it hard to feel like I was getting anywhere, maybe if I only had to keep half of the lights off to prevent power from going down (faulty reactor or something and not a battery powered ship :P)

JouleThief: Charge Your Phone by kroltan 2017-08-01T02:50:00Z

I feel like the only place this game suffered was the controls, they aren't bad the just seem a little too stiff. the sound and mood to this game is really good. I almost won on my second go.

Robot Head by Resat İnci 2017-08-01T19:07:53Z

Neat game, really difficult though with no checkpoints. I thought it was cool that shooting the enemies would give you more power.

PowerLessWorld by Marc Grabow 2017-08-01T04:02:59Z

This was a fantastic game, I played for at least 30 minutes or more, I think I lost 3 or 4 times before I got the hang of it. A little bit of instruction here would go a long way in helping people get started and give you a good rating, even if it's just in the game text here. This game has a tough starting game but an easy end game, well at least until you find another city. I don't understand why you would get another city though it's just a huge risk :P

Tips for other people trying it: * don't forget to get more followers * don't go overboard with the followers * deal with those who oppose you * golden statues bro

Escape! by Damoy 2017-08-01T19:36:22Z

the game froze either when I opened it or pressed start, I'm not sure

Fall of Raphael by fangzhangmnm 2017-08-11T00:55:33Z

I really liked the art style in this game and generated music or not, it was a good fit I feel. I feel like the game got a bit repetitive towards the third (maybe fourth) level. With a few more mechanics and more levels this would be a really fantastic game.

Batteries Sold Separately by SuperTibbles 2017-08-01T01:57:37Z

Very cool, it played well. Was the gun always supposed to be firing?

Depths of Oceania by cnoble 2017-08-10T23:28:32Z

This was a really nice game, the gameplay was a bit simple but enjoyable. I think the music was really nice and fit perfectly.

Blackout by Kichex 2017-08-01T05:27:42Z

I enjoyed the take on the running out of power, having to manage different levels was cool. I wasn't sure if I needed to keep going out to get scrap as it didn't seem to matter if things were damaged.

Cosmo Beat by Super Shark 2017-08-03T00:12:48Z

I think this is the first rhythm shooter I've played, nicely done. I think the only thing this game is really missing is a little bit of variation, if there was more later you may want to move it up.

Dear Leader's Love Powered Peace Bomb by Zyzzyzzyz 2017-08-02T23:42:33Z

A fun little game, I didn't manage to beat it but I tried several times, fitting music to go with it.

Forty2Eleven by rEaX 2017-08-01T04:48:54Z

This is one of those games I had to give a second chance to, it was better the second time. I agree with @peachtreeoath that its like a bullet hell, it has an interesting twist though.

Light Switch Crusader by TedScottPilgrim 2017-08-01T02:37:06Z

This game gave me a good laugh, it was a little bit rough in a few places, but it played well and I really enjoyed it.

Probably the easiest to overlook thing is the camera, it's constantly moving to attempt to give you a better look, and I feel like you did a really good job.

BULB-07's Darkest Hours by sausage_squad_games 2017-08-01T05:34:29Z

Nice game, having some in game controls would be nice though.

LED Adventure -- Running out of Power by ledez 2017-08-11T00:34:57Z

pretty cool game, I'm glad there were several levels and a boss fight, really makes it full as a game. Nice audio and nice graphics that all matched. I found sometimes that the foreground objects obscured the enemies.

Watervapor by Fragfire 2017-08-01T19:00:41Z

interesting take on the theme, I was a little bit lost at the beginning but I made it through

Shadow Crawl by Connor Hagan 2017-08-01T05:05:31Z

Nice game, I liked the concept of having to light lamposts. I had an issue where I couldn't light lamp posts after playing the first time.

The Ruler's Power by Mr. Elektro 2017-08-11T00:05:11Z

It felt like perhaps a bit of a stretch on the theme, but I think I get what you were going for. I enjoyed the game play, it reminded me of flash games. It would have been really cool if there was a large boss at then end or something.

LD40 — The more you have, the worse it is

School Bus Simulator 2017 by mmason 2017-12-05T19:23:07Z

@shaolin-dave glad you enjoyed it, and thanks for noting that submission time was 10pm for me and after finializing everything I figured there were a few things that got missed

School Bus Simulator 2017 by mmason 2017-12-06T01:21:47Z

@kapura There are a few bugs we didn't have time to iron out, unfortunately that's one of them. That bug has something to do with wheel colliders and the physics engine I think. We had one bug early on where the bus did tons of kickflips which was **TOTALLY RAD**, but annoying.

School Bus Simulator 2017 by mmason 2017-12-06T04:01:00Z

@eric-florio The top speed gets lower with more people, the turning radius gets larger with more people and theres the chance that the students might collide with things and stop you, maybe I should have made it a little more pronounced. You have no idea how hard I tried to get the acceleration and deceleration to work better. Using WheelColliders in unity is a nightmare! this was the result of a days work. I think it might be possible by applying forces to the vehicle in addition to or instead of the motor simulation that is supports. In the end we just didn't have the time to get it how we wanted it.

The short response, good suggestion, I agree.

School Bus Simulator 2017 by mmason 2017-12-06T16:17:23Z

@mike-cullingham Glad you enjoyed it. The streetlight issue only seems to happen on the web version so we've been having some difficulty tracking that down. The school is on the middle island in level 2. Grockjockers is a discount grocery store, they have great sales on donuts!

Crazy Cat Lady: Full Throttle: Reloaded with a Revengence(?) by Shaolin Dave 2017-12-06T01:16:23Z

Great game, Game lied though, I had lots of cats and nothing was bad about it.

FYI the play again button doesn't work

The Incredible Car Salesman by Eric Florio 2017-12-06T06:35:30Z

This was a good example of a game that hits you only after you think you're doing well, then bam, full blown gridlock. It's an interesting game that I think could be developed further, if there was more for the player to do and spend their money on someone could probably spend at least an hour on it.

Sword Collector by Dave Siegel 2017-12-05T02:46:08Z

I enjoyed trying to figure out how to best my opponent with my many swords, very enjoyable!

Capital Hell by Kapura 2017-12-06T00:47:38Z

interesting take on the theme, also one of the few games to get me to play a second time

Apocalypse2D by saviourgaming 2017-12-06T00:40:02Z

not a bad game, sort of an average take on the theme. There could be a little more polish on the movement there were times I had issues jumping due to it not recognizing I was on the ground. Nice music

Awfultown by Matthew Di Mare Miller 2017-12-05T02:29:34Z

I had some trouble clicking the buttons in the tutorial, but I'm really happy you added one. I tried to play without and had no idea what I was doing.

Oh no! Humans! by esper000 2017-12-05T02:58:12Z

Nice game, I wasn't able to figure out how to combine or combo cards

LD42 — Running out of space

Ultimate Furniture Stacker X-Treme by Norris Eldridge 2018-08-13T05:09:21Z

That was an experience in character movement. I think I get what you we going for and I kind of enjoyed it the second and third level. I think you might have benefited from a slightly higher pitch camera and more traditional controls. Nice work on the audio and the voice overs. For a Jam game made by one person it's got a very "full game" feel to it.

LD43 — Sacrifices must be made

Rogues Like Beer by NickZangus 2018-12-07T01:20:43Z

I Had a blast playing this, excellent game for a Jam

Traffic Jams and Hand Grenades by phi 2018-12-09T17:41:16Z

Interesting twist on an old game

The Cult by mmason 2018-12-04T04:38:18Z

@miley Thanks, sometimes sacrificing yourself is a way to get to areas you wouldn't have been able to before. Glad you enjoyed it!

@rafael-lontra the movement was intentional, it can get a little bit bouncy, in a post jam version it's something we would tighten up. Thanks for playing!

@casey-macneil the wall jump can be a bit tricky but it can get you over some really tricky places reliably once you get the hang of it. Glad you enjoyed!

The Cult by mmason 2018-12-04T04:46:26Z

@kaitlin-quick I literally just got done playing your game! we had considered adding upgrades if you find all the people and one was going to be more viscera. For now there's just a special hidden secret.

The Cult by mmason 2018-12-04T06:45:36Z

@dk5000p I think if we were redoing it we would make it so you had to die more to finish levels (and probably make you respawn from the last cultist you found) as it is now I think you only need to die a handful of times and that's only to get more cultists. As for the music I'm no musician, I just wanted something that could be looped and was eerie and bass heavy. I agree it gets repetitive and I would have loved to have had more time to make more tracks to mix it up.

The Cult by mmason 2018-12-07T15:24:55Z

@caseyh @sky-coding I designed and placed most of the campfires in the game and that trap has killed me by at least a 3:1 margin. One of our design choices was that if something looks like it can kill you, it can kill you. I agree though, it has a bit of a background appearance.

The Tearable Three by grandtheftmarmot 2018-12-05T20:20:06Z

I never made it past the sock monkey stage, I think you had a good game there but I kept bouncing off walls at weird angles. Interesting use of the theme though

The Tearable Three by grandtheftmarmot 2018-12-05T22:12:42Z

@subtlydramatic I don't know what engine you used or how you're handling hitboxes, but we had iffy hitboxes until we combined all the adjacent tiles into one hitbox, that might help

Upsystem by terryg 2018-12-04T05:54:39Z

I made it to the home world and I have to say if that joke was there before I got there I didn't see it but it was a groaner. The controls are a bit mysterious but not too bad once you get used to them, I didn't really feel like I had a lot of control over when I was going to lose a ship but I think that is kind of the point. overall a fun little game.

Follow Me by sbeif 2018-12-07T00:14:45Z

Fantastic game, my only gripe is that there aren't more levels. FYI look into the PixelPerfect package for Unity, I noticed a little bit of sprite tearing on the tiles and I think it would help.

Salty Horde by gagapete 2018-12-14T20:21:08Z

Interesting use of the theme, Feels like it would definitely be easier with more people

Bla v Raa : Eternal God Battle Brothers by ragtagradical 2018-12-04T03:29:36Z

I couldn't play, the game kept crashing while trying to sync, tag me if you can find a fix and I'll come back and rate

Bla v Raa : Eternal God Battle Brothers by ragtagradical 2018-12-05T22:08:41Z

To heck with red, GO BLUE!

I came back to this game twice to see if the syncing bug was fixed and I'm glad I did, I've been playing this for maybe an hour and having an absolute blast. I think this would make a really good X v X sort of game, where you have teams of people trying to score as many points as possible while a timer ticks down.

I feel like you might benefit from somewhere to spend all the money you have (character upgrades maybe?) and controller support would be really cool.

I would love to see more of this!

Deadline of the Dead by _for_science 2018-12-08T18:09:52Z

Really enjoyed this one, it reminds me those old zombie flash style games. It may seem like a little thing, but the quality controls and that you actually have an exit button that works are really nice and are those really nice final touches on an outstanding game.

Zealot by walnoot 2018-12-30T18:53:10Z

I found the controls to be pretty good, the wall jump in particular was well done with the pause before you slide. you had some nice art too.

Ludumiumings by smiley 2018-12-07T00:41:09Z

I enjoyed this game, although I didn't find much use for the medium or heavy miner, they were just too slow and didn't seem to do enough damage with the guns. I used light and just blew them up as needed. I felt like in your game that sacrifices were actually that, they took something from you, either resources or the entire miner.

TechnoAnxiety by RomaRogov 2018-12-04T17:21:02Z

It's a little bit repetitive but good for a jam, I really enjoyed the art and the music.

Cat-Astrophe by LaneDavis 2018-12-16T22:21:00Z

Great game, it can be kind of frustrating when you've blocked off the exit though, some way of removing a tombstone would be nice. All in all though interesting puzzles and challenging levels

Capture.PNG

Click to Sacrifice by rhewid 2018-12-04T18:07:36Z

Production got a bit tiring, I wouldn't have minded so much if I could just click the building, but having to go into a separate menu for each of them was tedious. Some sound or music would go a long way here. I did enjoy the mechanics of the game and had fun playing

SamuraiDo by JamesSan 2018-12-04T03:18:45Z

There doesn't seem to be any download link or anyway to play it from the link you've provided

Pyme's Genocide by HermesEs 2018-12-08T18:58:46Z

Very well made game with a nice full level. Good job

Cowboy Hell by dk5000p 2018-12-04T06:54:40Z

Kuddos to you for the devils song

Cowboy Hell by dk5000p 2018-12-04T07:42:58Z

@dk5000p I tried both, the fight didn't go well

Cowboy Hell by dk5000p 2018-12-04T16:50:21Z

@dk5000p I would have tried again if I could have skipped the Devil's intro

Jetsam by Zeaga 2018-12-04T04:43:03Z

I really enjoyed this game, it was a neat take on the theme with a simple core mechanic. I feel like what you need is a sense of urgency, and maybe some hazards as the ship sinks (water puddles, holes in the ship, etc..)

good work

Eri invocation by Deideus 2018-12-04T17:37:23Z

Nice game, I feel a little bit of randomness would go a long way here, I never had to move, just talk to the main guy. Well put together and a nice take on the theme

Save The Villagers by sky-coding 2018-12-08T18:37:09Z

The effect on the spirit was pretty neat. There's not a lot to do in the game but run and shoot but nice entry for the compo given that you had other things you needed to do.

Skele-TON Adventure 💀 by PlugWorldG 2018-12-08T18:28:58Z

I had fun playing this, but the movement is kind of wonky. When I tried to strafe left he went right and vice versa. The roguelike elements were pretty cool and would love to see more. I thought it was pretty neat that when you shot your score dropped, that gave it kind of an old school vibe. Adding voice to the game was a really nice touch.

Views by arnau 2018-12-05T20:09:21Z

Fun game, I got about 7400 or so. This would make a good mobile game as swiping with the mouse is a little bit difficult. It would be neat to see a few power ups. I thinl it might be more intuitive to swipe the power ups instead of clicking or tapping them.

A Town of Questionable Morals by CaseyH 2018-12-08T18:18:38Z

interesting concept, they controls were good and it had a nice difficulty curve I think

How to feed your dragon by Evgeniya Zapolnova 2018-12-14T20:18:12Z

Fun little game, it wasn't obvious that I had to use the cannon to kill the prince, a bar above it showing bombs as input would help. Good Job

Watching by kristinamay 2018-12-14T20:29:41Z

Fun little game that I ended up playing twice

Cult Fever by iDesigns 2018-12-04T06:26:32Z

Very nice work! good polish and the controls were responsive, fantastic artwork. For improvements I feel there should be some punishment for hitting launchers without cultists on them

Throwing Shade by Casey Macneil 2018-12-04T06:19:22Z

Pretty short but it looks like you have most of the core mechanics you were looking for, this could make a really neat puzzle game

Obedience by bulb 2018-12-04T17:13:13Z

Nice game and very fitting audio, would love to see a longer version, it would be nice to have to use the objects on things instead of just clicking when you have them. Good work!

LD44 — Your life is currency

Life Business by jk5000 2019-04-29T18:07:16Z

Fantastic game, I made it all the way to week 25 before I couldn't keep up. instead of having to click on a house and hovering over a store to see what people want to buy you should just have a panel on the side that allows you to do that, and maybe a way to zoom out. The voice acting was a really nice touch.

Soul Search by SoerenBachNielsen 2019-04-29T16:11:49Z

Very nice game, graphics and audio were well done and a nice take on the theme. I agree with others that the ending felt a bit empty but I feel that was your point.

GREED by mmason 2019-04-29T16:20:00Z

@killedbyapixel I have a feeling the frame rate wasn't choppy, it was probably because I was using pixel perfect and using rather large pixels which caused it to lock in to pixels.

GREED by mmason 2019-04-29T17:19:25Z

@repine thats something I had intended to do but ran out of time, plus I haven't really found a good way in unity to get the UI to also be pixel perfect, I'm sure its possible I just need to play around with it more

GREED by mmason 2019-04-29T17:31:06Z

@von-vista That's the thing I meant to add just before submitting! I mean to write (Jump) at the bottom of the dialog box. I don't know if that qualifies as a bug fix though.

GREED by mmason 2019-05-04T16:34:10Z

@codesity yeah I 100% forgot to add that in

@lone-wolf you can glitch a little on blocks I think due to the mess of colliders I'm using. I wanted to try giving them different friction values so you slide on walls and stick to the ground.

@kovakomes I've learned from past LDS that people are unlikely to read every game page, you really need to introduce them and fair enough. the game should be fairly self contained.

@dennis-jeong you're correct about the controls, is that not how most people do it? do you have a game I could play that implements that to feel the difference?

@pkenney I'm really happy that someone played the whole thing through both ways. you're mostly not overthinking, a number of those things were intentional while a few weren't and are just happy coincidences

@superpokeunicorn you're correct about the theme, there's a little more going on with them but not too much. I intentionally kept things a bit simple this time to make sure I could get them done.

Oscilloscope by Shard 2019-04-29T19:04:00Z

This was a fantastic game, I'd love to see a full version

Gravy Train by pkenney 2019-04-29T17:45:34Z

No music, but the sound effects are on point, this was a really neat concept that I think turned out really well

Aether Blade by neverautomatic 2019-04-29T17:15:08Z

Overall a pretty good game, I might suggest making the cost of upgrades go up, and maybe reducing the multiplier a little bit

aether-blade.PNG

Aether Blade by neverautomatic 2019-04-29T18:09:19Z

@neverautomatic don't feel bad I definitely left some important things out in mine

SPENDOTRON: 2019 by KilledByAPixel 2019-04-29T16:24:41Z

A fun game, I played a couple times. The Ai movement was nice, a little choppy and a little organized. I feel the cost of things were fairly well balanced too.

Life is Food by bnmkt 2019-04-29T15:25:48Z

Nice game and nice take on the theme, I didn't feel like I had any control over what happened though, when I took only the fat path I got fat and died. When I took only the skinny path I got really fat and died. Nice graphics and sound.

Monolith by jsec 2019-04-29T15:59:23Z

This could be a really fun game if finished, it's like asteroids but with missions

Reaper's Keeper by chelC 2019-04-29T14:38:00Z

Very nice game with a nice ramp up in difficulty, it took me a moment to get the hang of it but not very long. I really enjoyed the graphics and sound, and I think there's plenty of game there without it being too much.

It can get a little bit repetitive but thats only after you've played for a while.

Bank Burner by repine 2019-04-29T17:28:29Z

that was a fantastic game, the music was bumping, the controls were good, was my hat on fire? there were a lot of levels too, well done!

Showdown Arena by aplite 2019-04-29T14:28:50Z

Nice use of the theme. A nice arena style game and a good base to a game. Some variation in sounds would be nice, especially when the gun isn't shooting or out of ammo, maybe one when you get hurt. Some music to get you pumped up would go a long way. Maybe I didn't make it fare enough but some variation in robots would be nice.

Overall a good submission.

Doc. BLOODAWAY by randdir 2019-04-29T16:17:35Z

Nice implementation of Rock Paper Scissors, I really enjoyed the graphics. The audio was a bit hard to hear and I don't think I could hear any sounds.

Doc. BLOODAWAY by randdir 2019-04-29T17:17:28Z

@randdir sorry, you're right, I've made an adjustment :smile:

Crypt Descend by PapriGames 2019-04-29T17:01:43Z

I made it to the end with just enough souls, that might be luck but I'm gonna say its good design. very nice graphics and audio. A bit simple but a full experience. I feel like the necromancer should be weaker and he skeletons stronger to emphasize the importance of being a necromancer, it would also add more of an urgency to sacrificing them.

Also for anyone who doesn't usually use google drive to download, click on the name at the top just after the "Shared with me"

Coin Puzzles by Mika la Grand 2019-04-29T16:52:18Z

This was a really fun game, it required me to think to figure out how I was going to beat the levels and I liked the mechanic of how full you were. Adding a few sprites for more full/less full would have been a neat visual improvement as well as a coin popping out each time you dropped down

very nice game overall

The cold by EndSSGamesStudio 2019-04-29T16:37:08Z

I'm not sure what I was supposed to do, I froze to death a few times but I didn't see anyone like in the screenshots. I found something that tried to launch discord.. I think maybe I'm missing something

Money is life by Nova31 2019-04-29T13:55:34Z

A fun little game, I wanted to name all my pets Oscar. I enjoyed that you could be humans or monsters.

I wasn't sure how the theme played into it.

Tomb of Temptations by Hunter X 2019-04-29T14:07:03Z

Very nice game, it could definitely benefit from even a little bit of sound, the controls felt a little bit slidey, but overall not too bad. The implementation on the theme was nice.

Flowaz by Harry Damm 2019-04-29T15:34:07Z

A nice chill point and click game, its a little short but still an experience all the way through. really nice audio

Boxes Rush by Mia Devs 2019-04-29T14:53:06Z

A little bit frustrating to have to double jump to get over the walls, but a fun game. Losing all of your coins has somewhat of a sonic feel

Bounty Hunted by DrRozza 2019-04-29T16:41:57Z

Nice graphics, nice voice acting and nice concept. I feel like the only thing holding it back is that you have no control over someone shooting you, so you can't really build up your value that high before they get a lucky shot.

Victor Spumante And The Raindrops of Burgundy by gimblll 2019-04-29T15:14:15Z

What the hell did I just play? the game perfectly describes itself as "This piece of of art" and, OH BOY! is it ever. There is rarely a compo/jam game I want to share with all my friends but this is one of them

bird food by kyavi 2019-04-29T14:14:27Z

An interesting take on a classic, the guillotine was a neat addition. The controls were a bit hard to play with, all of the world is in 1 tile size blocks, but the movement is in half tiles.

LD45 — Start with nothing

The drop to the top by jk5000 2019-10-09T01:55:56Z

didn't have two people so I played both, interesting game and difficult to play. It should have some sort of way to mess with the other person like Tetris.

Peak Performance by mmason 2019-10-07T23:58:47Z

@foo-squashed-games just fixed it, the actual game starts out without the cursor but that is intended

Peak Performance by mmason 2019-10-07T23:59:01Z

@ekoxe Glad you enjoyed it!

Peak Performance by mmason 2019-10-09T02:44:27Z

@babadook @shugor @theomaniacal @lanz611 @entirelybees @alchemic @sabeurre Thanks for playing, glad you enjoyed!

@zenpj we had intended to add a custom cursor with some special UI elements on it but ran out of time

@slagthor what OS are you playing on, or WebGL? we did have an issue where clicks weren't getting registered at the very start, did you see anything on the screen?

Peak Performance by mmason 2019-10-09T12:59:29Z

@t-bo Thanks for playing, I'm glad you enjoyed it!

@inferture Thanks for playing! We had a discussion about the end portal, we didn't want to surprise people with it cutting back to the start screen so the portal has a message box on it. We had hoped to add a zoom so you could zoom out and take a picture if you wanted to.

Pocketon Peak by bwalter 2019-10-08T03:52:12Z

it had a few rough moments, but a fantastic game for the amount of time you had. I had to restart initially because I was able to use the shell and lose it.

Formless by Shugor 2019-10-08T03:19:39Z

This was a great game, I found the secret room right when I needed some life back

Zen Fish by Alchemic 2019-10-09T01:23:20Z

I beat your fish game, interesting simulator, I spent quite a while playing Fish.PNG

Osage by tvle83 2019-10-08T03:33:36Z

It was a nice game but a little repetitive, I got stuck in the ground after falling too far. very pretty art and great music.

Solar System Clicker - Browser game by lanz611 2019-10-09T00:39:28Z

I'll be honest, it wasn't fun, but this is a cool take on the theme, and I honestly spent around 10 minutes just clicking to see what would form and watch the orbits. I'm going to let it run and see what it turns into.

Barterin' Buckaroo by chelC 2019-10-08T02:59:16Z

I question why I traded a crown for a cowboy hat but hey, the heart wants what the heart wants

Paws of Gold by Swen 2019-10-08T01:08:09Z

Skipping text would be a huge bonus, and some music to fill in waiting for people would also help otherwise fantastic game.

Underground Robot Fights by Sabeurre 2019-10-09T01:48:57Z

Some games you play for 5 minutes, others are like this. Nice music, good progression and challenging even at the end

WELCOME TO NOTHING by theomaniacal 2019-10-09T00:23:54Z

Very interesting take on the theme, I actually enjoyed starting over with each new something

Tiny Reactor by coffeecup.winner 2019-10-08T04:52:25Z

I spent too much time playing just this one game, amazing work

The Life Spirit by Cobear25 2019-10-08T02:49:13Z

It felt very natural to play

Temptris by Alexander Crane 2019-10-08T00:23:30Z

I like the concept of this game, if it had more to it it would make a really neat dungeon crawler/puzzle game

SHPLAT by Isvan 2019-10-09T01:02:45Z

I loved the game Ink, and this came close in a lot of ways, the controls were a bit difficult but I feel like that was a design choice in this case, no air control was a nice touch. Sound effects would have added a lot to this as would a little more splatting.

Shy Hole by creativ4eg 2019-10-08T00:06:33Z

It was kind of hard to tell what I was supposed to be doing, great art and music.

Off The Grid by CrimsonHorizon 2019-10-08T02:03:13Z

The last level stumped me for a little while, challenging and fun, and the music was well suited too

Get A Job, Baby! by XeduR 2019-10-08T01:40:24Z

Always like a good minigame collection

The Reincarnation by TimoSch 2019-10-08T00:45:46Z

I'm not sure what I just played, but I played it 3 times sooo...

FUD by zenpj 2019-10-09T00:28:45Z

interesting game with nice music, it could benefit from a little more use of the screen I think

LD46 — Keep it alive

Madagascar Simulator 2020 by Echo Team 2020-04-21T02:54:15Z

A little bit topical, but way stressful, I knew I was done for when I looked up and said "it's only April!?"

@fukusplutus then

The Seeker by GeorgeBroussard 2020-04-21T02:36:54Z

The graphics were low res, but well done, the audio was well chosen, the point of the game was clear. I just wish there were check points, I would have kept playing if there were checkpoints

Hope by Darylsteak 2020-04-21T03:32:39Z

For some reason the battery puzzle would allow me to complete it. Great game, some music could really set the mood

Just in time! by Oleksandr Rogovskyi 2020-04-21T01:40:05Z

While the graphics were a bit simple, they worked. The game felt a little bit repetitive at times but still enjoyable enough to finish it

Coronary Flypass by squirmonkey 2020-04-21T03:01:46Z

difficult to control but still felt fair

Faire L'Amour aux Plantes by Jenny Bourke 2020-04-21T02:24:46Z

Very pretty game, I wish there was a little bit more to do

Happy Life by scalliondelight 2020-04-21T02:22:01Z

My wife left me and I kept getting drunk but my Tamagotchi stayed alive

Life Alive by ClaytonRumley 2020-04-21T01:47:54Z

I love Conways game of life, this is a very clever adaptation of it

OwOrbit by AudreyC 2020-04-21T01:26:53Z

Nice graphics, but I had a little bit of trouble understanding what to do and what the controls were

ENGORGE by Slothtimistic 2020-04-21T01:17:21Z

A neat game, I feel like the bar ran out too fast, even near full I wasn't able to move from one building to the next. The dash attack was neat, it would be cool to have a secondary ability when you transform

Pass it On by Ryan Jung 2020-04-21T02:07:05Z

This is a great game, it would be fantastic if it was better moderated (not possible here I know). It feels very complete, a shame that the trolls keep entering gibberish.

Planty's Day Out by CitDev Chris 2020-04-21T02:12:00Z

A little bit confusing at first but easy to get the hang of. It felt a little bit bare it terms of what I was supposed to do or where I was supposes to go.

Garden of Error by Soulcube 2020-04-21T03:12:05Z

great game, it needs some hotkeys for the different foods and things

LD47 — Stuck in a loop

Stuck In Paris by CocaPasteque 2020-10-06T04:27:17Z

I've never driven in the real version of that roundabout but when I was in Paris I remember thinking "I hope I never ever have to drive through this roundabout. Well.. after playing this game I know for certain I never want to. Beautiful game, and such simple controls but put together super well, it conjures every feeling you'd expect from driving in that roundabout.

Philosophy on Rails: An Introduction to the Western Canon by mmason 2020-10-05T23:51:34Z

@feiko the music is Kevin MacLeod, we did everything but that

@demetri I have no idea what you mean... none at all..

Anonymous I won't fault you for posting anonymously, we understand

Philosophy on Rails: An Introduction to the Western Canon by mmason 2020-10-07T18:44:59Z

@alpharock6 we wanted to do something different for this jam, we hope we've succeeded :smile:

@tamail achieving moral excellence requires difficult choices, good on you for pushing through!

@tryston thanks, voice is a new thing we wanted to try adding

@riroriro terrible? maybe, moral? definitely, your certificate of morality should be in the mail soon

@mafgar Confuseus says "He who isn't confused has learned nothing"

@unhandyred weird, you should have been finished in 15 rounds, let me check in with the boys in the lab and I'll get back to you

Philosophy on Rails: An Introduction to the Western Canon by mmason 2020-10-08T12:59:50Z

@anant-ahuja I think we have something like 54 voice audio files that we actually used and quite a few transitions and a few audio files that didn't even make it in

LÖÖPS by Tamail 2020-10-05T23:01:31Z

fantastic game, and a nice take on clickers

Sagittarius 240 by microgravitydan 2020-10-05T23:36:06Z

Very challenging, I could only get a few rings locked at a time

Last Minute by LukeBenkart 2020-10-05T23:49:15Z

Very frantic and it presses the player for time. I kept getting an issue where the intractables wouldn't stay open

Shadow of Archimedes by Eckkert 2020-10-05T23:26:12Z

A fantastic jam game, well put together and challenging, but able to be finished in a reasonable amount of time

The Titan's grave by BadPiggy 2020-10-06T04:37:23Z

The controls are really nice in this game, it took me a moment to grasp them but then they were almost second nature. I liked the back and forth health system. The music felt a little bit repetitive and a lighter sound on the bow fire would make it a little less sharp on the ears. A good game overall.

I did find a bug where I think I rolled backwards at the edge of the map and also got crushed by the fist and ended up falling through the level very slowly

Keyspace by Jon Topielski 2020-10-17T18:16:41Z

Gotta be honest level 13 got me until I read the title. Clever mechanics for a game that only uses 3 buttons

The Cycle by SafetyDad 2020-10-06T00:22:01Z

An interesting puzzle game but I found it a bit hard to understand what I was supposed to do

Exit Only by alpharock6 2020-10-06T05:15:00Z

Super fun game, I managed to sneak in and out of the door and only required growing in size twice, played it through like 3 times

Third Time's the Charm by Jag 2020-10-06T04:12:10Z

I didn't download or play it (and therefore didn't rate it, 1.1G is more than I want to download) but nothing here is against the spirit of the Jam nor is it against the rules. They not that they use outside assets where they use them and the opted out of the proper categories. There is no prize for best game so arguably the goal is to have fun and learn while making a game. If this were a compo entry it would be an issue

Train Trouble in Cog Valley by Bea 2020-10-05T23:40:21Z

Short and sweet, a volume slide would be appreciated but nice game regardless

Wyle's Loop by Tryston 2020-10-17T17:56:24Z

clever use of abilities, I felt like the signs weren't needed and actually removed the exploration of the level and use of the powerups. I did play all the way to the real end, nice work

Stuck In A Loo by riroriro 2020-10-17T18:03:12Z

interesting concept, nice water mechanic

In The Loop by Luc-creationallabs 2020-10-06T04:47:58Z

Wonderful game that really shows you can do a lot with so little. Get a bumping soundtrack in there, add some more levels and you've got yourself a marketable game.

LD48 — Deeper and deeper

Meerkattika by eonarheim 2021-04-27T04:42:02Z

Very difficult, I played several times but unfortunately the snake always got me

Matt's Marvelous Mining Mission by mmason 2021-04-28T15:54:28Z

@nanda there isn't technically a bottom, but because resource patches get more rare and larger there is a theoretical point where too much radioactive waste will block you off. I'm glad it kept you entertained long enough to try to find one :smile:

The Miracle Mineral by benjamin-l 2021-04-27T04:36:08Z

It's a bit slow but it's a good mood game, it's a shame you weren't able to add music as that would have really added to the ambiance.

How I Learned to Stop Breathing and Start Sinning by Kyle Farwell 2021-04-27T03:26:04Z

Theres a lot of game here! nice combo of rhythm game and visual novel

Keke in the "Caves of Peril!" by Hempuli 2021-04-27T02:43:27Z

This has some serious original Dangerous Dave vibes, but better gameplay. I loved the graphics, the dig and bomb mechanic is great

D. R. I. L. L. by Invixel 2021-05-12T19:40:47Z

Fun game, I feel like we both had similar ideas. I'm not sure why I made it further sometimes but not others but I didn't have the audio on so I'm not sure if that had something to do with it.

Mandahlia by MicroChasm 2021-04-28T00:07:03Z

Beautiful game, I liked the animations at the end

ChaO.S. by Nanda 2021-04-27T04:44:00Z

I had issues with the downloaded version, the mouse was stuck in the lower left quadrant of the screen, I really enjoyed what I was able to play. I'll come back and finish if that gets fixed

ChaO.S. by Nanda 2021-04-27T23:35:07Z

@nanda @wandersen I'm using 1366x768, things seemed a bit squashed but aside from an issue with clicking the button to start the game it played fine. I'm glad I got to play the rest of it because it was really good and I wish it was longer. The screen shader was pretty awesome but I have to give mad props to whoever did the dithering on the background image.

Mined mines by Alexey Kuzovkov 2021-04-27T01:40:29Z

I love minesweeper, and this game delivered. I did find that removing the mines and adjusting made the challenge pretty simple it was still a really fun concept.

Billy's Gone Again by KingOfNova 2021-04-27T02:06:18Z

Great game and great atmosphere

Call of the Abyss by Rein 2021-04-27T03:14:22Z

I'm happy I played it all the way through. I was a bit unsure what to do when I started but figured it out, some in game prompts would help a lot. Fantastic graphics and fantastic atmosphere

The Canary by Jorim 2021-04-28T00:23:32Z

I'm glad I played a second time or I never would have heard the voice acting

Minecrawler by bigassopper 2021-04-27T02:13:34Z

I wasn't able to build a camp or anything, very nice graphics

Asterisk by Crychair 2021-04-29T00:53:00Z

Fantastic game, I played a few times, I managed to get 62,818 by digging straight down and just ignoring bombs. I did play a full round with the sonar and digging but only managed to get 7000 and something. I was really hoping that there was a secret to find if I went far enough. I would love to see this as a full game.

Asterisk by Crychair 2021-04-29T10:29:28Z

@zlan100 just to clarify I did really like the sonar system, the game was definitely more fun with it. Maybe if the sonar didn't set off the bombs, but distance did or if the rock took more to dig through.

Deep Freeze by ckane144 2021-04-27T01:50:51Z

Nice animations and nice feel to the movement and shooting. I wasn't always sure what I was doing but I enjoyed it

LD49 — Unstable

Make Me Rich by jk5000 2021-10-05T02:09:50Z

I wasn't sure what to think when I started but what a game. I unfortunately was playing this myself but I could see how this would make quite a multi-player game. I think this is a fantastic game.

Some thoughts for improvements: - Less city cards, or add them only as needed (1 per player, or add one when all of one type of building are bought) - A special card draw either every round or ever 5 rounds that affects all cities or something - Short, medium and long game settings 50 was a lot to go through and I was mostly messing around - The ability to hold on to your cards and use them at strategic times

Take Your Meds Darling by Geckoo1337 2021-10-05T02:30:13Z

My eyes hurt and I feel a little motion sick, but.. that was an interesting experience. Very good job on the shader work, great experience wrapped around a game.

@hitchh1k3r Antichamber is the first thing that came to my mind too!

Unstable Adam's Unstable Diner by mmason 2021-10-05T20:24:28Z

@geckoo1337 there is a mobile build! just not for iOS as that was a pretty large build, I was thinking about putting it on google play but the interaction points are a bit small but maybe

Unstable Adam's Unstable Diner by mmason 2021-10-06T09:27:39Z

@rein "used" is a bit of a special quality that might require a bit of ingenuity to add to a sandwich.

Commucity by Steing 2021-10-06T01:47:18Z

I enjoyed it, I added to many power plants and the city collapsed though

Shaky Structures by TomBuston 2021-10-09T13:01:13Z

I enjoyed it, I felt like I was really doing something by snaking up and building above the line until the later levels when it needed to be in a box.

Frail Ascent by ql28 2021-10-05T14:55:24Z

Awesome game, as others have said camera controls with the mouse were a bit difficult to control but keyboard worked really good. I felt like the tower doesn't always return to the center if it has an even distribution of attachments, do they weigh differently? that would add to the challenge for sure. overall really great game, I think small and more attachments per level would add to the challenge, adding to the city building aspect of it.

The Salatroitsk Incident by DrunkardWolf 2021-10-05T15:03:14Z

Interesting game, I'm not usually big on horror games. Not the most innovative horror game but a good amount for a game jam

Quantum Splitter by thetatautau 2021-10-05T14:34:27Z

Great game, this would make a great phone app, nice simple controls and minimal ui. I like that you only have to wait for the dots to get out of the game area before you can activate again. I played every level and found something enjoyable each and every level. I'll love to see this game developed further and could easily how it could be developed into a larger game.

UnReactor by ancooper 2021-10-05T13:57:20Z

I played several times, I think my high score was just over 15000, really difficult to keep everything balanced. did the level get faster as time went on or just as the temperature went up? I couldn't tell.

Get Down From There! by Fionnabhair 2021-10-05T01:20:09Z

The hitboxes for the shelves seemed a bit off but otherwise pretty fun

Last Mile by kurrik 2021-10-05T01:10:16Z

The controls are a bit rigid but overall a pretty great game

Miner 70 by Tsamf 2021-10-05T01:37:25Z

A nice platformer, it was kind of frustrating not being able to see below me, some lanterns or something to guide the player would help here and it was frustrating having to start over every time.

Hammer Keep by BadPiggy 2021-10-07T00:21:11Z

I think I've played your past 3 entries, and I recognize them immediately when I do, you just have a style that is easily recognized. Another solid entry and again with a neat non-standard health mechanic. I constantly found myself keeping my health into the stalactite dropping levels to have a more powerful attack. Awesome game!

In Search Of Water by Tom Stephenson 2021-10-05T21:13:51Z

My only complaint is where is the rest of it?

Bomb's Lair by Vetche Studio 2021-10-05T01:05:06Z

I almost gave up at the end of level 16, glad I figured it out! fantastic game!

CONTROLL by kartiz0l 2021-10-06T01:37:42Z

Very difficult! I get what you were going for, but I feel like the random controls makes the game too unpredictable or unstable if you will for longer play or a longer game. I noticed that the operations the robot performs were always random, it could be neat if they were seeded random for the given level. Excellent use of the theme though and really fresh type of game!

Super Snow Ball by Xyri0n 2021-10-05T01:28:51Z

I found the jumping to be difficult to control, you might try casting a ray out of the bottom to determine if it's really close to the ground as bouncing right now is preventing jumping. Since you're using unity I'd consider doing a WebGL build and hosting it on something like itch.io (it's free, and porting to other platforms is allowed after the jam is done) as it makes it easier to play, and should make it easier to rate just make sure it still plays the same. Good game overall.

LD50 — Delay the inevitable

T.I. by Archimagus 2022-04-19T21:12:10Z

gave me a good laugh

Nuclear Arms 8.5er: Skeleton Survivor by Logicon211 2022-04-19T21:10:14Z

I beat it but I'm kind of disappointed that it just kills you in the end, I wanted to keep playing

Wizard's Chores by mmason 2022-04-05T14:07:25Z

@darkwolf @craig-l we did plan on adding an option to stop/disable the background but ran out of time, may add a quick option for that to prevent people getting sick.

Thanks for playing

Wizard's Chores by mmason 2022-04-06T04:08:14Z

@wetburritosupreme accidentally or made a wise financial decision?

Oh No My Trophy by zimny11 2022-04-20T12:15:33Z

quite frantic, neat concept

The Pit by Itskdog 2022-04-20T02:38:24Z

nice mix of action and deckbuilding, creative gameplay loop

Duct Tape in Space by DarkWolf 2022-04-05T20:06:38Z

The controls are a but tedious, it'd be nice if I could comfortable use 2 hands, but interesting game otherwise, I wish there was a little sound and a little more to do/spend money on

Fight or Flight by chertkov 2022-04-20T02:52:08Z

really solid game, a little bit hard to learn everything in one play, but on my third try I think I started getting the hang of it

Gone Out by Bea 2022-04-19T21:21:14Z

very nice game, great graphics and great audio to boot. It could benefit from some secrets in the woods, and even a bit of voice work could really help

Like a Boss by NBumgardner 2022-04-05T19:57:20Z

I got 300c not a bad game, could have used more sound, I found hiding in the corner clawing and shooting fireballs to work the best

I Love My Sheep by his-games 2022-04-20T03:13:41Z

A lot of fun, I feel like what could have been a mundane survival crafting game turn into a somewhat frantic survival resource management game. Good job!

Stick Basketball Arcade by koalatte 2022-04-20T12:31:55Z

Played a few times, neat little game

B-Game by squaxcom 2022-04-19T20:54:42Z

Cute little game, I wish it was a bit more zoomed out

When Penguins Fly by SolanumTeam 2022-04-20T12:24:40Z

This reminds me of the flash games you used to see all the time where you're trying to get the character as far as possible. This game looked great and has a good base, some things that would really add to it are a slightly less repetitive soundtrack, more things in the sky so you can see movement (leaves, wind lines, background clouds, etc..). An upgrade system would take it a step further but not explicitly necessary.

5 Days at Dogie's by Jake A 2022-04-05T20:39:57Z

Really enjoyed this game, it took a moment to figure out but after a moment I felt like a employee at a burger joint. I might have missed it but I wasn't sure what a deluxe was, thankfully I guessed right so maybe it's more obvious that I thought.

Blitz : invasion by musaspacecadet 2022-04-20T02:43:12Z

Nice graphics and smooth controls, some sound and music would add a lot to the experience

LD51 — Every 10 seconds

MMO Minesweeper by Lex 2022-10-05T02:22:22Z

I appreciate that you implemented not getting a bomb on the first click, ~~would love to have seen the double mouse button feature but that may have made it too easy.~~ It felt like scoring could have been a bit better, like whoever placed the flag gets the point or something like that.

I didn't even participate in the jam this time and I felt like I needed to comment on this one, that's how much I enjoyed it.

MMO Minesweeper by Lex 2022-10-05T12:28:17Z

@lex I could have sworn I tried it, I take back what I said then :smile:

LD54 — Limited Space

Elastro by Kerdelos 2023-10-03T18:22:14Z

This game have some really smooth controls, the hits felt solid, and the dash zippy. It felt frantic but doable. would be a fun multiplayer game too I think.

Not Enough Spaces by mmason 2023-10-03T17:16:35Z

@flying-butter-studio @teashna @mallykm @princesse-cornichon @braktheman Thanks for playing.

@profhatchet we started with a 100k word dictionary, then added a 10k common words for puzzle generation and then when words like "snail" weren't being recognized we added a 370k word dictionary and combine the 3 in game. Our game is easily 80-90% dictionary by volume.

@xclementx that's a great idea, if we do a post jam version we might add that.

@tyrannas to be fair for us as software developers, it was hard for us too :slight_smile:. The music started paused because of javascript security reasons I think, mostly because it's embedded in the page, it works automatically on the other sites.

Ink Souls by Neowedge 2023-10-04T17:52:34Z

although short I liked everything about this game, the void acting was a nice touch to really deliver the story

The Legend of L0nk: Tears of Encumbrance by tomrijnbeek 2023-10-04T17:41:14Z

I appreciate the quiet music but I almost missed it lol, also the text was a little bit hard to read at times. Otherwise a great game, if it was made into a post jam game I could see it being a fun and fast roguelite or a incremental game.

Mini Mason by NekuSoul 2023-10-04T17:30:09Z

A fun game, I had fun trying to figure out how to fit the most tiles in

Good Neighbours by ThePhennix 2023-10-03T17:58:25Z

This was a fantastic game, I don't know exactly how many levels I beat but I got to the first one with everyone. I feel like maybe you had an unfinished mechanic where you could move the apartments but I never really saw a point to do so. There was a really nice learning curve in this game that was completely without language that I thought was really well done, in fact you could probably make it completely language free fairly easily.

Minimus Brainius by hulien22 2023-10-04T03:30:38Z

I go the way to Zeus but I brain to not big and big fail. Amazing game, the only thing I can add is please add a volume slider, I'll probably be coming back to play this more.

Grid Island by Hiding.Dev 2023-10-04T17:47:04Z

I liked the art and how chill the game was

Meow-scapade: Watch your paws! by Panfil Alexandrina 2023-10-03T17:33:27Z

Came here because @douglass suggested it was like chips challenge and I wasn't disappointed. Nice puzzles, I liked the use of portals to limit or expand the players movement. The music was nice but I felt it could be slightly softer and maybe have a volume slider. I feel like the movement could be a little bit snappier or quicker. Great game!

Bert the Introvert by Achilnos 2023-10-03T18:02:56Z

I can relate with Bert. Nice voice acting.

The Limited - club by jukepoks1 2023-10-03T18:10:24Z

neat minigames, though I'm fairly certain my keyboard couldn't handle 4 arrow presses at once.

Pentomaniac by Flying Butter Studio 2023-10-02T22:32:36Z

I didn't beat it, but I think I tried all the levels and sub levels, a fun game

Clogged Tube by braktheman 2023-10-03T18:16:33Z

Nice game, I wasn't a fan of the tank controls, but I get why you chose that method. I think the cops (or whatever takes up the side) were a nice touch, as you can get away with hiding over there initially but eventually you need to mingle.

Blade Stalker - by Endocrine_BAMSc 2023-10-04T18:17:27Z

fun game, I like all the voice acting

Museum by Poroli 2023-10-02T22:43:27Z

neat game, I like the idea of having different minigames

Blashout by mncc8337 2023-10-04T18:13:13Z

I made it to wave 10 and killed 525 ghosts, leaving 1 ghost alive and clearing out the gravestones is a winning strategy. I liked the power ups and gameplay, I feel like some better sounds and more powerups would go a long way. Also unless it supported in the engine calculating light collision is no joke, I've done it in the past and can appreciate the challenge. good game

LD41 — Combine 2 Incompatible Genres

Rhythm Command by mmason 2018-04-24T01:36:03Z

@dob there is definitely some tweaking to be done, and if it makes you feel better I almost never win on anything above relaxed unless the song is short. Did you try the metronome level to see if it was a syning issue for you?

@JLV agreed, as typical of game jams, balancing is a bit off

Tetra Defense by Inventivum Games 2018-04-24T03:55:46Z

nice game, but it doesn't seem to matter if you play the tetris part or not. You can just use the blocks to build a wall that the other guys can't break

Check, Please! by swav_gav 2018-04-24T01:31:43Z

Short but very enjoyable, the controls for moving the hand down were a bit difficult but not too hard to operate

BlowScape by Fleoh 2018-04-24T02:25:00Z

I had to check this out after seeing you post about it, I really enjoyed it, very frantic

gxf1 by JLV 2018-04-24T02:34:56Z

this surprised me, these are truly incompatible genres but you made it work!

Desert Fishing by nbickford 2018-04-24T03:07:09Z

The game didn't hit high on fun, but I feel it really shines in mood which is much more impressive. Great job!