FoonLudum Dare ExplorerLD39 → R0m-B4

R0m-B4

By Andrew Stevenson and hugh-williams

View on ldjam.com

CategoryRankScoreCount
Overall4813.2827
Fun5422.9627
Innovation2323.4027
Theme1533.9228
Graphics6053.0028
Audio2.9012
Humor2.0913
Mood6832.6623

Comments

marekkpie 2017-07-31 21:36

Good fun, but a little difficult. You sometimes feel like you need to just die and memorize from there because your energy level is super low (even when taking the best path).

connor-hagan 2017-07-31 21:37

Interesting idea for a puzzle game, I like the mix of memory games and the fact that you can use information from dying to choose a better path next time. I wish it was a little bit more forgiving though. I died multiple times on the second level due to being just 1 battery point off.

ruba 2017-07-31 21:49

Unforgiving and difficult, but nice! Need to check it again in the morning after good sleep.

nekusoul 2017-07-31 21:51

Surprisingly fun game where quick memorization is the key to success.

connorses 2017-08-01 02:02

I found myself repeatedly scanning while on the charge spaces to figure out a path, because it doesn't use up power on those spaces. I think the gameplay would feel better if it just revealed the map the entire time you were sitting on a recharge space.

andrew-stevenson 2017-08-01 12:30

@marekkpie Thanks for the feedback! Some sections of level 2 are really tricky. A tip is that if you're not sure where to go, moving a few squares and preforming a scan while you can still return to the previous charge point will help. I probably should have made this more intuitive though.

andrew-stevenson 2017-08-01 12:33

@connor-hagan I feel my level design may have been a bit evil :)

andrew-stevenson 2017-08-01 12:42

@connorses I did have charge spaces acting as scans early in development. I though it would make planning routes to easy so I ended up removing it. In hindsight I probably could have replaced it with something like an extended scan length though.

fwazle 2017-08-08 19:59

I am really not good at memory games... I still had fun though! Also, the audio and art fit together pretty well. Well done!

aflatthrasher 2017-08-09 16:54

Had fun with this puzzle game. Figuring out a path took a bit and often required some deaths, but that was okay, as it was still fun. Only frustration was the scan length. I think it would have been better to just let it scan until the user hits a button again. Sometimes I found myself needing more time to look at it and other times I was annoyed because I needed just a quick reminder and had to sit through a few seconds of scanning. As I said, though, it was fine other than that little bit.

theflyingkeyboard 2017-08-09 17:01

Really fun idea of gameplay, but very hard to play. Graphics look nice, but could be better. Great Job!

will-walters 2017-08-10 06:41

Having to balance the efficiency of your route with scanning to remind yourself of the path is a really good idea. The issue the game runs into is that it always gives you the ability to scan, but it's pretty much always a bad idea unless you're on a charge pad. It could be interesting if there was more of a choice to be made about when to scan.

deadlyalive 2017-08-10 09:43

Loved it. Not really a big fan of the memory part, but the game is awesome! Very polished puzzle game, good work!

mamoniem 2017-08-11 15:06

this game needs some one smarter than me :D good job & good art too!

-m

andrew-stevenson 2017-08-14 22:57

@aflatthrasher I agree completely. I have reworked the scan in the post jam version so it is active as long as space is held to help with this. Thanks for your feedback!