FoonLudum Dare ExplorerUsers → Connor Hagan

Connor Hagan

Games

YearLDThemeGameDivisionRankOvFuInThGrAuMo
201739Running out of PowerShadow Crawljam4073.383.123.123.583.223.403.78

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Mood vs Overall

Comments by Connor Hagan

LD39 — Running out of Power

Inefficient Plasma Weapon by schizoid2k 2017-08-02T14:37:18Z

Intresting! I like how the ship didn't have any weapons on it so you had to rely on outpacing the enemies. I also like how collecting those shields make the game easier in the sense that it kills enemies faster but also harder because there is more stuff to dodge! I played a few times and didn't get very far though. I do like how it has the floating, momentum-based movement of space shooter games but I think it would be a little better if it was toned down a little bit as well as turn speed was increased.

Power Plant Simulator. by BroRawr 2017-08-03T16:09:14Z

Really, really cool game. I hit 402 energy!

##### Pros

* Love the art style, and love the liquid physics. I also liked the run animation. It all looks really cool.

* Simple yet engaging gameplay

* Good use of sound effects and music

* Really unique and cool take on the theme

##### Cons

* Could use a bit more management. Maybe every 100 energy generated, new stuff should come along and give you even more things to manage. I found being able to manage the 3 meters pretty easily once I got the hang of it.

* Jumping doesn't really serve a purpose.

* I discovered a bug that ended my run. If you go to either wall, and spam the jump button, you'll just keep jumping until you fall outside the level bounds (whoops).

##### Overall

A really, really cool game! I definitely enjoyed it a lot.

Batterycorp by Aurel300 2017-08-02T19:56:08Z

Really cool game, loved the theme of navigating a computer with tons of popup windows.

Pet power is running out! by Ivan Sukhanov 2017-08-01T05:00:23Z

Hey I saw you had no reviews so I thought I'd drop by.

First off, it would be super helpful if you zip your game and put a direct link to the zip. I was confused when I ended up in your google drive folder!

Second, Art is probably the best I've seen. It's super cool.

I couldn't figure out how to play the game. I went to where the gambling was and tried to place a bet but all the other people disappeared.

Another thing you should know, you need to rate other people's games so that your game will be more visible more people will play it!

Tycoon by dob 2017-07-31T21:29:39Z

Cool game, definitely different than lots of the other games. I got to Uncle Scam but he filled his money meter first. The controls are tight, and I like the board-game look to it. The sound effects I thought were a little bit silly and somewhat annoying, and it could have used some ambient music. Other than that, really cool game!

Zone Slayer by mmason 2017-08-01T04:03:34Z

Super nostalgia trip with every aspect of this game. Really cool. Wish it was a bit easier to turn though.

HellOnEarth by Dingbat 2017-07-31T21:17:45Z

Really fun, the graphics and style really gave me nostalgia of playing games as a kid on my dad's computer in the early 90s. Has a very creepy vibe, especially with that intro voice over. Gameplay is really fun, I really enjoy the risk vs reward factor of keeping people alive. If you kill them then you won't get as many, but if you don't kill them you might run out of ammo or lives in a rough situation.

Only thing I would really suggest adding would be some music to set the vibe. But I'm really digging the creepy horror theme you have going on.

Mech Core by ShadowyXP Games 2017-07-31T21:09:32Z

Fun game! I got to 174 bots before I realized how much time had passed! I like the variety in pickups and enemies, and I was really surprised when the boss enemy showed up.

I think it would be helpful if you made a rundown of what each enemy was and what they did. I was really confused by the guys with the red spheres around them because I kept shooting at them but they didn't die. I think one big improvement is having some in-game way of seeing what the mechanics are.

Other than that, really solid game for 3 days of work!

Sip Sip Universe by sugarbyte 2017-08-01T03:21:36Z

Really cute, funny idea. The character is adorable, and I love the wine making and how you can name things. The character moves a bit slow though making traversing the landscapes a little bit frustrating.

Eat pray live by wrexialmt 2017-08-01T03:17:40Z

Beautiful Art style, simple yet really fun game play. The giants design are incredible. The game had me laughing. I couldn't find any bugs either. Overall a really fun game.

"Giants run on Jesus"

Inefficiency by lcmw-spud 2017-07-31T22:19:04Z

Got stuck on the second level, cool idea though.

I would recommend adding in some sort of attack effect, because at first I was confused when pressing left mouse button and only a sound played. Would be nice to have some visual feedback.

POWERCUT, Inc. by zoglu 2017-08-01T04:43:48Z

I want to say this game is near perfect, and Turbo mode is a nice touch.

Light by Curtz 2017-08-02T18:49:43Z

Hey I see a new version was uploaded about 40 minutes ago. Is there a list of all the changes, or a link to the original version? You should know that you are supposed to include a list of any and all changes made post-jam and if the changes are beyond minor fast tweaks you are supposed to submit them as a post-jam game.

Burnup Blade by DragonZBW 2017-07-31T22:25:54Z

Cool little beat-em up.

Only issue is you can get infi-locked due to no recharge time after hitstun.

PowerMan by C0nst4ntin 2017-08-02T23:03:57Z

Hey, first off, it's amazing you managed to make something like this at 14. That is really impressive.

Like others have said, the respawn times are really long. The controls are nice and smooth though, but I wish the game was a little bit longer.

I found two small bugs in your game though!

The snail enemies: if you take a second or two in between shots they die in two hits. But if you tap F twice really fast they don't die and require a third shot to kill.

Also, I use D and E as my primary drives, and found the game did not run unless it was on my C drive.

Otherwise, really cool entry!

Don't Let the Light Go Out by BeamKirby 2017-08-01T21:21:28Z

Really cool game, nice variety of enemies. Good character movement, I really like the jetpack and how you have to really take advantage of it to kill enemies like snakes.

One recommendation I have is ending the level when the player dies. I died mid-wave and the only enemy left alive was the one that shoots rockets. So I just sat there with static on my screen for a good 15-20 seconds while the robot just lobbed rockets slowly at the light in the middle.

Evil Lab: the Profane Enlightenment by kazuo256 2017-08-01T02:43:31Z

Edit: NVM seems you caught it quick enough.

Evil Lab: the Profane Enlightenment by kazuo256 2017-08-01T02:48:28Z

Man that creature freaked me out. I can't figure out how to get past it in the room with the power cells. I have power on me but my lantern just gets dimmer and dimmer.

Evil Lab: the Profane Enlightenment by kazuo256 2017-08-01T03:03:15Z

@Fritz thanks for the advice, somehow I was pressing the wrong button the whole time. I really love your art style, you nailed the horror vibe.

Tales of a Hamster: A Clickable Journey by 0uicmoi 2017-08-01T01:49:08Z

Really like this game's art style, it's really, really funny. Only thing I'd recommend is allowing the player to spend power to upgrade the wheel, and each item to have a couple tiers of upgrades.

Trump Clicker by Improx Games 2017-08-01T15:21:58Z

Hey, really fun clicker.

I've played a few popular clickers and have a couple of suggestions:

Your game is susceptible to auto-clickers. I set mine to a duration of 1ms and racked up points really quick. Maybe set some really small but realistic limit for clicks (like maybe 10-20ms between clicks max.) Maybe make an upgrade that increases click power.

Other than that, very nicely done. I really enjoy the art.

Trump Clicker by Improx Games 2017-08-01T15:26:10Z

I just found another small bug, if you hold down control and click to buy 10, the next 10x price shows up incorrectly until you release control and press it again.

Edit: It turns out this happens with any item. To go from 66 to 67 Fire People costs 4,232C but to go from 67 to 68 costs 523,213C. If I press and release control, the price to go from 67 to 68 costs 4,317C. Also I double clicked on buying an item and my controversy went to negative!

Untitled.png RIP me.

Trump Clicker by Improx Games 2017-08-01T15:26:12Z

[duplicate comment]

Trump Clicker by Improx Games 2017-08-01T20:33:53Z

@improx-games I believe bug fixes are allowed, you're just not supposed to add any new features to the game!

Glad I could help you catch it! The only bug I still found (I went back and played your game again for another 15 minutes... good job on making it addicting!) is that the money went negative still while buying the item after "Build a Wall". I went so far negative I couldn't recover hah.

Also, I didn't get to hear the music before as I was at work. It's really good!

BatteryPackMan by junjunlowpoly 2017-07-31T23:19:48Z

Really interesting idea, this would have fit well with "You are not the Main Character" as well!

I found a small bug, if you right click to charge something, and then you release right click and stand still, you won't be able to right-click charge again until you move. Small issue in what is overall a really cool project.

Doki Doki Magica by Sir Daniev 2017-07-31T23:57:31Z

I loved the art style, especially the boss. Couldn't get past it though, kept dying. I think the sound compliments the game nicely too!

No Sorcerer's Sky by TheFlyingKeyboard 2017-08-02T15:31:57Z

Really fun game, but I struggled a lot trying to stay alive. By the time the asteroid with the mining stations on it passes, I usually end up getting killed by meteors and space ships. Maybe tone down the rate at which those things come in, because as of right now I found it to be really tight on timing.

Also I found myself clicking main menu way to much and losing my progress. It should be a little more intuitive that escape exits a screen.

Also one tiny bug: you can click on buildings through the different building screens.

Luvius by Anudin 2017-07-31T23:14:22Z

I really enjoyed the concept of having to rely on your hearing to solve the levels. And, in response to the other comments, it worked fine on my Windows.

Lantern by Kaban 2017-08-01T04:26:01Z

Got 77 points! Glad I'm not the only one who thought this theme was good for horror :D!

Really, really love your art though. It is gorgeous and high quality, and adds to the dark feel of the game.

Potential Energy by Carsen D. 2017-08-01T22:02:09Z

You managed to convey a really powerful experience using extremely simple art assets, very very good job. The music definitely adds a ton to the game, and it's absolutely beautiful. You did really well with the lighting too. Really good job!

I also wanted to add, most other games built gameplay mechanics about running out of power, but I really loved how you took the theme and made a story about it!

Out of Power by cpv 2017-08-01T22:08:19Z

The art was really funny, I thought it was really cool. It would be interesting to add in other management mechanics that you need to do to keep the patient alive.

Mountaintop Groovy Robot Laser Battle by Jeremy Ryan 2017-08-01T03:55:43Z

Beautiful art and music, unique gameplay idea. I had a lot of issues timing the actions to the beat to something as swingy as that song.

Fat Jack's Fun Run by kippllo 2017-08-03T02:12:28Z

Really, really funny game.

##### Pros

I loved the control disable mechanic. I felt like it made the game feel super unique.

The voxel art you made was incredible and beautiful too.

The music complimented the game really well.

##### Cons

The fact that you throw sweets, I thought it would drain my energy meter because they are the same item that you pick up to gain energy. There should maybe be some sort of different item being thrown.

Why isn't there more of this game????????????

##### Overall

Really, really well done game.

Fat Jack's Fun Run by kippllo 2017-08-03T02:30:00Z

@kippllo I know but this game is absolutely hilarious!!! I want more!

Delivery Drain by Thorneto 2017-07-31T21:53:39Z

Nice relaxing game, though I even struggled with Easy after being up for 3 days! Cool concept, mixes memory games with delivery games.

It could use some more stuff added into the gameplay. Free-driving, hazards, other traffic, etc could be added. Even easier would be a point system based on how long it took you and how much battery you had left.

Really cool relaxing game though!

Baby Space Saucer by Drew1888 2017-07-31T22:00:18Z

Hey I like the concept, but I want to let you know your game is oversized for itch.io's player and you can't see some of the controls. Everything to the right of the ball with spheres in it on the right side is cut off :(.

Energy Thief by Fireshake 2017-08-02T23:24:44Z

I like how the game takes place in a game boy screen, it's a really cute concept. I like the character designs. The character moves a bit slowly for my tastes, and I found it a little too easy to get surrounded and cornered in some sections of the map. Otherwise, pretty solid arcade-like game.

Jim The Small Electrictric Man by Lander.M 2017-07-31T21:45:23Z

"WTF Bird!"

Really cute endless runner. I loved the little things he says when he runs into things. I didn't manage to make it through with 4 batteries though, I'm pretty bad at these types of games.

I really enjoyed the music, it's a solid retro-like song. The sound effects were good too!

One thing I'd recommend is making it a little bit lighter though. I had a hard time telling what was going on because everything was so dark! Maybe use lighter shades of navy blue or something to make it look a little bit brighter.

Katie Kills Zombies by Iamsodarncool 2017-08-03T19:09:09Z

Really fun core mechanic, could use some more features added to it. I love the design of the player character.

Definitely could have benefited from sound.

I feel like the post-jam changelog is a little bit too long and warrants a new build though, and your original build should still be provided. You really should only make changes to the jam version of your game that prevents players from finishing your game.

QTechnologic Quest by BottledMajesticness 2017-08-01T01:41:10Z

Really cute game, I really like the big splash screen after you beat the level.

One thing I did notice is even if your power is at 0, you still keep moving and the counter goes into the negative. Also, is there supposed to be only one level?

Either way, I'm happy this cute little robot managed to get QT.Lib :D.

The song is really catchy too.

daemon by bombjack 2017-07-31T23:35:52Z

Cool art and mood, a little bit too difficult for even me though. Also experienced some graphical glitches (lines being drawn on screen).

Deep Jellergy! by shanebauman 2017-08-01T02:28:19Z

My sub just sinks right at the beginning, even though I hold down space bar. Am I missing something?

Deep Jellergy! by shanebauman 2017-08-01T02:40:36Z

Turns out for some reason in Chrome the controls don't work right (for some reason, it's specifically space bar moving the sub Up even though the animation for the bubbles plays).

I booted it up in Firefox and really enjoyed it. I made it to 68!

Greenhouse Dystopia by DeadlyAlive 2017-08-01T21:43:57Z

I liked the art style a lot, and definitely liked the gameplay. The character controls really nicely and responsively. Also, when's the DLC coming ;).

Two recommendations. The spacebar attack isn't totally clear what it's range or hitbox is. Also, the perspective on the platforms looks really nice but it's a little bit hard to tell where the platforms edge is. I found myself often jumping way too early because of this until I got the hang of the perspective. I ended up beating it in like 6-7 tries but wishing there was more!

Mechbot 2000 by Gep 2017-08-01T02:53:40Z

Super funny, nice attempt. Could use some explanation of the mechanics in game, and I got stun-locked by that enemy at the end of the first level. His bullets kept shooting me up into the air and it took forever to fall.

AtomoS by DayDreamerStudios 2017-08-01T21:53:17Z

Cute little game. I found it to be really hard, only made it to 22 points after a 15 or so tries. But I keep trying to get further and survive for just a little bit longer!

Couple of small things: I found it hard to remember what color represented what ability. I'm not quite sure what you could do about it, but it's something I found myself noticing. Also the "Out of Energy" renders underneath the atoms, and I think it would look a tiny bit more polished if it was rendered on top instead.

Magnetic Power by TomDev 2017-08-02T19:42:40Z

I like the idea of being able to undo your moves and try again, would have been great to see it finished!

Funhouse Blackout by AndideBob 2017-08-01T21:10:51Z

I love this idea. I'm a huge fan of horror games and it's good to see other horror entries. The concept is really interesting and creepy, and I loved having to keep track of the map. The positional sound was on point to, and added a lot to the horror with headphones on. Amazing game!!!

Deep Space Burrito by Shamuel 2017-08-01T03:13:23Z

Oh man the art in this is absolutely incredible and hilarious. So much detail put in! I really think this is one of the funniest submissions I've seen so far.

Also, I love the panoramic style of the camera.

Super Power Frenzy by AlexanderTeaH 2017-07-31T22:12:21Z

Really fun game here. I found myself playing quite a few rounds and surviving for quite a while once I figured it out. I'm really a sucker for orbital-based mechanics and thought it was really fun.

R0m-B4 by Hugh Williams 2017-07-31T21:37:34Z

Interesting idea for a puzzle game, I like the mix of memory games and the fact that you can use information from dying to choose a better path next time. I wish it was a little bit more forgiving though. I died multiple times on the second level due to being just 1 battery point off.

Defender of the Energy! by BesSlaaneshi 2017-08-01T00:09:06Z

Really, really great art. Simple, yet enjoyable gameplay. I made it to 2:10 before I finally died.

Electric Castle by Mr Marcgenesis 2017-08-01T02:14:03Z

I had to give up on Level 5, it got a little bit too hard for me with the bouncy pads. But I love the main character and the platforming controls are very tight.

CowPow! by Quemagalletas 2017-08-01T04:29:31Z

Really funny, I kind of like how you have to manage the UFO while picking up the cow to make sure you don't lose them. It makes it really challenging.

One issue I had is cows jumping on top of my spaceship preventing me from taking off! Pesky cows!

Shadow Crawl by Connor Hagan 2017-07-31T22:08:52Z

There are some tips for getting past the levels on the Itch.io page if you need any help getting past a level :).

Also thanks for the feedback!

Shadow Crawl by Connor Hagan 2017-07-31T22:57:32Z

Thank you everyone :). I put a lot of work into it so honestly all of your comments mean so much to me.

I intended the game to be difficult but I may have made it a bit too hard.

Difficulty level affects damage taken, enemy speed, light duration, spawn timer, and projectile speed of enemies.

First level, I just changed it so the doors only require 1 battery to open now so hopefully the earliest level should be a bit easier.

Tip for the Crow boss - Just spam him down while running around picking up blue dots. You'll kill him in 20 shots. Also, prevent him from merging with other crows as they will increase his health and movespeed.

Shadow Crawl by Connor Hagan 2017-08-01T01:31:49Z

@svr-audio Thank you! I'm not really an artist so I'm surprised that so many people enjoy the art style!

Yeah the HTML version tends to lag quite a bit. Because I had so much I wanted to do, and so little time, I had to cut corners in a lot of places. So basically everything is done through physics collider collisions, meaning way more resource intensive than a game like this needs to be. On top of that, some things have multiple colliders on them and everything is done with OnTriggerEnter2d(), which is super resource intensive. Plus, I think the player shoots out like 10 raycasts a frame.

Shadow Crawl by Connor Hagan 2017-08-01T03:23:49Z

If you're playing this game, I'd like to know how far into it you get. I want to figure out where the difficult points are and fix them with a balance patch in the upcoming week!

Shadow Crawl by Connor Hagan 2017-08-01T05:21:40Z

@gengi Oh there's a lot more. That is just level 1 of 8, and there are a lot more mechanics after that level. Thanks for the really encouraging words, it honestly means a lot to me!

Here is a level list:

1. Get Through the Doors

2. Defeat the Crow Boss

3. Power the Generators

4. Follow the Light

5. Defeat the Spinely Boss

6. Destroy the Egg Sacs

7. Stay Alive

8. Defeat the Master Brain

Shadow Crawl by Connor Hagan 2017-08-01T17:15:43Z

@cpv I'm going to make a walk through video when I get out of work. Personally I think level 3 is the hardest as the spinely enemies make navigating really really hard. Glad you like the mood!!

Shadow Crawl by Connor Hagan 2017-08-01T20:28:17Z

@carsen-d Nah, you're not bad. I have been playing through the game on hard saying "Oh this is easy" but I didn't take into account that I'm the developer and know all of the secrets and mechanics of the game. Difficulty on easy is way toned down now though.

@daydreamerstudios Glad you enjoyed it! The lighting effects were actually really, really easy to set up in unity and I just added some small stuff like lights flickering and modulating the color to add to the vibe.

Shadow Crawl by Connor Hagan 2017-08-02T14:22:20Z

@dob Yeah the game definitely could use some more explanation in-game. I was so burned out by the third day that I completely forgot to add in sound effects for damage taken, as well as the other two enemy variants seen in the later levels. I also wish I would have added some sort of sound effect when you're not in the light.

@johngun Yeah I thought putting those bushes there would be a good thing but where you need to go is almost totally in the dark, meaning it requires some guess work. One thing the players is supposed to do is scout out the area using the lights outside the bush area, but that isn't totally obvious and ends up being kind of confusing. The later levels I think are a little bit less unfair in that regard.

Shadow Crawl by Connor Hagan 2017-08-02T19:31:02Z

@quemagalletas That's actually a really good idea. Ideally, a player should try to deal with the enemies before they get that large ;). Once they hit that size, it's basically a lose condition. But yeah, things like that should be more clear!

Shadow Crawl by Connor Hagan 2017-08-02T20:25:28Z

@theflyingkeyboard Thanks, I'm glad you enjoyed it!

Shadow Crawl by Connor Hagan 2017-08-03T01:43:02Z

@togis No, thank you dude! It was exciting to see you get to level 3! I actually learned a ton about user experience by watching you try and figure out the game. Definitely know some ways I can improve it moving forward now!

Shadow Crawl by Connor Hagan 2017-08-03T02:25:59Z

@kippllo Thanks man :).

Shadow Crawl by Connor Hagan 2017-08-03T16:51:51Z

@brorawr Thanks man, I plan on continuing this idea though heavily reworked. Things like large, open areas for levels didn't work really well and some of the gameplay mechanics are unintuitive. I want to make it more close quarters, like a Resident Evil 1-Like game with light mechanics and a large world with transitions between areas. Maybe make it a little bit more slower based and claustrophobic, with a more lovecraftian theme. I'm pumped though to see where this idea is going to go from here.

Shadow Crawl by Connor Hagan 2017-08-03T18:39:37Z

@brorawr I am way behind the times and don't have a twitter account, but I'll set one up soon and I'll provide a link on this page!

Shadow Crawl by Connor Hagan 2017-08-04T18:59:21Z

@jusw85 I just wanna say thanks for letting me know that you actually beat it! I didn't mean for the game to be so hard (whoops) but I'm glad you managed to see it all. I think the first level is the worst as far as how intuitive it is, and that levels 3-8 are a much stronger experience than the first level, but unfortunately I'm stuck with the build I got!

Shadow Crawl by Connor Hagan 2017-08-05T18:09:30Z

@timbeaudet Thanks for the feedback! All lights are able to be turned on, I just made the raycast a little bit too short distance and a little bit too small meaning you have to be really precise about interacting with them. Plus you need to be pressing the movement direction towards the light to interact with it. I've found it's fixed by using a boxcast instead. I also ran out of time to add detailed in game instructions, which would have helped a lot because there are a lot of mechanics that aren't obvious to the players.

I think you're slightly mistaken about the audio, though, as there is a shooting sound. I ran out of time to finish art and sound effect for the remaining parts though (I actually had a sound for lights turning on and pickups but I didn't get to impliment them). I've been doing music for about 15 years (Cello, Guitar, and both jazz and D&B music composition in Ableton) and programming for about 10, so I lack a little bit of effects experience but I get basic sound design. But you are correct about me not being an artist.

And it's a little bit of a shame that you didn't get to see the later levels, as things like the collision issues, hitboxes, and many other things are actually greatly improved in level 3+. Also later levels have more clear objectives as well as different mechanics too. Unfortunately the first level is probably the weakest of the 8, and probably shouldn't have been included in the game.

Shadow Crawl by Connor Hagan 2017-08-05T18:14:38Z

@tayopi yeah I ran out of time to add all of the feedback mechanisms. I focused purely on making tons and tons of content, and as I went along the content got better and better, but I failed to fix the content at the beginning of the game as well as add some polish like feedback that really would have made the game shine.

Shadow Crawl by Connor Hagan 2017-08-06T20:36:39Z

@philstrahl Thanks for the feedback! I spent a little bit too much time making content and not enough time balancing the content :wink: so the game is pretty difficult and unfair in some sections. I love horror and wanted to try to create as unsettling an atmosphere as possible and tried to avoid flat out jump scares. I'm glad the atmosphere was effective!

I'll be continuing this idea in the future, although in a significantly different way. Hoping to make it even more frightening going forward!

Shadow Crawl by Connor Hagan 2017-08-07T18:11:01Z

@philstrahl I'll be watching your video the second I get home!

Be The President by MrSerp 2017-07-31T23:46:58Z

I agree with xand, super interesting take on the theme. While everyone else is thinking of power as energy, you are thinking of it as political power. I didn't last long at all, but I thought it was hilarious.

A SWELL BULLET-HELL by algu 2017-08-01T03:35:42Z

Really fun shoot-em-up. I got a little bit confused when I pressed E and I ran around as a dog for a while, but I thought it was really funny.

I really enjoyed moving around blowing up robots left and right.

Enter the dark tunnel by Mvdvelden 2017-07-31T23:32:33Z

Really interesting take on the idea of a clicker game. I was really bad at it and still had 1500m to go but I loved the way you could upgrade things.

Suggestion: Maybe make it a bit more clear what some of the upgrades do. I could tell what two of them did, but the rightmost 3 I was kinda confused about.

Blackout: Security Breach by The-iron 2017-08-01T02:59:39Z

Hey so I tried out your game, I think there's a bug though.

Two enemies start on the screen and no more spawn in. I killed both of them and ran around left and right for about a minute and nothing else happened.

I love your running animation though, it's really really cool.

Fleeting powers by Stracker 2017-08-01T00:15:47Z

Really liked the spell system, lots of cool spells in there. I think they would work great in a full game release!

Space Rescue. My first Jam game by Joskineide 2017-08-02T19:40:16Z

Cool game! The intro screen was a little bit blurry, but I liked having to manage your boosts. I managed to get to 10 pickups before dying!

Star Looper by LillyByte 2017-08-01T00:20:32Z

Cool concept, felt like it moves a little bit too fast for me to keep up with though.

Dying (Phone) Light by neurofuzzy2 2017-07-31T22:14:29Z

Phone was stuck at 0% battery even while charging :/

Turn 0n D@ Gohst Z0n€ by dubsol 2017-08-01T01:28:28Z

Oh man, this game was short but absolutely hilarious. I really enjoyed the humor and the art was absolutely amazing.

You know those eyes that look through the floor board, the ones in the second screenshot. They render on top of the player, which I'm guessing wasn't intended. Only issue with the game overall, short but sweet, and really funny.